mirror of
https://github.com/juce-framework/JUCE.git
synced 2026-01-25 02:04:23 +00:00
Minor win32 GL fix.
This commit is contained in:
parent
0d1c72f0b1
commit
115d86817f
2 changed files with 26 additions and 9 deletions
|
|
@ -115,6 +115,7 @@ enum
|
|||
|
||||
typedef char GLchar;
|
||||
typedef long GLsizeiptr;
|
||||
typedef long GLintptr;
|
||||
|
||||
#define WGL_FUNCTION_LIST(USE_FUNCTION) \
|
||||
USE_FUNCTION (wglChoosePixelFormatARB, BOOL, (HDC, const int*, const FLOAT*, UINT, int*, UINT*))\
|
||||
|
|
|
|||
|
|
@ -958,6 +958,26 @@ struct StateHelpers
|
|||
setActiveTexture (0);
|
||||
}
|
||||
|
||||
template <class QuadQueueType>
|
||||
void setTwoTextureMode (QuadQueueType& quadQueue, GLuint texture1, GLuint texture2)
|
||||
{
|
||||
setTexturesEnabled (quadQueue, 3);
|
||||
|
||||
if (currentActiveTexture == 0)
|
||||
{
|
||||
bindTexture (texture1);
|
||||
setActiveTexture (1);
|
||||
bindTexture (texture2);
|
||||
}
|
||||
else
|
||||
{
|
||||
setActiveTexture (1);
|
||||
bindTexture (texture2);
|
||||
setActiveTexture (0);
|
||||
bindTexture (texture1);
|
||||
}
|
||||
}
|
||||
|
||||
void setActiveTexture (const int index) noexcept
|
||||
{
|
||||
if (currentActiveTexture != index)
|
||||
|
|
@ -1071,12 +1091,12 @@ struct StateHelpers
|
|||
: numVertices (0)
|
||||
{}
|
||||
|
||||
~ShaderQuadQueue()
|
||||
~ShaderQuadQueue() noexcept
|
||||
{
|
||||
glDeleteBuffers (2, buffers);
|
||||
}
|
||||
|
||||
void initialise()
|
||||
void initialise() noexcept
|
||||
{
|
||||
for (int i = 0, v = 0; i < numQuads * 6; i += 6, v += 4)
|
||||
{
|
||||
|
|
@ -1125,13 +1145,13 @@ struct StateHelpers
|
|||
RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
|
||||
}
|
||||
|
||||
void add (const RectangleList& list, const PixelARGB& colour)
|
||||
void add (const RectangleList& list, const PixelARGB& colour) noexcept
|
||||
{
|
||||
for (RectangleList::Iterator i (list); i.next();)
|
||||
add (*i.getRectangle(), colour);
|
||||
}
|
||||
|
||||
void add (const RectangleList& list, const Rectangle<int>& clip, const PixelARGB& colour)
|
||||
void add (const RectangleList& list, const Rectangle<int>& clip, const PixelARGB& colour) noexcept
|
||||
{
|
||||
for (RectangleList::Iterator i (list); i.next();)
|
||||
{
|
||||
|
|
@ -1697,11 +1717,7 @@ public:
|
|||
|
||||
if (maskArea != nullptr)
|
||||
{
|
||||
activeTextures.setTexturesEnabled (shaderQuadQueue, 3);
|
||||
activeTextures.setActiveTexture (1);
|
||||
activeTextures.bindTexture (maskTextureID);
|
||||
activeTextures.setActiveTexture (0);
|
||||
activeTextures.bindTexture (image.textureID);
|
||||
activeTextures.setTwoTextureMode (shaderQuadQueue, image.textureID, maskTextureID);
|
||||
|
||||
if (clampTiledImages)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue