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JUCE/modules/juce_opengl/opengl/juce_OpenGLPixelFormat.cpp

61 lines
2.5 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
OpenGLPixelFormat::OpenGLPixelFormat (const int bitsPerRGBComponent,
const int alphaBits_,
const int depthBufferBits_,
const int stencilBufferBits_) noexcept
: redBits (bitsPerRGBComponent),
greenBits (bitsPerRGBComponent),
blueBits (bitsPerRGBComponent),
alphaBits (alphaBits_),
depthBufferBits (depthBufferBits_),
stencilBufferBits (stencilBufferBits_),
accumulationBufferRedBits (0),
accumulationBufferGreenBits (0),
accumulationBufferBlueBits (0),
accumulationBufferAlphaBits (0),
multisamplingLevel (0)
{
}
bool OpenGLPixelFormat::operator== (const OpenGLPixelFormat& other) const noexcept
{
return redBits == other.redBits
&& greenBits == other.greenBits
&& blueBits == other.blueBits
&& alphaBits == other.alphaBits
&& depthBufferBits == other.depthBufferBits
&& stencilBufferBits == other.stencilBufferBits
&& accumulationBufferRedBits == other.accumulationBufferRedBits
&& accumulationBufferGreenBits == other.accumulationBufferGreenBits
&& accumulationBufferBlueBits == other.accumulationBufferBlueBits
&& accumulationBufferAlphaBits == other.accumulationBufferAlphaBits
&& multisamplingLevel == other.multisamplingLevel;
}
bool OpenGLPixelFormat::operator!= (const OpenGLPixelFormat& other) const noexcept
{
return ! operator== (other);
}