jules
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75e9f9102e
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Introjucer: fixed a problem when creating new exporters. Added better error reporting for GL shader compilation. Linux http fix.
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2012-02-15 11:20:36 +00:00 |
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jules
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d70d017fc6
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Docs fix. Version bump.
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2012-02-13 15:29:21 +00:00 |
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jules
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295d125142
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Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code.
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2012-02-11 14:09:23 +00:00 |
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jules
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a9103407d7
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Version number bump.
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2012-02-09 13:35:59 +00:00 |
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jules
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2e664976ec
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Changed the introjucer's config list system: each exporter now contains its own list of configs. If you load an old project, its global config list will be copied into each of its exporters. Added x64 support for VC2010 projects, as an option in its configs.
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2012-02-09 13:35:37 +00:00 |
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jules
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47fa7c992b
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OpenGLComponent changes: new requirement that when using a background thread, your subclass must call stopRenderThread() in its destructor to avoid race conditions.
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2012-02-07 10:19:03 +00:00 |
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jules
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a6fe278654
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Avoided spurious mouse-up when double-clicking win32 native titlebars. More OpenGL fixes.
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2012-02-03 14:09:47 +00:00 |
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jules
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4d332b6bb3
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OpenGL fixes for flickering and rounding errors. RelativeCoordinate expression parsing work. Tweaks for AudioProcessorGraph params and OSX thread naming calls.
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2012-02-02 12:08:04 +00:00 |
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jules
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4f0c2c0fb8
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More openGL shader fixes. VST fix for Wavelab.
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2012-01-31 19:16:44 +00:00 |
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jules
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a66691b061
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OpenGL tiled image fix.
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2012-01-30 19:25:35 +00:00 |
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jules
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32aae7a2b3
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Android audio fix. OpenGL tiling bug fix.
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2012-01-30 17:36:47 +00:00 |
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jules
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a511ea6b31
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Mac GL fix for some older graphics cards.
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2012-01-16 09:58:43 +00:00 |
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jules
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bdbe7d3f01
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Introjucer: made it possible to override settings in AppConfig.h. Version number bump.
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2012-01-12 14:19:16 +00:00 |
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jules
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ca17d3dd82
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Couple of minor compilation fixes.
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2012-01-11 20:49:46 +00:00 |
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jules
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493a78f33d
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More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2.
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2012-01-10 14:25:21 +00:00 |
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jules
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b65b34ad40
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More openGL refactoring, completion of all-shader graphic pipeline.
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2012-01-09 17:07:14 +00:00 |
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jules
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7c486b83d8
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Removed the OpenGLRenderingTarget class (which wasn't a good fit with the way openGL actually works)
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2012-01-06 10:23:48 +00:00 |
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jules
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9b16df83cf
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GL fixes for iOS/Android.
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2012-01-05 21:20:16 +00:00 |
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jules
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4870ea28dd
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Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available.
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2012-01-04 16:36:30 +00:00 |
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jules
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a997490f17
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Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster).
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2011-12-23 10:33:05 +00:00 |
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jules
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c38916b675
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OpenGL renderer optimisations.
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2011-12-22 18:32:34 +00:00 |
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jules
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43d9a4eb16
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New class: ThreadLocalValue.
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2011-12-22 11:40:34 +00:00 |
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jules
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b00ae44410
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Windows 64-bit GL fix.
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2011-12-22 09:52:15 +00:00 |
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jules
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5e795134fc
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Added a read/write lock to the glyph cache. OpenGL shader fix.
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2011-12-21 11:15:22 +00:00 |
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jules
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2c0902833d
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Lock for multithreaded font rendering. Tweaks for some openGL settings. Updated the demo to have an openGL rendering engine option.
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2011-12-20 13:32:11 +00:00 |
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jules
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115d86817f
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Minor win32 GL fix.
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2011-12-19 20:32:28 +00:00 |
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jules
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0d1c72f0b1
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More openGL: using VBOs when rendering with shaders.
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2011-12-19 18:18:15 +00:00 |
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jules
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57091c833c
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Win32 openGL build fix. Added .wma file extension for Windows Media.
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2011-12-19 10:52:11 +00:00 |
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jules
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df8b3618c2
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OpenGL vertex attribute helper.
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2011-12-18 11:45:00 +00:00 |
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jules
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37d8a65407
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More OpenGL shader work.
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2011-12-18 10:37:25 +00:00 |
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jules
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a56a285e58
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OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available.
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2011-12-15 13:50:19 +00:00 |
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jules
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a376a04c64
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Android build updates.
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2011-12-14 13:58:10 +00:00 |
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jules
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bbac5a8790
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New class: OpenGLShaderProgram, and GL clean-ups.
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2011-12-14 13:22:16 +00:00 |
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jules
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f703feb61e
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OpenGL improvements.
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2011-12-13 22:10:33 +00:00 |
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jules
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fd9bf6d5a3
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Updated Introjucer for better Xcode 4 compatibility. Bumped version number.
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2011-12-12 14:23:17 +00:00 |
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jules
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c1ab947a53
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Couple of minor windowing fixes.
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2011-12-12 12:55:56 +00:00 |
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jules
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ba53323cbd
|
Android updates to support NDK r7.
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2011-12-12 12:23:15 +00:00 |
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jules
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9b6780f15a
|
Version number bump.
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2011-12-08 19:52:34 +00:00 |
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jules
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ea6df1c8f1
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New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
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2011-12-08 19:50:45 +00:00 |
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jules
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38eb7f8a5b
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New class: WindowsMediaAudioFormat.
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2011-12-03 20:58:55 +00:00 |
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jules
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2779a6dd4c
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Win32 GL tweaks. Performance improvement for CoreGraphicsImage.
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2011-12-01 16:46:05 +00:00 |
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jules
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e60b2f3a20
|
New class: MP3AudioFormat.
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2011-11-29 17:07:54 +00:00 |
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jules
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6b7496c893
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Handy new functions: createCopyIfNotNull(), and ScopedPointer::createCopy()
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2011-11-20 21:55:35 +00:00 |
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jules
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84d438aebc
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Revamped the introjucer's settings page, making it easier to navigate than the old tabbed layout. Also, tweaked Viewport to be more resilient to changes in its content's size.
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2011-11-18 13:50:19 +00:00 |
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jules
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9bccfebea7
|
OpenGL development.
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2011-11-15 17:10:48 +00:00 |
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jules
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75ad1071ad
|
OpenGL renderer optimisations. Renamed Colour::fromFloatRGBA.
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2011-11-10 17:51:34 +00:00 |
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jules
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7cf9e480b2
|
Some new 3D utility classes: Vector3D, Matrix3D, Quaternion, Draggable3DOrientation.
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2011-11-07 18:58:37 +00:00 |
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jules
|
674aa73dd7
|
Bumped the version number.
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2011-11-04 16:20:13 +00:00 |
|
jules
|
6f71bfdf89
|
OpenGL renderer optimisations.
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2011-11-04 16:09:52 +00:00 |
|
jules
|
34840062ef
|
Made the x and y members public in the Point class.
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2011-11-01 21:29:10 +00:00 |
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