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https://github.com/juce-framework/JUCE.git
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Android GL fixes.
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parent
56f7676601
commit
fa2b42a742
2 changed files with 11 additions and 10 deletions
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@ -120,8 +120,7 @@ public:
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void selectPreset (int preset)
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{
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const ShaderPreset& p = getPresets()[preset];
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fragmentDocument.replaceAllContent (p.fragmentShader);
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fragmentDocument.replaceAllContent (getPresets()[preset].fragmentShader);
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startTimer (1);
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}
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@ -212,8 +211,8 @@ private:
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" " JUCE_MEDIUMP " vec4 colour2 = vec4 (0.0, 0.8, 0.6, 1.0);\n"
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" " JUCE_MEDIUMP " float distance = distance (pixelPos, vec2 (600.0, 500.0));\n"
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"\n"
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" " JUCE_MEDIUMP " const float innerRadius = 200.0;\n"
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" " JUCE_MEDIUMP " const float outerRadius = 210.0;\n"
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" " JUCE_MEDIUMP " float innerRadius = 200.0;\n"
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" " JUCE_MEDIUMP " float outerRadius = 210.0;\n"
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"\n"
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" if (distance < innerRadius)\n"
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" gl_FragColor = colour1;\n"
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@ -354,13 +354,15 @@ public:
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" gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
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"}");
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compiledOk = program.addFragmentShader (fragmentShader);
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if (! program.addFragmentShader (fragmentShader))
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lastError = program.getLastError();
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program.link();
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JUCE_CHECK_OPENGL_ERROR
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}
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OpenGLShaderProgram program;
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bool compiledOk;
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String lastError;
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};
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struct ShaderBase : public ShaderProgramHolder
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@ -1786,7 +1788,9 @@ struct CustomProgram : public ReferenceCountedObject,
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{
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ReferenceCountedObjectPtr<CustomProgram> c (new CustomProgram (*sc, code));
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if (c->compiledOk)
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errorMessage = c->lastError;
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if (errorMessage.isEmpty())
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{
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if (OpenGLContext* context = OpenGLContext::getCurrentContext())
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{
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@ -1794,8 +1798,6 @@ struct CustomProgram : public ReferenceCountedObject,
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return c;
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}
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}
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errorMessage = c->program.getLastError();
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}
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return nullptr;
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@ -1807,7 +1809,7 @@ struct CustomProgram : public ReferenceCountedObject,
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OpenGLGraphicsContextCustomShader::OpenGLGraphicsContextCustomShader (const String& fragmentShaderCode)
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: code (String (JUCE_DECLARE_VARYING_COLOUR
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JUCE_DECLARE_VARYING_PIXELPOS
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"\nfloat pixelAlpha = frontColour.a;\n") + fragmentShaderCode),
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"\n" JUCE_MEDIUMP " float pixelAlpha = frontColour.a;\n") + fragmentShaderCode),
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hashName (String::toHexString (fragmentShaderCode.hashCode64()) + "_shader")
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{
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}
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