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JUCE/modules/juce_opengl/opengl/juce_OpenGLGraphicsContext.cpp

3269 lines
123 KiB
C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
//==============================================================================
struct OpenGLTarget
{
OpenGLTarget (OpenGLContext& context_, GLuint frameBufferID_, int width, int height) noexcept
: context (context_), frameBuffer (nullptr), frameBufferID (frameBufferID_), bounds (width, height)
{}
OpenGLTarget (OpenGLContext& context_, OpenGLFrameBuffer& frameBuffer_, const Point<int>& origin) noexcept
: context (context_), frameBuffer (&frameBuffer_), frameBufferID (0),
bounds (origin.x, origin.y, frameBuffer_.getWidth(), frameBuffer_.getHeight())
{}
OpenGLTarget (const OpenGLTarget& other) noexcept
: context (other.context), frameBuffer (other.frameBuffer),
frameBufferID (other.frameBufferID), bounds (other.bounds)
{}
OpenGLTarget& operator= (const OpenGLTarget& other)
{
frameBuffer = other.frameBuffer;
frameBufferID = other.frameBufferID;
bounds = other.bounds;
return *this;
}
void makeActiveFor2D() const
{
if (frameBuffer != nullptr)
frameBuffer->makeCurrentRenderingTarget();
else
context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
#if JUCE_USE_OPENGL_FIXED_FUNCTION
applyFlippedMatrix (bounds.getX(), bounds.getY(), bounds.getWidth(), bounds.getHeight());
#else
glViewport (0, 0, bounds.getWidth(), bounds.getHeight());
#endif
glDisable (GL_DEPTH_TEST);
}
#if JUCE_USE_OPENGL_FIXED_FUNCTION
void scissor (Rectangle<int> r) const
{
r -= bounds.getPosition();
OpenGLHelpers::enableScissorTest (r.withY (bounds.getHeight() - r.getBottom()));
}
static void applyFlippedMatrix (const int x, const int y, const int width, const int height)
{
glMatrixMode (GL_PROJECTION);
glLoadIdentity();
#if JUCE_OPENGL_ES
glOrthof ((GLfloat) x, (GLfloat) (x + width), (GLfloat) (y + height), (GLfloat) y, 0.0f, 1.0f);
#else
glOrtho (x, x + width, y + height, y, 0, 1);
#endif
glViewport (0, 0, width, height);
}
#endif
OpenGLContext& context;
OpenGLFrameBuffer* frameBuffer;
GLuint frameBufferID;
Rectangle<int> bounds;
};
//==============================================================================
class PositionedTexture
{
public:
PositionedTexture (OpenGLTexture& texture, const EdgeTable& et, const Rectangle<int>& clip_)
: clip (clip_.getIntersection (et.getMaximumBounds()))
{
if (clip.contains (et.getMaximumBounds()))
{
createMap (texture, et);
}
else
{
EdgeTable et2 (clip);
et2.clipToEdgeTable (et);
createMap (texture, et2);
}
}
PositionedTexture (GLuint textureID_, const Rectangle<int> area_, const Rectangle<int> clip_) noexcept
: textureID (textureID_), area (area_), clip (clip_)
{}
#if JUCE_USE_OPENGL_FIXED_FUNCTION
template <typename ValueType>
void getTextureCoordAt (ValueType x, ValueType y, GLfloat& resultX, GLfloat& resultY) const noexcept
{
resultX = (x - area.getX()) / (float) area.getWidth();
resultY = (area.getBottom() - y) / (float) area.getHeight();
}
void prepareTextureCoords (const Rectangle<int>* const area, GLfloat* const textureCoords) const noexcept
{
if (area != nullptr)
{
getTextureCoordAt (area->getX(), area->getY(), textureCoords[0], textureCoords[1]);
getTextureCoordAt (area->getRight(), area->getY(), textureCoords[2], textureCoords[3]);
getTextureCoordAt (area->getX(), area->getBottom(), textureCoords[4], textureCoords[5]);
getTextureCoordAt (area->getRight(), area->getBottom(), textureCoords[6], textureCoords[7]);
}
glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
}
#endif
GLuint textureID;
Rectangle<int> area, clip;
private:
void createMap (OpenGLTexture& texture, const EdgeTable& et)
{
EdgeTableAlphaMap alphaMap (et);
texture.loadAlpha (alphaMap.data, alphaMap.area.getWidth(), alphaMap.area.getHeight());
textureID = texture.getTextureID();
area = alphaMap.area;
}
struct EdgeTableAlphaMap
{
EdgeTableAlphaMap (const EdgeTable& et)
: area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
nextPowerOfTwo (et.getMaximumBounds().getHeight())))
{
data.calloc (area.getWidth() * area.getHeight());
et.iterate (*this);
}
inline void setEdgeTableYPos (const int y) noexcept
{
currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
}
inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
{
currentLine[x] = (uint8) alphaLevel;
}
inline void handleEdgeTablePixelFull (const int x) const noexcept
{
currentLine[x] = 255;
}
inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
{
memset (currentLine + x, (uint8) alphaLevel, width);
}
inline void handleEdgeTableLineFull (int x, int width) const noexcept
{
memset (currentLine + x, 255, width);
}
HeapBlock<uint8> data;
const Rectangle<int> area;
private:
uint8* currentLine;
JUCE_DECLARE_NON_COPYABLE (EdgeTableAlphaMap);
};
};
//==============================================================================
#if JUCE_USE_OPENGL_SHADERS
class ShaderPrograms : public ReferenceCountedObject
{
public:
ShaderPrograms (OpenGLContext& context)
: solidColourProgram (context),
solidColourMasked (context),
radialGradient (context),
radialGradientMasked (context),
linearGradient1 (context),
linearGradient1Masked (context),
linearGradient2 (context),
linearGradient2Masked (context),
image (context),
imageMasked (context),
tiledImage (context),
tiledImageMasked (context),
copyTexture (context),
maskTexture (context)
{}
typedef ReferenceCountedObjectPtr<ShaderPrograms> Ptr;
//==============================================================================
struct ShaderProgramHolder
{
ShaderProgramHolder (OpenGLContext& context, const char* fragmentShader)
: program (context)
{
program.addShader ("attribute vec2 position;"
"attribute vec4 colour;"
"uniform vec4 screenBounds;"
"varying " JUCE_LOWP " vec4 frontColour;"
"varying " JUCE_HIGHP " vec2 pixelPos;"
"void main()"
"{"
" frontColour = colour;"
" vec2 adjustedPos = position - screenBounds.xy;"
" pixelPos = adjustedPos;"
" vec2 scaledPos = adjustedPos / screenBounds.zw;"
" gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
"}", GL_VERTEX_SHADER);
program.addShader (fragmentShader, GL_FRAGMENT_SHADER);
program.link();
}
OpenGLShaderProgram program;
};
struct ShaderBase : public ShaderProgramHolder
{
ShaderBase (OpenGLContext& context, const char* fragmentShader)
: ShaderProgramHolder (context, fragmentShader),
positionAttribute (program, "position"),
colourAttribute (program, "colour"),
screenBounds (program, "screenBounds")
{}
void set2DBounds (const Rectangle<float>& bounds)
{
screenBounds.set (bounds.getX(), bounds.getY(), 0.5f * bounds.getWidth(), 0.5f * bounds.getHeight());
}
void bindAttributes (OpenGLContext& context)
{
context.extensions.glVertexAttribPointer (positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 8, (void*) 0);
context.extensions.glVertexAttribPointer (colourAttribute.attributeID, 4, GL_UNSIGNED_BYTE, GL_TRUE, 8, (void*) 4);
context.extensions.glEnableVertexAttribArray (positionAttribute.attributeID);
context.extensions.glEnableVertexAttribArray (colourAttribute.attributeID);
}
void unbindAttributes (OpenGLContext& context)
{
context.extensions.glDisableVertexAttribArray (positionAttribute.attributeID);
context.extensions.glDisableVertexAttribArray (colourAttribute.attributeID);
}
OpenGLShaderProgram::Attribute positionAttribute, colourAttribute;
private:
OpenGLShaderProgram::Uniform screenBounds;
};
struct MaskedShaderParams
{
MaskedShaderParams (OpenGLShaderProgram& program)
: maskTexture (program, "maskTexture"),
maskBounds (program, "maskBounds")
{}
void setBounds (const Rectangle<int>& area, const OpenGLTarget& target, const GLint textureIndex) const
{
maskTexture.set (textureIndex);
maskBounds.set (area.getX() - target.bounds.getX(),
area.getY() - target.bounds.getY(),
area.getWidth(), area.getHeight());
}
OpenGLShaderProgram::Uniform maskTexture, maskBounds;
};
//==============================================================================
#define JUCE_DECLARE_VARYING_COLOUR "varying " JUCE_LOWP " vec4 frontColour;"
#define JUCE_DECLARE_VARYING_PIXELPOS "varying " JUCE_HIGHP " vec2 pixelPos;"
struct SolidColourProgram : public ShaderBase
{
SolidColourProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
"void main()"
"{"
" gl_FragColor = frontColour;"
"}")
{}
};
#define JUCE_DECLARE_MASK_UNIFORMS "uniform sampler2D maskTexture;" \
"uniform ivec4 maskBounds;"
#define JUCE_FRAGCOORD_TO_MASK_POS "vec2 ((pixelPos.x - float (maskBounds.x)) / float (maskBounds.z)," \
"1.0 - (pixelPos.y - float (maskBounds.y)) / float (maskBounds.w))"
#define JUCE_GET_MASK_ALPHA "texture2D (maskTexture, " JUCE_FRAGCOORD_TO_MASK_POS ").a"
struct SolidColourMaskedProgram : public ShaderBase
{
SolidColourMaskedProgram (OpenGLContext& context)
: ShaderBase (context,
JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
"void main()"
"{"
"gl_FragColor = frontColour * " JUCE_GET_MASK_ALPHA ";"
"}"),
maskParams (program)
{}
MaskedShaderParams maskParams;
};
//==============================================================================
struct RadialGradientParams
{
RadialGradientParams (OpenGLShaderProgram& program)
: gradientTexture (program, "gradientTexture"),
matrix (program, "matrix")
{}
void setMatrix (const Point<float>& p1, const Point<float>& p2, const Point<float>& p3)
{
const AffineTransform t (AffineTransform::fromTargetPoints (p1.x, p1.y, 0.0f, 0.0f,
p2.x, p2.y, 1.0f, 0.0f,
p3.x, p3.y, 0.0f, 1.0f));
const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
matrix.set (m, 6);
}
OpenGLShaderProgram::Uniform gradientTexture, matrix;
};
#define JUCE_DECLARE_MATRIX_UNIFORM "uniform " JUCE_HIGHP " float matrix[6];"
#define JUCE_DECLARE_RADIAL_UNIFORMS "uniform sampler2D gradientTexture;" JUCE_DECLARE_MATRIX_UNIFORM
#define JUCE_MATRIX_TIMES_FRAGCOORD "(mat2 (matrix[0], matrix[3], matrix[1], matrix[4]) * pixelPos" \
" + vec2 (matrix[2], matrix[5]))"
#define JUCE_GET_TEXTURE_COLOUR "(frontColour.a * texture2D (gradientTexture, vec2 (gradientPos, 0.5)))"
struct RadialGradientProgram : public ShaderBase
{
RadialGradientProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
"void main()"
"{"
JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
"}"),
gradientParams (program)
{}
RadialGradientParams gradientParams;
};
struct RadialGradientMaskedProgram : public ShaderBase
{
RadialGradientMaskedProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
JUCE_DECLARE_MASK_UNIFORMS
"void main()"
"{"
JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
"}"),
gradientParams (program),
maskParams (program)
{}
RadialGradientParams gradientParams;
MaskedShaderParams maskParams;
};
//==============================================================================
struct LinearGradientParams
{
LinearGradientParams (OpenGLShaderProgram& program)
: gradientTexture (program, "gradientTexture"),
gradientInfo (program, "gradientInfo")
{}
OpenGLShaderProgram::Uniform gradientTexture, gradientInfo;
};
#define JUCE_DECLARE_LINEAR_UNIFORMS "uniform sampler2D gradientTexture;" \
"uniform " JUCE_MEDIUMP " vec4 gradientInfo;" JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
#define JUCE_CALC_LINEAR_GRAD_POS1 JUCE_MEDIUMP " float gradientPos = (pixelPos.y - (gradientInfo.y + (gradientInfo.z * (pixelPos.x - gradientInfo.x)))) / gradientInfo.w;"
#define JUCE_CALC_LINEAR_GRAD_POS2 JUCE_MEDIUMP " float gradientPos = (pixelPos.x - (gradientInfo.x + (gradientInfo.z * (pixelPos.y - gradientInfo.y)))) / gradientInfo.w;"
struct LinearGradient1Program : public ShaderBase
{
LinearGradient1Program (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
"void main()"
"{"
JUCE_CALC_LINEAR_GRAD_POS1
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
"}"),
gradientParams (program)
{}
LinearGradientParams gradientParams;
};
struct LinearGradient1MaskedProgram : public ShaderBase
{
LinearGradient1MaskedProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
JUCE_DECLARE_MASK_UNIFORMS
"void main()"
"{"
JUCE_CALC_LINEAR_GRAD_POS1
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
"}"),
gradientParams (program),
maskParams (program)
{}
LinearGradientParams gradientParams;
MaskedShaderParams maskParams;
};
struct LinearGradient2Program : public ShaderBase
{
LinearGradient2Program (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
"void main()"
"{"
JUCE_CALC_LINEAR_GRAD_POS2
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
"}"),
gradientParams (program)
{}
LinearGradientParams gradientParams;
};
struct LinearGradient2MaskedProgram : public ShaderBase
{
LinearGradient2MaskedProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
JUCE_DECLARE_MASK_UNIFORMS
"void main()"
"{"
JUCE_CALC_LINEAR_GRAD_POS2
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
"}"),
gradientParams (program),
maskParams (program)
{}
LinearGradientParams gradientParams;
MaskedShaderParams maskParams;
};
//==============================================================================
struct ImageParams
{
ImageParams (OpenGLShaderProgram& program)
: imageTexture (program, "imageTexture"),
matrix (program, "matrix"),
imageLimits (program, "imageLimits")
{}
void setMatrix (const AffineTransform& trans,
const int imageWidth, const int imageHeight,
const float fullWidthProportion, const float fullHeightProportion,
const float targetX, const float targetY) const
{
const AffineTransform t (trans.translated (-targetX, -targetY)
.inverted().scaled (fullWidthProportion / imageWidth,
fullHeightProportion / imageHeight));
const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
matrix.set (m, 6);
const float halfPixelX = 0.5f / imageWidth;
const float halfPixelY = 0.5f / imageHeight;
imageLimits.set (halfPixelX, halfPixelY,
fullWidthProportion - halfPixelX,
fullHeightProportion - halfPixelY);
}
void setMatrix (const AffineTransform& trans, const OpenGLTextureFromImage& image,
const float targetX, const float targetY) const
{
setMatrix (trans,
image.imageWidth, image.imageHeight,
image.fullWidthProportion, image.fullHeightProportion,
targetX, targetY);
}
OpenGLShaderProgram::Uniform imageTexture, matrix, imageLimits;
};
#define JUCE_DECLARE_IMAGE_UNIFORMS "uniform sampler2D imageTexture;" \
"uniform " JUCE_MEDIUMP " vec4 imageLimits;" \
JUCE_DECLARE_MATRIX_UNIFORM JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
#define JUCE_GET_IMAGE_PIXEL "texture2D (imageTexture, vec2 (texturePos.x, 1.0 - texturePos.y))"
#define JUCE_CLAMP_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits.xy, imageLimits.zw);"
#define JUCE_MOD_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = clamp (mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits.zw + imageLimits.xy), imageLimits.xy, imageLimits.zw);"
struct ImageProgram : public ShaderBase
{
ImageProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
"void main()"
"{"
JUCE_CLAMP_TEXTURE_COORD
"gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
"}"),
imageParams (program)
{}
ImageParams imageParams;
};
struct ImageMaskedProgram : public ShaderBase
{
ImageMaskedProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS
"void main()"
"{"
JUCE_CLAMP_TEXTURE_COORD
"gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
"}"),
imageParams (program),
maskParams (program)
{}
ImageParams imageParams;
MaskedShaderParams maskParams;
};
struct TiledImageProgram : public ShaderBase
{
TiledImageProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
"void main()"
"{"
JUCE_MOD_TEXTURE_COORD
"gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
"}"),
imageParams (program)
{}
ImageParams imageParams;
};
struct TiledImageMaskedProgram : public ShaderBase
{
TiledImageMaskedProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS
"void main()"
"{"
JUCE_MOD_TEXTURE_COORD
"gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
"}"),
imageParams (program),
maskParams (program)
{}
ImageParams imageParams;
MaskedShaderParams maskParams;
};
struct CopyTextureProgram : public ShaderBase
{
CopyTextureProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
"void main()"
"{"
JUCE_MOD_TEXTURE_COORD
"gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
"}"),
imageParams (program)
{}
ImageParams imageParams;
};
struct MaskTextureProgram : public ShaderBase
{
MaskTextureProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
"void main()"
"{"
JUCE_HIGHP " vec2 texturePos = " JUCE_MATRIX_TIMES_FRAGCOORD ";"
"const float roundingError = 0.00001;"
"if (texturePos.x >= imageLimits.x - roundingError"
"&& texturePos.y >= imageLimits.y - roundingError"
"&& texturePos.x <= imageLimits.z + roundingError"
"&& texturePos.y <= imageLimits.w + roundingError)"
"gl_FragColor = frontColour * " JUCE_GET_IMAGE_PIXEL ".a;"
"else "
"gl_FragColor = vec4 (0, 0, 0, 0);"
"}"),
imageParams (program)
{}
ImageParams imageParams;
};
SolidColourProgram solidColourProgram;
SolidColourMaskedProgram solidColourMasked;
RadialGradientProgram radialGradient;
RadialGradientMaskedProgram radialGradientMasked;
LinearGradient1Program linearGradient1;
LinearGradient1MaskedProgram linearGradient1Masked;
LinearGradient2Program linearGradient2;
LinearGradient2MaskedProgram linearGradient2Masked;
ImageProgram image;
ImageMaskedProgram imageMasked;
TiledImageProgram tiledImage;
TiledImageMaskedProgram tiledImageMasked;
CopyTextureProgram copyTexture;
MaskTextureProgram maskTexture;
};
#endif
//==============================================================================
struct StateHelpers
{
struct ActiveTextures;
//==============================================================================
struct BlendingMode
{
BlendingMode() noexcept
: blendingEnabled (false), srcFunction (0), dstFunction (0)
{}
void resync() noexcept
{
glDisable (GL_BLEND);
srcFunction = dstFunction = 0;
}
template <class QuadQueueType>
void setPremultipliedBlendingMode (QuadQueueType& quadQueue) noexcept
{
setBlendFunc (quadQueue, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
template <class QuadQueueType>
void setBlendFunc (QuadQueueType& quadQueue, GLenum src, GLenum dst)
{
if (! blendingEnabled)
{
quadQueue.flush();
blendingEnabled = true;
glEnable (GL_BLEND);
}
if (srcFunction != src || dstFunction != dst)
{
quadQueue.flush();
srcFunction = src;
dstFunction = dst;
glBlendFunc (src, dst);
}
}
template <class QuadQueueType>
void disableBlend (QuadQueueType& quadQueue) noexcept
{
if (blendingEnabled)
{
quadQueue.flush();
blendingEnabled = false;
glDisable (GL_BLEND);
}
}
template <class QuadQueueType>
void setBlendMode (QuadQueueType& quadQueue, const bool replaceExistingContents) noexcept
{
if (replaceExistingContents)
disableBlend (quadQueue);
else
setPremultipliedBlendingMode (quadQueue);
}
private:
bool blendingEnabled;
GLenum srcFunction, dstFunction;
};
//==============================================================================
#if JUCE_USE_OPENGL_FIXED_FUNCTION
struct CurrentColour
{
CurrentColour() noexcept
: currentColour (0xffffffff)
{}
void resync() noexcept
{
currentColour = PixelARGB (0xffffffff);
glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
}
void setPremultipliedColour (const Colour& c) noexcept
{
setColour (c.getPixelARGB());
}
void setColour (const float alpha) noexcept
{
const uint8 v = (uint8) jmin (255, (int) (alpha * 255.0f));
setColour (PixelARGB (v, v, v, v));
}
void setColour (const PixelARGB& c) noexcept
{
if (currentColour.getARGB() != c.getARGB())
{
currentColour = c;
glColor4f (c.getRed() / 255.0f, c.getGreen() / 255.0f,
c.getBlue() / 255.0f, c.getAlpha() / 255.0f);
}
}
void setSolidColour() noexcept
{
if (currentColour.getARGB() != 0xffffffff)
{
currentColour = PixelARGB (0xffffffff);
glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
}
}
private:
PixelARGB currentColour;
};
#endif
//==============================================================================
template <class QuadQueueType>
struct EdgeTableRenderer
{
EdgeTableRenderer (QuadQueueType& quadQueue_, const PixelARGB& colour_) noexcept
: quadQueue (quadQueue_), colour (colour_)
{}
void setEdgeTableYPos (const int y) noexcept
{
currentY = y;
}
void handleEdgeTablePixel (const int x, const int alphaLevel) noexcept
{
PixelARGB c (colour);
c.multiplyAlpha (alphaLevel);
quadQueue.add (x, currentY, 1, 1, c);
}
void handleEdgeTablePixelFull (const int x) noexcept
{
quadQueue.add (x, currentY, 1, 1, colour);
}
void handleEdgeTableLine (const int x, const int width, const int alphaLevel) noexcept
{
PixelARGB c (colour);
c.multiplyAlpha (alphaLevel);
quadQueue.add (x, currentY, width, 1, c);
}
void handleEdgeTableLineFull (const int x, const int width) noexcept
{
quadQueue.add (x, currentY, width, 1, colour);
}
private:
QuadQueueType& quadQueue;
const PixelARGB colour;
int currentY;
JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer);
};
template <class QuadQueueType>
struct FloatRectangleRenderer
{
FloatRectangleRenderer (QuadQueueType& quadQueue_, const PixelARGB& colour_) noexcept
: quadQueue (quadQueue_), colour (colour_)
{}
void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
{
if (w > 0 && h > 0)
{
PixelARGB c (colour);
c.multiplyAlpha (alpha);
quadQueue.add (x, y, w, h, c);
}
}
private:
QuadQueueType& quadQueue;
const PixelARGB colour;
JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer);
};
#if JUCE_USE_OPENGL_FIXED_FUNCTION
struct QuadQueue
{
QuadQueue() noexcept
: numIndices (0), numVertices (0), isActive (false)
{}
void prepare (ActiveTextures& activeTextures, CurrentColour& currentColour)
{
if (! isActive)
{
jassert (numIndices == 0 && numVertices == 0);
activeTextures.disableTextures (*this);
glEnableClientState (GL_COLOR_ARRAY);
glVertexPointer (2, GL_SHORT, 0, vertices);
glColorPointer (4, GL_UNSIGNED_BYTE, 0, colours);
currentColour.setSolidColour();
isActive = true; // (careful to do this last, as the preceding calls may change it)
}
}
void add (const int x, const int y, const int w, const int h, const PixelARGB& colour) noexcept
{
jassert (isActive && w > 0 && h > 0);
GLshort* const v = vertices + numVertices * 2;
v[0] = v[4] = (GLshort) x;
v[1] = v[3] = (GLshort) y;
v[2] = v[6] = (GLshort) (x + w);
v[5] = v[7] = (GLshort) (y + h);
uint32* const c = colours + numVertices;
c[0] = c[1] = c[2] = c[3] = colour.getInRGBAMemoryOrder();
GLubyte* const i = indices + numIndices;
i[0] = (GLubyte) numVertices;
i[1] = i[3] = (GLubyte) (numVertices + 1);
i[2] = i[4] = (GLubyte) (numVertices + 2);
i[5] = (GLubyte) (numVertices + 3);
numVertices += 4;
numIndices += 6;
if (numIndices > maxVerticesPerBlock - 6)
draw();
}
void add (const Rectangle<float>& r, const PixelARGB& colour) noexcept
{
FloatRectangleRenderer<QuadQueue> frr (*this, colour);
RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
}
void flush() noexcept
{
if (isActive)
{
if (numIndices > 0)
draw();
isActive = false;
glDisableClientState (GL_COLOR_ARRAY);
}
}
void add (const EdgeTable& et, const PixelARGB& colour)
{
EdgeTableRenderer<QuadQueue> etr (*this, colour);
et.iterate (etr);
}
private:
enum { maxVerticesPerBlock = 192 }; // must not go over 256 because the indices are 8-bit.
GLshort vertices [maxVerticesPerBlock * 2];
GLubyte indices [maxVerticesPerBlock];
uint32 colours [maxVerticesPerBlock];
int numIndices, numVertices;
bool isActive;
void draw() noexcept
{
glDrawElements (GL_TRIANGLES, numIndices, GL_UNSIGNED_BYTE, indices);
numIndices = 0;
numVertices = 0;
}
};
#endif
//==============================================================================
struct ActiveTextures
{
ActiveTextures (const OpenGLContext& context_) noexcept
: texturesEnabled (0), currentActiveTexture (0), context (context_)
{}
void clear() noexcept
{
for (int i = 0; i < numElementsInArray (currentTextureID); ++i)
currentTextureID[i] = 0;
}
void clearCurrent() noexcept
{
currentTextureID [currentActiveTexture] = 0;
}
template <class QuadQueueType>
void setTexturesEnabled (QuadQueueType& quadQueue, const int textureIndexMask) noexcept
{
if (texturesEnabled != textureIndexMask)
{
quadQueue.flush();
for (int i = 3; --i >= 0;)
{
if ((texturesEnabled & (1 << i)) != (textureIndexMask & (1 << i)))
{
setActiveTexture (i);
if ((textureIndexMask & (1 << i)) != 0)
glEnable (GL_TEXTURE_2D);
else
{
glDisable (GL_TEXTURE_2D);
currentTextureID[i] = 0;
}
}
}
texturesEnabled = textureIndexMask;
}
}
template <class QuadQueueType>
void disableTextures (QuadQueueType& quadQueue) noexcept
{
setTexturesEnabled (quadQueue, 0);
}
template <class QuadQueueType>
void setSingleTextureMode (QuadQueueType& quadQueue) noexcept
{
setTexturesEnabled (quadQueue, 1);
setActiveTexture (0);
}
template <class QuadQueueType>
void setTwoTextureMode (QuadQueueType& quadQueue, GLuint texture1, GLuint texture2)
{
setTexturesEnabled (quadQueue, 3);
if (currentActiveTexture == 0)
{
bindTexture (texture1);
setActiveTexture (1);
bindTexture (texture2);
}
else
{
setActiveTexture (1);
bindTexture (texture2);
setActiveTexture (0);
bindTexture (texture1);
}
}
void setActiveTexture (const int index) noexcept
{
if (currentActiveTexture != index)
{
currentActiveTexture = index;
context.extensions.glActiveTexture (GL_TEXTURE0 + index);
#if JUCE_USE_OPENGL_FIXED_FUNCTION
context.extensions.glClientActiveTexture (GL_TEXTURE0 + index);
#endif
}
}
void bindTexture (const GLuint textureID) noexcept
{
if (currentTextureID [currentActiveTexture] != textureID)
{
currentTextureID [currentActiveTexture] = textureID;
glBindTexture (GL_TEXTURE_2D, textureID);
}
else
{
#if JUCE_DEBUG
GLint t = 0;
glGetIntegerv (GL_TEXTURE_BINDING_2D, &t);
jassert (t == (GLint) textureID);
#endif
}
}
private:
GLuint currentTextureID [3];
int texturesEnabled, currentActiveTexture;
const OpenGLContext& context;
ActiveTextures& operator= (const ActiveTextures&);
};
//==============================================================================
struct TextureCache
{
TextureCache() noexcept
: activeGradientIndex (0), gradientNeedsRefresh (true)
{}
OpenGLTexture* getTexture (ActiveTextures& activeTextures, int w, int h)
{
if (textures.size() < numTexturesToCache)
{
activeTextures.clear();
return new OpenGLTexture();
}
for (int i = 0; i < numTexturesToCache - 2; ++i)
{
const OpenGLTexture* const t = textures.getUnchecked(i);
if (t->getWidth() == w && t->getHeight() == h)
return textures.removeAndReturn (i);
}
return textures.removeAndReturn (0);
}
void releaseTexture (ActiveTextures& activeTextures, OpenGLTexture* texture)
{
activeTextures.clearCurrent();
textures.add (texture);
}
void resetGradient() noexcept
{
gradientNeedsRefresh = true;
}
void bindTextureForGradient (ActiveTextures& activeTextures, const ColourGradient& gradient)
{
if (gradientNeedsRefresh)
{
gradientNeedsRefresh = false;
if (gradientTextures.size() < numGradientTexturesToCache)
{
activeGradientIndex = gradientTextures.size();
activeTextures.clear();
gradientTextures.add (new OpenGLTexture());
}
else
{
activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
}
PixelARGB lookup [gradientTextureSize];
gradient.createLookupTable (lookup, gradientTextureSize);
gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
}
activeTextures.bindTexture (gradientTextures.getUnchecked (activeGradientIndex)->getTextureID());
}
enum { gradientTextureSize = 256 };
private:
enum { numTexturesToCache = 8, numGradientTexturesToCache = 10 };
OwnedArray<OpenGLTexture> textures, gradientTextures;
int activeGradientIndex;
bool gradientNeedsRefresh;
};
#if JUCE_USE_OPENGL_SHADERS
//==============================================================================
struct ShaderQuadQueue
{
ShaderQuadQueue (const OpenGLContext& context_) noexcept
: context (context_), numVertices (0)
{}
~ShaderQuadQueue() noexcept
{
static_jassert (sizeof (VertexInfo) == 8);
context.extensions.glDeleteBuffers (2, buffers);
}
void initialise() noexcept
{
for (int i = 0, v = 0; i < numQuads * 6; i += 6, v += 4)
{
indexData[i] = (GLushort) v;
indexData[i + 1] = indexData[i + 3] = (GLushort) (v + 1);
indexData[i + 2] = indexData[i + 4] = (GLushort) (v + 2);
indexData[i + 5] = (GLushort) (v + 3);
}
context.extensions.glGenBuffers (2, buffers);
context.extensions.glBindBuffer (GL_ARRAY_BUFFER, buffers[0]);
context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffers[1]);
context.extensions.glBufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indexData), indexData, GL_STATIC_DRAW);
}
void add (const int x, const int y, const int w, const int h, const PixelARGB& colour) noexcept
{
jassert (w > 0 && h > 0);
VertexInfo* const v = vertexData + numVertices;
v[0].x = v[2].x = (GLshort) x;
v[0].y = v[1].y = (GLshort) y;
v[1].x = v[3].x = (GLshort) (x + w);
v[2].y = v[3].y = (GLshort) (y + h);
const GLuint rgba = colour.getInRGBAMemoryOrder();
v[0].colour = rgba;
v[1].colour = rgba;
v[2].colour = rgba;
v[3].colour = rgba;
numVertices += 4;
if (numVertices > numQuads * 4 - 4)
draw();
}
void add (const Rectangle<int>& r, const PixelARGB& colour) noexcept
{
add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
}
void add (const Rectangle<float>& r, const PixelARGB& colour) noexcept
{
FloatRectangleRenderer<ShaderQuadQueue> frr (*this, colour);
RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
}
void add (const RectangleList& list, const PixelARGB& colour) noexcept
{
for (RectangleList::Iterator i (list); i.next();)
add (*i.getRectangle(), colour);
}
void add (const RectangleList& list, const Rectangle<int>& clip, const PixelARGB& colour) noexcept
{
for (RectangleList::Iterator i (list); i.next();)
{
const Rectangle<int> r (i.getRectangle()->getIntersection (clip));
if (! r.isEmpty())
add (r, colour);
}
}
void add (const EdgeTable& et, const PixelARGB& colour)
{
EdgeTableRenderer<ShaderQuadQueue> etr (*this, colour);
et.iterate (etr);
}
void flush() noexcept
{
if (numVertices > 0)
draw();
}
private:
struct VertexInfo
{
GLshort x, y;
GLuint colour;
};
#if ! JUCE_MAC
enum { numQuads = 64 }; // (had problems with my drivers segfaulting when these buffers are any larger)
#else
enum { numQuads = 8192 };
#endif
GLuint buffers[2];
VertexInfo vertexData [numQuads * 4];
GLushort indexData [numQuads * 6];
const OpenGLContext& context;
int numVertices;
void draw() noexcept
{
context.extensions.glBufferData (GL_ARRAY_BUFFER, numVertices * sizeof (VertexInfo), vertexData, GL_DYNAMIC_DRAW);
glDrawElements (GL_TRIANGLES, (numVertices * 3) / 2, GL_UNSIGNED_SHORT, 0);
numVertices = 0;
}
ShaderQuadQueue& operator= (const ShaderQuadQueue&);
};
//==============================================================================
struct CurrentShader
{
CurrentShader (OpenGLContext& context_) noexcept
: context (context_),
canUseShaders (context.areShadersAvailable()),
activeShader (nullptr)
{
const Identifier programValueID ("GraphicsContextPrograms");
programs = dynamic_cast <ShaderPrograms*> (context.properties [programValueID].getObject());
if (programs == nullptr && canUseShaders)
{
programs = new ShaderPrograms (context);
context.properties.set (programValueID, var (programs));
}
}
void setShader (const Rectangle<int>& bounds, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
{
if (activeShader != &shader)
{
quadQueue.flush();
activeShader = &shader;
shader.program.use();
shader.bindAttributes (context);
currentBounds = bounds;
shader.set2DBounds (bounds.toFloat());
}
else if (bounds != currentBounds)
{
currentBounds = bounds;
shader.set2DBounds (bounds.toFloat());
}
}
void setShader (OpenGLTarget& target, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
{
setShader (target.bounds, quadQueue, shader);
}
void clearShader (ShaderQuadQueue& quadQueue)
{
if (activeShader != nullptr)
{
quadQueue.flush();
activeShader->unbindAttributes (context);
activeShader = nullptr;
context.extensions.glUseProgram (0);
}
}
OpenGLContext& context;
ShaderPrograms::Ptr programs;
bool canUseShaders;
private:
ShaderPrograms::ShaderBase* activeShader;
Rectangle<int> currentBounds;
CurrentShader& operator= (const CurrentShader&);
};
#endif
};
//==============================================================================
class OpenGLGraphicsContext::GLState
{
public:
GLState (const OpenGLTarget& target_) noexcept
: target (target_),
activeTextures (target_.context),
#if JUCE_USE_OPENGL_SHADERS
currentShader (target_.context),
shaderQuadQueue (target_.context),
#endif
previousFrameBufferTarget (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
{
// This object can only be created and used when the current thread has an active OpenGL context.
jassert (OpenGLHelpers::isContextActive());
target.makeActiveFor2D();
blendMode.resync();
#if JUCE_USE_OPENGL_FIXED_FUNCTION
currentColour.resync();
#endif
#ifdef GL_COLOR_ARRAY
glDisableClientState (GL_COLOR_ARRAY);
glDisableClientState (GL_NORMAL_ARRAY);
#if JUCE_USE_OPENGL_SHADERS
if (currentShader.canUseShaders)
{
glDisableClientState (GL_VERTEX_ARRAY);
glDisableClientState (GL_INDEX_ARRAY);
for (int i = 3; --i >= 0;)
{
activeTextures.setActiveTexture (i);
glDisableClientState (GL_TEXTURE_COORD_ARRAY);
}
}
else
#endif
{
glEnableClientState (GL_VERTEX_ARRAY);
for (int i = 3; --i >= 0;)
{
activeTextures.setActiveTexture (i);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
}
}
#endif
activeTextures.clear();
#if JUCE_USE_OPENGL_FIXED_FUNCTION
resetMultiTextureModes (false);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
#endif
#if JUCE_USE_OPENGL_SHADERS
shaderQuadQueue.initialise();
#endif
}
~GLState()
{
flush();
target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
#if JUCE_USE_OPENGL_FIXED_FUNCTION
resetMultiTextureModes (true);
#endif
#if JUCE_USE_OPENGL_SHADERS && defined (GL_INDEX_ARRAY)
glDisableClientState (GL_INDEX_ARRAY);
#endif
}
void flush()
{
#if JUCE_USE_OPENGL_SHADERS
currentShader.clearShader (shaderQuadQueue);
shaderQuadQueue.flush();
#endif
#if JUCE_USE_OPENGL_FIXED_FUNCTION
quadQueue.flush();
#endif
}
#if JUCE_USE_OPENGL_FIXED_FUNCTION
void scissor (const Rectangle<int>& r)
{
quadQueue.flush();
target.scissor (r);
}
void disableScissor()
{
quadQueue.flush();
glDisable (GL_SCISSOR_TEST);
}
void prepareMasks (const PositionedTexture* const mask1, const PositionedTexture* const mask2,
GLfloat* const textureCoords1, GLfloat* const textureCoords2, const Rectangle<int>* const area)
{
if (mask1 != nullptr)
{
activeTextures.setTexturesEnabled (quadQueue, mask2 != nullptr ? 7 : 3);
activeTextures.setActiveTexture (0);
mask1->prepareTextureCoords (area, textureCoords1);
activeTextures.bindTexture (mask1->textureID);
activeTextures.setActiveTexture (1);
if (mask2 != nullptr)
{
mask2->prepareTextureCoords (area, textureCoords2);
activeTextures.bindTexture (mask2->textureID);
activeTextures.setActiveTexture (2);
}
}
else
{
activeTextures.setSingleTextureMode (quadQueue);
}
}
void fillRect (const Rectangle<int>& r, const PixelARGB& colour) noexcept
{
jassert (! r.isEmpty());
quadQueue.prepare (activeTextures, currentColour);
quadQueue.add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
}
void fillRect (const Rectangle<float>& r, const PixelARGB& colour) noexcept
{
jassert (! r.isEmpty());
quadQueue.prepare (activeTextures, currentColour);
quadQueue.add (r, colour);
}
void fillRectangleList (const RectangleList& list, const PixelARGB& colour)
{
quadQueue.prepare (activeTextures, currentColour);
for (RectangleList::Iterator i (list); i.next();)
quadQueue.add (i.getRectangle()->getX(), i.getRectangle()->getY(),
i.getRectangle()->getWidth(), i.getRectangle()->getHeight(), colour);
}
void fillRectangleList (const RectangleList& list, const Rectangle<int>& clip, const PixelARGB& colour)
{
quadQueue.prepare (activeTextures, currentColour);
for (RectangleList::Iterator i (list); i.next();)
{
const Rectangle<int> r (i.getRectangle()->getIntersection (clip));
if (! r.isEmpty())
quadQueue.add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
}
}
void fillEdgeTable (const EdgeTable& et, const PixelARGB& colour)
{
quadQueue.prepare (activeTextures, currentColour);
quadQueue.add (et, colour);
}
void drawTriangleStrip (const GLfloat* const vertices, const GLfloat* const textureCoords, const int numVertices) noexcept
{
glVertexPointer (2, GL_FLOAT, 0, vertices);
glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
glDrawArrays (GL_TRIANGLE_STRIP, 0, numVertices);
}
void renderImage (const OpenGLTextureFromImage& image,
const Rectangle<int>& clip, const AffineTransform& transform, float alpha,
const PositionedTexture* mask1, const PositionedTexture* mask2,
const bool replaceExistingContents, const bool isTiled)
{
quadQueue.flush();
blendMode.setBlendMode (quadQueue, replaceExistingContents);
currentColour.setColour (alpha);
GLfloat textureCoords1[8], textureCoords2[8];
if ((! isTiled) || (isPowerOfTwo (image.imageWidth) && isPowerOfTwo (image.imageHeight)))
{
prepareMasks (mask1, mask2, textureCoords1, textureCoords2, &clip);
activeTextures.bindTexture (image.textureID);
TemporaryColourModulationMode tmm;
if (isTiled)
{
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
const GLfloat clipX = (GLfloat) clip.getX();
const GLfloat clipY = (GLfloat) clip.getY();
const GLfloat clipR = (GLfloat) clip.getRight();
const GLfloat clipB = (GLfloat) clip.getBottom();
const GLfloat vertices[] = { clipX, clipY, clipR, clipY, clipX, clipB, clipR, clipB };
GLfloat textureCoords[] = { clipX, clipY, clipR, clipY, clipX, clipB, clipR, clipB };
{
const AffineTransform t (transform.inverted().scaled (image.fullWidthProportion / image.imageWidth,
image.fullHeightProportion / image.imageHeight));
t.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
t.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
textureCoords[1] = 1.0f - textureCoords[1];
textureCoords[3] = 1.0f - textureCoords[3];
textureCoords[5] = 1.0f - textureCoords[5];
textureCoords[7] = 1.0f - textureCoords[7];
}
glVertexPointer (2, GL_FLOAT, 0, vertices);
glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
if (isTiled)
{
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
}
else
{
prepareMasks (mask1, mask2, textureCoords1, textureCoords2, nullptr);
activeTextures.bindTexture (image.textureID);
TemporaryColourModulationMode tmm;
scissor (clip);
glPushMatrix();
OpenGLHelpers::applyTransform (transform);
GLfloat vertices[8];
const GLfloat textureCoords[] = { 0, 1.0f, image.fullWidthProportion, 1.0f,
0, 1.0f - image.fullHeightProportion, image.fullWidthProportion, 1.0f - image.fullHeightProportion };
glVertexPointer (2, GL_FLOAT, 0, vertices);
glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
const Rectangle<int> targetArea (clip.toFloat().transformed (transform.inverted()).getSmallestIntegerContainer());
int x = targetArea.getX() - negativeAwareModulo (targetArea.getX(), image.imageWidth);
int y = targetArea.getY() - negativeAwareModulo (targetArea.getY(), image.imageHeight);
const int right = targetArea.getRight();
const int bottom = targetArea.getBottom();
while (y < bottom)
{
vertices[1] = vertices[3] = (GLfloat) y;
vertices[5] = vertices[7] = (GLfloat) (y + image.imageHeight);
for (int x1 = x; x1 < right; x1 += image.imageWidth)
{
vertices[0] = vertices[4] = (GLfloat) x1;
vertices[2] = vertices[6] = (GLfloat) (x1 + image.imageWidth);
if (mask1 != nullptr)
{
float t[] = { vertices[0], vertices[1], vertices[2], vertices[3],
vertices[4], vertices[5], vertices[6], vertices[7] };
transform.transformPoints (t[0], t[1], t[2], t[3]);
transform.transformPoints (t[4], t[5], t[6], t[7]);
mask1->getTextureCoordAt (t[0], t[1], textureCoords1[0], textureCoords1[1]);
mask1->getTextureCoordAt (t[2], t[3], textureCoords1[2], textureCoords1[3]);
mask1->getTextureCoordAt (t[4], t[5], textureCoords1[4], textureCoords1[5]);
mask1->getTextureCoordAt (t[6], t[7], textureCoords1[6], textureCoords1[7]);
if (mask2 != nullptr)
{
mask2->getTextureCoordAt (t[0], t[1], textureCoords2[0], textureCoords2[1]);
mask2->getTextureCoordAt (t[2], t[3], textureCoords2[2], textureCoords2[3]);
mask2->getTextureCoordAt (t[4], t[5], textureCoords2[4], textureCoords2[5]);
mask2->getTextureCoordAt (t[6], t[7], textureCoords2[6], textureCoords2[7]);
}
}
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
}
y += image.imageHeight;
}
glPopMatrix();
disableScissor();
}
}
void fillTexture (const Rectangle<int>& area, const FillType& fill,
const PositionedTexture* mask1, const PositionedTexture* mask2,
const bool replaceExistingContents)
{
jassert (! (mask1 == nullptr && mask2 != nullptr));
if (fill.isColour())
{
GLfloat textureCoords1[8], textureCoords2[8];
if (mask1 != nullptr)
{
blendMode.setBlendMode (quadQueue, replaceExistingContents);
activeTextures.setTexturesEnabled (quadQueue, mask2 != nullptr ? 3 : 1);
activeTextures.setActiveTexture (0);
mask1->prepareTextureCoords (&area, textureCoords1);
activeTextures.bindTexture (mask1->textureID);
if (mask2 != nullptr)
{
activeTextures.setActiveTexture (1);
mask2->prepareTextureCoords (&area, textureCoords2);
activeTextures.bindTexture (mask2->textureID);
}
}
else
{
blendMode.setBlendMode (quadQueue, replaceExistingContents || fill.colour.isOpaque());
activeTextures.disableTextures (quadQueue);
}
currentColour.setPremultipliedColour (fill.colour);
OpenGLHelpers::fillRect (area);
}
else if (fill.isGradient())
{
ColourGradient g2 (*(fill.gradient));
g2.multiplyOpacity (fill.getOpacity());
if (g2.point1 == g2.point2)
{
fillTexture (area, g2.getColourAtPosition (1.0), mask1, mask2, replaceExistingContents);
}
else
{
blendMode.setBlendMode (quadQueue, replaceExistingContents || (mask1 == nullptr && fill.colour.isOpaque() && fill.gradient->isOpaque()));
if (g2.isRadial)
fillWithRadialGradient (area, g2, fill.transform, mask1, mask2);
else
fillWithLinearGradient (area, g2, fill.transform, mask1, mask2);
}
}
else if (fill.isTiledImage())
{
renderImage (fill.image, area, fill.transform, fill.colour.getFloatAlpha(),
mask1, mask2, replaceExistingContents, true);
}
}
#endif
#if JUCE_USE_OPENGL_SHADERS
void setShader (ShaderPrograms::ShaderBase& shader)
{
currentShader.setShader (target, shaderQuadQueue, shader);
}
void setShaderForGradientFill (const ColourGradient& g, const AffineTransform& transform,
const int maskTextureID, const Rectangle<int>* const maskArea)
{
activeTextures.disableTextures (shaderQuadQueue);
blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
if (maskArea != nullptr)
{
activeTextures.setTexturesEnabled (shaderQuadQueue, 3);
activeTextures.setActiveTexture (1);
activeTextures.bindTexture (maskTextureID);
activeTextures.setActiveTexture (0);
textureCache.bindTextureForGradient (activeTextures, g);
}
else
{
activeTextures.setSingleTextureMode (shaderQuadQueue);
textureCache.bindTextureForGradient (activeTextures, g);
}
const AffineTransform t (transform.translated ((float) -target.bounds.getX(), (float) -target.bounds.getY()));
Point<float> p1 (g.point1.transformedBy (t));
const Point<float> p2 (g.point2.transformedBy (t));
const Point<float> p3 (Point<float> (g.point1.x + (g.point2.y - g.point1.y),
g.point1.y - (g.point2.x - g.point1.x)).transformedBy (t));
ShaderPrograms* const programs = currentShader.programs;
const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
if (g.isRadial)
{
ShaderPrograms::RadialGradientParams* gradientParams;
if (maskArea == nullptr)
{
setShader (programs->radialGradient);
gradientParams = &programs->radialGradient.gradientParams;
}
else
{
setShader (programs->radialGradientMasked);
gradientParams = &programs->radialGradientMasked.gradientParams;
maskParams = &programs->radialGradientMasked.maskParams;
}
gradientParams->setMatrix (p1, p2, p3);
}
else
{
p1 = Line<float> (p1, p3).findNearestPointTo (p2);
const Point<float> delta (p2.x - p1.x, p1.y - p2.y);
const ShaderPrograms::LinearGradientParams* gradientParams;
float grad, length;
if (std::abs (delta.x) < std::abs (delta.y))
{
if (maskArea == nullptr)
{
setShader (programs->linearGradient1);
gradientParams = &(programs->linearGradient1.gradientParams);
}
else
{
setShader (programs->linearGradient1Masked);
gradientParams = &(programs->linearGradient1Masked.gradientParams);
maskParams = &programs->linearGradient1Masked.maskParams;
}
grad = delta.x / delta.y;
length = (p2.y - grad * p2.x) - (p1.y - grad * p1.x);
}
else
{
if (maskArea == nullptr)
{
setShader (programs->linearGradient2);
gradientParams = &(programs->linearGradient2.gradientParams);
}
else
{
setShader (programs->linearGradient2Masked);
gradientParams = &(programs->linearGradient2Masked.gradientParams);
maskParams = &programs->linearGradient2Masked.maskParams;
}
grad = delta.y / delta.x;
length = (p2.x - grad * p2.y) - (p1.x - grad * p1.y);
}
gradientParams->gradientInfo.set (p1.x, p1.y, grad, length);
}
if (maskParams != nullptr)
maskParams->setBounds (*maskArea, target, 1);
}
void setShaderForTiledImageFill (const OpenGLTextureFromImage& image, const AffineTransform& transform,
const int maskTextureID, const Rectangle<int>* const maskArea, const bool clampTiledImages)
{
blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
ShaderPrograms* const programs = currentShader.programs;
const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
const ShaderPrograms::ImageParams* imageParams;
if (maskArea != nullptr)
{
activeTextures.setTwoTextureMode (shaderQuadQueue, image.textureID, maskTextureID);
if (clampTiledImages)
{
setShader (programs->imageMasked);
imageParams = &programs->imageMasked.imageParams;
maskParams = &programs->imageMasked.maskParams;
}
else
{
setShader (programs->tiledImageMasked);
imageParams = &programs->tiledImageMasked.imageParams;
maskParams = &programs->tiledImageMasked.maskParams;
}
}
else
{
activeTextures.setSingleTextureMode (shaderQuadQueue);
activeTextures.bindTexture (image.textureID);
if (clampTiledImages)
{
setShader (programs->image);
imageParams = &programs->image.imageParams;
}
else
{
setShader (programs->tiledImage);
imageParams = &programs->tiledImage.imageParams;
}
}
imageParams->setMatrix (transform, image, (float) target.bounds.getX(), (float) target.bounds.getY());
if (maskParams != nullptr)
maskParams->setBounds (*maskArea, target, 1);
}
#endif
OpenGLTarget target;
StateHelpers::BlendingMode blendMode;
StateHelpers::ActiveTextures activeTextures;
StateHelpers::TextureCache textureCache;
#if JUCE_USE_OPENGL_FIXED_FUNCTION
StateHelpers::CurrentColour currentColour;
StateHelpers::QuadQueue quadQueue;
#endif
#if JUCE_USE_OPENGL_SHADERS
StateHelpers::CurrentShader currentShader;
StateHelpers::ShaderQuadQueue shaderQuadQueue;
#endif
private:
GLuint previousFrameBufferTarget;
#if JUCE_USE_OPENGL_FIXED_FUNCTION
void resetMultiTextureMode (int index, const bool forRGBTextures)
{
activeTextures.setActiveTexture (index);
glDisable (GL_TEXTURE_2D);
glDisableClientState (GL_TEXTURE_COORD_ARRAY);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, forRGBTextures ? GL_SRC_COLOR : GL_SRC_ALPHA);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
void resetMultiTextureModes (const bool forRGBTextures)
{
resetMultiTextureMode (2, forRGBTextures);
resetMultiTextureMode (1, forRGBTextures);
resetMultiTextureMode (0, forRGBTextures);
}
void fillWithLinearGradient (const Rectangle<int>& rect, const ColourGradient& grad, const AffineTransform& transform,
const PositionedTexture* mask1, const PositionedTexture* mask2)
{
const Point<float> p1 (grad.point1.transformedBy (transform));
const Point<float> p2 (grad.point2.transformedBy (transform));
const Point<float> p3 (Point<float> (grad.point1.x - (grad.point2.y - grad.point1.y) / StateHelpers::TextureCache::gradientTextureSize,
grad.point1.y + (grad.point2.x - grad.point1.x) / StateHelpers::TextureCache::gradientTextureSize)
.transformedBy (transform));
const AffineTransform textureTransform (AffineTransform::fromTargetPoints (p1.x, p1.y, 0.0f, 0.0f,
p2.x, p2.y, 1.0f, 0.0f,
p3.x, p3.y, 0.0f, 1.0f));
const GLfloat l = (GLfloat) rect.getX();
const GLfloat r = (GLfloat) rect.getRight();
const GLfloat t = (GLfloat) rect.getY();
const GLfloat b = (GLfloat) rect.getBottom();
const GLfloat vertices[] = { l, t, r, t, l, b, r, b };
GLfloat textureCoords[] = { l, t, r, t, l, b, r, b };
textureTransform.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
textureTransform.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
GLfloat textureCoords1[8], textureCoords2[8];
prepareMasks (mask1, mask2, textureCoords1, textureCoords2, &rect);
TemporaryColourModulationMode tmm;
textureCache.bindTextureForGradient (activeTextures, grad);
currentColour.setSolidColour();
drawTriangleStrip (vertices, textureCoords, 4);
}
void fillWithRadialGradient (const Rectangle<int>& rect, const ColourGradient& grad, const AffineTransform& transform,
const PositionedTexture* mask1, const PositionedTexture* mask2)
{
const Point<float> centre (grad.point1.transformedBy (transform));
const float screenRadius = centre.getDistanceFrom (rect.getCentre().toFloat())
+ Point<int> (rect.getWidth() / 2,
rect.getHeight() / 2).getDistanceFromOrigin()
+ 8.0f;
const AffineTransform inverse (transform.inverted());
const float sourceRadius = jmax (Point<float> (screenRadius, 0.0f).transformedBy (inverse).getDistanceFromOrigin(),
Point<float> (0.0f, screenRadius).transformedBy (inverse).getDistanceFromOrigin());
const int numDivisions = 90;
GLfloat vertices [4 + numDivisions * 2];
GLfloat textureCoords1 [4 + numDivisions * 2];
GLfloat textureCoords2 [4 + numDivisions * 2];
GLfloat textureCoords3 [4 + numDivisions * 2];
{
GLfloat* t = textureCoords1;
*t++ = 0.0f;
*t++ = 0.0f;
const GLfloat texturePos = sourceRadius / grad.point1.getDistanceFrom (grad.point2);
for (int i = numDivisions + 1; --i >= 0;)
{
*t++ = texturePos;
*t++ = 0.0f;
}
}
{
GLfloat* v = vertices;
*v++ = centre.x;
*v++ = centre.y;
const Point<float> first (grad.point1.translated (0, -sourceRadius)
.transformedBy (transform));
*v++ = first.x;
*v++ = first.y;
for (int i = 1; i < numDivisions; ++i)
{
const float angle = i * (float_Pi * 2.0f / numDivisions);
const Point<float> p (grad.point1.translated (std::sin (angle) * sourceRadius,
std::cos (angle) * -sourceRadius)
.transformedBy (transform));
*v++ = p.x;
*v++ = p.y;
}
*v++ = first.x;
*v++ = first.y;
}
prepareMasks (mask1, mask2, textureCoords2, textureCoords3, nullptr);
if (mask1 != nullptr)
{
for (int i = 0; i < 2 * (numDivisions + 2); i += 2)
mask1->getTextureCoordAt (vertices[i], vertices[i + 1], textureCoords2[i], textureCoords2[i + 1]);
if (mask2 != nullptr)
for (int i = 0; i < 2 * (numDivisions + 2); i += 2)
mask2->getTextureCoordAt (vertices[i], vertices[i + 1], textureCoords3[i], textureCoords3[i + 1]);
}
scissor (rect);
textureCache.bindTextureForGradient (activeTextures, grad);
currentColour.setSolidColour();
TemporaryColourModulationMode tmm;
glVertexPointer (2, GL_FLOAT, 0, vertices);
glTexCoordPointer (2, GL_FLOAT, 0, textureCoords1);
glDrawArrays (GL_TRIANGLE_FAN, 0, numDivisions + 2);
disableScissor();
}
struct TemporaryColourModulationMode
{
TemporaryColourModulationMode() { glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); }
~TemporaryColourModulationMode() { glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_ALPHA); }
};
#endif
};
//==============================================================================
class ClipRegion_Mask;
//==============================================================================
class ClipRegionBase : public SingleThreadedReferenceCountedObject
{
public:
ClipRegionBase (OpenGLGraphicsContext::GLState& state_) noexcept : state (state_) {}
virtual ~ClipRegionBase() {}
typedef ReferenceCountedObjectPtr<ClipRegionBase> Ptr;
virtual Ptr clone() const = 0;
virtual Ptr clipToRectangle (const Rectangle<int>&) = 0;
virtual Ptr clipToRectangleList (const RectangleList&) = 0;
virtual Ptr excludeClipRectangle (const Rectangle<int>&) = 0;
virtual Ptr clipToPath (const Path& p, const AffineTransform&) = 0;
virtual Ptr clipToImageAlpha (const OpenGLTextureFromImage&, const AffineTransform&) = 0;
virtual Ptr clipToTexture (const PositionedTexture&) = 0;
virtual Rectangle<int> getClipBounds() const = 0;
virtual void fillRect (const Rectangle<int>& area, const FillType&, bool replaceContents) = 0;
virtual void fillRect (const Rectangle<float>& area, const FillType&) = 0;
virtual void fillEdgeTable (EdgeTable& et, const FillType& fill) = 0;
virtual void drawImage (const Image&, const AffineTransform&, float alpha,
const Rectangle<int>& clip, EdgeTable* mask) = 0;
OpenGLGraphicsContext::GLState& state;
private:
JUCE_DECLARE_NON_COPYABLE (ClipRegionBase);
};
//==============================================================================
class ClipRegion_RectangleListBase : public ClipRegionBase
{
public:
ClipRegion_RectangleListBase (OpenGLGraphicsContext::GLState& state_, const Rectangle<int>& r) noexcept
: ClipRegionBase (state_), clip (r)
{}
ClipRegion_RectangleListBase (OpenGLGraphicsContext::GLState& state_, const RectangleList& r) noexcept
: ClipRegionBase (state_), clip (r)
{}
Rectangle<int> getClipBounds() const { return clip.getBounds(); }
Ptr clipToRectangle (const Rectangle<int>& r) { return clip.clipTo (r) ? this : nullptr; }
Ptr clipToRectangleList (const RectangleList& r) { return clip.clipTo (r) ? this : nullptr; }
Ptr excludeClipRectangle (const Rectangle<int>& r) { clip.subtract (r); return clip.isEmpty() ? nullptr : this; }
protected:
RectangleList clip;
};
#if JUCE_USE_OPENGL_FIXED_FUNCTION
//==============================================================================
class ClipRegion_Mask : public ClipRegionBase
{
public:
ClipRegion_Mask (const ClipRegion_Mask& other)
: ClipRegionBase (other.state),
clip (other.clip),
maskOrigin (other.clip.getPosition())
{
TargetSaver ts (state.target.context);
state.flush();
state.activeTextures.setSingleTextureMode (state.quadQueue);
state.activeTextures.clear();
mask.initialise (state.target.context, clip.getWidth(), clip.getHeight());
OpenGLTarget m (state.target.context, mask, maskOrigin);
m.makeActiveFor2D();
state.blendMode.disableBlend (state.quadQueue);
state.currentColour.setSolidColour();
state.activeTextures.setSingleTextureMode (state.quadQueue);
OpenGLHelpers::drawTextureQuad (other.mask.getTextureID(), other.getMaskArea());
}
ClipRegion_Mask (OpenGLGraphicsContext::GLState& state_, const RectangleList& r)
: ClipRegionBase (state_),
clip (r.getBounds()),
maskOrigin (clip.getPosition())
{
TargetSaver ts (state.target.context);
initialiseClear();
state.blendMode.disableBlend (state.quadQueue);
state.fillRectangleList (r, PixelARGB (0xffffffff));
state.quadQueue.flush();
}
Ptr clone() const { return new ClipRegion_Mask (*this); }
Rectangle<int> getClipBounds() const { return clip; }
Ptr clipToRectangle (const Rectangle<int>& r)
{
clip = clip.getIntersection (r);
return clip.isEmpty() ? nullptr : this;
}
Ptr clipToRectangleList (const RectangleList& r)
{
clip = clip.getIntersection (r.getBounds());
if (clip.isEmpty())
return nullptr;
RectangleList excluded (clip);
if (excluded.subtract (r))
{
if (excluded.getNumRectangles() == 1)
return excludeClipRectangle (excluded.getRectangle (0));
TargetSaver ts (state.target.context);
makeMaskActive();
state.blendMode.disableBlend (state.quadQueue);
state.fillRectangleList (excluded, PixelARGB (0));
state.quadQueue.flush();
}
return this;
}
Ptr excludeClipRectangle (const Rectangle<int>& r)
{
if (r.contains (clip))
return nullptr;
TargetSaver ts (state.target.context);
makeMaskActive();
state.activeTextures.disableTextures (state.quadQueue);
state.blendMode.disableBlend (state.quadQueue);
state.currentColour.setColour (PixelARGB (0));
OpenGLHelpers::fillRect (r);
return this;
}
Ptr clipToPath (const Path& p, const AffineTransform& t)
{
EdgeTable et (clip, p, t);
if (! et.isEmpty())
{
OpenGLTexture texture;
PositionedTexture pt (texture, et, et.getMaximumBounds());
return clipToTexture (pt);
}
return nullptr;
}
Ptr clipToTexture (const PositionedTexture& pt)
{
clip = clip.getIntersection (pt.clip);
if (clip.isEmpty())
return nullptr;
TargetSaver ts (state.target.context);
makeMaskActive();
state.blendMode.setBlendFunc (state.quadQueue, GL_ZERO, GL_SRC_ALPHA);
state.currentColour.setSolidColour();
state.activeTextures.setSingleTextureMode (state.quadQueue);
OpenGLHelpers::drawTextureQuad (pt.textureID, pt.area);
return this;
}
Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform)
{
TargetSaver ts (state.target.context);
makeMaskActive();
state.blendMode.setBlendFunc (state.quadQueue, GL_ZERO, GL_SRC_ALPHA);
state.currentColour.setSolidColour();
state.activeTextures.setSingleTextureMode (state.quadQueue);
state.activeTextures.bindTexture (image.textureID);
const GLfloat l = (GLfloat) maskOrigin.x;
const GLfloat t = (GLfloat) maskOrigin.y;
const GLfloat r = (GLfloat) (maskOrigin.x + mask.getWidth());
const GLfloat b = (GLfloat) (maskOrigin.y + mask.getHeight());
const GLfloat vertices[] = { l, t, r, t, l, b, r, b };
GLfloat textureCoords[] = { l, t, r, t, l, b, r, b };
const AffineTransform inv (transform.inverted().scaled (image.fullWidthProportion / image.imageWidth,
image.fullHeightProportion / image.imageHeight));
inv.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
inv.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
textureCoords[1] = 1.0f - textureCoords[1];
textureCoords[3] = 1.0f - textureCoords[3];
textureCoords[5] = 1.0f - textureCoords[5];
textureCoords[7] = 1.0f - textureCoords[7];
state.drawTriangleStrip (vertices, textureCoords, 4);
return this;
}
void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
{
(void) replaceContents; jassert (! replaceContents);
const Rectangle<int> r (clip.getIntersection (area));
if (! r.isEmpty())
fillRectInternal (r, fill, false);
}
void fillRect (const Rectangle<float>& area, const FillType& fill)
{
if (fill.isColour())
{
FloatRectangleRenderer frr (*this, fill);
RenderingHelpers::FloatRectangleRasterisingInfo (area).iterate (frr);
}
else
{
EdgeTable et (area);
fillEdgeTable (et, fill);
}
}
void fillEdgeTable (EdgeTable& et, const FillType& fill)
{
const Rectangle<int> r (et.getMaximumBounds().getIntersection (clip));
if (! r.isEmpty())
{
OpenGLTexture* texture = state.textureCache.getTexture (state.activeTextures, r.getWidth(), r.getHeight());
PositionedTexture pt1 (*texture, et, r);
PositionedTexture pt2 (mask.getTextureID(), getMaskArea(), r);
state.fillTexture (r, fill, &pt2, &pt1, false);
state.textureCache.releaseTexture (state.activeTextures, texture);
}
}
void fillRectInternal (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
{
PositionedTexture pt (mask.getTextureID(), getMaskArea(), area);
state.fillTexture (area, fill, &pt, nullptr, replaceContents);
}
void drawImage (const Image& image, const AffineTransform& transform,
float alpha, const Rectangle<int>& clipArea, EdgeTable* et)
{
const OpenGLTextureFromImage source (image);
const Rectangle<int> bufferArea (clipArea.getIntersection (clip));
if (! bufferArea.isEmpty())
{
PositionedTexture pt (mask.getTextureID(), getMaskArea(), bufferArea);
if (et != nullptr)
{
OpenGLTexture* texture = state.textureCache.getTexture (state.activeTextures, clipArea.getWidth(), clipArea.getHeight());
PositionedTexture mask1 (*texture, *et, clipArea);
state.renderImage (source, bufferArea, transform, alpha, &pt, &mask1, false, false);
state.textureCache.releaseTexture (state.activeTextures, texture);
}
else
{
state.renderImage (source, bufferArea, transform, alpha, &pt, nullptr, false, false);
}
}
}
protected:
OpenGLFrameBuffer mask;
Rectangle<int> clip;
Point<int> maskOrigin;
Rectangle<int> getMaskArea() const noexcept { return Rectangle<int> (maskOrigin.x, maskOrigin.y, mask.getWidth(), mask.getHeight()); }
void prepareFor2D() const { OpenGLTarget::applyFlippedMatrix (maskOrigin.x, maskOrigin.y, mask.getWidth(), mask.getHeight()); }
void makeMaskActive()
{
state.flush();
const bool b = mask.makeCurrentRenderingTarget();
(void) b; jassert (b);
prepareFor2D();
}
void initialiseClear()
{
state.flush();
jassert (! clip.isEmpty());
state.activeTextures.setSingleTextureMode (state.quadQueue);
state.activeTextures.clear();
mask.initialise (state.target.context, clip.getWidth(), clip.getHeight());
mask.makeCurrentAndClear();
state.activeTextures.disableTextures (state.quadQueue);
state.blendMode.disableBlend (state.quadQueue);
prepareFor2D();
}
struct TargetSaver
{
TargetSaver (const OpenGLContext& context_)
: context (context_), oldFramebuffer (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
{
glGetIntegerv (GL_VIEWPORT, oldViewport);
glPushMatrix();
}
~TargetSaver()
{
context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, oldFramebuffer);
glPopMatrix();
glViewport (oldViewport[0], oldViewport[1], oldViewport[2], oldViewport[3]);
}
private:
const OpenGLContext& context;
GLuint oldFramebuffer;
GLint oldViewport[4];
TargetSaver& operator= (const TargetSaver&);
};
struct FloatRectangleRenderer
{
FloatRectangleRenderer (ClipRegion_Mask& owner_, const FillType& fill_) noexcept
: owner (owner_), fill (fill_), originalColour (fill_.colour)
{}
void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
{
if (w > 0 && h > 0)
{
fill.colour = originalColour.withMultipliedAlpha (alpha / 255.0f);
owner.fillRect (Rectangle<int> (x, y, w, h), fill, false);
}
}
private:
ClipRegion_Mask& owner;
FillType fill;
const Colour originalColour;
JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer);
};
ClipRegion_Mask& operator= (const ClipRegion_Mask&);
};
//==============================================================================
class ClipRegion_RectangleList : public ClipRegion_RectangleListBase
{
public:
ClipRegion_RectangleList (OpenGLGraphicsContext::GLState& state_, const Rectangle<int>& r) noexcept
: ClipRegion_RectangleListBase (state_, r)
{}
ClipRegion_RectangleList (OpenGLGraphicsContext::GLState& state_, const RectangleList& r) noexcept
: ClipRegion_RectangleListBase (state_, r)
{}
Ptr clone() const { return new ClipRegion_RectangleList (state, clip); }
Ptr clipToTexture (const PositionedTexture& t) { return toMask()->clipToTexture (t); }
Ptr clipToPath (const Path& p, const AffineTransform& transform) { return toMask()->clipToPath (p, transform); }
Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform) { return toMask()->clipToImageAlpha (image, transform); }
void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
{
if (fill.isColour())
{
state.activeTextures.disableTextures (state.quadQueue);
state.blendMode.setBlendMode (state.quadQueue, replaceContents || fill.colour.isOpaque());
state.fillRectangleList (clip, area, fill.colour.getPixelARGB());
}
else
{
for (RectangleList::Iterator i (clip); i.next();)
{
const Rectangle<int> r (i.getRectangle()->getIntersection (area));
if (! r.isEmpty())
state.fillTexture (r, fill, nullptr, nullptr, replaceContents);
}
}
}
void fillRect (const Rectangle<float>& area, const FillType& fill)
{
if (fill.isColour())
{
state.activeTextures.disableTextures (state.quadQueue);
state.blendMode.setPremultipliedBlendingMode (state.quadQueue);
for (RectangleList::Iterator i (clip); i.next();)
{
const Rectangle<float> r (i.getRectangle()->toFloat().getIntersection (area));
if (! r.isEmpty())
state.fillRect (r, fill.colour.getPixelARGB());
}
}
else
{
EdgeTable et (area);
fillEdgeTable (et, fill);
}
}
void drawImage (const Image& image, const AffineTransform& transform,
float alpha, const Rectangle<int>& clipArea, EdgeTable* et)
{
const OpenGLTextureFromImage source (image);
for (RectangleList::Iterator i (clip); i.next();)
{
const Rectangle<int> bufferArea (i.getRectangle()->getIntersection (clipArea));
if (! bufferArea.isEmpty())
{
if (et != nullptr)
{
OpenGLTexture* texture = state.textureCache.getTexture (state.activeTextures, clipArea.getWidth(), clipArea.getHeight());
PositionedTexture mask (*texture, *et, clipArea);
state.renderImage (source, bufferArea, transform, alpha, &mask, nullptr, false, false);
state.textureCache.releaseTexture (state.activeTextures, texture);
}
else
{
state.renderImage (source, bufferArea, transform, alpha, nullptr, nullptr, false, false);
}
}
}
}
void fillEdgeTable (EdgeTable& et, const FillType& fill)
{
if (fill.isColour())
{
state.blendMode.setPremultipliedBlendingMode (state.quadQueue);
if (! clip.containsRectangle (et.getMaximumBounds()))
et.clipToEdgeTable (EdgeTable (clip));
state.fillEdgeTable (et, fill.colour.getPixelARGB());
}
else
{
OpenGLTexture* texture = state.textureCache.getTexture (state.activeTextures,
clip.getBounds().getWidth(), clip.getBounds().getHeight());
PositionedTexture pt (*texture, et, clip.getBounds());
for (RectangleList::Iterator i (clip); i.next();)
{
const Rectangle<int> r (i.getRectangle()->getIntersection (pt.clip));
if (! r.isEmpty())
state.fillTexture (r, fill, &pt, nullptr, false);
}
state.textureCache.releaseTexture (state.activeTextures, texture);
}
}
protected:
Ptr toMask() const { return new ClipRegion_Mask (state, clip); }
JUCE_DECLARE_NON_COPYABLE (ClipRegion_RectangleList);
};
#endif
//==============================================================================
#if JUCE_USE_OPENGL_SHADERS
class ClipRegion_Mask_Shader : public ClipRegionBase
{
public:
ClipRegion_Mask_Shader (const ClipRegion_Mask_Shader& other)
: ClipRegionBase (other.state),
clip (other.clip),
maskArea (other.clip)
{
TargetSaver ts (state.target.context);
state.currentShader.clearShader (state.shaderQuadQueue);
state.shaderQuadQueue.flush();
state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
state.activeTextures.clear();
mask.initialise (state.target.context, maskArea.getWidth(), maskArea.getHeight());
maskArea.setSize (mask.getWidth(), mask.getHeight());
makeActive();
state.blendMode.disableBlend (state.shaderQuadQueue);
state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
state.activeTextures.bindTexture (other.mask.getTextureID());
state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->copyTexture);
state.currentShader.programs->copyTexture.imageParams.imageTexture.set (0);
state.currentShader.programs->copyTexture.imageParams
.setMatrix (AffineTransform::translation ((float) other.maskArea.getX(), (float) other.maskArea.getY()),
other.maskArea.getWidth(), other.maskArea.getHeight(), 1.0f, 1.0f,
(float) maskArea.getX(), (float) maskArea.getY());
state.shaderQuadQueue.add (clip, PixelARGB (0xffffffff));
state.shaderQuadQueue.flush();
}
ClipRegion_Mask_Shader (OpenGLGraphicsContext::GLState& state_, const RectangleList& r)
: ClipRegionBase (state_),
clip (r.getBounds()),
maskArea (clip)
{
TargetSaver ts (state.target.context);
state.currentShader.clearShader (state.shaderQuadQueue);
state.shaderQuadQueue.flush();
state.activeTextures.clear();
mask.initialise (state.target.context, maskArea.getWidth(), maskArea.getHeight());
maskArea.setSize (mask.getWidth(), mask.getHeight());
mask.makeCurrentAndClear();
makeActive();
state.blendMode.setBlendMode (state.shaderQuadQueue, true);
state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->solidColourProgram);
state.shaderQuadQueue.add (r, PixelARGB (0xffffffff));
state.shaderQuadQueue.flush();
}
Ptr clone() const { return new ClipRegion_Mask_Shader (*this); }
Rectangle<int> getClipBounds() const { return clip; }
Ptr clipToRectangle (const Rectangle<int>& r)
{
clip = clip.getIntersection (r);
return clip.isEmpty() ? nullptr : this;
}
Ptr clipToRectangleList (const RectangleList& r)
{
clip = clip.getIntersection (r.getBounds());
if (clip.isEmpty())
return nullptr;
RectangleList excluded (clip);
if (excluded.subtract (r))
{
if (excluded.getNumRectangles() == 1)
return excludeClipRectangle (excluded.getRectangle (0));
TargetSaver ts (state.target.context);
makeActive();
state.blendMode.setBlendMode (state.shaderQuadQueue, true);
state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->solidColourProgram);
state.shaderQuadQueue.add (excluded, PixelARGB (0));
state.shaderQuadQueue.flush();
}
return this;
}
Ptr excludeClipRectangle (const Rectangle<int>& r)
{
if (r.contains (clip))
return nullptr;
TargetSaver ts (state.target.context);
makeActive();
state.blendMode.setBlendMode (state.shaderQuadQueue, true);
state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->solidColourProgram);
state.shaderQuadQueue.add (r, PixelARGB (0));
state.shaderQuadQueue.flush();
return this;
}
Ptr clipToPath (const Path& p, const AffineTransform& t)
{
EdgeTable et (clip, p, t);
if (! et.isEmpty())
{
TargetSaver ts (state.target.context);
state.currentShader.clearShader (state.shaderQuadQueue);
state.shaderQuadQueue.flush();
state.activeTextures.clear();
OpenGLTexture texture;
PositionedTexture pt (texture, et, clip);
return clipToTexture (pt);
}
return nullptr;
}
Ptr clipToTexture (const PositionedTexture& pt)
{
clip = clip.getIntersection (pt.clip);
if (clip.isEmpty())
return nullptr;
TargetSaver ts (state.target.context);
makeActive();
state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
state.activeTextures.bindTexture (pt.textureID);
state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->maskTexture);
state.currentShader.programs->maskTexture.imageParams.imageTexture.set (0);
state.currentShader.programs->maskTexture.imageParams
.setMatrix (AffineTransform::translation ((float) pt.area.getX(), (float) pt.area.getY()),
pt.area.getWidth(), pt.area.getHeight(), 1.0f, 1.0f,
(float) maskArea.getX(), (float) maskArea.getY());
state.blendMode.setBlendFunc (state.shaderQuadQueue, GL_ZERO, GL_SRC_ALPHA);
state.shaderQuadQueue.add (clip, PixelARGB (0xffffffff));
state.shaderQuadQueue.flush();
return this;
}
Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform)
{
TargetSaver ts (state.target.context);
makeActive();
state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
state.activeTextures.bindTexture (image.textureID);
state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->maskTexture);
state.currentShader.programs->maskTexture.imageParams.imageTexture.set (0);
state.currentShader.programs->maskTexture.imageParams
.setMatrix (transform, image, (float) maskArea.getX(), (float) maskArea.getY());
state.shaderQuadQueue.add (clip, PixelARGB (0xffffffff));
state.shaderQuadQueue.flush();
return this;
}
void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
{
(void) replaceContents; jassert (! replaceContents);
const Rectangle<int> r (clip.getIntersection (area));
if (! r.isEmpty())
{
ShaderFillOperation fillOp (*this, fill, false);
state.shaderQuadQueue.add (r, fill.colour.getPixelARGB());
}
}
void fillRect (const Rectangle<float>& area, const FillType& fill)
{
ShaderFillOperation fillOp (*this, fill, false);
FloatRectangleRenderer frr (*this, fill);
RenderingHelpers::FloatRectangleRasterisingInfo (area).iterate (frr);
}
void fillEdgeTable (EdgeTable& et, const FillType& fill)
{
if (et.getMaximumBounds().intersects (clip))
{
if (! clip.contains (et.getMaximumBounds()))
et.clipToRectangle (clip);
ShaderFillOperation fillOp (*this, fill, false);
state.shaderQuadQueue.add (et, fill.colour.getPixelARGB());
}
}
void drawImage (const Image& image, const AffineTransform& transform,
float alpha, const Rectangle<int>& clipArea, EdgeTable* et)
{
const Rectangle<int> r (clip.getIntersection (clipArea));
if (! r.isEmpty())
{
const PixelARGB colour (Colours::white.withAlpha (alpha).getPixelARGB());
ShaderFillOperation fillOp (*this, FillType (image, transform), true);
if (et != nullptr)
{
et->clipToRectangle (r);
if (! et->isEmpty())
state.shaderQuadQueue.add (*et, colour);
}
else
{
state.shaderQuadQueue.add (r, colour);
}
}
state.currentShader.clearShader (state.shaderQuadQueue);
}
private:
OpenGLFrameBuffer mask;
Rectangle<int> clip, maskArea;
struct ShaderFillOperation
{
ShaderFillOperation (const ClipRegion_Mask_Shader& clip, const FillType& fill, const bool clampTiledImages)
: state (clip.state)
{
const GLuint maskTextureID = clip.mask.getTextureID();
if (fill.isColour())
{
state.blendMode.setPremultipliedBlendingMode (state.shaderQuadQueue);
state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
state.activeTextures.bindTexture (maskTextureID);
state.setShader (state.currentShader.programs->solidColourMasked);
state.currentShader.programs->solidColourMasked.maskParams.setBounds (clip.maskArea, state.target, 0);
}
else if (fill.isGradient())
{
state.setShaderForGradientFill (*fill.gradient, fill.transform, maskTextureID, &clip.maskArea);
}
else
{
jassert (fill.isTiledImage());
image = new OpenGLTextureFromImage (fill.image);
state.setShaderForTiledImageFill (*image, fill.transform, maskTextureID, &clip.maskArea, clampTiledImages);
}
}
~ShaderFillOperation()
{
state.shaderQuadQueue.flush();
}
OpenGLGraphicsContext::GLState& state;
ScopedPointer<OpenGLTextureFromImage> image;
JUCE_DECLARE_NON_COPYABLE (ShaderFillOperation);
};
struct TargetSaver
{
TargetSaver (const OpenGLContext& context_)
: context (context_), oldFramebuffer (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
{
glGetIntegerv (GL_VIEWPORT, oldViewport);
}
~TargetSaver()
{
context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, oldFramebuffer);
glViewport (oldViewport[0], oldViewport[1], oldViewport[2], oldViewport[3]);
}
private:
const OpenGLContext& context;
GLuint oldFramebuffer;
GLint oldViewport[4];
TargetSaver& operator= (const TargetSaver&);
};
void makeActive()
{
state.shaderQuadQueue.flush();
state.activeTextures.clear();
mask.makeCurrentRenderingTarget();
glViewport (0, 0, maskArea.getWidth(), maskArea.getHeight());
}
struct FloatRectangleRenderer
{
FloatRectangleRenderer (ClipRegion_Mask_Shader& owner_, const FillType& fill_) noexcept
: owner (owner_), originalColour (fill_.colour.getPixelARGB())
{}
void operator() (int x, int y, int w, int h, const int alpha) noexcept
{
if (owner.clip.intersectRectangle (x, y, w, h))
{
PixelARGB col (originalColour);
col.multiplyAlpha (alpha);
owner.state.shaderQuadQueue.add (x, y, w, h, col);
}
}
private:
ClipRegion_Mask_Shader& owner;
const PixelARGB originalColour;
JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer);
};
ClipRegion_Mask_Shader& operator= (const ClipRegion_Mask_Shader&);
};
//==============================================================================
class ClipRegion_RectangleList_Shaders : public ClipRegion_RectangleListBase
{
public:
ClipRegion_RectangleList_Shaders (OpenGLGraphicsContext::GLState& state_, const Rectangle<int>& r) noexcept
: ClipRegion_RectangleListBase (state_, r)
{}
ClipRegion_RectangleList_Shaders (OpenGLGraphicsContext::GLState& state_, const RectangleList& r) noexcept
: ClipRegion_RectangleListBase (state_, r)
{}
Ptr clone() const { return new ClipRegion_RectangleList_Shaders (state, clip); }
Ptr clipToTexture (const PositionedTexture& t) { return toMask()->clipToTexture (t); }
Ptr clipToPath (const Path& p, const AffineTransform& transform) { return toMask()->clipToPath (p, transform); }
Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform) { return toMask()->clipToImageAlpha (image, transform); }
void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
{
ShaderFillOperation fillOp (*this, fill, replaceContents || fill.colour.isOpaque(), false);
state.shaderQuadQueue.add (clip, area, fill.colour.getPixelARGB());
}
void fillRect (const Rectangle<float>& area, const FillType& fill)
{
const PixelARGB colour (fill.colour.getPixelARGB());
ShaderFillOperation fillOp (*this, fill, false, false);
for (RectangleList::Iterator i (clip); i.next();)
{
const Rectangle<float> r (i.getRectangle()->toFloat().getIntersection (area));
if (! r.isEmpty())
state.shaderQuadQueue.add (r, colour);
}
}
void drawImage (const Image& image, const AffineTransform& transform,
float alpha, const Rectangle<int>& clipArea, EdgeTable* et)
{
FillType fill (image, transform);
const PixelARGB colour (Colours::white.withAlpha (alpha).getPixelARGB());
ShaderFillOperation fillOp (*this, fill, false, true);
if (et != nullptr)
{
if (! clip.containsRectangle (et->getMaximumBounds()))
et->clipToEdgeTable (EdgeTable (clip));
state.shaderQuadQueue.add (*et, colour);
}
else
{
state.shaderQuadQueue.add (clip, clipArea, colour);
}
state.currentShader.clearShader (state.shaderQuadQueue);
}
void fillEdgeTable (EdgeTable& et, const FillType& fill)
{
if (clip.intersects (et.getMaximumBounds()))
{
if (! clip.containsRectangle (et.getMaximumBounds()))
et.clipToEdgeTable (EdgeTable (clip));
ShaderFillOperation fillOp (*this, fill, false, true);
state.shaderQuadQueue.add (et, fill.colour.getPixelARGB());
}
}
private:
Ptr toMask() const { return new ClipRegion_Mask_Shader (state, clip); }
struct ShaderFillOperation
{
ShaderFillOperation (const ClipRegion_RectangleList_Shaders& clip, const FillType& fill,
const bool replaceContents, const bool clampTiledImages)
: state (clip.state)
{
if (fill.isColour())
{
state.activeTextures.disableTextures (state.shaderQuadQueue);
state.blendMode.setBlendMode (state.shaderQuadQueue, replaceContents);
state.setShader (state.currentShader.programs->solidColourProgram);
}
else if (fill.isGradient())
{
state.setShaderForGradientFill (*fill.gradient, fill.transform, 0, nullptr);
}
else
{
jassert (fill.isTiledImage());
image = new OpenGLTextureFromImage (fill.image);
state.setShaderForTiledImageFill (*image, fill.transform, 0, nullptr, clampTiledImages);
}
}
~ShaderFillOperation()
{
if (image != nullptr)
state.shaderQuadQueue.flush();
}
OpenGLGraphicsContext::GLState& state;
ScopedPointer<OpenGLTextureFromImage> image;
JUCE_DECLARE_NON_COPYABLE (ShaderFillOperation);
};
JUCE_DECLARE_NON_COPYABLE (ClipRegion_RectangleList_Shaders);
};
#endif
//==============================================================================
class OpenGLGraphicsContext::SavedState
{
public:
SavedState (OpenGLGraphicsContext::GLState* const state_)
: clip (createRectangleClip (*state_, state_->target.bounds)),
transform (0, 0), interpolationQuality (Graphics::mediumResamplingQuality),
state (state_), transparencyLayerAlpha (1.0f)
{
}
SavedState (const SavedState& other)
: clip (other.clip), transform (other.transform), font (other.font),
fillType (other.fillType), interpolationQuality (other.interpolationQuality),
state (other.state), transparencyLayerAlpha (other.transparencyLayerAlpha),
transparencyLayer (other.transparencyLayer), previousTarget (other.previousTarget.createCopy())
{
}
static ClipRegionBase* createRectangleClip (OpenGLGraphicsContext::GLState& state, const Rectangle<int>& clip)
{
#if JUCE_USE_OPENGL_SHADERS
if (state.currentShader.canUseShaders)
return new ClipRegion_RectangleList_Shaders (state, clip);
#endif
#if JUCE_USE_OPENGL_FIXED_FUNCTION
return new ClipRegion_RectangleList (state, clip);
#else
// there's no shader hardware, but we're compiling without the fixed-function pipeline available!
jassertfalse;
return nullptr;
#endif
}
bool clipToRectangle (const Rectangle<int>& r)
{
if (clip != nullptr)
{
if (transform.isOnlyTranslated)
{
cloneClipIfMultiplyReferenced();
clip = clip->clipToRectangle (transform.translated (r));
}
else
{
Path p;
p.addRectangle (r);
clipToPath (p, AffineTransform::identity);
}
}
return clip != nullptr;
}
bool clipToRectangleList (const RectangleList& r)
{
if (clip != nullptr)
{
if (transform.isOnlyTranslated)
{
cloneClipIfMultiplyReferenced();
RectangleList offsetList (r);
offsetList.offsetAll (transform.xOffset, transform.yOffset);
clip = clip->clipToRectangleList (offsetList);
}
else
{
clipToPath (r.toPath(), AffineTransform::identity);
}
}
return clip != nullptr;
}
bool excludeClipRectangle (const Rectangle<int>& r)
{
if (clip != nullptr)
{
cloneClipIfMultiplyReferenced();
if (transform.isOnlyTranslated)
{
clip = clip->excludeClipRectangle (transform.translated (r));
}
else
{
Path p;
p.addRectangle (r.toFloat());
p.applyTransform (transform.complexTransform);
p.addRectangle (clip->getClipBounds().toFloat());
p.setUsingNonZeroWinding (false);
clip = clip->clipToPath (p, AffineTransform::identity);
}
}
return clip != nullptr;
}
void clipToPath (const Path& p, const AffineTransform& t)
{
if (clip != nullptr)
{
cloneClipIfMultiplyReferenced();
clip = clip->clipToPath (p, transform.getTransformWith (t));
}
}
void clipToImageAlpha (const Image& sourceImage, const AffineTransform& t)
{
if (clip != nullptr)
{
Path p;
p.addRectangle (sourceImage.getBounds());
clipToPath (p, t);
if (sourceImage.hasAlphaChannel() && clip != nullptr)
{
cloneClipIfMultiplyReferenced();
clip = clip->clipToImageAlpha (sourceImage, transform.getTransformWith (t));
}
}
}
bool clipRegionIntersects (const Rectangle<int>& r) const
{
return clip != nullptr
&& (transform.isOnlyTranslated ? clip->getClipBounds().intersects (transform.translated (r))
: getClipBounds().intersects (r));
}
Rectangle<int> getClipBounds() const
{
return clip != nullptr ? transform.deviceSpaceToUserSpace (clip->getClipBounds())
: Rectangle<int>();
}
SavedState* beginTransparencyLayer (float opacity)
{
SavedState* s = new SavedState (*this);
if (clip != nullptr)
{
const Rectangle<int> clipBounds (clip->getClipBounds());
state->flush();
s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
s->previousTarget = new OpenGLTarget (state->target);
state->target = OpenGLTarget (state->target.context, *OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
s->transparencyLayerAlpha = opacity;
s->cloneClipIfMultiplyReferenced();
s->state->target.makeActiveFor2D();
}
return s;
}
void endTransparencyLayer (SavedState& finishedLayerState)
{
if (clip != nullptr)
{
jassert (finishedLayerState.previousTarget != nullptr);
state->flush();
state->target = *finishedLayerState.previousTarget;
finishedLayerState.previousTarget = nullptr;
state->target.makeActiveFor2D();
const Rectangle<int> clipBounds (clip->getClipBounds());
clip->drawImage (finishedLayerState.transparencyLayer,
AffineTransform::translation ((float) clipBounds.getX(), (float) clipBounds.getY()),
finishedLayerState.transparencyLayerAlpha, clipBounds, nullptr);
}
}
//==============================================================================
void fillRect (const Rectangle<int>& r, const bool replaceContents)
{
if (clip != nullptr)
{
if (transform.isOnlyTranslated)
{
clip->fillRect (r.translated (transform.xOffset, transform.yOffset),
getFillType(), replaceContents);
}
else
{
Path p;
p.addRectangle (r);
fillPath (p, AffineTransform::identity);
}
}
}
void fillRect (const Rectangle<float>& r)
{
if (clip != nullptr)
{
if (transform.isOnlyTranslated)
{
const Rectangle<float> c (r.translated ((float) transform.xOffset, (float) transform.yOffset)
.getIntersection (clip->getClipBounds().toFloat()));
if (! c.isEmpty())
clip->fillRect (c, getFillType());
}
else
{
Path p;
p.addRectangle (r);
fillPath (p, AffineTransform::identity);
}
}
}
void fillPath (const Path& path, const AffineTransform& t)
{
if (clip != nullptr)
{
EdgeTable et (clip->getClipBounds(), path, transform.getTransformWith (t));
fillEdgeTable (et);
}
}
void drawGlyph (int glyphNumber, const AffineTransform& t)
{
if (clip != nullptr)
{
if (transform.isOnlyTranslated && t.isOnlyTranslation())
{
RenderingHelpers::GlyphCache <RenderingHelpers::CachedGlyphEdgeTable <OpenGLGraphicsContext::SavedState>, SavedState>::getInstance()
.drawGlyph (*this, font, glyphNumber,
transform.xOffset + t.getTranslationX(),
transform.yOffset + t.getTranslationY());
}
else
{
const float fontHeight = font.getHeight();
const ScopedPointer<EdgeTable> et (font.getTypeface()->getEdgeTableForGlyph
(glyphNumber, transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
.followedBy (t))));
if (et != nullptr)
fillEdgeTable (*et);
}
}
}
void fillEdgeTable (const EdgeTable& et, const float x, const int y)
{
if (clip != nullptr)
{
EdgeTable et2 (et);
et2.translate (x, y);
fillEdgeTable (et2);
}
}
void drawLine (const Line <float>& line)
{
Path p;
p.addLineSegment (line, 1.0f);
fillPath (p, AffineTransform::identity);
}
//==============================================================================
void drawImage (const Image& image, const AffineTransform& trans)
{
if (clip == nullptr || fillType.colour.isTransparent())
return;
const Rectangle<int> clipBounds (clip->getClipBounds());
const AffineTransform t (transform.getTransformWith (trans));
const float alpha = fillType.colour.getFloatAlpha();
if (t.isOnlyTranslation())
{
int tx = (int) (t.getTranslationX() * 256.0f);
int ty = (int) (t.getTranslationY() * 256.0f);
if (((tx | ty) & 0xf8) == 0)
{
tx = ((tx + 128) >> 8);
ty = ((ty + 128) >> 8);
clip->drawImage (image, t, alpha, Rectangle<int> (tx, ty, image.getWidth(), image.getHeight()), nullptr);
return;
}
}
if (! t.isSingularity())
{
Path p;
p.addRectangle (image.getBounds());
EdgeTable et (clipBounds, p, t);
clip->drawImage (image, t, alpha, clipBounds, &et);
}
}
void setFillType (const FillType& newFill)
{
fillType = newFill;
state->textureCache.resetGradient();
}
//==============================================================================
ClipRegionBase::Ptr clip;
RenderingHelpers::TranslationOrTransform transform;
Font font;
FillType fillType;
Graphics::ResamplingQuality interpolationQuality;
GLState* state;
private:
float transparencyLayerAlpha;
Image transparencyLayer;
ScopedPointer<OpenGLTarget> previousTarget;
void cloneClipIfMultiplyReferenced()
{
if (clip->getReferenceCount() > 1)
clip = clip->clone();
}
FillType getFillType() const
{
return fillType.transformed (transform.getTransform());
}
void fillEdgeTable (EdgeTable& et) const
{
clip->fillEdgeTable (et, getFillType());
}
SavedState& operator= (const SavedState&);
};
//==============================================================================
OpenGLGraphicsContext::OpenGLGraphicsContext (OpenGLComponent& target)
: glState (new GLState (OpenGLTarget (*target.getCurrentContext(), target.getFrameBufferID(), target.getWidth(), target.getHeight()))),
stack (new SavedState (glState))
{
jassert (target.getCurrentContext() != nullptr); // must have a valid context when this is called!
}
OpenGLGraphicsContext::OpenGLGraphicsContext (OpenGLContext& context, OpenGLFrameBuffer& target)
: glState (new GLState (OpenGLTarget (context, target, Point<int>()))),
stack (new SavedState (glState))
{
}
OpenGLGraphicsContext::OpenGLGraphicsContext (OpenGLContext& context, unsigned int frameBufferID, int width, int height)
: glState (new GLState (OpenGLTarget (context, frameBufferID, width, height))),
stack (new SavedState (glState))
{
}
OpenGLGraphicsContext::~OpenGLGraphicsContext() {}
bool OpenGLGraphicsContext::isVectorDevice() const { return false; }
void OpenGLGraphicsContext::setOrigin (int x, int y) { stack->transform.setOrigin (x, y); }
void OpenGLGraphicsContext::addTransform (const AffineTransform& t) { stack->transform.addTransform (t); }
float OpenGLGraphicsContext::getScaleFactor() { return stack->transform.getScaleFactor(); }
Rectangle<int> OpenGLGraphicsContext::getClipBounds() const { return stack->getClipBounds(); }
bool OpenGLGraphicsContext::isClipEmpty() const { return stack->clip == nullptr; }
bool OpenGLGraphicsContext::clipRegionIntersects (const Rectangle<int>& r) { return stack->clipRegionIntersects (r); }
bool OpenGLGraphicsContext::clipToRectangle (const Rectangle<int>& r) { return stack->clipToRectangle (r); }
bool OpenGLGraphicsContext::clipToRectangleList (const RectangleList& r) { return stack->clipToRectangleList (r); }
void OpenGLGraphicsContext::excludeClipRectangle (const Rectangle<int>& r) { stack->excludeClipRectangle (r); }
void OpenGLGraphicsContext::clipToPath (const Path& path, const AffineTransform& t) { stack->clipToPath (path, t); }
void OpenGLGraphicsContext::clipToImageAlpha (const Image& im, const AffineTransform& t) { stack->clipToImageAlpha (im, t); }
void OpenGLGraphicsContext::saveState() { stack.save(); }
void OpenGLGraphicsContext::restoreState() { stack.restore(); }
void OpenGLGraphicsContext::beginTransparencyLayer (float opacity) { stack.beginTransparencyLayer (opacity); }
void OpenGLGraphicsContext::endTransparencyLayer() { stack.endTransparencyLayer(); }
void OpenGLGraphicsContext::setFill (const FillType& fillType) { stack->setFillType (fillType); }
void OpenGLGraphicsContext::setOpacity (float newOpacity) { stack->fillType.setOpacity (newOpacity); }
void OpenGLGraphicsContext::setInterpolationQuality (Graphics::ResamplingQuality quality) { stack->interpolationQuality = quality; }
void OpenGLGraphicsContext::fillRect (const Rectangle<int>& r, bool replace) { stack->fillRect (r, replace); }
void OpenGLGraphicsContext::fillPath (const Path& path, const AffineTransform& t) { stack->fillPath (path, t); }
void OpenGLGraphicsContext::drawImage (const Image& im, const AffineTransform& t) { stack->drawImage (im, t); }
void OpenGLGraphicsContext::drawVerticalLine (int x, float top, float bottom) { if (top < bottom) stack->fillRect (Rectangle<float> ((float) x, top, 1.0f, bottom - top)); }
void OpenGLGraphicsContext::drawHorizontalLine (int y, float left, float right) { if (left < right) stack->fillRect (Rectangle<float> (left, (float) y, right - left, 1.0f)); }
void OpenGLGraphicsContext::drawGlyph (int glyphNumber, const AffineTransform& t) { stack->drawGlyph (glyphNumber, t); }
void OpenGLGraphicsContext::drawLine (const Line <float>& line) { stack->drawLine (line); }
void OpenGLGraphicsContext::setFont (const Font& newFont) { stack->font = newFont; }
const Font& OpenGLGraphicsContext::getFont() { return stack->font; }