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OpenGL development.
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3 changed files with 1175 additions and 612 deletions
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@ -75,13 +75,12 @@ public:
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#ifndef DOXYGEN
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class SavedState;
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class GLState;
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#endif
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private:
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ScopedPointer<GLState> glState;
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RenderingHelpers::SavedStateStack<SavedState> stack;
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GLuint previousFrameBufferTarget;
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void initialise();
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};
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#endif // __JUCE_OPENGLGRAPHICSCONTEXT_JUCEHEADER__
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@ -49,22 +49,22 @@ void OpenGLTexture::create (const int w, const int h, const void* pixels, GLenum
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jassert (isValidSize (w, h)); // Perhaps these dimensions must be a power-of-two?
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if (width != w || height != h)
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width = w;
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height = h;
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if (textureID == 0)
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{
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release();
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width = w;
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height = h;
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glGenTextures (1, &textureID);
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glBindTexture (GL_TEXTURE_2D, textureID);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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else
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{
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glBindTexture (GL_TEXTURE_2D, textureID);
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}
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glBindTexture (GL_TEXTURE_2D, textureID);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D (GL_TEXTURE_2D, 0, type == GL_ALPHA ? GL_ALPHA : GL_RGBA,
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