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JUCE/modules/juce_opengl/opengl/juce_OpenGLHelpers.h
2013-08-24 12:16:51 +01:00

125 lines
4.7 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_OPENGLHELPERS_H_INCLUDED
#define JUCE_OPENGLHELPERS_H_INCLUDED
//==============================================================================
/**
A set of miscellaneous openGL helper functions.
*/
class JUCE_API OpenGLHelpers
{
public:
/** Clears the GL error state. */
static void resetErrorState();
/** Returns true if the current thread has an active OpenGL context. */
static bool isContextActive();
/** Clears the current context using the given colour. */
static void clear (Colour colour);
static void enableScissorTest (const Rectangle<int>& clip);
/** Checks whether the current context supports the specified extension. */
static bool isExtensionSupported (const char* extensionName);
/** Returns the address of a named GL extension function */
static void* getExtensionFunction (const char* functionName);
#if JUCE_USE_OPENGL_FIXED_FUNCTION
/** Sets the current colour using a JUCE colour. */
static void setColour (Colour colour);
/** Gives the current context an orthoganal rendering mode for 2D drawing into the given size. */
static void prepareFor2D (int width, int height);
/** This does the same job as gluPerspective(). */
static void setPerspective (double fovy, double aspect, double zNear, double zFar);
static void applyTransform (const AffineTransform& t);
static void applyMatrix (const float matrixValues[16]);
#if ! JUCE_OPENGL_ES
static void applyMatrix (const double matrixValues[16]);
#endif
/** Draws a 2D quad with the specified corner points. */
static void drawQuad2D (float x1, float y1,
float x2, float y2,
float x3, float y3,
float x4, float y4,
Colour colour);
/** Draws a 3D quad with the specified corner points. */
static void drawQuad3D (float x1, float y1, float z1,
float x2, float y2, float z2,
float x3, float y3, float z3,
float x4, float y4, float z4,
Colour colour);
static void drawTriangleStrip (const GLfloat* const vertices, const GLfloat* const textureCoords, const int numVertices) noexcept;
static void drawTriangleStrip (const GLfloat* const vertices, const GLfloat* const textureCoords,
const int numVertices, const GLuint textureID) noexcept;
static void drawTextureQuad (GLuint textureID, const Rectangle<int>& rect);
static void fillRectWithTexture (const Rectangle<int>& rect, GLuint textureID, const float alpha);
/** Fills a rectangle with the specified colour. */
static void fillRectWithColour (const Rectangle<int>& rect,
Colour colour);
static void fillRect (const Rectangle<int>& rect);
#endif
};
//==============================================================================
/**
Used as a local object while rendering, this will create a temporary texture ID
from an image in the quickest way possible.
If the image is backed by an OpenGL framebuffer, it will use that directly; otherwise,
this object will create a temporary texture or framebuffer and copy the image.
*/
class JUCE_API OpenGLTextureFromImage
{
public:
OpenGLTextureFromImage (const Image& image);
~OpenGLTextureFromImage();
GLuint textureID;
const int imageWidth, imageHeight;
float fullWidthProportion, fullHeightProportion;
private:
ScopedPointer<OpenGLTexture> texture;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLTextureFromImage)
};
#endif // JUCE_OPENGLHELPERS_H_INCLUDED