mirror of
https://github.com/juce-framework/JUCE.git
synced 2026-01-10 23:44:24 +00:00
GL fixes for iOS/Android.
This commit is contained in:
parent
98406ae4e4
commit
9b16df83cf
4 changed files with 40 additions and 24 deletions
|
|
@ -136,6 +136,12 @@ void OpenGLExtensionFunctions::initialise()
|
|||
#endif
|
||||
}
|
||||
|
||||
#if JUCE_OPENGL_ES
|
||||
#define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline returnType OpenGLExtensionFunctions::name params { return ::name callparams; }
|
||||
JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
|
||||
#undef JUCE_DECLARE_GL_FUNCTION
|
||||
#endif
|
||||
|
||||
#undef JUCE_GL_EXTENSION_FUNCTIONS
|
||||
|
||||
//==============================================================================
|
||||
|
|
|
|||
|
|
@ -30,9 +30,31 @@
|
|||
/** @internal This macro contains a list of GL extension functions that need to be dynamically loaded on Windows/Linux.
|
||||
@see OpenGLExtensionFunctions
|
||||
*/
|
||||
#define JUCE_GL_EXTENSION_FUNCTIONS(USE_FUNCTION) \
|
||||
#define JUCE_GL_BASIC_EXTENSION_FUNCTIONS(USE_FUNCTION) \
|
||||
USE_FUNCTION (glActiveTexture, void, (GLenum p1), (p1))\
|
||||
USE_FUNCTION (glClientActiveTexture, void, (GLenum p1), (p1))\
|
||||
USE_FUNCTION (glBindBuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
|
||||
USE_FUNCTION (glDeleteBuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
|
||||
USE_FUNCTION (glGenBuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
|
||||
USE_FUNCTION (glBufferData, void, (GLenum p1, GLsizeiptr p2, const GLvoid* p3, GLenum p4), (p1, p2, p3, p4))\
|
||||
USE_FUNCTION (glBufferSubData, void, (GLenum p1, GLintptr p2, GLsizeiptr p3, const GLvoid* p4), (p1, p2, p3, p4))\
|
||||
USE_FUNCTION (glIsRenderbuffer, GLboolean, (GLuint p1), (p1))\
|
||||
USE_FUNCTION (glBindRenderbuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
|
||||
USE_FUNCTION (glDeleteRenderbuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
|
||||
USE_FUNCTION (glGenRenderbuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
|
||||
USE_FUNCTION (glRenderbufferStorage, void, (GLenum p1, GLenum p2, GLsizei p3, GLsizei p4), (p1, p2, p3, p4))\
|
||||
USE_FUNCTION (glGetRenderbufferParameteriv, void, (GLenum p1, GLenum p2, GLint* p3), (p1, p2, p3))\
|
||||
USE_FUNCTION (glIsFramebuffer, GLboolean, (GLuint p1), (p1))\
|
||||
USE_FUNCTION (glBindFramebuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
|
||||
USE_FUNCTION (glDeleteFramebuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
|
||||
USE_FUNCTION (glGenFramebuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
|
||||
USE_FUNCTION (glCheckFramebufferStatus, GLenum, (GLenum p1), (p1))\
|
||||
USE_FUNCTION (glFramebufferTexture2D, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4, GLint p5), (p1, p2, p3, p4, p5))\
|
||||
USE_FUNCTION (glFramebufferRenderbuffer, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4), (p1, p2, p3, p4))\
|
||||
USE_FUNCTION (glGetFramebufferAttachmentParameteriv, void, (GLenum p1, GLenum p2, GLenum p3, GLint* p4), (p1, p2, p3, p4))
|
||||
|
||||
#if JUCE_USE_OPENGL_SHADERS
|
||||
#define JUCE_GL_EXTENSION_FUNCTIONS(USE_FUNCTION) JUCE_GL_BASIC_EXTENSION_FUNCTIONS(USE_FUNCTION) \
|
||||
USE_FUNCTION (glCreateProgram, GLuint, (), ())\
|
||||
USE_FUNCTION (glDeleteProgram, void, (GLuint p1), (p1))\
|
||||
USE_FUNCTION (glCreateShader, GLuint, (GLenum p1), (p1))\
|
||||
|
|
@ -49,34 +71,16 @@
|
|||
USE_FUNCTION (glGetAttribLocation, GLint, (GLuint p1, const GLchar* p2), (p1, p2))\
|
||||
USE_FUNCTION (glVertexAttribPointer, void, (GLuint p1, GLint p2, GLenum p3, GLboolean p4, GLsizei p5, const GLvoid* p6), (p1, p2, p3, p4, p5, p6))\
|
||||
USE_FUNCTION (glEnableVertexAttribArray, void, (GLuint p1), (p1))\
|
||||
USE_FUNCTION (glBindBuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
|
||||
USE_FUNCTION (glDeleteBuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
|
||||
USE_FUNCTION (glGenBuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
|
||||
USE_FUNCTION (glBufferData, void, (GLenum p1, GLsizeiptr p2, const GLvoid* p3, GLenum p4), (p1, p2, p3, p4))\
|
||||
USE_FUNCTION (glBufferSubData, void, (GLenum p1, GLintptr p2, GLsizeiptr p3, const GLvoid* p4), (p1, p2, p3, p4))\
|
||||
USE_FUNCTION (glUniform1f, void, (GLint p1, GLfloat p2), (p1, p2))\
|
||||
USE_FUNCTION (glUniform1i, void, (GLint p1, GLint p2), (p1, p2))\
|
||||
USE_FUNCTION (glUniform2f, void, (GLint p1, GLfloat p2, GLfloat p3), (p1, p2, p3))\
|
||||
USE_FUNCTION (glUniform3f, void, (GLint p1, GLfloat p2, GLfloat p3, GLfloat p4), (p1, p2, p3, p4))\
|
||||
USE_FUNCTION (glUniform4f, void, (GLint p1, GLfloat p2, GLfloat p3, GLfloat p4, GLfloat p5), (p1, p2, p3, p4, p5))\
|
||||
USE_FUNCTION (glUniform4i, void, (GLint p1, GLint p2, GLint p3, GLint p4, GLint p5), (p1, p2, p3, p4, p5))\
|
||||
USE_FUNCTION (glUniform1fv, void, (GLint p1, GLsizei p2, const GLfloat* p3), (p1, p2, p3))\
|
||||
USE_FUNCTION (glIsRenderbuffer, GLboolean, (GLuint p1), (p1))\
|
||||
USE_FUNCTION (glBindRenderbuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
|
||||
USE_FUNCTION (glDeleteRenderbuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
|
||||
USE_FUNCTION (glGenRenderbuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
|
||||
USE_FUNCTION (glRenderbufferStorage, void, (GLenum p1, GLenum p2, GLsizei p3, GLsizei p4), (p1, p2, p3, p4))\
|
||||
USE_FUNCTION (glGetRenderbufferParameteriv, void, (GLenum p1, GLenum p2, GLint* p3), (p1, p2, p3))\
|
||||
USE_FUNCTION (glIsFramebuffer, GLboolean, (GLuint p1), (p1))\
|
||||
USE_FUNCTION (glBindFramebuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
|
||||
USE_FUNCTION (glDeleteFramebuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
|
||||
USE_FUNCTION (glGenFramebuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
|
||||
USE_FUNCTION (glCheckFramebufferStatus, GLenum, (GLenum p1), (p1))\
|
||||
USE_FUNCTION (glFramebufferTexture1D, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4, GLint p5), (p1, p2, p3, p4, p5))\
|
||||
USE_FUNCTION (glFramebufferTexture2D, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4, GLint p5), (p1, p2, p3, p4, p5))\
|
||||
USE_FUNCTION (glFramebufferTexture3D, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4, GLint p5, GLint p6), (p1, p2, p3, p4, p5, p6))\
|
||||
USE_FUNCTION (glFramebufferRenderbuffer, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4), (p1, p2, p3, p4))\
|
||||
USE_FUNCTION (glGetFramebufferAttachmentParameteriv, void, (GLenum p1, GLenum p2, GLenum p3, GLint* p4), (p1, p2, p3, p4))
|
||||
USE_FUNCTION (glUniform1fv, void, (GLint p1, GLsizei p2, const GLfloat* p3), (p1, p2, p3))
|
||||
#else
|
||||
#define JUCE_GL_EXTENSION_FUNCTIONS(USE_FUNCTION) JUCE_GL_BASIC_EXTENSION_FUNCTIONS(USE_FUNCTION)
|
||||
#endif
|
||||
|
||||
/** This class contains a generated list of OpenGL extension functions, which are either dynamically loaded
|
||||
for a specific GL context, or simply call-through to the appropriate OS function where available.
|
||||
|
|
@ -99,6 +103,8 @@ struct OpenGLExtensionFunctions
|
|||
#endif
|
||||
|
||||
#define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) typedef returnType (JUCE_GL_STDCALL *type_ ## name) params; type_ ## name name;
|
||||
#elif JUCE_OPENGL_ES
|
||||
#define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline static returnType name params;
|
||||
#else
|
||||
#define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline static returnType name params { return ::name callparams; }
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -154,7 +154,7 @@ public:
|
|||
|
||||
glBindRenderbufferOES (GL_RENDERBUFFER_OES, colorBufferHandle);
|
||||
bool ok = [context renderbufferStorage: GL_RENDERBUFFER_OES fromDrawable: glLayer];
|
||||
jassert (ok);
|
||||
jassert (ok); (void) ok;
|
||||
|
||||
GLint width, height;
|
||||
glGetRenderbufferParameterivOES (GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &width);
|
||||
|
|
|
|||
|
|
@ -23,6 +23,8 @@
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#if JUCE_USE_OPENGL_SHADERS
|
||||
|
||||
OpenGLShaderProgram::OpenGLShaderProgram (const OpenGLContext& context_) noexcept
|
||||
: context (context_)
|
||||
{
|
||||
|
|
@ -97,3 +99,5 @@ void OpenGLShaderProgram::Uniform::set (GLfloat n1, GLfloat n2, GLfloat n3) cons
|
|||
void OpenGLShaderProgram::Uniform::set (GLfloat n1, GLfloat n2, GLfloat n3, float n4) const noexcept { context.extensions.glUniform4f (uniformID, n1, n2, n3, n4); }
|
||||
void OpenGLShaderProgram::Uniform::set (GLint n1, GLint n2, GLint n3, GLint n4) const noexcept { context.extensions.glUniform4i (uniformID, n1, n2, n3, n4); }
|
||||
void OpenGLShaderProgram::Uniform::set (const GLfloat* values, GLsizei numValues) const noexcept { context.extensions.glUniform1fv (uniformID, numValues, values); }
|
||||
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue