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JUCE/modules/juce_opengl/opengl/juce_OpenGLImage.h
2013-07-25 14:55:55 +01:00

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_OPENGLIMAGE_H_INCLUDED
#define JUCE_OPENGLIMAGE_H_INCLUDED
//==============================================================================
/**
A type of ImagePixelData that stores its image data in an OpenGL
framebuffer, allowing a JUCE Image object to wrap a framebuffer.
By creating an Image from an instance of an OpenGLFrameBufferImage,
you can then use a Graphics object to draw into the framebuffer using normal
JUCE 2D operations.
@see Image, ImageType, ImagePixelData, OpenGLFrameBuffer
*/
class JUCE_API OpenGLImageType : public ImageType
{
public:
OpenGLImageType();
~OpenGLImageType();
ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool shouldClearImage) const override;
int getTypeID() const override;
static OpenGLFrameBuffer* getFrameBufferFrom (const Image&);
};
#endif // JUCE_OPENGLIMAGE_H_INCLUDED