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JUCE/modules/juce_opengl/opengl/juce_OpenGLGraphicsContext.cpp

1450 lines
56 KiB
C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
BEGIN_JUCE_NAMESPACE
namespace
{
#if JUCE_WINDOWS
enum
{
GL_OPERAND0_RGB = 0x8590,
GL_OPERAND1_RGB = 0x8591,
GL_OPERAND0_ALPHA = 0x8598,
GL_OPERAND1_ALPHA = 0x8599,
GL_SRC0_RGB = 0x8580,
GL_SRC1_RGB = 0x8581,
GL_SRC0_ALPHA = 0x8588,
GL_SRC1_ALPHA = 0x8589,
GL_TEXTURE0 = 0x84C0,
GL_TEXTURE1 = 0x84C1,
GL_TEXTURE2 = 0x84C2,
GL_COMBINE = 0x8570,
GL_COMBINE_RGB = 0x8571,
GL_COMBINE_ALPHA = 0x8572,
GL_PREVIOUS = 0x8578,
};
#endif
#if JUCE_WINDOWS || JUCE_LINUX
JUCE_DECLARE_GL_EXTENSION_FUNCTION (glActiveTexture, void, (GLenum));
JUCE_DECLARE_GL_EXTENSION_FUNCTION (glClientActiveTexture, void, (GLenum));
void initialiseMultiTextureExtensions()
{
if (glActiveTexture == nullptr)
{
JUCE_INSTANTIATE_GL_EXTENSION (glActiveTexture);
JUCE_INSTANTIATE_GL_EXTENSION (glClientActiveTexture);
}
}
#else
void initialiseMultiTextureExtensions() {}
#endif
}
//==============================================================================
struct OpenGLTarget
{
OpenGLTarget (GLuint frameBufferID_, int width_, int height_) noexcept
: frameBuffer (nullptr), frameBufferID (frameBufferID_),
x (0), y (0), width (width_), height (height_)
{
}
OpenGLTarget (OpenGLFrameBuffer& frameBuffer_, const Point<int>& origin) noexcept
: frameBuffer (&frameBuffer_), frameBufferID (0), x (origin.getX()), y (origin.getY()),
width (frameBuffer_.getWidth()), height (frameBuffer_.getHeight())
{}
OpenGLTarget (const OpenGLTarget& other) noexcept
: frameBuffer (other.frameBuffer), frameBufferID (other.frameBufferID),
x (other.x), y (other.y), width (other.width), height (other.height)
{}
void makeActiveFor2D() const
{
if (frameBuffer != nullptr)
frameBuffer->makeCurrentRenderingTarget();
else
OpenGLFrameBuffer::setCurrentFrameBufferTarget (frameBufferID);
applyFlippedMatrix (x, y, width, height);
glDisable (GL_DEPTH_TEST);
}
void scissor (Rectangle<int> r) const
{
r = r.translated (-x, -y);
OpenGLHelpers::enableScissorTest (r.withY (height - r.getBottom()));
}
static void applyFlippedMatrix (const int x, const int y, const int width, const int height)
{
glMatrixMode (GL_PROJECTION);
glLoadIdentity();
#if JUCE_OPENGL_ES
glOrthof ((GLfloat) x, (GLfloat) (x + width), (GLfloat) (y + height), (GLfloat) y, 0.0f, 1.0f);
#else
glOrtho (x, x + width, y + height, y, 0, 1);
#endif
glViewport (0, 0, width, height);
}
OpenGLFrameBuffer* frameBuffer;
GLuint frameBufferID;
int x, y, width, height;
};
//==============================================================================
class PositionedTexture
{
public:
PositionedTexture (OpenGLTexture& texture, EdgeTable& et, const Rectangle<int>& clip_)
{
et.clipToRectangle (clip_);
EdgeTableData data (et);
texture.loadAlpha (data.data, data.area.getWidth(), data.area.getHeight());
textureID = texture.getTextureID();
clip = et.getMaximumBounds();
area = data.area;
}
PositionedTexture (GLuint textureID_, const Rectangle<int> area_, const Rectangle<int> clip_)
: textureID (textureID_), area (area_), clip (clip_)
{
}
template <typename ValueType>
void getTextureCoordAt (ValueType x, ValueType y, GLfloat& resultX, GLfloat& resultY) const noexcept
{
resultX = (x - area.getX()) / (float) area.getWidth();
resultY = (area.getBottom() - y) / (float) area.getHeight();
}
void enable (GLenum multitextureIndex, const GLfloat* textureCoords) const
{
glActiveTexture (multitextureIndex);
glClientActiveTexture (multitextureIndex);
glBindTexture (GL_TEXTURE_2D, textureID);
glEnable (GL_TEXTURE_2D);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
}
void enable (GLenum multitextureIndex, const Rectangle<int>* const area, GLfloat* const textureCoords) const noexcept
{
if (area != nullptr)
{
getTextureCoordAt (area->getX(), area->getY(), textureCoords[0], textureCoords[1]);
getTextureCoordAt (area->getRight(), area->getY(), textureCoords[2], textureCoords[3]);
getTextureCoordAt (area->getX(), area->getBottom(), textureCoords[4], textureCoords[5]);
getTextureCoordAt (area->getRight(), area->getBottom(), textureCoords[6], textureCoords[7]);
}
enable (multitextureIndex, textureCoords);
}
GLuint textureID;
Rectangle<int> area, clip;
struct EdgeTableData
{
EdgeTableData (const EdgeTable& et)
: area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
nextPowerOfTwo (et.getMaximumBounds().getHeight())))
{
data.calloc (area.getWidth() * area.getHeight());
et.iterate (*this);
}
inline void setEdgeTableYPos (const int y) noexcept
{
currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
}
inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
{
currentLine[x] = (uint8) alphaLevel;
}
inline void handleEdgeTablePixelFull (const int x) const noexcept
{
currentLine[x] = 255;
}
inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
{
memset (currentLine + x, (uint8) alphaLevel, width);
}
inline void handleEdgeTableLineFull (int x, int width) const noexcept
{
memset (currentLine + x, 255, width);
}
HeapBlock<uint8> data;
const Rectangle<int> area;
private:
uint8* currentLine;
JUCE_DECLARE_NON_COPYABLE (EdgeTableData);
};
};
//==============================================================================
class GradientTexture
{
public:
GradientTexture() : needsRefresh (true) {}
enum { textureSize = 256 };
void reset() noexcept
{
needsRefresh = true;
}
void bind (const ColourGradient& gradient)
{
if (needsRefresh)
{
needsRefresh = false;
PixelARGB lookup [textureSize];
gradient.createLookupTable (lookup, textureSize);
texture.loadARGB (lookup, textureSize, 1);
}
texture.bind();
}
private:
OpenGLTexture texture;
bool needsRefresh;
};
//==============================================================================
namespace
{
struct TargetSaver
{
TargetSaver()
: oldFramebuffer (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
{
glGetIntegerv (GL_VIEWPORT, oldViewport);
glPushMatrix();
}
~TargetSaver()
{
OpenGLFrameBuffer::setCurrentFrameBufferTarget (oldFramebuffer);
glPopMatrix();
glViewport (oldViewport[0], oldViewport[1], oldViewport[2], oldViewport[3]);
}
private:
GLuint oldFramebuffer;
GLint oldViewport[4];
};
struct TemporaryColourModulationMode
{
TemporaryColourModulationMode() { glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); }
~TemporaryColourModulationMode() { glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_ALPHA); }
};
void fillRectangleList (const RectangleList& list)
{
glEnableClientState (GL_VERTEX_ARRAY);
glDisableClientState (GL_TEXTURE_COORD_ARRAY);
GLfloat vertices [8];
glVertexPointer (2, GL_FLOAT, 0, vertices);
for (RectangleList::Iterator i (list); i.next();)
{
vertices[0] = vertices[4] = (GLfloat) i.getRectangle()->getX();
vertices[1] = vertices[3] = (GLfloat) i.getRectangle()->getY();
vertices[2] = vertices[6] = (GLfloat) i.getRectangle()->getRight();
vertices[5] = vertices[7] = (GLfloat) i.getRectangle()->getBottom();
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
}
}
inline void setColour (const float alpha) noexcept
{
glColor4f (alpha, alpha, alpha, alpha);
}
inline void setPremultipliedColour (const Colour& c) noexcept
{
const PixelARGB p (c.getPixelARGB());
OpenGLHelpers::setColour (Colour (p.getARGB()));
}
void disableMultiTexture (GLenum level)
{
glActiveTexture (level);
glDisable (GL_TEXTURE_2D);
}
void disableMultiTexture()
{
disableMultiTexture (GL_TEXTURE2);
disableMultiTexture (GL_TEXTURE1);
disableMultiTexture (GL_TEXTURE0);
}
void enableSingleTexture()
{
disableMultiTexture (GL_TEXTURE2);
disableMultiTexture (GL_TEXTURE1);
glActiveTexture (GL_TEXTURE0);
glClientActiveTexture (GL_TEXTURE0);
glEnable (GL_TEXTURE_2D);
}
void resetMultiTextureMode (GLenum index, const bool forRGBTextures)
{
glActiveTexture (index);
glClientActiveTexture (index);
glDisable (GL_TEXTURE_2D);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, forRGBTextures ? GL_SRC_COLOR : GL_SRC_ALPHA);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
void resetMultiTextureModes (const bool forRGBTextures)
{
resetMultiTextureMode (GL_TEXTURE2, forRGBTextures);
resetMultiTextureMode (GL_TEXTURE1, forRGBTextures);
resetMultiTextureMode (GL_TEXTURE0, forRGBTextures);
}
void setPremultipliedBlendingMode() noexcept
{
glEnable (GL_BLEND);
glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
void setBlendMode (const bool replaceExistingContents) noexcept
{
if (replaceExistingContents)
glDisable (GL_BLEND);
else
setPremultipliedBlendingMode();
}
void prepareMasks (const PositionedTexture* const mask1, const PositionedTexture* const mask2,
GLfloat* const textureCoords1, GLfloat* const textureCoords2, const Rectangle<int>* const area)
{
if (mask1 != nullptr)
{
mask1->enable (GL_TEXTURE0, area, textureCoords1);
if (mask2 != nullptr)
{
mask2->enable (GL_TEXTURE1, area, textureCoords2);
glActiveTexture (GL_TEXTURE2);
glClientActiveTexture (GL_TEXTURE2);
}
else
{
disableMultiTexture (GL_TEXTURE2);
glActiveTexture (GL_TEXTURE1);
glClientActiveTexture (GL_TEXTURE1);
}
}
else
{
disableMultiTexture (GL_TEXTURE2);
disableMultiTexture (GL_TEXTURE1);
glActiveTexture (GL_TEXTURE0);
glClientActiveTexture (GL_TEXTURE0);
}
}
void renderImage (const OpenGLTarget& target, const OpenGLTextureFromImage& image,
const Rectangle<int>& clip, const AffineTransform& transform, float alpha,
const PositionedTexture* mask1, const PositionedTexture* mask2,
const bool replaceExistingContents, const bool isTiled)
{
setBlendMode (replaceExistingContents);
GLfloat textureCoords1[8], textureCoords2[8];
if ((! isTiled) || (isPowerOfTwo (image.imageWidth) && isPowerOfTwo (image.imageHeight)))
{
prepareMasks (mask1, mask2, textureCoords1, textureCoords2, &clip);
glEnable (GL_TEXTURE_2D);
glBindTexture (GL_TEXTURE_2D, image.textureID);
glEnableClientState (GL_VERTEX_ARRAY);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
TemporaryColourModulationMode tmm;
setColour (alpha);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, isTiled ? GL_REPEAT : GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, isTiled ? GL_REPEAT : GL_CLAMP_TO_EDGE);
const GLfloat clipX = (GLfloat) clip.getX();
const GLfloat clipY = (GLfloat) clip.getY();
const GLfloat clipR = (GLfloat) clip.getRight();
const GLfloat clipB = (GLfloat) clip.getBottom();
const GLfloat vertices[] = { clipX, clipY, clipR, clipY, clipX, clipB, clipR, clipB };
GLfloat textureCoords[] = { clipX, clipY, clipR, clipY, clipX, clipB, clipR, clipB };
{
const AffineTransform t (transform.inverted().scaled (image.fullWidthProportion / image.imageWidth,
image.fullHeightProportion / image.imageHeight));
t.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
t.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
textureCoords[1] = 1.0f - textureCoords[1];
textureCoords[3] = 1.0f - textureCoords[3];
textureCoords[5] = 1.0f - textureCoords[5];
textureCoords[7] = 1.0f - textureCoords[7];
}
glVertexPointer (2, GL_FLOAT, 0, vertices);
glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
}
else
{
prepareMasks (mask1, mask2, textureCoords1, textureCoords2, nullptr);
glEnable (GL_TEXTURE_2D);
glBindTexture (GL_TEXTURE_2D, image.textureID);
glEnableClientState (GL_VERTEX_ARRAY);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
TemporaryColourModulationMode tmm;
setColour (alpha);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
target.scissor (clip);
glPushMatrix();
OpenGLHelpers::applyTransform (transform);
GLfloat vertices[8];
const GLfloat textureCoords[] = { 0, 1.0f, image.fullWidthProportion, 1.0f,
0, 1.0f - image.fullHeightProportion, image.fullWidthProportion, 1.0f - image.fullHeightProportion };
glVertexPointer (2, GL_FLOAT, 0, vertices);
glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
const Rectangle<int> targetArea (clip.toFloat().transformed (transform.inverted()).getSmallestIntegerContainer());
int x = targetArea.getX() - negativeAwareModulo (targetArea.getX(), image.imageWidth);
int y = targetArea.getY() - negativeAwareModulo (targetArea.getY(), image.imageHeight);
const int right = targetArea.getRight();
const int bottom = targetArea.getBottom();
while (y < bottom)
{
vertices[1] = vertices[3] = (GLfloat) y;
vertices[5] = vertices[7] = (GLfloat) (y + image.imageHeight);
for (int x1 = x; x1 < right; x1 += image.imageWidth)
{
vertices[0] = vertices[4] = (GLfloat) x1;
vertices[2] = vertices[6] = (GLfloat) (x1 + image.imageWidth);
if (mask1 != nullptr)
{
float t[] = { vertices[0], vertices[1], vertices[2], vertices[3],
vertices[4], vertices[5], vertices[6], vertices[7] };
transform.transformPoints (t[0], t[1], t[2], t[3]);
transform.transformPoints (t[4], t[5], t[6], t[7]);
mask1->getTextureCoordAt (t[0], t[1], textureCoords1[0], textureCoords1[1]);
mask1->getTextureCoordAt (t[2], t[3], textureCoords1[2], textureCoords1[3]);
mask1->getTextureCoordAt (t[4], t[5], textureCoords1[4], textureCoords1[5]);
mask1->getTextureCoordAt (t[6], t[7], textureCoords1[6], textureCoords1[7]);
if (mask2 != nullptr)
{
mask2->getTextureCoordAt (t[0], t[1], textureCoords2[0], textureCoords2[1]);
mask2->getTextureCoordAt (t[2], t[3], textureCoords2[2], textureCoords2[3]);
mask2->getTextureCoordAt (t[4], t[5], textureCoords2[4], textureCoords2[5]);
mask2->getTextureCoordAt (t[6], t[7], textureCoords2[6], textureCoords2[7]);
}
}
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
}
y += image.imageHeight;
}
glPopMatrix();
glDisable (GL_SCISSOR_TEST);
}
}
void fillWithLinearGradient (GradientTexture& gradientTexture, const Rectangle<int>& rect, const ColourGradient& grad,
const AffineTransform& transform, const PositionedTexture* mask1, const PositionedTexture* mask2)
{
const Point<float> p1 (grad.point1.transformedBy (transform));
const Point<float> p2 (grad.point2.transformedBy (transform));
const Point<float> p3 (Point<float> (grad.point1.getX() - (grad.point2.getY() - grad.point1.getY()) / gradientTexture.textureSize,
grad.point1.getY() + (grad.point2.getX() - grad.point1.getX()) / gradientTexture.textureSize).transformedBy (transform));
const AffineTransform textureTransform (AffineTransform::fromTargetPoints (p1.getX(), p1.getY(), 0.0f, 0.0f,
p2.getX(), p2.getY(), 1.0f, 0.0f,
p3.getX(), p3.getY(), 0.0f, 1.0f));
const GLfloat l = (GLfloat) rect.getX();
const GLfloat r = (GLfloat) rect.getRight();
const GLfloat t = (GLfloat) rect.getY();
const GLfloat b = (GLfloat) rect.getBottom();
const GLfloat vertices[] = { l, t, r, t, l, b, r, b };
GLfloat textureCoords[] = { l, t, r, t, l, b, r, b };
textureTransform.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
textureTransform.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
GLfloat textureCoords1[8], textureCoords2[8];
prepareMasks (mask1, mask2, textureCoords1, textureCoords2, &rect);
TemporaryColourModulationMode tmm;
gradientTexture.bind (grad);
setColour (1.0f);
OpenGLHelpers::drawTriangleStrip (vertices, textureCoords, 4);
}
void fillWithRadialGradient (GradientTexture& gradientTexture, const OpenGLTarget& target, const Rectangle<int>& rect,
const ColourGradient& grad, const AffineTransform& transform,
const PositionedTexture* mask1, const PositionedTexture* mask2)
{
const Point<float> centre (grad.point1.transformedBy (transform));
const float screenRadius = centre.getDistanceFrom (rect.getCentre().toFloat())
+ Point<int> (rect.getWidth() / 2,
rect.getHeight() / 2).getDistanceFromOrigin()
+ 8.0f;
const AffineTransform inverse (transform.inverted());
const float sourceRadius = jmax (Point<float> (screenRadius, 0.0f).transformedBy (inverse).getDistanceFromOrigin(),
Point<float> (0.0f, screenRadius).transformedBy (inverse).getDistanceFromOrigin());
const int numDivisions = 90;
GLfloat vertices [4 + numDivisions * 2];
GLfloat textureCoords1 [4 + numDivisions * 2];
GLfloat textureCoords2 [4 + numDivisions * 2];
GLfloat textureCoords3 [4 + numDivisions * 2];
{
GLfloat* t = textureCoords1;
*t++ = 0.0f;
*t++ = 0.0f;
const GLfloat texturePos = sourceRadius / grad.point1.getDistanceFrom (grad.point2);
for (int i = numDivisions + 1; --i >= 0;)
{
*t++ = texturePos;
*t++ = 0.0f;
}
}
{
GLfloat* v = vertices;
*v++ = centre.getX();
*v++ = centre.getY();
const Point<float> first (grad.point1.translated (0, -sourceRadius)
.transformedBy (transform));
*v++ = first.getX();
*v++ = first.getY();
for (int i = 1; i < numDivisions; ++i)
{
const float angle = i * (float_Pi * 2.0f / numDivisions);
const Point<float> p (grad.point1.translated (std::sin (angle) * sourceRadius,
std::cos (angle) * -sourceRadius)
.transformedBy (transform));
*v++ = p.getX();
*v++ = p.getY();
}
*v++ = first.getX();
*v++ = first.getY();
}
prepareMasks (mask1, mask2, textureCoords2, textureCoords3, nullptr);
if (mask1 != nullptr)
{
for (int i = 0; i < 2 * (numDivisions + 2); i += 2)
mask1->getTextureCoordAt (vertices[i], vertices[i + 1], textureCoords2[i], textureCoords2[i + 1]);
if (mask2 != nullptr)
for (int i = 0; i < 2 * (numDivisions + 2); i += 2)
mask2->getTextureCoordAt (vertices[i], vertices[i + 1], textureCoords3[i], textureCoords3[i + 1]);
}
gradientTexture.bind (grad);
target.scissor (rect);
glEnable (GL_TEXTURE_2D);
TemporaryColourModulationMode tmm;
glEnableClientState (GL_VERTEX_ARRAY);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
glVertexPointer (2, GL_FLOAT, 0, vertices);
glTexCoordPointer (2, GL_FLOAT, 0, textureCoords1);
setColour (1.0f);
glDrawArrays (GL_TRIANGLE_FAN, 0, numDivisions + 2);
glDisable (GL_SCISSOR_TEST);
}
void fillTexture (const OpenGLTarget& target, const Rectangle<int>& area, const FillType& fill, GradientTexture& gradientTexture,
const PositionedTexture* mask1, const PositionedTexture* mask2, const bool replaceExistingContents)
{
jassert (! (mask1 == nullptr && mask2 != nullptr));
if (fill.isColour())
{
GLfloat textureCoords1[8], textureCoords2[8];
disableMultiTexture (GL_TEXTURE2);
if (mask1 != nullptr)
{
setBlendMode (replaceExistingContents);
mask1->enable (GL_TEXTURE0, &area, textureCoords1);
if (mask2 != nullptr)
mask2->enable (GL_TEXTURE1, &area, textureCoords2);
else
disableMultiTexture (GL_TEXTURE1);
}
else
{
setBlendMode (replaceExistingContents || fill.colour.isOpaque());
disableMultiTexture (GL_TEXTURE1);
disableMultiTexture (GL_TEXTURE0);
}
setPremultipliedColour (fill.colour);
glEnableClientState (GL_VERTEX_ARRAY);
OpenGLHelpers::fillRect (area);
}
else if (fill.isGradient())
{
ColourGradient g2 (*(fill.gradient));
g2.multiplyOpacity (fill.getOpacity());
if (g2.point1 == g2.point2)
{
fillTexture (target, area, g2.getColourAtPosition (1.0), gradientTexture, mask1, mask2, replaceExistingContents);
}
else
{
setBlendMode (replaceExistingContents || (mask1 == nullptr && fill.colour.isOpaque() && fill.gradient->isOpaque()));
if (g2.isRadial)
fillWithRadialGradient (gradientTexture, target, area, g2, fill.transform, mask1, mask2);
else
fillWithLinearGradient (gradientTexture, area, g2, fill.transform, mask1, mask2);
}
}
else if (fill.isTiledImage())
{
renderImage (target, fill.image, area, fill.transform, fill.colour.getFloatAlpha(),
mask1, mask2, replaceExistingContents, true);
}
}
}
//==============================================================================
class ClipRegion_Mask;
//==============================================================================
class ClipRegionBase : public SingleThreadedReferenceCountedObject
{
public:
ClipRegionBase() noexcept {}
virtual ~ClipRegionBase() {}
typedef ReferenceCountedObjectPtr<ClipRegionBase> Ptr;
virtual Ptr clone() const = 0;
virtual Ptr applyClipTo (const Ptr& target) = 0;
virtual Ptr clipToRectangle (const Rectangle<int>&) = 0;
virtual Ptr clipToRectangleList (const RectangleList&) = 0;
virtual Ptr excludeClipRectangle (const Rectangle<int>&) = 0;
virtual Ptr clipToPath (const Path& p, const AffineTransform&) = 0;
virtual Ptr clipToImageAlpha (const OpenGLTextureFromImage&, const AffineTransform&) = 0;
virtual Ptr clipToTexture (const PositionedTexture&) = 0;
virtual Rectangle<int> getClipBounds() const = 0;
virtual void fillRect (const OpenGLTarget&, const Rectangle<int>& area, const FillType&, GradientTexture&, bool replaceContents) = 0;
virtual void fillMask (const OpenGLTarget& target, const Rectangle<int>& area, const PositionedTexture&, const FillType&, GradientTexture&) = 0;
virtual void drawImage (const OpenGLTarget&, const OpenGLTextureFromImage&, const AffineTransform&, float alpha,
const Rectangle<int>& clip, const PositionedTexture* mask) = 0;
private:
JUCE_DECLARE_NON_COPYABLE (ClipRegionBase);
};
//==============================================================================
class ClipRegion_Mask : public ClipRegionBase
{
public:
ClipRegion_Mask (const ClipRegion_Mask& other)
: clip (other.clip),
maskOrigin (other.clip.getPosition())
{
TargetSaver ts;
mask.initialise (clip.getWidth(), clip.getHeight());
OpenGLTarget m (mask, maskOrigin);
m.makeActiveFor2D();
glDisable (GL_BLEND);
setColour (1.0f);
drawFrameBuffer (other.mask, other.maskOrigin);
}
explicit ClipRegion_Mask (const RectangleList& r)
: clip (r.getBounds()),
maskOrigin (clip.getPosition())
{
TargetSaver ts;
initialiseClear();
disableMultiTexture();
setColour (1.0f);
fillRectangleList (r);
}
Ptr clone() const { return new ClipRegion_Mask (*this); }
Rectangle<int> getClipBounds() const { return clip; }
Ptr applyClipTo (const Ptr& target)
{
return target->clipToTexture (PositionedTexture (mask.getTextureID(), Rectangle<int> (maskOrigin.getX(), maskOrigin.getY(),
mask.getWidth(), mask.getHeight()), clip));
}
Ptr clipToRectangle (const Rectangle<int>& r)
{
clip = clip.getIntersection (r);
return clip.isEmpty() ? nullptr : this;
}
Ptr clipToRectangleList (const RectangleList& r)
{
clip = clip.getIntersection (r.getBounds());
if (clip.isEmpty())
return nullptr;
RectangleList excluded (clip);
if (excluded.subtract (r))
{
if (excluded.getNumRectangles() == 1)
return excludeClipRectangle (excluded.getRectangle (0));
TargetSaver ts;
makeMaskActive();
disableMultiTexture();
glDisable (GL_BLEND);
setColour (0);
fillRectangleList (excluded);
}
return this;
}
Ptr excludeClipRectangle (const Rectangle<int>& r)
{
if (r.contains (clip))
return nullptr;
TargetSaver ts;
makeMaskActive();
disableMultiTexture();
glDisable (GL_BLEND);
setColour (0);
OpenGLHelpers::fillRect (r);
return this;
}
Ptr clipToPath (const Path& p, const AffineTransform& t)
{
EdgeTable et (clip, p, t);
if (! et.isEmpty())
{
OpenGLTexture texture;
PositionedTexture pt (texture, et, et.getMaximumBounds());
return clipToTexture (pt);
}
return nullptr;
}
Ptr clipToTexture (const PositionedTexture& pt)
{
clip = clip.getIntersection (pt.clip);
if (clip.isEmpty())
return nullptr;
TargetSaver ts;
makeMaskActive();
glEnable (GL_BLEND);
glBlendFunc (GL_ZERO, GL_SRC_ALPHA);
setColour (1.0f);
enableSingleTexture();
OpenGLHelpers::drawTextureQuad (pt.textureID, pt.area);
return this;
}
Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform)
{
TargetSaver ts;
makeMaskActive();
glEnable (GL_BLEND);
glBlendFunc (GL_ZERO, GL_SRC_ALPHA);
setColour (1.0f);
glBindTexture (GL_TEXTURE_2D, image.textureID);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
const GLfloat l = (GLfloat) maskOrigin.getX();
const GLfloat t = (GLfloat) maskOrigin.getY();
const GLfloat r = (GLfloat) (maskOrigin.getX() + mask.getWidth());
const GLfloat b = (GLfloat) (maskOrigin.getY() + mask.getHeight());
const GLfloat vertices[] = { l, t, r, t, l, b, r, b };
GLfloat textureCoords[] = { l, t, r, t, l, b, r, b };
const AffineTransform inv (transform.inverted().scaled (image.fullWidthProportion / image.imageWidth,
image.fullHeightProportion / image.imageHeight));
inv.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
inv.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
textureCoords[1] = 1.0f - textureCoords[1];
textureCoords[3] = 1.0f - textureCoords[3];
textureCoords[5] = 1.0f - textureCoords[5];
textureCoords[7] = 1.0f - textureCoords[7];
OpenGLHelpers::drawTriangleStrip (vertices, textureCoords, 4);
return this;
}
void fillRect (const OpenGLTarget& target, const Rectangle<int>& area, const FillType& fill, GradientTexture& gradientTexture, bool replaceContents)
{
jassert (! replaceContents);
const Rectangle<int> r (clip.getIntersection (area));
if (! r.isEmpty())
fillRectInternal (target, r, fill, gradientTexture, false);
}
void fillMask (const OpenGLTarget& target, const Rectangle<int>& area, const PositionedTexture& texture, const FillType& fill, GradientTexture& gradientTexture)
{
PositionedTexture pt (mask.getTextureID(), Rectangle<int> (maskOrigin.getX(), maskOrigin.getY(), mask.getWidth(), mask.getHeight()), area);
fillTexture (target, area, fill, gradientTexture, &texture, &pt, false);
}
void fillRectInternal (const OpenGLTarget& target, const Rectangle<int>& area, const FillType& fill, GradientTexture& gradientTexture, bool replaceContents)
{
PositionedTexture pt (mask.getTextureID(), Rectangle<int> (maskOrigin.getX(), maskOrigin.getY(), mask.getWidth(), mask.getHeight()), area);
fillTexture (target, area, fill, gradientTexture, &pt, nullptr, replaceContents);
}
void drawImage (const OpenGLTarget& target, const OpenGLTextureFromImage& source, const AffineTransform& transform,
float alpha, const Rectangle<int>& clipArea, const PositionedTexture* mask1)
{
const Rectangle<int> bufferArea (clipArea.getIntersection (clip));
if (! bufferArea.isEmpty())
{
PositionedTexture pt (mask.getTextureID(), Rectangle<int> (maskOrigin.getX(), maskOrigin.getY(), mask.getWidth(), mask.getHeight()), bufferArea);
renderImage (target, source, bufferArea, transform, alpha, mask1, &pt, false, false);
}
}
private:
OpenGLFrameBuffer mask;
Rectangle<int> clip;
Point<int> maskOrigin;
void prepareFor2D() const
{
OpenGLTarget::applyFlippedMatrix (maskOrigin.getX(), maskOrigin.getY(), mask.getWidth(), mask.getHeight());
}
void makeMaskActive()
{
const bool b = mask.makeCurrentRenderingTarget();
(void) b; jassert (b);
prepareFor2D();
}
void initialiseClear()
{
jassert (! clip.isEmpty());
mask.initialise (clip.getWidth(), clip.getHeight());
mask.makeCurrentAndClear();
glDisable (GL_TEXTURE_2D);
glDisable (GL_BLEND);
prepareFor2D();
}
void drawFrameBuffer (const OpenGLFrameBuffer& buffer, const Point<int>& topLeft)
{
enableSingleTexture();
OpenGLHelpers::drawTextureQuad (buffer.getTextureID(), Rectangle<int> (topLeft.getX(), topLeft.getY(),
buffer.getWidth(), buffer.getHeight()));
}
ClipRegion_Mask& operator= (const ClipRegion_Mask&);
};
//==============================================================================
class ClipRegion_RectangleList : public ClipRegionBase
{
public:
explicit ClipRegion_RectangleList (const Rectangle<int>& r) noexcept
: clip (r)
{}
explicit ClipRegion_RectangleList (const RectangleList& r) noexcept
: clip (r)
{}
Ptr clone() const { return new ClipRegion_RectangleList (clip); }
Rectangle<int> getClipBounds() const { return clip.getBounds(); }
Ptr applyClipTo (const Ptr& target) { return target->clipToRectangleList (clip); }
Ptr clipToRectangle (const Rectangle<int>& r) { return clip.clipTo (r) ? this : nullptr; }
Ptr clipToRectangleList (const RectangleList& r) { return clip.clipTo (r) ? this : nullptr; }
Ptr excludeClipRectangle (const Rectangle<int>& r) { clip.subtract (r); return clip.isEmpty() ? nullptr : this; }
Ptr clipToTexture (const PositionedTexture& t) { return toMask()->clipToTexture (t); }
Ptr clipToPath (const Path& p, const AffineTransform& transform) { return toMask()->clipToPath (p, transform); }
Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform) { return toMask()->clipToImageAlpha (image, transform); }
void fillRect (const OpenGLTarget& target, const Rectangle<int>& area, const FillType& fill, GradientTexture& gradientTexture, bool replaceContents)
{
for (RectangleList::Iterator i (clip); i.next();)
{
const Rectangle<int> r (i.getRectangle()->getIntersection (area));
if (! r.isEmpty())
fillTexture (target, r, fill, gradientTexture, nullptr, nullptr, replaceContents);
}
}
void drawImage (const OpenGLTarget& target, const OpenGLTextureFromImage& source, const AffineTransform& transform,
float alpha, const Rectangle<int>& clipArea, const PositionedTexture* mask)
{
for (RectangleList::Iterator i (clip); i.next();)
{
const Rectangle<int> bufferArea (i.getRectangle()->getIntersection (clipArea));
if (! bufferArea.isEmpty())
renderImage (target, source, bufferArea, transform, alpha, mask, nullptr, false, false);
}
}
void fillMask (const OpenGLTarget& target, const Rectangle<int>& area, const PositionedTexture& texture, const FillType& fill, GradientTexture& gradientTexture)
{
fillTexture (target, area, fill, gradientTexture, &texture, nullptr, false);
}
private:
RectangleList clip;
Ptr toMask() const
{
return new ClipRegion_Mask (clip);
}
ClipRegion_RectangleList& operator= (const ClipRegion_RectangleList&);
};
//==============================================================================
class OpenGLRenderer::SavedState
{
public:
SavedState (const OpenGLTarget& target_)
: clip (new ClipRegion_RectangleList (Rectangle<int> (target_.width, target_.height))),
transform (0, 0), interpolationQuality (Graphics::mediumResamplingQuality),
target (target_), transparencyLayerAlpha (1.0f)
{
}
SavedState (const SavedState& other)
: clip (other.clip), transform (other.transform), font (other.font),
fillType (other.fillType), interpolationQuality (other.interpolationQuality),
target (other.target), transparencyLayerAlpha (other.transparencyLayerAlpha),
transparencyLayer (other.transparencyLayer)
{
}
bool clipToRectangle (const Rectangle<int>& r)
{
if (clip != nullptr)
{
if (transform.isOnlyTranslated)
{
cloneClipIfMultiplyReferenced();
clip = clip->clipToRectangle (transform.translated (r));
}
else
{
Path p;
p.addRectangle (r);
clipToPath (p, AffineTransform::identity);
}
}
return clip != nullptr;
}
bool clipToRectangleList (const RectangleList& r)
{
if (clip != nullptr)
{
if (transform.isOnlyTranslated)
{
cloneClipIfMultiplyReferenced();
RectangleList offsetList (r);
offsetList.offsetAll (transform.xOffset, transform.yOffset);
clip = clip->clipToRectangleList (offsetList);
}
else
{
clipToPath (r.toPath(), AffineTransform::identity);
}
}
return clip != nullptr;
}
bool excludeClipRectangle (const Rectangle<int>& r)
{
if (clip != nullptr)
{
cloneClipIfMultiplyReferenced();
if (transform.isOnlyTranslated)
{
clip = clip->excludeClipRectangle (transform.translated (r));
}
else
{
Path p;
p.addRectangle (r.toFloat());
p.applyTransform (transform.complexTransform);
p.addRectangle (clip->getClipBounds().toFloat());
p.setUsingNonZeroWinding (false);
clip = clip->clipToPath (p, AffineTransform::identity);
}
}
return clip != nullptr;
}
void clipToPath (const Path& p, const AffineTransform& t)
{
if (clip != nullptr)
{
cloneClipIfMultiplyReferenced();
clip = clip->clipToPath (p, transform.getTransformWith (t));
}
}
void clipToImageAlpha (const Image& sourceImage, const AffineTransform& t)
{
if (clip != nullptr)
{
Path p;
p.addRectangle (sourceImage.getBounds());
clipToPath (p, t);
if (sourceImage.hasAlphaChannel() && clip != nullptr)
{
cloneClipIfMultiplyReferenced();
clip = clip->clipToImageAlpha (sourceImage, transform.getTransformWith (t));
}
}
}
bool clipRegionIntersects (const Rectangle<int>& r) const
{
return clip != nullptr
&& (transform.isOnlyTranslated ? clip->getClipBounds().intersects (transform.translated (r))
: getClipBounds().intersects (r));
}
Rectangle<int> getClipBounds() const
{
return clip != nullptr ? transform.deviceSpaceToUserSpace (clip->getClipBounds())
: Rectangle<int>();
}
SavedState* beginTransparencyLayer (float opacity)
{
SavedState* s = new SavedState (*this);
if (clip != nullptr)
{
const Rectangle<int> clipBounds (clip->getClipBounds());
s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
s->target = OpenGLTarget (*OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
s->transparencyLayerAlpha = opacity;
s->cloneClipIfMultiplyReferenced();
s->target.makeActiveFor2D();
}
return s;
}
void endTransparencyLayer (SavedState& finishedLayerState)
{
if (clip != nullptr)
{
target.makeActiveFor2D();
const Rectangle<int> clipBounds (clip->getClipBounds());
clip->drawImage (target, finishedLayerState.transparencyLayer,
AffineTransform::translation ((float) clipBounds.getX(), (float) clipBounds.getY()),
finishedLayerState.transparencyLayerAlpha, clipBounds, nullptr);
}
}
//==============================================================================
void fillRect (const Rectangle<int>& r, const bool replaceContents)
{
if (clip != nullptr)
{
if (transform.isOnlyTranslated)
{
clip->fillRect (target, r.translated (transform.xOffset, transform.yOffset),
getFillType(), gradientTexture, replaceContents);
}
else
{
Path p;
p.addRectangle (r);
fillPath (p, AffineTransform::identity);
}
}
}
void fillRect (const Rectangle<float>& r)
{
if (clip != nullptr)
{
if (transform.isOnlyTranslated)
{
const Rectangle<float> c (r.translated ((float) transform.xOffset, (float) transform.yOffset)
.getIntersection (clip->getClipBounds().toFloat()));
if (! c.isEmpty())
{
EdgeTable et (c);
fillEdgeTable (et);
}
}
else
{
Path p;
p.addRectangle (r);
fillPath (p, AffineTransform::identity);
}
}
}
void fillPath (const Path& path, const AffineTransform& t)
{
if (clip != nullptr)
{
EdgeTable et (clip->getClipBounds(), path, transform.getTransformWith (t));
fillEdgeTable (et);
}
}
void drawGlyph (int glyphNumber, const AffineTransform& t)
{
if (clip != nullptr)
{
if (transform.isOnlyTranslated && t.isOnlyTranslation())
{
RenderingHelpers::GlyphCache <CachedGlyphEdgeTable, SavedState>::getInstance()
.drawGlyph (*this, font, glyphNumber,
transform.xOffset + t.getTranslationX(),
transform.yOffset + t.getTranslationY());
}
else
{
const float fontHeight = font.getHeight();
const ScopedPointer<EdgeTable> et (font.getTypeface()->getEdgeTableForGlyph
(glyphNumber, transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
.followedBy (t))));
if (et != nullptr)
fillEdgeTable (*et);
}
}
}
void fillEdgeTable (const EdgeTable& et, const float x, const int y)
{
if (clip != nullptr)
{
EdgeTable et2 (et);
et2.translate (x, y);
fillEdgeTable (et2);
}
}
void drawLine (const Line <float>& line)
{
Path p;
p.addLineSegment (line, 1.0f);
fillPath (p, AffineTransform::identity);
}
//==============================================================================
void drawImage (const Image& image, const AffineTransform& trans)
{
if (clip == nullptr || fillType.colour.isTransparent())
return;
const Rectangle<int> clipBounds (clip->getClipBounds());
const AffineTransform t (transform.getTransformWith (trans));
const float alpha = fillType.colour.getFloatAlpha();
if (t.isOnlyTranslation())
{
int tx = (int) (t.getTranslationX() * 256.0f);
int ty = (int) (t.getTranslationY() * 256.0f);
if (((tx | ty) & 0xf8) == 0)
{
tx = ((tx + 128) >> 8);
ty = ((ty + 128) >> 8);
clip->drawImage (target, image, t, alpha, Rectangle<int> (tx, ty, image.getWidth(), image.getHeight()), nullptr);
return;
}
}
if (! t.isSingularity())
{
Path p;
p.addRectangle (image.getBounds());
OpenGLTexture texture;
EdgeTable et (clipBounds, p, t);
PositionedTexture pt (texture, et, clipBounds);
clip->drawImage (target, image, t, alpha, clipBounds, &pt);
}
}
void setFillType (const FillType& newFill)
{
fillType = newFill;
gradientTexture.reset();
}
//==============================================================================
ClipRegionBase::Ptr clip;
RenderingHelpers::TranslationOrTransform transform;
Font font;
FillType fillType;
Graphics::ResamplingQuality interpolationQuality;
OpenGLTarget target;
private:
float transparencyLayerAlpha;
Image transparencyLayer;
GradientTexture gradientTexture;
void cloneClipIfMultiplyReferenced()
{
if (clip->getReferenceCount() > 1)
clip = clip->clone();
}
FillType getFillType() const
{
return fillType.transformed (transform.getTransform());
}
void fillEdgeTable (EdgeTable& et)
{
OpenGLTexture texture;
PositionedTexture pt (texture, et, clip->getClipBounds());
clip->fillMask (target, pt.clip, pt, getFillType(), gradientTexture);
}
class CachedGlyphEdgeTable
{
public:
CachedGlyphEdgeTable() : glyph (0), lastAccessCount (0) {}
void draw (OpenGLRenderer::SavedState& state, float x, const float y) const
{
if (snapToIntegerCoordinate)
x = std::floor (x + 0.5f);
if (edgeTable != nullptr)
state.fillEdgeTable (*edgeTable, x, roundToInt (y));
}
void generate (const Font& newFont, const int glyphNumber)
{
font = newFont;
snapToIntegerCoordinate = newFont.getTypeface()->isHinted();
glyph = glyphNumber;
const float fontHeight = font.getHeight();
edgeTable = font.getTypeface()->getEdgeTableForGlyph (glyphNumber,
AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
#if JUCE_MAC || JUCE_IOS
.translated (0.0f, -0.5f)
#endif
);
}
Font font;
int glyph, lastAccessCount;
bool snapToIntegerCoordinate;
private:
ScopedPointer <EdgeTable> edgeTable;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedGlyphEdgeTable);
};
SavedState& operator= (const SavedState&);
};
//==============================================================================
OpenGLRenderer::OpenGLRenderer (OpenGLComponent& target)
: stack (new SavedState (OpenGLTarget (target.getFrameBufferID(), target.getWidth(), target.getHeight())))
{
initialise();
}
OpenGLRenderer::OpenGLRenderer (OpenGLFrameBuffer& target)
: stack (new SavedState (OpenGLTarget (target, Point<int>())))
{
initialise();
}
OpenGLRenderer::OpenGLRenderer (unsigned int frameBufferID, int width, int height)
: stack (new SavedState (OpenGLTarget (frameBufferID, width, height)))
{
initialise();
}
void OpenGLRenderer::initialise()
{
// This object can only be created and used when the current thread has an active OpenGL context.
jassert (OpenGLHelpers::isContextActive());
previousFrameBufferTarget = OpenGLFrameBuffer::getCurrentFrameBufferTarget();
initialiseMultiTextureExtensions();
stack->target.makeActiveFor2D();
glDisableClientState (GL_COLOR_ARRAY);
glDisableClientState (GL_NORMAL_ARRAY);
resetMultiTextureModes (false);
}
OpenGLRenderer::~OpenGLRenderer()
{
OpenGLFrameBuffer::setCurrentFrameBufferTarget (previousFrameBufferTarget);
resetMultiTextureModes (true);
}
bool OpenGLRenderer::isVectorDevice() const { return false; }
void OpenGLRenderer::setOrigin (int x, int y) { stack->transform.setOrigin (x, y); }
void OpenGLRenderer::addTransform (const AffineTransform& t) { stack->transform.addTransform (t); }
float OpenGLRenderer::getScaleFactor() { return stack->transform.getScaleFactor(); }
Rectangle<int> OpenGLRenderer::getClipBounds() const { return stack->getClipBounds(); }
bool OpenGLRenderer::isClipEmpty() const { return stack->clip == nullptr; }
bool OpenGLRenderer::clipRegionIntersects (const Rectangle<int>& r) { return stack->clipRegionIntersects (r); }
bool OpenGLRenderer::clipToRectangle (const Rectangle<int>& r) { return stack->clipToRectangle (r); }
bool OpenGLRenderer::clipToRectangleList (const RectangleList& r) { return stack->clipToRectangleList (r); }
void OpenGLRenderer::excludeClipRectangle (const Rectangle<int>& r) { stack->excludeClipRectangle (r); }
void OpenGLRenderer::clipToPath (const Path& path, const AffineTransform& t) { stack->clipToPath (path, t); }
void OpenGLRenderer::clipToImageAlpha (const Image& im, const AffineTransform& t) { stack->clipToImageAlpha (im, t); }
void OpenGLRenderer::saveState() { stack.save(); }
void OpenGLRenderer::restoreState() { stack.restore(); }
void OpenGLRenderer::beginTransparencyLayer (float opacity) { stack.beginTransparencyLayer (opacity); }
void OpenGLRenderer::endTransparencyLayer() { stack.endTransparencyLayer(); }
void OpenGLRenderer::setFill (const FillType& fillType) { stack->setFillType (fillType); }
void OpenGLRenderer::setOpacity (float newOpacity) { stack->fillType.setOpacity (newOpacity); }
void OpenGLRenderer::setInterpolationQuality (Graphics::ResamplingQuality quality) { stack->interpolationQuality = quality; }
void OpenGLRenderer::fillRect (const Rectangle<int>& r, bool replace) { stack->fillRect (r, replace); }
void OpenGLRenderer::fillPath (const Path& path, const AffineTransform& t) { stack->fillPath (path, t); }
void OpenGLRenderer::drawImage (const Image& im, const AffineTransform& t) { stack->drawImage (im, t); }
void OpenGLRenderer::drawVerticalLine (int x, float top, float bottom) { if (top < bottom) stack->fillRect (Rectangle<float> ((float) x, top, 1.0f, bottom - top)); }
void OpenGLRenderer::drawHorizontalLine (int y, float left, float right) { if (left < right) stack->fillRect (Rectangle<float> (left, (float) y, right - left, 1.0f)); }
void OpenGLRenderer::drawGlyph (int glyphNumber, const AffineTransform& t) { stack->drawGlyph (glyphNumber, t); }
void OpenGLRenderer::drawLine (const Line <float>& line) { stack->drawLine (line); }
void OpenGLRenderer::setFont (const Font& newFont) { stack->font = newFont; }
Font OpenGLRenderer::getFont() { return stack->font; }
END_JUCE_NAMESPACE