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OpenGL tiled image fix.
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1 changed files with 1 additions and 1 deletions
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@ -515,7 +515,7 @@ public:
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JUCE_DECLARE_MATRIX_UNIFORM JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
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#define JUCE_GET_IMAGE_PIXEL "texture2D (imageTexture, vec2 (texturePos.x, 1.0 - texturePos.y))"
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#define JUCE_CLAMP_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits.xy, imageLimits.zw);"
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#define JUCE_MOD_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = imageLimits.xy + mod (" JUCE_MATRIX_TIMES_FRAGCOORD " - imageLimits.xy, imageLimits.zw - imageLimits.xy);"
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#define JUCE_MOD_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = clamp (mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits.zw + imageLimits.xy), imageLimits.xy, imageLimits.zw);"
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struct ImageProgram : public ShaderBase
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{
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