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openGL renderer fix.
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@ -1787,6 +1787,7 @@ private:
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else
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{
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jassert (fill.isTiledImage());
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state.shaderQuadQueue.flush();
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image = new OpenGLTextureFromImage (fill.image);
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state.setShaderForTiledImageFill (*image, fill.transform, 0, nullptr, clampTiledImages);
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}
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