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52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_OPENGLIMAGE_H_INCLUDED
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#define JUCE_OPENGLIMAGE_H_INCLUDED
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//==============================================================================
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/**
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A type of ImagePixelData that stores its image data in an OpenGL
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framebuffer, allowing a JUCE Image object to wrap a framebuffer.
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By creating an Image from an instance of an OpenGLFrameBufferImage,
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you can then use a Graphics object to draw into the framebuffer using normal
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JUCE 2D operations.
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@see Image, ImageType, ImagePixelData, OpenGLFrameBuffer
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*/
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class JUCE_API OpenGLImageType : public ImageType
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{
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public:
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OpenGLImageType();
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~OpenGLImageType();
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ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool shouldClearImage) const override;
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int getTypeID() const override;
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static OpenGLFrameBuffer* getFrameBufferFrom (const Image&);
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};
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#endif // JUCE_OPENGLIMAGE_H_INCLUDED
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