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131 commits

Author SHA1 Message Date
jules
2e664976ec Changed the introjucer's config list system: each exporter now contains its own list of configs. If you load an old project, its global config list will be copied into each of its exporters. Added x64 support for VC2010 projects, as an option in its configs. 2012-02-09 13:35:37 +00:00
jules
a6fe278654 Avoided spurious mouse-up when double-clicking win32 native titlebars. More OpenGL fixes. 2012-02-03 14:09:47 +00:00
jules
4d332b6bb3 OpenGL fixes for flickering and rounding errors. RelativeCoordinate expression parsing work. Tweaks for AudioProcessorGraph params and OSX thread naming calls. 2012-02-02 12:08:04 +00:00
jules
4f0c2c0fb8 More openGL shader fixes. VST fix for Wavelab. 2012-01-31 19:16:44 +00:00
jules
a66691b061 OpenGL tiled image fix. 2012-01-30 19:25:35 +00:00
jules
32aae7a2b3 Android audio fix. OpenGL tiling bug fix. 2012-01-30 17:36:47 +00:00
jules
493a78f33d More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2. 2012-01-10 14:25:21 +00:00
jules
b65b34ad40 More openGL refactoring, completion of all-shader graphic pipeline. 2012-01-09 17:07:14 +00:00
jules
4870ea28dd Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available. 2012-01-04 16:36:30 +00:00
jules
c38916b675 OpenGL renderer optimisations. 2011-12-22 18:32:34 +00:00
jules
5e795134fc Added a read/write lock to the glyph cache. OpenGL shader fix. 2011-12-21 11:15:22 +00:00
jules
2c0902833d Lock for multithreaded font rendering. Tweaks for some openGL settings. Updated the demo to have an openGL rendering engine option. 2011-12-20 13:32:11 +00:00
jules
115d86817f Minor win32 GL fix. 2011-12-19 20:32:28 +00:00
jules
0d1c72f0b1 More openGL: using VBOs when rendering with shaders. 2011-12-19 18:18:15 +00:00
jules
37d8a65407 More OpenGL shader work. 2011-12-18 10:37:25 +00:00
jules
a56a285e58 OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available. 2011-12-15 13:50:19 +00:00
jules
bbac5a8790 New class: OpenGLShaderProgram, and GL clean-ups. 2011-12-14 13:22:16 +00:00
jules
f703feb61e OpenGL improvements. 2011-12-13 22:10:33 +00:00
jules
ea6df1c8f1 New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 2011-12-08 19:50:45 +00:00
jules
6b7496c893 Handy new functions: createCopyIfNotNull(), and ScopedPointer::createCopy() 2011-11-20 21:55:35 +00:00
jules
84d438aebc Revamped the introjucer's settings page, making it easier to navigate than the old tabbed layout. Also, tweaked Viewport to be more resilient to changes in its content's size. 2011-11-18 13:50:19 +00:00
jules
9bccfebea7 OpenGL development. 2011-11-15 17:10:48 +00:00
jules
75ad1071ad OpenGL renderer optimisations. Renamed Colour::fromFloatRGBA. 2011-11-10 17:51:34 +00:00
jules
6f71bfdf89 OpenGL renderer optimisations. 2011-11-04 16:09:52 +00:00
jules
34840062ef Made the x and y members public in the Point class. 2011-11-01 21:29:10 +00:00
jules
115a171d76 Big OpenGLRenderer rewrite, plus a revamped OpenGL demo page to demonstrate 2D rendering. 2011-11-01 20:43:19 +00:00
jules
0b1cdf6ab1 Refactoring of image storage: new classes ImageType, ImagePixelData, SoftwareImageType, NativeImageType, OpenGLImageType. 2011-10-28 14:21:29 +01:00
jules
d1e4e9b9d0 OpenGL development (OpenGLRenderer now more-or-less works) 2011-10-27 16:40:25 +01:00
jules
0422e4ced9 More OpenGL work. 2011-10-26 19:31:45 +01:00
jules
04c35b28e6 OpenGL refactoring. 2011-10-24 21:02:56 +01:00
jules
2f3f3b9639 More OpenGL classes (do not use yet - work in progress!) 2011-10-24 16:07:08 +01:00