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57 commits

Author SHA1 Message Date
jules
03c2801f3f Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3 2013-06-13 13:17:12 +01:00
jules
c7506df13f Changed some pass-by-references to pass-by-value to improve compiler optimisation. 2013-05-22 23:05:53 -06:00
jules
842a0f5705 Avoided GL contexts being destroyed when a window is minimised. 2013-04-21 11:34:04 +01:00
jules
b26cc92546 Fixes for Windows 8 DPI awareness, Windows GL window touch events, and some GL compatibility tweaks. 2013-04-07 19:28:52 +01:00
jules
25c70643e3 OpenGL linux fix, and removed some deprecated GL calls. 2013-03-28 13:13:10 +00:00
jules
b986d11291 Minor GL optimisation. 2013-03-18 09:41:02 +00:00
jules
e75663b467 Improved some openGL texture creation functionality. 2013-02-28 20:45:40 +00:00
jules
959b38a083 GL rendering context fix. 2013-01-05 12:27:00 +00:00
jules
04518ac15d openGL image rendering fix. 2012-12-29 15:29:51 +00:00
jules
5f99835313 openGL renderer fix. 2012-12-29 11:21:03 +00:00
jules
0ceeb573d8 Minor changes to avoid pedantic compiler warnings. 2012-12-04 21:39:15 +00:00
jules
02c0cd009c Cleaned up some compiler warnings. 2012-12-03 15:04:08 +00:00
jules
68476aded8 Renderer optimisations. 2012-11-25 19:04:05 +00:00
jules
f24f7b638c Modal component fix. Minor tweaks. 2012-11-19 23:29:39 +00:00
jules
a51a4952e4 Cleaned up a few VC warnings. 2012-11-15 19:11:24 +00:00
jules
f6ce67ed4a OpenGL context now supports high DPI displays. Added operator* to Rectangle class. 2012-11-15 17:55:57 +00:00
jules
2e777f8943 Fix for iOS windowing, and some CGRect clean-ups. 2012-09-13 20:02:09 +01:00
jules
1cf1cd1a3b Workarounds for some c++11 compiler warnings. 2012-06-23 10:25:16 +01:00
jules
1f95f54089 Purged some warnings. 2012-04-10 10:29:14 +01:00
jules
04c2d6cfc1 Added some GL error handling and tweaks to support older PC builds. 2012-04-03 14:51:22 +01:00
jules
0f8cc04904 GL fixes, clean-ups, docs. 2012-03-30 15:28:26 +01:00
jules
91a41ddbd8 OpenGL refactoring (stage 1) 2012-03-27 17:22:54 +01:00
jules
cd711a5c44 OpenGL refactoring. Removed a couple of minor methods from OpenGLComponent. 2012-03-15 15:58:34 +00:00
jules
b338698e34 OpenGL: removed the fixed-function rendering code, replacing it with a simple software renderer that blits its results to the GL context. Removed the public OpenGLGraphicsContext class, replacing it with a createOpenGLGraphicsContext() function which returns an appropriate shader-based or software-based renderer object. 2012-03-15 11:13:38 +00:00
jules
ed9a2a1575 Minor android and GL clean-ups. 2012-03-01 17:52:03 +00:00
jules
109f0a32a4 OpenGL: added internal checks to catch GL errors (in debug mode). More Android GL progress. 2012-03-01 12:10:37 +00:00
jules
2e664976ec Changed the introjucer's config list system: each exporter now contains its own list of configs. If you load an old project, its global config list will be copied into each of its exporters. Added x64 support for VC2010 projects, as an option in its configs. 2012-02-09 13:35:37 +00:00
jules
a6fe278654 Avoided spurious mouse-up when double-clicking win32 native titlebars. More OpenGL fixes. 2012-02-03 14:09:47 +00:00
jules
4d332b6bb3 OpenGL fixes for flickering and rounding errors. RelativeCoordinate expression parsing work. Tweaks for AudioProcessorGraph params and OSX thread naming calls. 2012-02-02 12:08:04 +00:00
jules
4f0c2c0fb8 More openGL shader fixes. VST fix for Wavelab. 2012-01-31 19:16:44 +00:00
jules
a66691b061 OpenGL tiled image fix. 2012-01-30 19:25:35 +00:00
jules
32aae7a2b3 Android audio fix. OpenGL tiling bug fix. 2012-01-30 17:36:47 +00:00
jules
493a78f33d More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2. 2012-01-10 14:25:21 +00:00
jules
b65b34ad40 More openGL refactoring, completion of all-shader graphic pipeline. 2012-01-09 17:07:14 +00:00
jules
4870ea28dd Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available. 2012-01-04 16:36:30 +00:00
jules
c38916b675 OpenGL renderer optimisations. 2011-12-22 18:32:34 +00:00
jules
5e795134fc Added a read/write lock to the glyph cache. OpenGL shader fix. 2011-12-21 11:15:22 +00:00
jules
2c0902833d Lock for multithreaded font rendering. Tweaks for some openGL settings. Updated the demo to have an openGL rendering engine option. 2011-12-20 13:32:11 +00:00
jules
115d86817f Minor win32 GL fix. 2011-12-19 20:32:28 +00:00
jules
0d1c72f0b1 More openGL: using VBOs when rendering with shaders. 2011-12-19 18:18:15 +00:00
jules
37d8a65407 More OpenGL shader work. 2011-12-18 10:37:25 +00:00
jules
a56a285e58 OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available. 2011-12-15 13:50:19 +00:00
jules
bbac5a8790 New class: OpenGLShaderProgram, and GL clean-ups. 2011-12-14 13:22:16 +00:00
jules
f703feb61e OpenGL improvements. 2011-12-13 22:10:33 +00:00
jules
ea6df1c8f1 New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 2011-12-08 19:50:45 +00:00
jules
6b7496c893 Handy new functions: createCopyIfNotNull(), and ScopedPointer::createCopy() 2011-11-20 21:55:35 +00:00
jules
84d438aebc Revamped the introjucer's settings page, making it easier to navigate than the old tabbed layout. Also, tweaked Viewport to be more resilient to changes in its content's size. 2011-11-18 13:50:19 +00:00
jules
9bccfebea7 OpenGL development. 2011-11-15 17:10:48 +00:00
jules
75ad1071ad OpenGL renderer optimisations. Renamed Colour::fromFloatRGBA. 2011-11-10 17:51:34 +00:00
jules
6f71bfdf89 OpenGL renderer optimisations. 2011-11-04 16:09:52 +00:00