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JUCE/modules/juce_opengl/opengl/juce_OpenGLTexture.cpp

193 lines
6 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
OpenGLTexture::OpenGLTexture()
: textureID (0), width (0), height (0), ownerContext (nullptr)
{
}
OpenGLTexture::~OpenGLTexture()
{
release();
}
bool OpenGLTexture::isValidSize (int width, int height)
{
return isPowerOfTwo (width) && isPowerOfTwo (height);
}
void OpenGLTexture::create (const int w, const int h, const void* pixels, GLenum type, bool topLeft)
{
ownerContext = OpenGLContext::getCurrentContext();
// Texture objects can only be created when the current thread has an active OpenGL
// context. You'll need to create this object in one of the OpenGLContext's callbacks.
jassert (ownerContext != nullptr);
if (textureID == 0)
{
JUCE_CHECK_OPENGL_ERROR
glGenTextures (1, &textureID);
glBindTexture (GL_TEXTURE_2D, textureID);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
JUCE_CHECK_OPENGL_ERROR
}
else
{
glBindTexture (GL_TEXTURE_2D, textureID);
JUCE_CHECK_OPENGL_ERROR;
}
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
JUCE_CHECK_OPENGL_ERROR
width = nextPowerOfTwo (w);
height = nextPowerOfTwo (h);
const GLint internalformat = type == GL_ALPHA ? GL_ALPHA : GL_RGBA;
if (width != w || height != h)
{
glTexImage2D (GL_TEXTURE_2D, 0, internalformat,
width, height, 0, type, GL_UNSIGNED_BYTE, nullptr);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, topLeft ? (height - h) : 0, w, h,
type, GL_UNSIGNED_BYTE, pixels);
}
else
{
glTexImage2D (GL_TEXTURE_2D, 0, internalformat,
w, h, 0, type, GL_UNSIGNED_BYTE, pixels);
}
JUCE_CHECK_OPENGL_ERROR
}
template <class PixelType>
struct Flipper
{
static void flip (HeapBlock<PixelARGB>& dataCopy, const uint8* srcData, const int lineStride,
const int w, const int h)
{
dataCopy.malloc ((size_t) (w * h));
for (int y = 0; y < h; ++y)
{
const PixelType* src = (const PixelType*) srcData;
PixelARGB* const dst = (PixelARGB*) (dataCopy + w * (h - 1 - y));
for (int x = 0; x < w; ++x)
dst[x].set (src[x]);
srcData += lineStride;
}
}
};
void OpenGLTexture::loadImage (const Image& image)
{
const int imageW = image.getWidth();
const int imageH = image.getHeight();
HeapBlock<PixelARGB> dataCopy;
Image::BitmapData srcData (image, Image::BitmapData::readOnly);
switch (srcData.pixelFormat)
{
case Image::ARGB: Flipper<PixelARGB> ::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
case Image::RGB: Flipper<PixelRGB> ::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
case Image::SingleChannel: Flipper<PixelAlpha>::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
default: break;
}
create (imageW, imageH, dataCopy, JUCE_RGBA_FORMAT, true);
}
void OpenGLTexture::loadARGB (const PixelARGB* pixels, const int w, const int h)
{
create (w, h, pixels, JUCE_RGBA_FORMAT, false);
}
void OpenGLTexture::loadAlpha (const uint8* pixels, int w, int h)
{
create (w, h, pixels, GL_ALPHA, false);
}
void OpenGLTexture::loadARGBFlipped (const PixelARGB* pixels, int w, int h)
{
HeapBlock<PixelARGB> flippedCopy;
Flipper<PixelARGB>::flip (flippedCopy, (const uint8*) pixels, 4 * w, w, h);
create (w, h, flippedCopy, JUCE_RGBA_FORMAT, true);
}
void OpenGLTexture::release()
{
if (textureID != 0
&& ownerContext == OpenGLContext::getCurrentContext())
{
glDeleteTextures (1, &textureID);
textureID = 0;
width = 0;
height = 0;
}
}
void OpenGLTexture::bind() const
{
glBindTexture (GL_TEXTURE_2D, textureID);
}
void OpenGLTexture::unbind() const
{
glBindTexture (GL_TEXTURE_2D, 0);
}
#if JUCE_USE_OPENGL_FIXED_FUNCTION
void OpenGLTexture::draw2D (float x1, float y1,
float x2, float y2,
float x3, float y3,
float x4, float y4,
Colour colour) const
{
bind();
OpenGLHelpers::drawQuad2D (x1, y1, x2, y2, x3, y3, x4, y4, colour);
unbind();
}
void OpenGLTexture::draw3D (float x1, float y1, float z1,
float x2, float y2, float z2,
float x3, float y3, float z3,
float x4, float y4, float z4,
Colour colour) const
{
bind();
OpenGLHelpers::drawQuad3D (x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4, colour);
unbind();
}
#endif