jules
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a0ed9c96e4
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New class: ConcertinaPanel.
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2012-08-05 22:09:26 +01:00 |
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jules
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e35e130362
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Added some matrix uniform setting methods to OpenGLShaderProgram.
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2012-07-18 10:41:26 +01:00 |
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jules
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5a69cc6ce2
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Internal tidying-up.
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2012-07-13 19:31:00 +01:00 |
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jules
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591e89cd87
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Replaced the badly-named method Array::removeValue() with two new methods: removeFirstMatchingValue() and removeAllInstancesOf(). If you call the old method anywhere, you can just replace any calls with removeFirstMatchingValue(), which does the same job, but whose name makes it clear that not all instances of the value will be removed.
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2012-07-07 21:09:10 +01:00 |
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jules
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d77418efed
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openGL: added acceleration flags in win32.
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2012-06-28 19:31:38 +01:00 |
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jules
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07a774adcc
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Fix for GCC syntax problem.
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2012-05-31 09:01:39 +01:00 |
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jules
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ac1d6955e7
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Rewrote all internal OSX obj-C classes as dynamically-created classes. A side-effect of this is that plugins will no longer suffer from obj-C name-collision problems, and the old JUCE_ObjCExtraSuffix value is no longer needed.
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2012-05-29 10:30:41 +01:00 |
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jules
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52aae5ed06
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Fixed linux opengl compile error.
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2012-05-08 15:38:19 +01:00 |
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jules
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bb30a6da66
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Fixed missing cast in win32 GL code.
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2012-05-06 18:06:15 +01:00 |
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jules
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68024fb8aa
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Changed OpenGLContext to take a native context handle as its sharing context.
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2012-05-05 18:33:20 +01:00 |
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jules
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ffdca01800
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openGL: deactivating context on shutdown.
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2012-05-04 13:00:01 +01:00 |
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jules
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bd0741f9a9
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Added method OpenGLContext::deactivateCurrentContext().
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2012-05-04 11:23:57 +01:00 |
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jules
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0e1b6061d5
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Minor clean-ups for GL, removed some old VC6 hacks.
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2012-04-03 20:25:05 +01:00 |
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jules
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7d9e06d788
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Added OpenGL locking for OSX.
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2012-04-03 18:18:44 +01:00 |
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jules
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074a8c05dd
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Fixes to allow OpenGL contexts to be attached to a top-level component.
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2012-04-03 13:31:27 +01:00 |
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jules
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875cb97217
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OpenGL fixes to support OSX10.5 and older win32 systems.
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2012-04-02 17:52:14 +01:00 |
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jules
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4e1a9f6526
|
better double comparisons for var. Fix for VS2005/VS2010 RTAS exporting. Minor GL cleanups and project updates.
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2012-03-31 16:41:05 +01:00 |
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jules
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0f8cc04904
|
GL fixes, clean-ups, docs.
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2012-03-30 15:28:26 +01:00 |
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jules
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53c0436d71
|
Android fixes. OSX fix for old SDKs.
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2012-03-29 12:40:14 +01:00 |
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jules
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91a41ddbd8
|
OpenGL refactoring (stage 1)
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2012-03-27 17:22:54 +01:00 |
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jules
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cd711a5c44
|
OpenGL refactoring. Removed a couple of minor methods from OpenGLComponent.
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2012-03-15 15:58:34 +00:00 |
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jules
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ed9a2a1575
|
Minor android and GL clean-ups.
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2012-03-01 17:52:03 +00:00 |
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jules
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109f0a32a4
|
OpenGL: added internal checks to catch GL errors (in debug mode). More Android GL progress.
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2012-03-01 12:10:37 +00:00 |
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jules
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aab3a6a6eb
|
Android GL work.
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2012-02-29 14:16:14 +00:00 |
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jules
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40e473d4dc
|
MSVC GL compile fix.
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2012-02-25 21:05:11 +00:00 |
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jules
|
2bfa580254
|
Android GL work.
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2012-02-25 18:30:42 +00:00 |
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jules
|
b6a22826fe
|
Updates to keep Xcode 4.3 happy.
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2012-02-23 21:10:49 +00:00 |
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jules
|
d2a4173ab4
|
Android: better logging, more GL work.
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2012-02-23 17:34:46 +00:00 |
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jules
|
1804b983a0
|
Android GL work.
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2012-02-23 09:57:00 +00:00 |
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jules
|
75e9f9102e
|
Introjucer: fixed a problem when creating new exporters. Added better error reporting for GL shader compilation. Linux http fix.
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2012-02-15 11:20:36 +00:00 |
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jules
|
295d125142
|
Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code.
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2012-02-11 14:09:23 +00:00 |
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jules
|
a6fe278654
|
Avoided spurious mouse-up when double-clicking win32 native titlebars. More OpenGL fixes.
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2012-02-03 14:09:47 +00:00 |
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jules
|
4f0c2c0fb8
|
More openGL shader fixes. VST fix for Wavelab.
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2012-01-31 19:16:44 +00:00 |
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jules
|
a511ea6b31
|
Mac GL fix for some older graphics cards.
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2012-01-16 09:58:43 +00:00 |
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jules
|
ca17d3dd82
|
Couple of minor compilation fixes.
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2012-01-11 20:49:46 +00:00 |
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jules
|
493a78f33d
|
More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2.
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2012-01-10 14:25:21 +00:00 |
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jules
|
b65b34ad40
|
More openGL refactoring, completion of all-shader graphic pipeline.
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2012-01-09 17:07:14 +00:00 |
|
jules
|
9b16df83cf
|
GL fixes for iOS/Android.
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2012-01-05 21:20:16 +00:00 |
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jules
|
4870ea28dd
|
Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available.
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2012-01-04 16:36:30 +00:00 |
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jules
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a997490f17
|
Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster).
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2011-12-23 10:33:05 +00:00 |
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jules
|
b00ae44410
|
Windows 64-bit GL fix.
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2011-12-22 09:52:15 +00:00 |
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jules
|
2c0902833d
|
Lock for multithreaded font rendering. Tweaks for some openGL settings. Updated the demo to have an openGL rendering engine option.
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2011-12-20 13:32:11 +00:00 |
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jules
|
115d86817f
|
Minor win32 GL fix.
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2011-12-19 20:32:28 +00:00 |
|
jules
|
0d1c72f0b1
|
More openGL: using VBOs when rendering with shaders.
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2011-12-19 18:18:15 +00:00 |
|
jules
|
57091c833c
|
Win32 openGL build fix. Added .wma file extension for Windows Media.
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2011-12-19 10:52:11 +00:00 |
|
jules
|
a56a285e58
|
OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available.
|
2011-12-15 13:50:19 +00:00 |
|
jules
|
bbac5a8790
|
New class: OpenGLShaderProgram, and GL clean-ups.
|
2011-12-14 13:22:16 +00:00 |
|
jules
|
ea6df1c8f1
|
New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
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2011-12-08 19:50:45 +00:00 |
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jules
|
2779a6dd4c
|
Win32 GL tweaks. Performance improvement for CoreGraphicsImage.
|
2011-12-01 16:46:05 +00:00 |
|
jules
|
0b1cdf6ab1
|
Refactoring of image storage: new classes ImageType, ImagePixelData, SoftwareImageType, NativeImageType, OpenGLImageType.
|
2011-10-28 14:21:29 +01:00 |
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