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JUCE/modules/juce_opengl/opengl
2013-11-18 09:48:06 +00:00
..
juce_Draggable3DOrientation.h Added some openGL definitions to compensate for ones that are missing on certain platforms. 2013-11-07 21:47:59 +00:00
juce_Matrix3D.h Added some openGL definitions to compensate for ones that are missing on certain platforms. 2013-11-07 21:47:59 +00:00
juce_OpenGLContext.cpp Android GL fixes. 2013-11-10 14:48:33 +00:00
juce_OpenGLContext.h Added a method OpenGLContext::setContinuousRepainting, and changed the behaviour so that by default, continuous rendering is OFF. This seems much more likely to be what people need in most cases, but if you need the old behaviour, just call setContinuousRepainting (true). 2013-09-07 12:23:01 +01:00
juce_OpenGLFrameBuffer.cpp Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3 2013-06-13 13:17:12 +01:00
juce_OpenGLFrameBuffer.h Added a class ContainerDeletePolicy, to allow custom delete operations on objects held by ScopedPointers or OwnedArrays. Also cleaned away a lot of superfluous includes in juce_core files. 2013-08-23 12:08:31 +01:00
juce_OpenGLGraphicsContext.cpp Fix for GL positioning of untransformed images. 2013-11-18 09:48:06 +00:00
juce_OpenGLGraphicsContext.h Updated the format of the header include guard macros. 2013-07-17 16:26:35 +01:00
juce_OpenGLHelpers.cpp Fix for GL positioning of untransformed images. 2013-11-18 09:48:06 +00:00
juce_OpenGLHelpers.h A bit more minor cleaning-up. 2013-08-24 12:16:51 +01:00
juce_OpenGLImage.cpp Xcode 5 compiler fix. 2013-09-20 11:59:26 +01:00
juce_OpenGLImage.h Some internal component peer work. 2013-07-25 14:55:55 +01:00
juce_OpenGLPixelFormat.cpp Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3 2013-06-13 13:17:12 +01:00
juce_OpenGLPixelFormat.h Updated the format of the header include guard macros. 2013-07-17 16:26:35 +01:00
juce_OpenGLRenderer.h Added a method OpenGLContext::setContinuousRepainting, and changed the behaviour so that by default, continuous rendering is OFF. This seems much more likely to be what people need in most cases, but if you need the old behaviour, just call setContinuousRepainting (true). 2013-09-07 12:23:01 +01:00
juce_OpenGLShaderProgram.cpp Added some GL shader helper functions. 2013-11-01 10:44:32 +00:00
juce_OpenGLShaderProgram.h Added some GL shader helper functions. 2013-11-01 10:44:32 +00:00
juce_OpenGLTexture.cpp Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3 2013-06-13 13:17:12 +01:00
juce_OpenGLTexture.h Updated the format of the header include guard macros. 2013-07-17 16:26:35 +01:00
juce_Quaternion.h Added a few methods to the Matrix3D class. 2013-11-07 20:00:10 +00:00
juce_Vector3D.h Updated the format of the header include guard macros. 2013-07-17 16:26:35 +01:00