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JUCE/modules/juce_opengl/opengl/juce_OpenGLGraphicsContext.cpp

1738 lines
63 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
namespace OpenGLRendering
{
struct TextureInfo
{
GLuint textureID;
int imageWidth, imageHeight;
float fullWidthProportion, fullHeightProportion;
};
//==============================================================================
// This list persists in the OpenGLContext, and will re-use cached textures which
// are created from Images.
struct CachedImageList : public ReferenceCountedObject,
private ImagePixelData::Listener
{
CachedImageList (size_t totalCacheSizeInPixels = 8 * 1024 * 1024) noexcept
: totalSize (0), maxCacheSize (totalCacheSizeInPixels) {}
static CachedImageList* get (OpenGLContext& context)
{
const char cacheValueID[] = "CachedImages";
CachedImageList* list = static_cast<CachedImageList*> (context.getAssociatedObject (cacheValueID));
if (list == nullptr)
{
list = new CachedImageList();
context.setAssociatedObject (cacheValueID, list);
}
return list;
}
TextureInfo getTextureFor (const Image& image)
{
ImagePixelData* const pixelData = image.getPixelData();
CachedImage* c = findCachedImage (pixelData);
if (c == nullptr)
{
if (OpenGLFrameBuffer* const fb = OpenGLImageType::getFrameBufferFrom (image))
{
TextureInfo t;
t.textureID = fb->getTextureID();
t.imageWidth = image.getWidth();
t.imageHeight = image.getHeight();
t.fullWidthProportion = 1.0f;
t.fullHeightProportion = 1.0f;
return t;
}
c = images.add (new CachedImage (*this, pixelData));
totalSize += c->imageSize;
while (totalSize > maxCacheSize && images.size() > 1 && totalSize > 0)
removeOldestItem();
}
return c->getTextureInfo();
}
typedef ReferenceCountedObjectPtr<CachedImageList> Ptr;
private:
void imageDataChanged (ImagePixelData* im) override
{
if (CachedImage* c = findCachedImage (im))
c->texture.release();
}
void imageDataBeingDeleted (ImagePixelData* im) override
{
for (int i = images.size(); --i >= 0;)
{
if (images.getUnchecked(i)->pixelData == im)
{
totalSize -= images.getUnchecked(i)->imageSize;
images.remove (i);
break;
}
}
}
struct CachedImage
{
CachedImage (CachedImageList& list, ImagePixelData* im)
: owner (list), pixelData (im),
lastUsed (Time::getCurrentTime()),
imageSize (im->width * im->height)
{
pixelData->listeners.add (&owner);
}
~CachedImage()
{
if (pixelData != nullptr)
pixelData->listeners.remove (&owner);
}
TextureInfo getTextureInfo()
{
TextureInfo t;
if (texture.getTextureID() == 0)
texture.loadImage (Image (pixelData));
t.textureID = texture.getTextureID();
t.imageWidth = pixelData->width;
t.imageHeight = pixelData->height;
t.fullWidthProportion = t.imageWidth / (float) texture.getWidth();
t.fullHeightProportion = t.imageHeight / (float) texture.getHeight();
lastUsed = Time::getCurrentTime();
return t;
}
CachedImageList& owner;
ImagePixelData* pixelData;
OpenGLTexture texture;
Time lastUsed;
const size_t imageSize;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImage)
};
OwnedArray<CachedImage> images;
size_t totalSize, maxCacheSize;
CachedImage* findCachedImage (ImagePixelData* const pixelData) const
{
for (int i = 0; i < images.size(); ++i)
{
CachedImage* c = images.getUnchecked(i);
if (c->pixelData == pixelData)
return c;
}
return nullptr;
}
void removeOldestItem()
{
CachedImage* oldest = nullptr;
for (int i = 0; i < images.size(); ++i)
{
CachedImage* c = images.getUnchecked(i);
if (oldest == nullptr || c->lastUsed < oldest->lastUsed)
oldest = c;
}
if (oldest != nullptr)
{
totalSize -= oldest->imageSize;
images.removeObject (oldest);
}
}
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImageList)
};
//==============================================================================
struct Target
{
Target (OpenGLContext& c, GLuint fbID, int width, int height) noexcept
: context (c), frameBufferID (fbID), bounds (width, height)
{}
Target (OpenGLContext& c, OpenGLFrameBuffer& fb, Point<int> origin) noexcept
: context (c), frameBufferID (fb.getFrameBufferID()),
bounds (origin.x, origin.y, fb.getWidth(), fb.getHeight())
{
jassert (frameBufferID != 0); // trying to render into an uninitialised framebuffer object.
}
Target (const Target& other) noexcept
: context (other.context), frameBufferID (other.frameBufferID), bounds (other.bounds)
{}
Target& operator= (const Target& other) noexcept
{
frameBufferID = other.frameBufferID;
bounds = other.bounds;
return *this;
}
void makeActive() const noexcept
{
#if JUCE_WINDOWS
if (context.extensions.glBindFramebuffer != nullptr)
#endif
context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
glViewport (0, 0, bounds.getWidth(), bounds.getHeight());
glDisable (GL_DEPTH_TEST);
}
OpenGLContext& context;
GLuint frameBufferID;
Rectangle<int> bounds;
};
//==============================================================================
class PositionedTexture
{
public:
PositionedTexture (OpenGLTexture& texture, const EdgeTable& et, const Rectangle<int>& clipRegion)
: clip (clipRegion.getIntersection (et.getMaximumBounds()))
{
if (clip.contains (et.getMaximumBounds()))
{
createMap (texture, et);
}
else
{
EdgeTable et2 (clip);
et2.clipToEdgeTable (et);
createMap (texture, et2);
}
}
PositionedTexture (GLuint texture, const Rectangle<int> r, const Rectangle<int> clipRegion) noexcept
: textureID (texture), area (r), clip (clipRegion)
{}
GLuint textureID;
Rectangle<int> area, clip;
private:
void createMap (OpenGLTexture& texture, const EdgeTable& et)
{
EdgeTableAlphaMap alphaMap (et);
texture.loadAlpha (alphaMap.data, alphaMap.area.getWidth(), alphaMap.area.getHeight());
textureID = texture.getTextureID();
area = alphaMap.area;
}
struct EdgeTableAlphaMap
{
EdgeTableAlphaMap (const EdgeTable& et)
: area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
nextPowerOfTwo (et.getMaximumBounds().getHeight())))
{
data.calloc ((size_t) (area.getWidth() * area.getHeight()));
et.iterate (*this);
}
inline void setEdgeTableYPos (const int y) noexcept
{
currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
}
inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
{
currentLine[x] = (uint8) alphaLevel;
}
inline void handleEdgeTablePixelFull (const int x) const noexcept
{
currentLine[x] = 255;
}
inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
{
memset (currentLine + x, (uint8) alphaLevel, (size_t) width);
}
inline void handleEdgeTableLineFull (int x, int width) const noexcept
{
memset (currentLine + x, 255, (size_t) width);
}
HeapBlock<uint8> data;
const Rectangle<int> area;
private:
uint8* currentLine;
JUCE_DECLARE_NON_COPYABLE (EdgeTableAlphaMap)
};
};
//==============================================================================
class ShaderPrograms : public ReferenceCountedObject
{
public:
ShaderPrograms (OpenGLContext& context)
: solidColourProgram (context),
solidColourMasked (context),
radialGradient (context),
radialGradientMasked (context),
linearGradient1 (context),
linearGradient1Masked (context),
linearGradient2 (context),
linearGradient2Masked (context),
image (context),
imageMasked (context),
tiledImage (context),
tiledImageMasked (context),
copyTexture (context),
maskTexture (context)
{}
typedef ReferenceCountedObjectPtr<ShaderPrograms> Ptr;
//==============================================================================
struct ShaderProgramHolder
{
ShaderProgramHolder (OpenGLContext& context, const char* fragmentShader)
: program (context)
{
JUCE_CHECK_OPENGL_ERROR
program.addVertexShader ("attribute vec2 position;"
"attribute vec4 colour;"
"uniform vec4 screenBounds;"
"varying " JUCE_MEDIUMP " vec4 frontColour;"
"varying " JUCE_HIGHP " vec2 pixelPos;"
"void main()"
"{"
" frontColour = colour;"
" vec2 adjustedPos = position - screenBounds.xy;"
" pixelPos = adjustedPos;"
" vec2 scaledPos = adjustedPos / screenBounds.zw;"
" gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
"}");
program.addFragmentShader (fragmentShader);
program.link();
JUCE_CHECK_OPENGL_ERROR
}
OpenGLShaderProgram program;
};
struct ShaderBase : public ShaderProgramHolder
{
ShaderBase (OpenGLContext& context, const char* fragmentShader)
: ShaderProgramHolder (context, fragmentShader),
positionAttribute (program, "position"),
colourAttribute (program, "colour"),
screenBounds (program, "screenBounds")
{}
void set2DBounds (const Rectangle<float>& bounds)
{
screenBounds.set (bounds.getX(), bounds.getY(), 0.5f * bounds.getWidth(), 0.5f * bounds.getHeight());
}
void bindAttributes (OpenGLContext& context)
{
context.extensions.glVertexAttribPointer ((GLuint) positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 8, (void*) 0);
context.extensions.glVertexAttribPointer ((GLuint) colourAttribute.attributeID, 4, GL_UNSIGNED_BYTE, GL_TRUE, 8, (void*) 4);
context.extensions.glEnableVertexAttribArray ((GLuint) positionAttribute.attributeID);
context.extensions.glEnableVertexAttribArray ((GLuint) colourAttribute.attributeID);
}
void unbindAttributes (OpenGLContext& context)
{
context.extensions.glDisableVertexAttribArray ((GLuint) positionAttribute.attributeID);
context.extensions.glDisableVertexAttribArray ((GLuint) colourAttribute.attributeID);
}
OpenGLShaderProgram::Attribute positionAttribute, colourAttribute;
private:
OpenGLShaderProgram::Uniform screenBounds;
};
struct MaskedShaderParams
{
MaskedShaderParams (OpenGLShaderProgram& program)
: maskTexture (program, "maskTexture"),
maskBounds (program, "maskBounds")
{}
void setBounds (const Rectangle<int>& area, const Target& target, const GLint textureIndex) const
{
maskTexture.set (textureIndex);
maskBounds.set (area.getX() - target.bounds.getX(),
area.getY() - target.bounds.getY(),
area.getWidth(), area.getHeight());
}
OpenGLShaderProgram::Uniform maskTexture, maskBounds;
};
//==============================================================================
#define JUCE_DECLARE_VARYING_COLOUR "varying " JUCE_MEDIUMP " vec4 frontColour;"
#define JUCE_DECLARE_VARYING_PIXELPOS "varying " JUCE_HIGHP " vec2 pixelPos;"
struct SolidColourProgram : public ShaderBase
{
SolidColourProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
"void main() { gl_FragColor = frontColour; }")
{}
};
#if JUCE_ANDROID
#define JUCE_DECLARE_SWIZZLE_FUNCTION "\n" JUCE_MEDIUMP " vec4 swizzleRGBOrder (in " JUCE_MEDIUMP " vec4 c) { return vec4 (c.b, c.g, c.r, c.a); }\n"
#else
#define JUCE_DECLARE_SWIZZLE_FUNCTION "\n" JUCE_MEDIUMP " vec4 swizzleRGBOrder (in " JUCE_MEDIUMP " vec4 c) { return c; }\n"
#endif
#define JUCE_DECLARE_MASK_UNIFORMS "uniform sampler2D maskTexture;" \
"uniform ivec4 maskBounds;"
#define JUCE_FRAGCOORD_TO_MASK_POS "vec2 ((pixelPos.x - float (maskBounds.x)) / float (maskBounds.z)," \
"1.0 - (pixelPos.y - float (maskBounds.y)) / float (maskBounds.w))"
#define JUCE_GET_MASK_ALPHA "texture2D (maskTexture, " JUCE_FRAGCOORD_TO_MASK_POS ").a"
struct SolidColourMaskedProgram : public ShaderBase
{
SolidColourMaskedProgram (OpenGLContext& context)
: ShaderBase (context,
JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
"void main() {"
"gl_FragColor = frontColour * " JUCE_GET_MASK_ALPHA ";"
"}"),
maskParams (program)
{}
MaskedShaderParams maskParams;
};
//==============================================================================
struct RadialGradientParams
{
RadialGradientParams (OpenGLShaderProgram& program)
: gradientTexture (program, "gradientTexture"),
matrix (program, "matrix")
{}
void setMatrix (const Point<float> p1, const Point<float> p2, const Point<float> p3)
{
const AffineTransform t (AffineTransform::fromTargetPoints (p1.x, p1.y, 0.0f, 0.0f,
p2.x, p2.y, 1.0f, 0.0f,
p3.x, p3.y, 0.0f, 1.0f));
const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
matrix.set (m, 6);
}
OpenGLShaderProgram::Uniform gradientTexture, matrix;
};
#define JUCE_DECLARE_MATRIX_UNIFORM "uniform " JUCE_HIGHP " float matrix[6];"
#define JUCE_DECLARE_RADIAL_UNIFORMS "uniform sampler2D gradientTexture;" JUCE_DECLARE_MATRIX_UNIFORM
#define JUCE_MATRIX_TIMES_FRAGCOORD "(mat2 (matrix[0], matrix[3], matrix[1], matrix[4]) * pixelPos" \
" + vec2 (matrix[2], matrix[5]))"
#define JUCE_GET_TEXTURE_COLOUR "(frontColour.a * swizzleRGBOrder (texture2D (gradientTexture, vec2 (gradientPos, 0.5))))"
struct RadialGradientProgram : public ShaderBase
{
RadialGradientProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_SWIZZLE_FUNCTION
"void main()"
"{"
JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
"}"),
gradientParams (program)
{}
RadialGradientParams gradientParams;
};
struct RadialGradientMaskedProgram : public ShaderBase
{
RadialGradientMaskedProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
"void main()"
"{"
JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
"}"),
gradientParams (program),
maskParams (program)
{}
RadialGradientParams gradientParams;
MaskedShaderParams maskParams;
};
//==============================================================================
struct LinearGradientParams
{
LinearGradientParams (OpenGLShaderProgram& program)
: gradientTexture (program, "gradientTexture"),
gradientInfo (program, "gradientInfo")
{}
OpenGLShaderProgram::Uniform gradientTexture, gradientInfo;
};
#define JUCE_DECLARE_LINEAR_UNIFORMS "uniform sampler2D gradientTexture;" \
"uniform " JUCE_MEDIUMP " vec4 gradientInfo;" \
JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
#define JUCE_CALC_LINEAR_GRAD_POS1 JUCE_MEDIUMP " float gradientPos = (pixelPos.y - (gradientInfo.y + (gradientInfo.z * (pixelPos.x - gradientInfo.x)))) / gradientInfo.w;"
#define JUCE_CALC_LINEAR_GRAD_POS2 JUCE_MEDIUMP " float gradientPos = (pixelPos.x - (gradientInfo.x + (gradientInfo.z * (pixelPos.y - gradientInfo.y)))) / gradientInfo.w;"
struct LinearGradient1Program : public ShaderBase
{
LinearGradient1Program (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
JUCE_DECLARE_SWIZZLE_FUNCTION
"void main()"
"{"
JUCE_CALC_LINEAR_GRAD_POS1
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
"}"),
gradientParams (program)
{}
LinearGradientParams gradientParams;
};
struct LinearGradient1MaskedProgram : public ShaderBase
{
LinearGradient1MaskedProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
"void main()"
"{"
JUCE_CALC_LINEAR_GRAD_POS1
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
"}"),
gradientParams (program),
maskParams (program)
{}
LinearGradientParams gradientParams;
MaskedShaderParams maskParams;
};
struct LinearGradient2Program : public ShaderBase
{
LinearGradient2Program (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
JUCE_DECLARE_SWIZZLE_FUNCTION
"void main()"
"{"
JUCE_CALC_LINEAR_GRAD_POS2
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
"}"),
gradientParams (program)
{}
LinearGradientParams gradientParams;
};
struct LinearGradient2MaskedProgram : public ShaderBase
{
LinearGradient2MaskedProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
"void main()"
"{"
JUCE_CALC_LINEAR_GRAD_POS2
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
"}"),
gradientParams (program),
maskParams (program)
{}
LinearGradientParams gradientParams;
MaskedShaderParams maskParams;
};
//==============================================================================
struct ImageParams
{
ImageParams (OpenGLShaderProgram& program)
: imageTexture (program, "imageTexture"),
matrix (program, "matrix"),
imageLimits (program, "imageLimits")
{}
void setMatrix (const AffineTransform& trans,
const int imageWidth, const int imageHeight,
float fullWidthProportion, float fullHeightProportion,
const float targetX, const float targetY,
const bool isForTiling) const
{
const AffineTransform t (trans.translated (-targetX, -targetY)
.inverted().scaled (fullWidthProportion / imageWidth,
fullHeightProportion / imageHeight));
const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
matrix.set (m, 6);
if (isForTiling)
{
fullWidthProportion -= 0.5f / imageWidth;
fullHeightProportion -= 0.5f / imageHeight;
}
imageLimits.set (fullWidthProportion, fullHeightProportion);
}
void setMatrix (const AffineTransform& trans, const TextureInfo& textureInfo,
const float targetX, const float targetY,
bool isForTiling) const
{
setMatrix (trans,
textureInfo.imageWidth, textureInfo.imageHeight,
textureInfo.fullWidthProportion, textureInfo.fullHeightProportion,
targetX, targetY, isForTiling);
}
OpenGLShaderProgram::Uniform imageTexture, matrix, imageLimits;
};
#define JUCE_DECLARE_IMAGE_UNIFORMS "uniform sampler2D imageTexture;" \
"uniform " JUCE_MEDIUMP " vec2 imageLimits;" \
JUCE_DECLARE_MATRIX_UNIFORM JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
#define JUCE_GET_IMAGE_PIXEL "swizzleRGBOrder (texture2D (imageTexture, vec2 (texturePos.x, 1.0 - texturePos.y)))"
#define JUCE_CLAMP_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
#define JUCE_MOD_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits);"
struct ImageProgram : public ShaderBase
{
ImageProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
"void main()"
"{"
JUCE_CLAMP_TEXTURE_COORD
"gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
"}"),
imageParams (program)
{}
ImageParams imageParams;
};
struct ImageMaskedProgram : public ShaderBase
{
ImageMaskedProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
"void main()"
"{"
JUCE_CLAMP_TEXTURE_COORD
"gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
"}"),
imageParams (program),
maskParams (program)
{}
ImageParams imageParams;
MaskedShaderParams maskParams;
};
struct TiledImageProgram : public ShaderBase
{
TiledImageProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
"void main()"
"{"
JUCE_MOD_TEXTURE_COORD
"gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
"}"),
imageParams (program)
{}
ImageParams imageParams;
};
struct TiledImageMaskedProgram : public ShaderBase
{
TiledImageMaskedProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
"void main()"
"{"
JUCE_MOD_TEXTURE_COORD
"gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
"}"),
imageParams (program),
maskParams (program)
{}
ImageParams imageParams;
MaskedShaderParams maskParams;
};
struct CopyTextureProgram : public ShaderBase
{
CopyTextureProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
"void main()"
"{"
JUCE_MOD_TEXTURE_COORD
"gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
"}"),
imageParams (program)
{}
ImageParams imageParams;
};
struct MaskTextureProgram : public ShaderBase
{
MaskTextureProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
"void main()"
"{"
JUCE_HIGHP " vec2 texturePos = " JUCE_MATRIX_TIMES_FRAGCOORD ";"
JUCE_HIGHP " float roundingError = 0.00001;"
"if (texturePos.x >= -roundingError"
"&& texturePos.y >= -roundingError"
"&& texturePos.x <= imageLimits.x + roundingError"
"&& texturePos.y <= imageLimits.y + roundingError)"
"gl_FragColor = frontColour * " JUCE_GET_IMAGE_PIXEL ".a;"
"else "
"gl_FragColor = vec4 (0, 0, 0, 0);"
"}"),
imageParams (program)
{}
ImageParams imageParams;
};
SolidColourProgram solidColourProgram;
SolidColourMaskedProgram solidColourMasked;
RadialGradientProgram radialGradient;
RadialGradientMaskedProgram radialGradientMasked;
LinearGradient1Program linearGradient1;
LinearGradient1MaskedProgram linearGradient1Masked;
LinearGradient2Program linearGradient2;
LinearGradient2MaskedProgram linearGradient2Masked;
ImageProgram image;
ImageMaskedProgram imageMasked;
TiledImageProgram tiledImage;
TiledImageMaskedProgram tiledImageMasked;
CopyTextureProgram copyTexture;
MaskTextureProgram maskTexture;
};
//==============================================================================
struct StateHelpers
{
struct BlendingMode
{
BlendingMode() noexcept
: blendingEnabled (false), srcFunction (0), dstFunction (0)
{}
void resync() noexcept
{
glDisable (GL_BLEND);
srcFunction = dstFunction = 0;
}
template <class QuadQueueType>
void setPremultipliedBlendingMode (QuadQueueType& quadQueue) noexcept
{
setBlendFunc (quadQueue, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
template <class QuadQueueType>
void setBlendFunc (QuadQueueType& quadQueue, GLenum src, GLenum dst)
{
if (! blendingEnabled)
{
quadQueue.flush();
blendingEnabled = true;
glEnable (GL_BLEND);
}
if (srcFunction != src || dstFunction != dst)
{
quadQueue.flush();
srcFunction = src;
dstFunction = dst;
glBlendFunc (src, dst);
}
}
template <class QuadQueueType>
void disableBlend (QuadQueueType& quadQueue) noexcept
{
if (blendingEnabled)
{
quadQueue.flush();
blendingEnabled = false;
glDisable (GL_BLEND);
}
}
template <class QuadQueueType>
void setBlendMode (QuadQueueType& quadQueue, const bool replaceExistingContents) noexcept
{
if (replaceExistingContents)
disableBlend (quadQueue);
else
setPremultipliedBlendingMode (quadQueue);
}
private:
bool blendingEnabled;
GLenum srcFunction, dstFunction;
};
//==============================================================================
template <class QuadQueueType>
struct EdgeTableRenderer
{
EdgeTableRenderer (QuadQueueType& q, const PixelARGB c) noexcept
: quadQueue (q), colour (c)
{}
void setEdgeTableYPos (const int y) noexcept
{
currentY = y;
}
void handleEdgeTablePixel (const int x, const int alphaLevel) noexcept
{
PixelARGB c (colour);
c.multiplyAlpha (alphaLevel);
quadQueue.add (x, currentY, 1, 1, c);
}
void handleEdgeTablePixelFull (const int x) noexcept
{
quadQueue.add (x, currentY, 1, 1, colour);
}
void handleEdgeTableLine (const int x, const int width, const int alphaLevel) noexcept
{
PixelARGB c (colour);
c.multiplyAlpha (alphaLevel);
quadQueue.add (x, currentY, width, 1, c);
}
void handleEdgeTableLineFull (const int x, const int width) noexcept
{
quadQueue.add (x, currentY, width, 1, colour);
}
private:
QuadQueueType& quadQueue;
const PixelARGB colour;
int currentY;
JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer)
};
template <class QuadQueueType>
struct FloatRectangleRenderer
{
FloatRectangleRenderer (QuadQueueType& q, const PixelARGB c) noexcept
: quadQueue (q), colour (c)
{}
void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
{
if (w > 0 && h > 0)
{
PixelARGB c (colour);
c.multiplyAlpha (alpha);
quadQueue.add (x, y, w, h, c);
}
}
private:
QuadQueueType& quadQueue;
const PixelARGB colour;
JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer)
};
//==============================================================================
struct ActiveTextures
{
ActiveTextures (const OpenGLContext& c) noexcept
: texturesEnabled (0), currentActiveTexture (-1), context (c)
{}
void clear() noexcept
{
zeromem (currentTextureID, sizeof (currentTextureID));
}
template <class QuadQueueType>
void setTexturesEnabled (QuadQueueType& quadQueue, const int textureIndexMask) noexcept
{
if (texturesEnabled != textureIndexMask)
{
quadQueue.flush();
for (int i = 3; --i >= 0;)
{
if ((texturesEnabled & (1 << i)) != (textureIndexMask & (1 << i)))
{
setActiveTexture (i);
JUCE_CHECK_OPENGL_ERROR
#if ! JUCE_ANDROID
if ((textureIndexMask & (1 << i)) != 0)
glEnable (GL_TEXTURE_2D);
else
{
glDisable (GL_TEXTURE_2D);
currentTextureID[i] = 0;
}
clearGLError();
#endif
}
}
texturesEnabled = textureIndexMask;
}
}
template <class QuadQueueType>
void disableTextures (QuadQueueType& quadQueue) noexcept
{
setTexturesEnabled (quadQueue, 0);
}
template <class QuadQueueType>
void setSingleTextureMode (QuadQueueType& quadQueue) noexcept
{
setTexturesEnabled (quadQueue, 1);
setActiveTexture (0);
}
template <class QuadQueueType>
void setTwoTextureMode (QuadQueueType& quadQueue, GLuint texture1, GLuint texture2)
{
JUCE_CHECK_OPENGL_ERROR
setTexturesEnabled (quadQueue, 3);
if (currentActiveTexture == 0)
{
bindTexture (texture1);
setActiveTexture (1);
bindTexture (texture2);
}
else
{
setActiveTexture (1);
bindTexture (texture2);
setActiveTexture (0);
bindTexture (texture1);
}
JUCE_CHECK_OPENGL_ERROR
}
void setActiveTexture (const int index) noexcept
{
if (currentActiveTexture != index)
{
currentActiveTexture = index;
context.extensions.glActiveTexture ((GLenum) (GL_TEXTURE0 + index));
JUCE_CHECK_OPENGL_ERROR
}
}
void bindTexture (const GLuint textureID) noexcept
{
jassert (currentActiveTexture >= 0);
if (currentTextureID [currentActiveTexture] != textureID)
{
currentTextureID [currentActiveTexture] = textureID;
glBindTexture (GL_TEXTURE_2D, textureID);
JUCE_CHECK_OPENGL_ERROR
}
else
{
#if JUCE_DEBUG
GLint t = 0;
glGetIntegerv (GL_TEXTURE_BINDING_2D, &t);
jassert (t == (GLint) textureID);
#endif
}
}
private:
GLuint currentTextureID [3];
int texturesEnabled, currentActiveTexture;
const OpenGLContext& context;
ActiveTextures& operator= (const ActiveTextures&);
};
//==============================================================================
struct TextureCache
{
TextureCache() noexcept
: activeGradientIndex (0), gradientNeedsRefresh (true)
{}
OpenGLTexture* getTexture (ActiveTextures& activeTextures, int w, int h)
{
if (textures.size() < numTexturesToCache)
{
activeTextures.clear();
return new OpenGLTexture();
}
for (int i = 0; i < numTexturesToCache - 2; ++i)
{
const OpenGLTexture* const t = textures.getUnchecked(i);
if (t->getWidth() == w && t->getHeight() == h)
return textures.removeAndReturn (i);
}
return textures.removeAndReturn (0);
}
void resetGradient() noexcept
{
gradientNeedsRefresh = true;
}
void bindTextureForGradient (ActiveTextures& activeTextures, const ColourGradient& gradient)
{
if (gradientNeedsRefresh)
{
gradientNeedsRefresh = false;
if (gradientTextures.size() < numGradientTexturesToCache)
{
activeGradientIndex = gradientTextures.size();
activeTextures.clear();
gradientTextures.add (new OpenGLTexture());
}
else
{
activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
}
JUCE_CHECK_OPENGL_ERROR;
PixelARGB lookup [gradientTextureSize];
gradient.createLookupTable (lookup, gradientTextureSize);
gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
}
activeTextures.bindTexture (gradientTextures.getUnchecked (activeGradientIndex)->getTextureID());
}
enum { gradientTextureSize = 256 };
private:
enum { numTexturesToCache = 8, numGradientTexturesToCache = 10 };
OwnedArray<OpenGLTexture> textures, gradientTextures;
int activeGradientIndex;
bool gradientNeedsRefresh;
};
//==============================================================================
struct ShaderQuadQueue
{
ShaderQuadQueue (const OpenGLContext& c) noexcept
: context (c), numVertices (0)
{}
~ShaderQuadQueue() noexcept
{
static_jassert (sizeof (VertexInfo) == 8);
context.extensions.glBindBuffer (GL_ARRAY_BUFFER, 0);
context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
context.extensions.glDeleteBuffers (2, buffers);
}
void initialise() noexcept
{
JUCE_CHECK_OPENGL_ERROR
for (int i = 0, v = 0; i < numQuads * 6; i += 6, v += 4)
{
indexData[i] = (GLushort) v;
indexData[i + 1] = indexData[i + 3] = (GLushort) (v + 1);
indexData[i + 2] = indexData[i + 4] = (GLushort) (v + 2);
indexData[i + 5] = (GLushort) (v + 3);
}
context.extensions.glGenBuffers (2, buffers);
context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffers[0]);
context.extensions.glBufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indexData), indexData, GL_STATIC_DRAW);
context.extensions.glBindBuffer (GL_ARRAY_BUFFER, buffers[1]);
context.extensions.glBufferData (GL_ARRAY_BUFFER, sizeof (vertexData), vertexData, GL_STREAM_DRAW);
JUCE_CHECK_OPENGL_ERROR
}
void add (const int x, const int y, const int w, const int h, const PixelARGB colour) noexcept
{
jassert (w > 0 && h > 0);
VertexInfo* const v = vertexData + numVertices;
v[0].x = v[2].x = (GLshort) x;
v[0].y = v[1].y = (GLshort) y;
v[1].x = v[3].x = (GLshort) (x + w);
v[2].y = v[3].y = (GLshort) (y + h);
const GLuint rgba = colour.getInRGBAMemoryOrder();
v[0].colour = rgba;
v[1].colour = rgba;
v[2].colour = rgba;
v[3].colour = rgba;
numVertices += 4;
if (numVertices > numQuads * 4 - 4)
draw();
}
void add (const Rectangle<int>& r, const PixelARGB colour) noexcept
{
add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
}
void add (const Rectangle<float>& r, const PixelARGB colour) noexcept
{
FloatRectangleRenderer<ShaderQuadQueue> frr (*this, colour);
RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
}
void add (const RectangleList<int>& list, const PixelARGB colour) noexcept
{
for (const Rectangle<int>* i = list.begin(), * const e = list.end(); i != e; ++i)
add (*i, colour);
}
void add (const RectangleList<int>& list, const Rectangle<int>& clip, const PixelARGB colour) noexcept
{
for (const Rectangle<int>* i = list.begin(), * const e = list.end(); i != e; ++i)
{
const Rectangle<int> r (i->getIntersection (clip));
if (! r.isEmpty())
add (r, colour);
}
}
template <class IteratorType>
void add (const IteratorType& et, const PixelARGB colour)
{
EdgeTableRenderer<ShaderQuadQueue> etr (*this, colour);
et.iterate (etr);
}
void flush() noexcept
{
if (numVertices > 0)
draw();
}
private:
struct VertexInfo
{
GLshort x, y;
GLuint colour;
};
enum { numQuads = 256 };
GLuint buffers[2];
VertexInfo vertexData [numQuads * 4];
GLushort indexData [numQuads * 6];
const OpenGLContext& context;
int numVertices;
void draw() noexcept
{
context.extensions.glBufferSubData (GL_ARRAY_BUFFER, 0, (GLsizeiptr) ((size_t) numVertices * sizeof (VertexInfo)), vertexData);
// NB: If you get a random crash in here and are running in a Parallels VM, it seems to be a bug in
// their driver.. Can't find a workaround unfortunately.
glDrawElements (GL_TRIANGLES, (numVertices * 3) / 2, GL_UNSIGNED_SHORT, 0);
JUCE_CHECK_OPENGL_ERROR
numVertices = 0;
}
JUCE_DECLARE_NON_COPYABLE (ShaderQuadQueue)
};
//==============================================================================
struct CurrentShader
{
CurrentShader (OpenGLContext& c) noexcept
: context (c), activeShader (nullptr)
{
const char programValueID[] = "GraphicsContextPrograms";
programs = static_cast<ShaderPrograms*> (context.getAssociatedObject (programValueID));
if (programs == nullptr)
{
programs = new ShaderPrograms (context);
context.setAssociatedObject (programValueID, programs);
}
}
~CurrentShader()
{
jassert (activeShader == nullptr);
}
void setShader (const Rectangle<int>& bounds, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
{
if (activeShader != &shader)
{
clearShader (quadQueue);
activeShader = &shader;
shader.program.use();
shader.bindAttributes (context);
currentBounds = bounds;
shader.set2DBounds (bounds.toFloat());
JUCE_CHECK_OPENGL_ERROR
}
else if (bounds != currentBounds)
{
currentBounds = bounds;
shader.set2DBounds (bounds.toFloat());
}
}
void setShader (Target& target, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
{
setShader (target.bounds, quadQueue, shader);
}
void clearShader (ShaderQuadQueue& quadQueue)
{
if (activeShader != nullptr)
{
quadQueue.flush();
activeShader->unbindAttributes (context);
activeShader = nullptr;
context.extensions.glUseProgram (0);
}
}
OpenGLContext& context;
ShaderPrograms::Ptr programs;
private:
ShaderPrograms::ShaderBase* activeShader;
Rectangle<int> currentBounds;
CurrentShader& operator= (const CurrentShader&);
};
};
//==============================================================================
class GLState
{
public:
GLState (const Target& t) noexcept
: target (t),
activeTextures (t.context),
currentShader (t.context),
shaderQuadQueue (t.context),
previousFrameBufferTarget (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
{
// This object can only be created and used when the current thread has an active OpenGL context.
jassert (OpenGLHelpers::isContextActive());
JUCE_CHECK_OPENGL_ERROR
target.makeActive();
blendMode.resync();
JUCE_CHECK_OPENGL_ERROR
activeTextures.clear();
shaderQuadQueue.initialise();
cachedImageList = CachedImageList::get (t.context);
JUCE_CHECK_OPENGL_ERROR
}
~GLState()
{
flush();
target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
}
void flush()
{
shaderQuadQueue.flush();
currentShader.clearShader (shaderQuadQueue);
JUCE_CHECK_OPENGL_ERROR
}
void setShader (ShaderPrograms::ShaderBase& shader)
{
currentShader.setShader (target, shaderQuadQueue, shader);
JUCE_CHECK_OPENGL_ERROR
}
void setShaderForGradientFill (const ColourGradient& g, const AffineTransform& transform,
const int maskTextureID, const Rectangle<int>* const maskArea)
{
JUCE_CHECK_OPENGL_ERROR
activeTextures.disableTextures (shaderQuadQueue);
blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
JUCE_CHECK_OPENGL_ERROR
if (maskArea != nullptr)
{
activeTextures.setTexturesEnabled (shaderQuadQueue, 3);
activeTextures.setActiveTexture (1);
activeTextures.bindTexture ((GLuint) maskTextureID);
activeTextures.setActiveTexture (0);
textureCache.bindTextureForGradient (activeTextures, g);
}
else
{
activeTextures.setSingleTextureMode (shaderQuadQueue);
textureCache.bindTextureForGradient (activeTextures, g);
}
const AffineTransform t (transform.translated (0.5f - target.bounds.getX(),
0.5f - target.bounds.getY()));
Point<float> p1 (g.point1.transformedBy (t));
const Point<float> p2 (g.point2.transformedBy (t));
const Point<float> p3 (Point<float> (g.point1.x + (g.point2.y - g.point1.y),
g.point1.y - (g.point2.x - g.point1.x)).transformedBy (t));
ShaderPrograms* const programs = currentShader.programs;
const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
if (g.isRadial)
{
ShaderPrograms::RadialGradientParams* gradientParams;
if (maskArea == nullptr)
{
setShader (programs->radialGradient);
gradientParams = &programs->radialGradient.gradientParams;
}
else
{
setShader (programs->radialGradientMasked);
gradientParams = &programs->radialGradientMasked.gradientParams;
maskParams = &programs->radialGradientMasked.maskParams;
}
gradientParams->setMatrix (p1, p2, p3);
}
else
{
p1 = Line<float> (p1, p3).findNearestPointTo (p2);
const Point<float> delta (p2.x - p1.x, p1.y - p2.y);
const ShaderPrograms::LinearGradientParams* gradientParams;
float grad, length;
if (std::abs (delta.x) < std::abs (delta.y))
{
if (maskArea == nullptr)
{
setShader (programs->linearGradient1);
gradientParams = &(programs->linearGradient1.gradientParams);
}
else
{
setShader (programs->linearGradient1Masked);
gradientParams = &(programs->linearGradient1Masked.gradientParams);
maskParams = &programs->linearGradient1Masked.maskParams;
}
grad = delta.x / delta.y;
length = (p2.y - grad * p2.x) - (p1.y - grad * p1.x);
}
else
{
if (maskArea == nullptr)
{
setShader (programs->linearGradient2);
gradientParams = &(programs->linearGradient2.gradientParams);
}
else
{
setShader (programs->linearGradient2Masked);
gradientParams = &(programs->linearGradient2Masked.gradientParams);
maskParams = &programs->linearGradient2Masked.maskParams;
}
grad = delta.y / delta.x;
length = (p2.x - grad * p2.y) - (p1.x - grad * p1.y);
}
gradientParams->gradientInfo.set (p1.x, p1.y, grad, length);
}
if (maskParams != nullptr)
maskParams->setBounds (*maskArea, target, 1);
JUCE_CHECK_OPENGL_ERROR
}
void setShaderForTiledImageFill (const TextureInfo& textureInfo, const AffineTransform& transform,
const int maskTextureID, const Rectangle<int>* const maskArea, bool isTiledFill)
{
blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
ShaderPrograms* const programs = currentShader.programs;
const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
const ShaderPrograms::ImageParams* imageParams;
if (maskArea != nullptr)
{
activeTextures.setTwoTextureMode (shaderQuadQueue, textureInfo.textureID, (GLuint) maskTextureID);
if (isTiledFill)
{
setShader (programs->tiledImageMasked);
imageParams = &programs->tiledImageMasked.imageParams;
maskParams = &programs->tiledImageMasked.maskParams;
}
else
{
setShader (programs->imageMasked);
imageParams = &programs->imageMasked.imageParams;
maskParams = &programs->imageMasked.maskParams;
}
}
else
{
activeTextures.setSingleTextureMode (shaderQuadQueue);
activeTextures.bindTexture (textureInfo.textureID);
if (isTiledFill)
{
setShader (programs->tiledImage);
imageParams = &programs->tiledImage.imageParams;
}
else
{
setShader (programs->image);
imageParams = &programs->image.imageParams;
}
}
imageParams->setMatrix (transform, textureInfo, (float) target.bounds.getX(), (float) target.bounds.getY(), isTiledFill);
if (maskParams != nullptr)
maskParams->setBounds (*maskArea, target, 1);
}
Target target;
StateHelpers::BlendingMode blendMode;
StateHelpers::ActiveTextures activeTextures;
StateHelpers::TextureCache textureCache;
StateHelpers::CurrentShader currentShader;
StateHelpers::ShaderQuadQueue shaderQuadQueue;
CachedImageList::Ptr cachedImageList;
private:
GLuint previousFrameBufferTarget;
};
//==============================================================================
class SavedState : public RenderingHelpers::SavedStateBase<SavedState>
{
typedef RenderingHelpers::SavedStateBase<SavedState> BaseClass;
public:
SavedState (GLState* const s)
: BaseClass (s->target.bounds), state (s)
{}
SavedState (const SavedState& other)
: BaseClass (other), font (other.font),
state (other.state), transparencyLayer (other.transparencyLayer),
previousTarget (other.previousTarget.createCopy())
{}
SavedState* beginTransparencyLayer (float opacity)
{
SavedState* const s = new SavedState (*this);
if (clip != nullptr)
{
const Rectangle<int> clipBounds (clip->getClipBounds());
state->flush();
s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
s->previousTarget = new Target (state->target);
state->target = Target (state->target.context, *OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
s->transparencyLayerAlpha = opacity;
s->cloneClipIfMultiplyReferenced();
s->state->target.makeActive();
}
return s;
}
void endTransparencyLayer (SavedState& finishedLayerState)
{
if (clip != nullptr)
{
jassert (finishedLayerState.previousTarget != nullptr);
state->flush();
state->target = *finishedLayerState.previousTarget;
finishedLayerState.previousTarget = nullptr;
state->target.makeActive();
const Rectangle<int> clipBounds (clip->getClipBounds());
clip->renderImageUntransformed (*this, finishedLayerState.transparencyLayer,
(int) (finishedLayerState.transparencyLayerAlpha * 255.0f),
clipBounds.getX(), clipBounds.getY(), false);
}
}
typedef RenderingHelpers::GlyphCache <RenderingHelpers::CachedGlyphEdgeTable <SavedState>, SavedState> GlyphCacheType;
void drawGlyph (int glyphNumber, const AffineTransform& trans)
{
if (clip != nullptr)
{
if (trans.isOnlyTranslation() && ! transform.isRotated)
{
GlyphCacheType& cache = GlyphCacheType::getInstance();
Point<float> pos (trans.getTranslationX(), trans.getTranslationY());
if (transform.isOnlyTranslated)
{
cache.drawGlyph (*this, font, glyphNumber, pos + transform.offset.toFloat());
}
else
{
pos = transform.transformed (pos);
Font f (font);
f.setHeight (font.getHeight() * transform.complexTransform.mat11);
const float xScale = transform.complexTransform.mat00 / transform.complexTransform.mat11;
if (std::abs (xScale - 1.0f) > 0.01f)
f.setHorizontalScale (xScale);
cache.drawGlyph (*this, f, glyphNumber, pos);
}
}
else
{
const float fontHeight = font.getHeight();
AffineTransform t (transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
.followedBy (trans)));
const ScopedPointer<EdgeTable> et (font.getTypeface()->getEdgeTableForGlyph (glyphNumber, t, fontHeight));
if (et != nullptr)
fillShape (new EdgeTableRegionType (*et), false);
}
}
}
Rectangle<int> getMaximumBounds() const { return state->target.bounds; }
void setFillType (const FillType& newFill)
{
BaseClass::setFillType (newFill);
state->textureCache.resetGradient();
}
//==============================================================================
template <typename IteratorType>
void renderImageTransformed (IteratorType& iter, const Image& src, const int alpha,
const AffineTransform& trans, Graphics::ResamplingQuality, bool tiledFill) const
{
state->shaderQuadQueue.flush();
state->setShaderForTiledImageFill (state->cachedImageList->getTextureFor (src), trans, 0, nullptr, tiledFill);
state->shaderQuadQueue.add (iter, PixelARGB ((uint8) alpha, (uint8) alpha, (uint8) alpha, (uint8) alpha));
state->shaderQuadQueue.flush();
state->currentShader.clearShader (state->shaderQuadQueue);
}
template <typename IteratorType>
void renderImageUntransformed (IteratorType& iter, const Image& src, const int alpha, int x, int y, bool tiledFill) const
{
renderImageTransformed (iter, src, alpha, AffineTransform::translation ((float) x, (float) y),
Graphics::lowResamplingQuality, tiledFill);
}
template <typename IteratorType>
void fillWithSolidColour (IteratorType& iter, const PixelARGB colour, bool replaceContents) const
{
state->activeTextures.disableTextures (state->shaderQuadQueue);
state->blendMode.setBlendMode (state->shaderQuadQueue, replaceContents);
state->setShader (state->currentShader.programs->solidColourProgram);
state->shaderQuadQueue.add (iter, colour);
}
template <typename IteratorType>
void fillWithGradient (IteratorType& iter, ColourGradient& gradient, const AffineTransform& trans, bool /*isIdentity*/) const
{
state->setShaderForGradientFill (gradient, trans, 0, nullptr);
state->shaderQuadQueue.add (iter, fillType.colour.getPixelARGB());
}
//==============================================================================
Font font;
GLState* state;
private:
Image transparencyLayer;
ScopedPointer<Target> previousTarget;
SavedState& operator= (const SavedState&);
};
//==============================================================================
class ShaderContext : public RenderingHelpers::StackBasedLowLevelGraphicsContext <SavedState>
{
public:
ShaderContext (const Target& target) : glState (target)
{
stack.initialise (new SavedState (&glState));
}
private:
GLState glState;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ShaderContext)
};
class NonShaderContext : public LowLevelGraphicsSoftwareRenderer
{
public:
NonShaderContext (const Target& t, const Image& im)
: LowLevelGraphicsSoftwareRenderer (im), target (t), image (im)
{}
~NonShaderContext()
{
JUCE_CHECK_OPENGL_ERROR
const GLuint previousFrameBufferTarget = OpenGLFrameBuffer::getCurrentFrameBufferTarget();
#if ! JUCE_ANDROID
target.context.extensions.glActiveTexture (GL_TEXTURE0);
glEnable (GL_TEXTURE_2D);
clearGLError();
#endif
OpenGLTexture texture;
texture.loadImage (image);
texture.bind();
target.makeActive();
target.context.copyTexture (target.bounds, Rectangle<int> (texture.getWidth(),
texture.getHeight()),
target.bounds.getWidth(), target.bounds.getHeight(),
false);
glBindTexture (GL_TEXTURE_2D, 0);
#if JUCE_WINDOWS
if (target.context.extensions.glBindFramebuffer != nullptr)
#endif
target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
JUCE_CHECK_OPENGL_ERROR
}
private:
Target target;
Image image;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NonShaderContext)
};
LowLevelGraphicsContext* createOpenGLContext (const Target&);
LowLevelGraphicsContext* createOpenGLContext (const Target& target)
{
if (target.context.areShadersAvailable())
return new ShaderContext (target);
Image tempImage (Image::ARGB, target.bounds.getWidth(), target.bounds.getHeight(), true, SoftwareImageType());
return new NonShaderContext (target, tempImage);
}
}
//==============================================================================
LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, int width, int height)
{
return createOpenGLGraphicsContext (context, context.getFrameBufferID(), width, height);
}
LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, OpenGLFrameBuffer& target)
{
return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, target, Point<int>()));
}
LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, unsigned int frameBufferID, int width, int height)
{
using namespace OpenGLRendering;
return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, frameBufferID, width, height));
}
void clearOpenGLGlyphCache();
void clearOpenGLGlyphCache()
{
OpenGLRendering::SavedState::GlyphCacheType::getInstance().reset();
}