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Win32 openGL build fix. Added .wma file extension for Windows Media.
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2 changed files with 2 additions and 1 deletions
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@ -124,7 +124,7 @@ private:
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//==============================================================================
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static const char* wmFormatName = "Windows Media";
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static const char* const extensions[] = { ".mp3", ".wmv", ".asf", 0 };
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static const char* const extensions[] = { ".mp3", ".wmv", ".asf", ".wm", ".wma", 0 };
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//==============================================================================
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class WMAudioReader : public AudioFormatReader
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@ -137,6 +137,7 @@ WGL_FUNCTION_LIST (JUCE_DECLARE_GL_EXTENSION_FUNCTION)
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USE_FUNCTION (glGetShaderInfoLog, void, (GLuint, GLsizei, GLsizei*, GLchar*))\
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USE_FUNCTION (glGetProgramiv, void, (GLuint, GLenum, GLint*))\
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USE_FUNCTION (glGetUniformLocation, GLint, (GLuint, const GLchar*))\
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USE_FUNCTION (glGetAttribLocation, GLint, (GLuint, const GLchar*))\
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USE_FUNCTION (glUniform1f, void, (GLint, GLfloat))\
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USE_FUNCTION (glUniform1i, void, (GLint, GLint))\
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USE_FUNCTION (glUniform2f, void, (GLint, GLfloat, GLfloat))\
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