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Commit graph

131 commits

Author SHA1 Message Date
Fabian Renn-Giles
ad3c04cdac Remove colour swizzle to fix inverted colour bug on Samsung phones 2015-04-06 11:23:59 +01:00
jules
c240ca4eaf Added a method OpenGLContext::setImageCacheSize to provide explicit control over the amount of GPU space that is used for the internal image cache. 2015-03-26 18:12:07 +00:00
jules
fd7b9a8542 Workaround for leak of openGL textures when Images are deleted without an active GL context. 2014-10-27 10:28:46 +00:00
jules
2f1ef234ce Tightened up a few places where numeric conversion warnings could happen. 2014-07-10 18:57:24 +01:00
jules
af0276b698 Refactored some openGL 2D shaders to move some interpolation from the fragment shader into varying variables. 2014-05-30 11:25:09 +01:00
jules
e449f1a8af Workarounds for a couple of MSVC quirks. 2014-03-29 13:56:16 +00:00
jules
b1b08106bf Updated OpenGLGraphicsContext to be able to use GL3 contexts. 2014-03-13 10:57:03 +00:00
jules
fa2b42a742 Android GL fixes. 2014-02-24 20:29:13 +00:00
jules
56f7676601 Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it. 2014-02-24 19:03:47 +00:00
jules
6427e11ae3 New class: OpenGLGraphicsContextCustomShader, which allows custom fragment shaders to be applied to a rectangular area during a normal 2D paint routine, to achieve per-pixel effects. 2014-02-24 11:04:38 +00:00
jules
80387e8cb5 Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 2014-02-23 16:23:34 +00:00
jules
7a869d6528 Made the OpenGL graphics context keep a cache of textures it has recently used for Image rendering, to avoid repeatedly moving data to the GPU. 2014-02-20 16:38:49 +00:00
jules
d20279d1db Fix to the GL 2D renderer. Also removed the smaller limit on the GL buffer sizes used in win32. 2014-01-12 16:21:03 +00:00
jules
42bff200ed Improved the vertical font hinting algorithm and removed some duplicated typeface code. 2014-01-05 19:46:13 +00:00
jules
e34b2455f0 Fix for GL positioning of untransformed images. 2013-11-18 09:48:06 +00:00
jules
b364573890 Minor GL tweak. 2013-11-02 16:16:04 +00:00
jules
a8984031ba Made sure that glyph caches are flushed along with the typeface cache. 2013-10-23 11:50:04 +01:00
jules
2786eadaf9 Removed a few pedantic warnings. 2013-08-26 14:58:23 +01:00
jules
87182ece27 OpenGL rendering fix. 2013-08-13 15:12:54 +01:00
jules
6629921a8b Removed some override specifiers due to a Clang compiler bug. 2013-07-30 21:14:57 +01:00
jules
67916bc9d0 Refactored OpenGLGraphicsContext to share a lot of code with the software renderer, and to use edgetables rather than image masks for faster clipping. 2013-07-30 17:20:58 +01:00
jules
32c98223ac Refactored some lowlevelgraphicscontext classes to remove duplicated code. 2013-07-30 09:59:03 +01:00
jules
aafa12fd81 Increased the warning level for the Xcode builds of the demo + introjucer, and avoided a few warnings. 2013-07-29 13:15:21 +01:00
jules
1b9a60e52c Added a templated type to the RectangleList class. If you've used this class and these changes cause syntax errors, all you need to do to your code is to replace "RectangleList" with "RectangleList<int>" and everything will work as it did before. 2013-07-28 18:08:28 +01:00
jules
03c2801f3f Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3 2013-06-13 13:17:12 +01:00
jules
c7506df13f Changed some pass-by-references to pass-by-value to improve compiler optimisation. 2013-05-22 23:05:53 -06:00
jules
842a0f5705 Avoided GL contexts being destroyed when a window is minimised. 2013-04-21 11:34:04 +01:00
jules
b26cc92546 Fixes for Windows 8 DPI awareness, Windows GL window touch events, and some GL compatibility tweaks. 2013-04-07 19:28:52 +01:00
jules
25c70643e3 OpenGL linux fix, and removed some deprecated GL calls. 2013-03-28 13:13:10 +00:00
jules
b986d11291 Minor GL optimisation. 2013-03-18 09:41:02 +00:00
jules
e75663b467 Improved some openGL texture creation functionality. 2013-02-28 20:45:40 +00:00
jules
959b38a083 GL rendering context fix. 2013-01-05 12:27:00 +00:00
jules
04518ac15d openGL image rendering fix. 2012-12-29 15:29:51 +00:00
jules
5f99835313 openGL renderer fix. 2012-12-29 11:21:03 +00:00
jules
0ceeb573d8 Minor changes to avoid pedantic compiler warnings. 2012-12-04 21:39:15 +00:00
jules
02c0cd009c Cleaned up some compiler warnings. 2012-12-03 15:04:08 +00:00
jules
68476aded8 Renderer optimisations. 2012-11-25 19:04:05 +00:00
jules
f24f7b638c Modal component fix. Minor tweaks. 2012-11-19 23:29:39 +00:00
jules
a51a4952e4 Cleaned up a few VC warnings. 2012-11-15 19:11:24 +00:00
jules
f6ce67ed4a OpenGL context now supports high DPI displays. Added operator* to Rectangle class. 2012-11-15 17:55:57 +00:00
jules
2e777f8943 Fix for iOS windowing, and some CGRect clean-ups. 2012-09-13 20:02:09 +01:00
jules
1cf1cd1a3b Workarounds for some c++11 compiler warnings. 2012-06-23 10:25:16 +01:00
jules
1f95f54089 Purged some warnings. 2012-04-10 10:29:14 +01:00
jules
04c2d6cfc1 Added some GL error handling and tweaks to support older PC builds. 2012-04-03 14:51:22 +01:00
jules
0f8cc04904 GL fixes, clean-ups, docs. 2012-03-30 15:28:26 +01:00
jules
91a41ddbd8 OpenGL refactoring (stage 1) 2012-03-27 17:22:54 +01:00
jules
cd711a5c44 OpenGL refactoring. Removed a couple of minor methods from OpenGLComponent. 2012-03-15 15:58:34 +00:00
jules
b338698e34 OpenGL: removed the fixed-function rendering code, replacing it with a simple software renderer that blits its results to the GL context. Removed the public OpenGLGraphicsContext class, replacing it with a createOpenGLGraphicsContext() function which returns an appropriate shader-based or software-based renderer object. 2012-03-15 11:13:38 +00:00
jules
ed9a2a1575 Minor android and GL clean-ups. 2012-03-01 17:52:03 +00:00
jules
109f0a32a4 OpenGL: added internal checks to catch GL errors (in debug mode). More Android GL progress. 2012-03-01 12:10:37 +00:00