jules
|
4d332b6bb3
|
OpenGL fixes for flickering and rounding errors. RelativeCoordinate expression parsing work. Tweaks for AudioProcessorGraph params and OSX thread naming calls.
|
2012-02-02 12:08:04 +00:00 |
|
jules
|
4f0c2c0fb8
|
More openGL shader fixes. VST fix for Wavelab.
|
2012-01-31 19:16:44 +00:00 |
|
jules
|
a66691b061
|
OpenGL tiled image fix.
|
2012-01-30 19:25:35 +00:00 |
|
jules
|
32aae7a2b3
|
Android audio fix. OpenGL tiling bug fix.
|
2012-01-30 17:36:47 +00:00 |
|
jules
|
493a78f33d
|
More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2.
|
2012-01-10 14:25:21 +00:00 |
|
jules
|
b65b34ad40
|
More openGL refactoring, completion of all-shader graphic pipeline.
|
2012-01-09 17:07:14 +00:00 |
|
jules
|
4870ea28dd
|
Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available.
|
2012-01-04 16:36:30 +00:00 |
|
jules
|
c38916b675
|
OpenGL renderer optimisations.
|
2011-12-22 18:32:34 +00:00 |
|
jules
|
5e795134fc
|
Added a read/write lock to the glyph cache. OpenGL shader fix.
|
2011-12-21 11:15:22 +00:00 |
|
jules
|
2c0902833d
|
Lock for multithreaded font rendering. Tweaks for some openGL settings. Updated the demo to have an openGL rendering engine option.
|
2011-12-20 13:32:11 +00:00 |
|
jules
|
115d86817f
|
Minor win32 GL fix.
|
2011-12-19 20:32:28 +00:00 |
|
jules
|
0d1c72f0b1
|
More openGL: using VBOs when rendering with shaders.
|
2011-12-19 18:18:15 +00:00 |
|
jules
|
37d8a65407
|
More OpenGL shader work.
|
2011-12-18 10:37:25 +00:00 |
|
jules
|
a56a285e58
|
OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available.
|
2011-12-15 13:50:19 +00:00 |
|
jules
|
bbac5a8790
|
New class: OpenGLShaderProgram, and GL clean-ups.
|
2011-12-14 13:22:16 +00:00 |
|
jules
|
f703feb61e
|
OpenGL improvements.
|
2011-12-13 22:10:33 +00:00 |
|
jules
|
ea6df1c8f1
|
New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
|
2011-12-08 19:50:45 +00:00 |
|
jules
|
6b7496c893
|
Handy new functions: createCopyIfNotNull(), and ScopedPointer::createCopy()
|
2011-11-20 21:55:35 +00:00 |
|
jules
|
84d438aebc
|
Revamped the introjucer's settings page, making it easier to navigate than the old tabbed layout. Also, tweaked Viewport to be more resilient to changes in its content's size.
|
2011-11-18 13:50:19 +00:00 |
|
jules
|
9bccfebea7
|
OpenGL development.
|
2011-11-15 17:10:48 +00:00 |
|
jules
|
75ad1071ad
|
OpenGL renderer optimisations. Renamed Colour::fromFloatRGBA.
|
2011-11-10 17:51:34 +00:00 |
|
jules
|
6f71bfdf89
|
OpenGL renderer optimisations.
|
2011-11-04 16:09:52 +00:00 |
|
jules
|
34840062ef
|
Made the x and y members public in the Point class.
|
2011-11-01 21:29:10 +00:00 |
|
jules
|
115a171d76
|
Big OpenGLRenderer rewrite, plus a revamped OpenGL demo page to demonstrate 2D rendering.
|
2011-11-01 20:43:19 +00:00 |
|
jules
|
0b1cdf6ab1
|
Refactoring of image storage: new classes ImageType, ImagePixelData, SoftwareImageType, NativeImageType, OpenGLImageType.
|
2011-10-28 14:21:29 +01:00 |
|
jules
|
d1e4e9b9d0
|
OpenGL development (OpenGLRenderer now more-or-less works)
|
2011-10-27 16:40:25 +01:00 |
|
jules
|
0422e4ced9
|
More OpenGL work.
|
2011-10-26 19:31:45 +01:00 |
|
jules
|
04c35b28e6
|
OpenGL refactoring.
|
2011-10-24 21:02:56 +01:00 |
|
jules
|
2f3f3b9639
|
More OpenGL classes (do not use yet - work in progress!)
|
2011-10-24 16:07:08 +01:00 |
|