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GL fixes for iOS/Android.

This commit is contained in:
jules 2012-01-05 21:20:16 +00:00
parent 98406ae4e4
commit 9b16df83cf
4 changed files with 40 additions and 24 deletions

View file

@ -136,6 +136,12 @@ void OpenGLExtensionFunctions::initialise()
#endif
}
#if JUCE_OPENGL_ES
#define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline returnType OpenGLExtensionFunctions::name params { return ::name callparams; }
JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
#undef JUCE_DECLARE_GL_FUNCTION
#endif
#undef JUCE_GL_EXTENSION_FUNCTIONS
//==============================================================================

View file

@ -30,9 +30,31 @@
/** @internal This macro contains a list of GL extension functions that need to be dynamically loaded on Windows/Linux.
@see OpenGLExtensionFunctions
*/
#define JUCE_GL_EXTENSION_FUNCTIONS(USE_FUNCTION) \
#define JUCE_GL_BASIC_EXTENSION_FUNCTIONS(USE_FUNCTION) \
USE_FUNCTION (glActiveTexture, void, (GLenum p1), (p1))\
USE_FUNCTION (glClientActiveTexture, void, (GLenum p1), (p1))\
USE_FUNCTION (glBindBuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
USE_FUNCTION (glDeleteBuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
USE_FUNCTION (glGenBuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
USE_FUNCTION (glBufferData, void, (GLenum p1, GLsizeiptr p2, const GLvoid* p3, GLenum p4), (p1, p2, p3, p4))\
USE_FUNCTION (glBufferSubData, void, (GLenum p1, GLintptr p2, GLsizeiptr p3, const GLvoid* p4), (p1, p2, p3, p4))\
USE_FUNCTION (glIsRenderbuffer, GLboolean, (GLuint p1), (p1))\
USE_FUNCTION (glBindRenderbuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
USE_FUNCTION (glDeleteRenderbuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
USE_FUNCTION (glGenRenderbuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
USE_FUNCTION (glRenderbufferStorage, void, (GLenum p1, GLenum p2, GLsizei p3, GLsizei p4), (p1, p2, p3, p4))\
USE_FUNCTION (glGetRenderbufferParameteriv, void, (GLenum p1, GLenum p2, GLint* p3), (p1, p2, p3))\
USE_FUNCTION (glIsFramebuffer, GLboolean, (GLuint p1), (p1))\
USE_FUNCTION (glBindFramebuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
USE_FUNCTION (glDeleteFramebuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
USE_FUNCTION (glGenFramebuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
USE_FUNCTION (glCheckFramebufferStatus, GLenum, (GLenum p1), (p1))\
USE_FUNCTION (glFramebufferTexture2D, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4, GLint p5), (p1, p2, p3, p4, p5))\
USE_FUNCTION (glFramebufferRenderbuffer, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4), (p1, p2, p3, p4))\
USE_FUNCTION (glGetFramebufferAttachmentParameteriv, void, (GLenum p1, GLenum p2, GLenum p3, GLint* p4), (p1, p2, p3, p4))
#if JUCE_USE_OPENGL_SHADERS
#define JUCE_GL_EXTENSION_FUNCTIONS(USE_FUNCTION) JUCE_GL_BASIC_EXTENSION_FUNCTIONS(USE_FUNCTION) \
USE_FUNCTION (glCreateProgram, GLuint, (), ())\
USE_FUNCTION (glDeleteProgram, void, (GLuint p1), (p1))\
USE_FUNCTION (glCreateShader, GLuint, (GLenum p1), (p1))\
@ -49,34 +71,16 @@
USE_FUNCTION (glGetAttribLocation, GLint, (GLuint p1, const GLchar* p2), (p1, p2))\
USE_FUNCTION (glVertexAttribPointer, void, (GLuint p1, GLint p2, GLenum p3, GLboolean p4, GLsizei p5, const GLvoid* p6), (p1, p2, p3, p4, p5, p6))\
USE_FUNCTION (glEnableVertexAttribArray, void, (GLuint p1), (p1))\
USE_FUNCTION (glBindBuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
USE_FUNCTION (glDeleteBuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
USE_FUNCTION (glGenBuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
USE_FUNCTION (glBufferData, void, (GLenum p1, GLsizeiptr p2, const GLvoid* p3, GLenum p4), (p1, p2, p3, p4))\
USE_FUNCTION (glBufferSubData, void, (GLenum p1, GLintptr p2, GLsizeiptr p3, const GLvoid* p4), (p1, p2, p3, p4))\
USE_FUNCTION (glUniform1f, void, (GLint p1, GLfloat p2), (p1, p2))\
USE_FUNCTION (glUniform1i, void, (GLint p1, GLint p2), (p1, p2))\
USE_FUNCTION (glUniform2f, void, (GLint p1, GLfloat p2, GLfloat p3), (p1, p2, p3))\
USE_FUNCTION (glUniform3f, void, (GLint p1, GLfloat p2, GLfloat p3, GLfloat p4), (p1, p2, p3, p4))\
USE_FUNCTION (glUniform4f, void, (GLint p1, GLfloat p2, GLfloat p3, GLfloat p4, GLfloat p5), (p1, p2, p3, p4, p5))\
USE_FUNCTION (glUniform4i, void, (GLint p1, GLint p2, GLint p3, GLint p4, GLint p5), (p1, p2, p3, p4, p5))\
USE_FUNCTION (glUniform1fv, void, (GLint p1, GLsizei p2, const GLfloat* p3), (p1, p2, p3))\
USE_FUNCTION (glIsRenderbuffer, GLboolean, (GLuint p1), (p1))\
USE_FUNCTION (glBindRenderbuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
USE_FUNCTION (glDeleteRenderbuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
USE_FUNCTION (glGenRenderbuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
USE_FUNCTION (glRenderbufferStorage, void, (GLenum p1, GLenum p2, GLsizei p3, GLsizei p4), (p1, p2, p3, p4))\
USE_FUNCTION (glGetRenderbufferParameteriv, void, (GLenum p1, GLenum p2, GLint* p3), (p1, p2, p3))\
USE_FUNCTION (glIsFramebuffer, GLboolean, (GLuint p1), (p1))\
USE_FUNCTION (glBindFramebuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
USE_FUNCTION (glDeleteFramebuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
USE_FUNCTION (glGenFramebuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
USE_FUNCTION (glCheckFramebufferStatus, GLenum, (GLenum p1), (p1))\
USE_FUNCTION (glFramebufferTexture1D, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4, GLint p5), (p1, p2, p3, p4, p5))\
USE_FUNCTION (glFramebufferTexture2D, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4, GLint p5), (p1, p2, p3, p4, p5))\
USE_FUNCTION (glFramebufferTexture3D, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4, GLint p5, GLint p6), (p1, p2, p3, p4, p5, p6))\
USE_FUNCTION (glFramebufferRenderbuffer, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4), (p1, p2, p3, p4))\
USE_FUNCTION (glGetFramebufferAttachmentParameteriv, void, (GLenum p1, GLenum p2, GLenum p3, GLint* p4), (p1, p2, p3, p4))
USE_FUNCTION (glUniform1fv, void, (GLint p1, GLsizei p2, const GLfloat* p3), (p1, p2, p3))
#else
#define JUCE_GL_EXTENSION_FUNCTIONS(USE_FUNCTION) JUCE_GL_BASIC_EXTENSION_FUNCTIONS(USE_FUNCTION)
#endif
/** This class contains a generated list of OpenGL extension functions, which are either dynamically loaded
for a specific GL context, or simply call-through to the appropriate OS function where available.
@ -99,6 +103,8 @@ struct OpenGLExtensionFunctions
#endif
#define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) typedef returnType (JUCE_GL_STDCALL *type_ ## name) params; type_ ## name name;
#elif JUCE_OPENGL_ES
#define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline static returnType name params;
#else
#define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline static returnType name params { return ::name callparams; }
#endif

View file

@ -154,7 +154,7 @@ public:
glBindRenderbufferOES (GL_RENDERBUFFER_OES, colorBufferHandle);
bool ok = [context renderbufferStorage: GL_RENDERBUFFER_OES fromDrawable: glLayer];
jassert (ok);
jassert (ok); (void) ok;
GLint width, height;
glGetRenderbufferParameterivOES (GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &width);

View file

@ -23,6 +23,8 @@
==============================================================================
*/
#if JUCE_USE_OPENGL_SHADERS
OpenGLShaderProgram::OpenGLShaderProgram (const OpenGLContext& context_) noexcept
: context (context_)
{
@ -97,3 +99,5 @@ void OpenGLShaderProgram::Uniform::set (GLfloat n1, GLfloat n2, GLfloat n3) cons
void OpenGLShaderProgram::Uniform::set (GLfloat n1, GLfloat n2, GLfloat n3, float n4) const noexcept { context.extensions.glUniform4f (uniformID, n1, n2, n3, n4); }
void OpenGLShaderProgram::Uniform::set (GLint n1, GLint n2, GLint n3, GLint n4) const noexcept { context.extensions.glUniform4i (uniformID, n1, n2, n3, n4); }
void OpenGLShaderProgram::Uniform::set (const GLfloat* values, GLsizei numValues) const noexcept { context.extensions.glUniform1fv (uniformID, numValues, values); }
#endif