mirror of
https://github.com/juce-framework/JUCE.git
synced 2026-01-10 23:44:24 +00:00
OpenGL renderer optimisations. Renamed Colour::fromFloatRGBA.
This commit is contained in:
parent
93d6f4183b
commit
75ad1071ad
4 changed files with 193 additions and 125 deletions
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@ -172,7 +172,7 @@ Colour::Colour (const uint8 red, const uint8 green, const uint8 blue, const floa
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argb.setARGB (ColourHelpers::floatToUInt8 (alpha), red, green, blue);
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}
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Colour Colour::fromRGBAFloat (const float red, const float green, const float blue, const float alpha) noexcept
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Colour Colour::fromFloatRGBA (const float red, const float green, const float blue, const float alpha) noexcept
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{
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return Colour (ColourHelpers::floatToUInt8 (red), ColourHelpers::floatToUInt8 (green), ColourHelpers::floatToUInt8 (blue), alpha);
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}
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@ -89,8 +89,10 @@ public:
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uint8 blue,
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float alpha) noexcept;
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/** Creates a colour using 8-bit red, green, blue and float alpha values. */
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static Colour fromRGBAFloat (float red,
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/** Creates a colour using floating point red, green, blue and alpha values.
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Numbers outside the range 0..1 will be clipped.
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*/
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static Colour fromFloatRGBA (float red,
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float green,
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float blue,
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float alpha) noexcept;
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@ -248,6 +248,16 @@ public:
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}
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}
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/** Returns a uint32 which when written to memory, will be in the order r, g, b, a. */
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inline uint32 getInRGBAMemoryOrder() const noexcept
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{
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#if JUCE_BIG_ENDIAN
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return (((uint32) components.r) << 24) | (((uint32) components.g) << 16) | (((uint32) components.b) << 8) | components.a;
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#else
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return (((uint32) components.a) << 24) | (((uint32) components.b) << 16) | (((uint32) components.g) << 8) | components.r;
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#endif
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}
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//==============================================================================
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/** The indexes of the different components in the byte layout of this type of colour. */
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#if JUCE_BIG_ENDIAN
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@ -224,34 +224,68 @@ private:
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};
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//==============================================================================
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class GradientTexture
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class TextureCache : public SingleThreadedReferenceCountedObject
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{
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public:
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GradientTexture() : needsRefresh (true) {}
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TextureCache() : activeGradientIndex (0), gradientNeedsRefresh (true) {}
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enum { textureSize = 256 };
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enum { gradientTextureSize = 256, numTexturesToCache = 8, numGradientTexturesToCache = 6 };
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void reset() noexcept
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void resetGradient() noexcept
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{
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needsRefresh = true;
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gradientNeedsRefresh = true;
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}
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void bind (const ColourGradient& gradient)
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void bindTextureForGradient (const ColourGradient& gradient)
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{
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if (needsRefresh)
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if (gradientNeedsRefresh)
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{
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needsRefresh = false;
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PixelARGB lookup [textureSize];
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gradient.createLookupTable (lookup, textureSize);
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texture.loadARGB (lookup, textureSize, 1);
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gradientNeedsRefresh = false;
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if (gradientTextures.size() < numGradientTexturesToCache)
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{
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activeGradientIndex = gradientTextures.size();
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gradientTextures.add (new OpenGLTexture());
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}
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else
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{
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activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
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}
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PixelARGB lookup [gradientTextureSize];
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gradient.createLookupTable (lookup, gradientTextureSize);
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gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
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}
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texture.bind();
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gradientTextures.getUnchecked (activeGradientIndex)->bind();
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}
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OpenGLTexture* getTexture (const int w, const int h)
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{
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if (textures.size() < numTexturesToCache)
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return new OpenGLTexture();
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for (int i = 0; i < numTexturesToCache - 1; ++i)
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{
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const OpenGLTexture* const t = textures.getUnchecked(i);
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if (t->getWidth() == w && t->getHeight() == h)
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return textures.removeAndReturn (i);
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}
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return textures.removeAndReturn (0);
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}
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void release (OpenGLTexture* texture)
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{
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textures.add (texture);
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}
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typedef ReferenceCountedObjectPtr<TextureCache> Ptr;
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private:
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OpenGLTexture texture;
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bool needsRefresh;
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OwnedArray<OpenGLTexture> textures, gradientTextures;
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int activeGradientIndex;
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bool gradientNeedsRefresh;
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};
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//==============================================================================
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@ -286,16 +320,16 @@ namespace
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void fillRectangleList (const RectangleList& list)
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{
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GLfloat vertices [8];
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GLshort vertices [8];
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glEnableClientState (GL_VERTEX_ARRAY);
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glVertexPointer (2, GL_FLOAT, 0, vertices);
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glVertexPointer (2, GL_SHORT, 0, vertices);
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for (RectangleList::Iterator i (list); i.next();)
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{
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vertices[0] = vertices[4] = (GLfloat) i.getRectangle()->getX();
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vertices[1] = vertices[3] = (GLfloat) i.getRectangle()->getY();
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vertices[2] = vertices[6] = (GLfloat) i.getRectangle()->getRight();
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vertices[5] = vertices[7] = (GLfloat) i.getRectangle()->getBottom();
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vertices[0] = vertices[4] = (GLshort) i.getRectangle()->getX();
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vertices[1] = vertices[3] = (GLshort) i.getRectangle()->getY();
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vertices[2] = vertices[6] = (GLshort) i.getRectangle()->getRight();
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vertices[5] = vertices[7] = (GLshort) i.getRectangle()->getBottom();
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glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
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}
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@ -303,17 +337,17 @@ namespace
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void fillRectangleList (const RectangleList& list, const Rectangle<int>& clip)
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{
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GLfloat vertices [8];
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GLshort vertices [8];
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glEnableClientState (GL_VERTEX_ARRAY);
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glVertexPointer (2, GL_FLOAT, 0, vertices);
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glVertexPointer (2, GL_SHORT, 0, vertices);
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for (RectangleList::Iterator i (list); i.next();)
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{
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const Rectangle<int> r (i.getRectangle()->getIntersection (clip));
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vertices[0] = vertices[4] = (GLfloat) r.getX();
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vertices[1] = vertices[3] = (GLfloat) r.getY();
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vertices[2] = vertices[6] = (GLfloat) r.getRight();
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vertices[5] = vertices[7] = (GLfloat) r.getBottom();
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vertices[0] = vertices[4] = (GLshort) r.getX();
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vertices[1] = vertices[3] = (GLshort) r.getY();
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vertices[2] = vertices[6] = (GLshort) r.getRight();
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vertices[5] = vertices[7] = (GLshort) r.getBottom();
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glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
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}
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@ -541,13 +575,13 @@ namespace
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}
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}
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void fillWithLinearGradient (GradientTexture& gradientTexture, const Rectangle<int>& rect, const ColourGradient& grad,
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void fillWithLinearGradient (TextureCache& textureCache, const Rectangle<int>& rect, const ColourGradient& grad,
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const AffineTransform& transform, const PositionedTexture* mask1, const PositionedTexture* mask2)
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{
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const Point<float> p1 (grad.point1.transformedBy (transform));
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const Point<float> p2 (grad.point2.transformedBy (transform));
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const Point<float> p3 (Point<float> (grad.point1.x - (grad.point2.y - grad.point1.y) / gradientTexture.textureSize,
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grad.point1.y + (grad.point2.x - grad.point1.x) / gradientTexture.textureSize).transformedBy (transform));
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const Point<float> p3 (Point<float> (grad.point1.x - (grad.point2.y - grad.point1.y) / textureCache.gradientTextureSize,
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grad.point1.y + (grad.point2.x - grad.point1.x) / textureCache.gradientTextureSize).transformedBy (transform));
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const AffineTransform textureTransform (AffineTransform::fromTargetPoints (p1.x, p1.y, 0.0f, 0.0f,
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p2.x, p2.y, 1.0f, 0.0f,
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@ -568,13 +602,13 @@ namespace
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prepareMasks (mask1, mask2, textureCoords1, textureCoords2, &rect);
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TemporaryColourModulationMode tmm;
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gradientTexture.bind (grad);
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textureCache.bindTextureForGradient (grad);
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setColour (1.0f);
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OpenGLHelpers::drawTriangleStrip (vertices, textureCoords, 4);
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}
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void fillWithRadialGradient (GradientTexture& gradientTexture, const OpenGLTarget& target, const Rectangle<int>& rect,
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void fillWithRadialGradient (TextureCache& textureCache, const OpenGLTarget& target, const Rectangle<int>& rect,
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const ColourGradient& grad, const AffineTransform& transform,
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const PositionedTexture* mask1, const PositionedTexture* mask2)
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{
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@ -645,7 +679,7 @@ namespace
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mask2->getTextureCoordAt (vertices[i], vertices[i + 1], textureCoords3[i], textureCoords3[i + 1]);
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}
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gradientTexture.bind (grad);
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textureCache.bindTextureForGradient (grad);
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target.scissor (rect);
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glEnable (GL_TEXTURE_2D);
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@ -659,7 +693,7 @@ namespace
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glDisable (GL_SCISSOR_TEST);
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}
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void fillTexture (const OpenGLTarget& target, const Rectangle<int>& area, const FillType& fill, GradientTexture& gradientTexture,
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void fillTexture (const OpenGLTarget& target, const Rectangle<int>& area, const FillType& fill, TextureCache& textureCache,
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const PositionedTexture* mask1, const PositionedTexture* mask2, const bool replaceExistingContents)
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{
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jassert (! (mask1 == nullptr && mask2 != nullptr));
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@ -697,16 +731,16 @@ namespace
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if (g2.point1 == g2.point2)
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{
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fillTexture (target, area, g2.getColourAtPosition (1.0), gradientTexture, mask1, mask2, replaceExistingContents);
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fillTexture (target, area, g2.getColourAtPosition (1.0), textureCache, mask1, mask2, replaceExistingContents);
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}
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else
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{
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setBlendMode (replaceExistingContents || (mask1 == nullptr && fill.colour.isOpaque() && fill.gradient->isOpaque()));
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if (g2.isRadial)
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fillWithRadialGradient (gradientTexture, target, area, g2, fill.transform, mask1, mask2);
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fillWithRadialGradient (textureCache, target, area, g2, fill.transform, mask1, mask2);
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else
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fillWithLinearGradient (gradientTexture, area, g2, fill.transform, mask1, mask2);
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fillWithLinearGradient (textureCache, area, g2, fill.transform, mask1, mask2);
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}
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}
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else if (fill.isTiledImage())
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@ -717,84 +751,112 @@ namespace
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}
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//==============================================================================
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struct VariableAlphaColour
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struct MultipleQuadList
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{
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VariableAlphaColour (const Colour& c) noexcept
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: r (c.getFloatRed()), g (c.getFloatGreen()), b (c.getFloatBlue()),
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alphaScale (c.getFloatAlpha() / 255.0f), lastAlpha (-1)
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public:
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MultipleQuadList (const Colour& colour) noexcept
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: colour (colour.getPixelARGB()),
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numVertices (0)
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{}
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void setForAlpha (const int alpha) noexcept
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void begin()
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{
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if (lastAlpha != alpha)
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glDisableClientState (GL_TEXTURE_COORD_ARRAY);
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glEnableClientState (GL_VERTEX_ARRAY);
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glEnableClientState (GL_COLOR_ARRAY);
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glVertexPointer (2, GL_SHORT, 0, vertices);
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glColorPointer (4, GL_UNSIGNED_BYTE, 0, colours);
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setColour (1.0f);
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}
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void end()
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{
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if (numVertices > 0)
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glDrawArrays (GL_TRIANGLES, 0, numVertices);
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glDisableClientState (GL_COLOR_ARRAY);
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}
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void addQuad (const int x, const int y, const int w, const int h, const int alpha)
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{
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if (numVertices > maxVerticesPerBlock - 6)
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{
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lastAlpha = alpha;
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const float a = alpha * alphaScale;
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glColor4f (r * a, g * a, b * a, a);
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glDrawArrays (GL_TRIANGLES, 0, numVertices);
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numVertices = 0;
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}
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const GLshort x1 = (GLshort) x;
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const GLshort y1 = (GLshort) y;
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const GLshort x2 = (GLshort) (x + w);
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const GLshort y2 = (GLshort) (y + h);
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GLshort* const v = vertices + numVertices * 2;
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v[0] = x1; v[1] = y1; v[2] = x2; v[3] = y1; v[4] = x1; v[5] = y2;
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v[6] = x2; v[7] = y1; v[8] = x1; v[9] = y2; v[10] = x2; v[11] = y2;
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PixelARGB p (colour);
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p.multiplyAlpha (alpha);
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const uint32 rgba = p.getInRGBAMemoryOrder();
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uint32* const c = colours + numVertices;
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for (int i = 0; i < 6; ++i)
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c[i] = rgba;
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numVertices += 6;
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}
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private:
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const float r, g, b, alphaScale;
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int lastAlpha;
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const PixelARGB colour;
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enum { maxVerticesPerBlock = 192 };
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GLshort vertices [maxVerticesPerBlock * 2];
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uint32 colours [maxVerticesPerBlock];
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int numVertices;
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JUCE_DECLARE_NON_COPYABLE (VariableAlphaColour);
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JUCE_DECLARE_NON_COPYABLE (MultipleQuadList);
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};
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//==============================================================================
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struct EdgeTableRenderer
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{
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EdgeTableRenderer (const Colour& c) noexcept
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: colour (c)
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EdgeTableRenderer (const Colour& colour) noexcept
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: quadList (colour)
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{}
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void draw (const EdgeTable& et)
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{
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glDisableClientState (GL_TEXTURE_COORD_ARRAY);
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glEnableClientState (GL_VERTEX_ARRAY);
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glVertexPointer (2, GL_FLOAT, 0, vertices);
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quadList.begin();
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et.iterate (*this);
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quadList.end();
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}
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void setEdgeTableYPos (const int y) noexcept
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{
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vertices[1] = vertices[5] = (GLfloat) y;
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vertices[3] = vertices[7] = (GLfloat) (y + 1);
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currentY = y;
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}
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void handleEdgeTablePixel (const int x, const int alphaLevel) noexcept
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{
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drawHorizontal (x, 1, alphaLevel);
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quadList.addQuad (x, currentY, 1, 1, alphaLevel);
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}
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void handleEdgeTablePixelFull (const int x) noexcept
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{
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drawHorizontal (x, 1, 255);
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quadList.addQuad (x, currentY, 1, 1, 255);
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}
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void handleEdgeTableLine (const int x, const int width, const int alphaLevel) noexcept
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{
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drawHorizontal (x, width, alphaLevel);
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quadList.addQuad (x, currentY, width, 1, alphaLevel);
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}
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void handleEdgeTableLineFull (const int x, const int width) noexcept
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{
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drawHorizontal (x, width, 255);
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quadList.addQuad (x, currentY, width, 1, 255);
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}
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private:
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GLfloat vertices[8];
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VariableAlphaColour colour;
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void drawHorizontal (int x, const int w, const int alpha) noexcept
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{
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vertices[0] = vertices[2] = (GLfloat) x;
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vertices[4] = vertices[6] = (GLfloat) (x + w);
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colour.setForAlpha (alpha);
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glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
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}
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MultipleQuadList quadList;
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int currentY;
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JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer);
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};
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@ -803,32 +865,23 @@ namespace
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struct FloatRectangleRenderer
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{
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FloatRectangleRenderer (const Colour& c) noexcept
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: colour (c)
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: quadList (c)
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{}
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void draw (const Rectangle<float>& r)
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{
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glDisableClientState (GL_TEXTURE_COORD_ARRAY);
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glEnableClientState (GL_VERTEX_ARRAY);
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glVertexPointer (2, GL_FLOAT, 0, vertices);
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quadList.begin();
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RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (*this);
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quadList.end();
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}
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void operator() (const int x, const int y, const int w, const int h, const int alpha)
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{
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vertices[0] = vertices[2] = (GLfloat) x;
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vertices[1] = vertices[5] = (GLfloat) y;
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vertices[4] = vertices[6] = (GLfloat) (x + w);
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vertices[3] = vertices[7] = (GLfloat) (y + h);
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colour.setForAlpha (alpha);
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glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
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quadList.addQuad (x, y, w, h, alpha);
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}
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private:
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GLfloat vertices[8];
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VariableAlphaColour colour;
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MultipleQuadList quadList;
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JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer);
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};
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@ -855,10 +908,10 @@ public:
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virtual Ptr clipToImageAlpha (const OpenGLTextureFromImage&, const AffineTransform&) = 0;
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virtual Ptr clipToTexture (const PositionedTexture&) = 0;
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virtual Rectangle<int> getClipBounds() const = 0;
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virtual void fillRect (const OpenGLTarget&, const Rectangle<int>& area, const FillType&, GradientTexture&, bool replaceContents) = 0;
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virtual void fillRect (const OpenGLTarget&, const Rectangle<float>& area, const FillType&, GradientTexture&) = 0;
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virtual void fillMask (const OpenGLTarget& target, const Rectangle<int>& area, const PositionedTexture&, const FillType&, GradientTexture&) = 0;
|
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virtual void fillEdgeTable (const OpenGLTarget& target, EdgeTable& et, const FillType& fill, GradientTexture& gradientTexture) = 0;
|
||||
virtual void fillRect (const OpenGLTarget&, const Rectangle<int>& area, const FillType&, TextureCache&, bool replaceContents) = 0;
|
||||
virtual void fillRect (const OpenGLTarget&, const Rectangle<float>& area, const FillType&, TextureCache&) = 0;
|
||||
virtual void fillMask (const OpenGLTarget& target, const Rectangle<int>& area, const PositionedTexture&, const FillType&, TextureCache&) = 0;
|
||||
virtual void fillEdgeTable (const OpenGLTarget& target, EdgeTable& et, const FillType& fill, TextureCache&) = 0;
|
||||
virtual void drawImage (const OpenGLTarget&, const OpenGLTextureFromImage&, const AffineTransform&, float alpha,
|
||||
const Rectangle<int>& clip, const PositionedTexture* mask) = 0;
|
||||
|
||||
|
|
@ -1015,39 +1068,39 @@ public:
|
|||
return this;
|
||||
}
|
||||
|
||||
void fillRect (const OpenGLTarget& target, const Rectangle<int>& area, const FillType& fill, GradientTexture& gradientTexture, bool replaceContents)
|
||||
void fillRect (const OpenGLTarget& target, const Rectangle<int>& area, const FillType& fill, TextureCache& textureCache, bool replaceContents)
|
||||
{
|
||||
jassert (! replaceContents);
|
||||
const Rectangle<int> r (clip.getIntersection (area));
|
||||
|
||||
if (! r.isEmpty())
|
||||
fillRectInternal (target, r, fill, gradientTexture, false);
|
||||
fillRectInternal (target, r, fill, textureCache, false);
|
||||
}
|
||||
|
||||
void fillRect (const OpenGLTarget& target, const Rectangle<float>& area, const FillType& fill, GradientTexture& gradientTexture)
|
||||
void fillRect (const OpenGLTarget& target, const Rectangle<float>& area, const FillType& fill, TextureCache& textureCache)
|
||||
{
|
||||
EdgeTable et (area);
|
||||
fillEdgeTable (target, et, fill, gradientTexture);
|
||||
fillEdgeTable (target, et, fill, textureCache);
|
||||
}
|
||||
|
||||
void fillMask (const OpenGLTarget& target, const Rectangle<int>& area, const PositionedTexture& texture, const FillType& fill, GradientTexture& gradientTexture)
|
||||
void fillMask (const OpenGLTarget& target, const Rectangle<int>& area, const PositionedTexture& texture, const FillType& fill, TextureCache& textureCache)
|
||||
{
|
||||
PositionedTexture pt (mask.getTextureID(), Rectangle<int> (maskOrigin.x, maskOrigin.y, mask.getWidth(), mask.getHeight()), area);
|
||||
fillTexture (target, area, fill, gradientTexture, &texture, &pt, false);
|
||||
fillTexture (target, area, fill, textureCache, &texture, &pt, false);
|
||||
}
|
||||
|
||||
void fillEdgeTable (const OpenGLTarget& target, EdgeTable& et, const FillType& fill, GradientTexture& gradientTexture)
|
||||
void fillEdgeTable (const OpenGLTarget& target, EdgeTable& et, const FillType& fill, TextureCache& textureCache)
|
||||
{
|
||||
OpenGLTexture texture;
|
||||
PositionedTexture pt (texture, et, clip);
|
||||
|
||||
fillMask (target, pt.clip, pt, fill, gradientTexture);
|
||||
OpenGLTexture* texture = textureCache.getTexture (clip.getWidth(), clip.getHeight());
|
||||
PositionedTexture pt (*texture, et, clip);
|
||||
fillMask (target, pt.clip, pt, fill, textureCache);
|
||||
textureCache.release (texture);
|
||||
}
|
||||
|
||||
void fillRectInternal (const OpenGLTarget& target, const Rectangle<int>& area, const FillType& fill, GradientTexture& gradientTexture, bool replaceContents)
|
||||
void fillRectInternal (const OpenGLTarget& target, const Rectangle<int>& area, const FillType& fill, TextureCache& textureCache, bool replaceContents)
|
||||
{
|
||||
PositionedTexture pt (mask.getTextureID(), Rectangle<int> (maskOrigin.x, maskOrigin.y, mask.getWidth(), mask.getHeight()), area);
|
||||
fillTexture (target, area, fill, gradientTexture, &pt, nullptr, replaceContents);
|
||||
fillTexture (target, area, fill, textureCache, &pt, nullptr, replaceContents);
|
||||
}
|
||||
|
||||
void drawImage (const OpenGLTarget& target, const OpenGLTextureFromImage& source, const AffineTransform& transform,
|
||||
|
|
@ -1124,7 +1177,7 @@ public:
|
|||
Ptr clipToPath (const Path& p, const AffineTransform& transform) { return toMask()->clipToPath (p, transform); }
|
||||
Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform) { return toMask()->clipToImageAlpha (image, transform); }
|
||||
|
||||
void fillRect (const OpenGLTarget& target, const Rectangle<int>& area, const FillType& fill, GradientTexture& gradientTexture, bool replaceContents)
|
||||
void fillRect (const OpenGLTarget& target, const Rectangle<int>& area, const FillType& fill, TextureCache& textureCache, bool replaceContents)
|
||||
{
|
||||
if (fill.isColour())
|
||||
{
|
||||
|
|
@ -1140,12 +1193,12 @@ public:
|
|||
const Rectangle<int> r (i.getRectangle()->getIntersection (area));
|
||||
|
||||
if (! r.isEmpty())
|
||||
fillTexture (target, r, fill, gradientTexture, nullptr, nullptr, replaceContents);
|
||||
fillTexture (target, r, fill, textureCache, nullptr, nullptr, replaceContents);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void fillRect (const OpenGLTarget& target, const Rectangle<float>& area, const FillType& fill, GradientTexture& gradientTexture)
|
||||
void fillRect (const OpenGLTarget& target, const Rectangle<float>& area, const FillType& fill, TextureCache& textureCache)
|
||||
{
|
||||
if (fill.isColour())
|
||||
{
|
||||
|
|
@ -1167,7 +1220,7 @@ public:
|
|||
else
|
||||
{
|
||||
EdgeTable et (area);
|
||||
fillEdgeTable (target, et, fill, gradientTexture);
|
||||
fillEdgeTable (target, et, fill, textureCache);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1183,7 +1236,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void fillEdgeTable (const OpenGLTarget& target, EdgeTable& et, const FillType& fill, GradientTexture& gradientTexture)
|
||||
void fillEdgeTable (const OpenGLTarget& target, EdgeTable& et, const FillType& fill, TextureCache& textureCache)
|
||||
{
|
||||
if (fill.isColour())
|
||||
{
|
||||
|
|
@ -1209,16 +1262,16 @@ public:
|
|||
}
|
||||
else
|
||||
{
|
||||
OpenGLTexture texture;
|
||||
PositionedTexture pt (texture, et, clip.getBounds());
|
||||
|
||||
fillMask (target, pt.clip, pt, fill, gradientTexture);
|
||||
OpenGLTexture* texture = textureCache.getTexture (clip.getBounds().getWidth(), clip.getBounds().getHeight());
|
||||
PositionedTexture pt (*texture, et, clip.getBounds());
|
||||
fillMask (target, pt.clip, pt, fill, textureCache);
|
||||
textureCache.release (texture);
|
||||
}
|
||||
}
|
||||
|
||||
void fillMask (const OpenGLTarget& target, const Rectangle<int>& area, const PositionedTexture& texture, const FillType& fill, GradientTexture& gradientTexture)
|
||||
void fillMask (const OpenGLTarget& target, const Rectangle<int>& area, const PositionedTexture& texture, const FillType& fill, TextureCache& textureCache)
|
||||
{
|
||||
fillTexture (target, area, fill, gradientTexture, &texture, nullptr, false);
|
||||
fillTexture (target, area, fill, textureCache, &texture, nullptr, false);
|
||||
}
|
||||
|
||||
private:
|
||||
|
|
@ -1240,7 +1293,8 @@ public:
|
|||
SavedState (const OpenGLTarget& target_)
|
||||
: clip (new ClipRegion_RectangleList (Rectangle<int> (target_.width, target_.height))),
|
||||
transform (0, 0), interpolationQuality (Graphics::mediumResamplingQuality),
|
||||
target (target_), transparencyLayerAlpha (1.0f)
|
||||
target (target_), transparencyLayerAlpha (1.0f),
|
||||
textureCache (new TextureCache())
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -1248,7 +1302,8 @@ public:
|
|||
: clip (other.clip), transform (other.transform), font (other.font),
|
||||
fillType (other.fillType), interpolationQuality (other.interpolationQuality),
|
||||
target (other.target), transparencyLayerAlpha (other.transparencyLayerAlpha),
|
||||
transparencyLayer (other.transparencyLayer)
|
||||
transparencyLayer (other.transparencyLayer),
|
||||
textureCache (other.textureCache)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -1394,7 +1449,7 @@ public:
|
|||
if (transform.isOnlyTranslated)
|
||||
{
|
||||
clip->fillRect (target, r.translated (transform.xOffset, transform.yOffset),
|
||||
getFillType(), gradientTexture, replaceContents);
|
||||
getFillType(), *textureCache, replaceContents);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -1415,7 +1470,7 @@ public:
|
|||
.getIntersection (clip->getClipBounds().toFloat()));
|
||||
|
||||
if (! c.isEmpty())
|
||||
clip->fillRect (target, c, getFillType(), gradientTexture);
|
||||
clip->fillRect (target, c, getFillType(), *textureCache);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -1508,18 +1563,19 @@ public:
|
|||
Path p;
|
||||
p.addRectangle (image.getBounds());
|
||||
|
||||
OpenGLTexture texture;
|
||||
OpenGLTexture* texture = textureCache->getTexture (clipBounds.getWidth(), clipBounds.getHeight());
|
||||
EdgeTable et (clipBounds, p, t);
|
||||
PositionedTexture pt (texture, et, clipBounds);
|
||||
PositionedTexture pt (*texture, et, clipBounds);
|
||||
|
||||
clip->drawImage (target, image, t, alpha, clipBounds, &pt);
|
||||
textureCache->release (texture);
|
||||
}
|
||||
}
|
||||
|
||||
void setFillType (const FillType& newFill)
|
||||
{
|
||||
fillType = newFill;
|
||||
gradientTexture.reset();
|
||||
textureCache->resetGradient();
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
|
|
@ -1533,7 +1589,7 @@ public:
|
|||
private:
|
||||
float transparencyLayerAlpha;
|
||||
Image transparencyLayer;
|
||||
GradientTexture gradientTexture;
|
||||
TextureCache::Ptr textureCache;
|
||||
|
||||
void cloneClipIfMultiplyReferenced()
|
||||
{
|
||||
|
|
@ -1548,7 +1604,7 @@ private:
|
|||
|
||||
void fillEdgeTable (EdgeTable& et)
|
||||
{
|
||||
clip->fillEdgeTable (target, et, getFillType(), gradientTexture);
|
||||
clip->fillEdgeTable (target, et, getFillType(), *textureCache);
|
||||
}
|
||||
|
||||
class CachedGlyphEdgeTable
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue