jules
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2e664976ec
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Changed the introjucer's config list system: each exporter now contains its own list of configs. If you load an old project, its global config list will be copied into each of its exporters. Added x64 support for VC2010 projects, as an option in its configs.
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2012-02-09 13:35:37 +00:00 |
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jules
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a6fe278654
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Avoided spurious mouse-up when double-clicking win32 native titlebars. More OpenGL fixes.
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2012-02-03 14:09:47 +00:00 |
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jules
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4d332b6bb3
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OpenGL fixes for flickering and rounding errors. RelativeCoordinate expression parsing work. Tweaks for AudioProcessorGraph params and OSX thread naming calls.
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2012-02-02 12:08:04 +00:00 |
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jules
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4f0c2c0fb8
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More openGL shader fixes. VST fix for Wavelab.
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2012-01-31 19:16:44 +00:00 |
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jules
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a66691b061
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OpenGL tiled image fix.
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2012-01-30 19:25:35 +00:00 |
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jules
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32aae7a2b3
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Android audio fix. OpenGL tiling bug fix.
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2012-01-30 17:36:47 +00:00 |
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jules
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493a78f33d
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More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2.
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2012-01-10 14:25:21 +00:00 |
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jules
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b65b34ad40
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More openGL refactoring, completion of all-shader graphic pipeline.
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2012-01-09 17:07:14 +00:00 |
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jules
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4870ea28dd
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Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available.
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2012-01-04 16:36:30 +00:00 |
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jules
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c38916b675
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OpenGL renderer optimisations.
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2011-12-22 18:32:34 +00:00 |
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jules
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5e795134fc
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Added a read/write lock to the glyph cache. OpenGL shader fix.
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2011-12-21 11:15:22 +00:00 |
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jules
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2c0902833d
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Lock for multithreaded font rendering. Tweaks for some openGL settings. Updated the demo to have an openGL rendering engine option.
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2011-12-20 13:32:11 +00:00 |
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jules
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115d86817f
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Minor win32 GL fix.
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2011-12-19 20:32:28 +00:00 |
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jules
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0d1c72f0b1
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More openGL: using VBOs when rendering with shaders.
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2011-12-19 18:18:15 +00:00 |
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jules
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37d8a65407
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More OpenGL shader work.
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2011-12-18 10:37:25 +00:00 |
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jules
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a56a285e58
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OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available.
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2011-12-15 13:50:19 +00:00 |
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jules
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bbac5a8790
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New class: OpenGLShaderProgram, and GL clean-ups.
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2011-12-14 13:22:16 +00:00 |
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jules
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f703feb61e
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OpenGL improvements.
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2011-12-13 22:10:33 +00:00 |
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jules
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ea6df1c8f1
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New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
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2011-12-08 19:50:45 +00:00 |
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jules
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6b7496c893
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Handy new functions: createCopyIfNotNull(), and ScopedPointer::createCopy()
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2011-11-20 21:55:35 +00:00 |
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jules
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84d438aebc
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Revamped the introjucer's settings page, making it easier to navigate than the old tabbed layout. Also, tweaked Viewport to be more resilient to changes in its content's size.
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2011-11-18 13:50:19 +00:00 |
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jules
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9bccfebea7
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OpenGL development.
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2011-11-15 17:10:48 +00:00 |
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jules
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75ad1071ad
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OpenGL renderer optimisations. Renamed Colour::fromFloatRGBA.
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2011-11-10 17:51:34 +00:00 |
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jules
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6f71bfdf89
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OpenGL renderer optimisations.
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2011-11-04 16:09:52 +00:00 |
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jules
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34840062ef
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Made the x and y members public in the Point class.
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2011-11-01 21:29:10 +00:00 |
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jules
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115a171d76
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Big OpenGLRenderer rewrite, plus a revamped OpenGL demo page to demonstrate 2D rendering.
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2011-11-01 20:43:19 +00:00 |
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jules
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0b1cdf6ab1
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Refactoring of image storage: new classes ImageType, ImagePixelData, SoftwareImageType, NativeImageType, OpenGLImageType.
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2011-10-28 14:21:29 +01:00 |
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jules
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d1e4e9b9d0
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OpenGL development (OpenGLRenderer now more-or-less works)
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2011-10-27 16:40:25 +01:00 |
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jules
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0422e4ced9
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More OpenGL work.
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2011-10-26 19:31:45 +01:00 |
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jules
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04c35b28e6
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OpenGL refactoring.
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2011-10-24 21:02:56 +01:00 |
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jules
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2f3f3b9639
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More OpenGL classes (do not use yet - work in progress!)
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2011-10-24 16:07:08 +01:00 |
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