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61 commits

Author SHA1 Message Date
jules
a0ed9c96e4 New class: ConcertinaPanel. 2012-08-05 22:09:26 +01:00
jules
e35e130362 Added some matrix uniform setting methods to OpenGLShaderProgram. 2012-07-18 10:41:26 +01:00
jules
5a69cc6ce2 Internal tidying-up. 2012-07-13 19:31:00 +01:00
jules
591e89cd87 Replaced the badly-named method Array::removeValue() with two new methods: removeFirstMatchingValue() and removeAllInstancesOf(). If you call the old method anywhere, you can just replace any calls with removeFirstMatchingValue(), which does the same job, but whose name makes it clear that not all instances of the value will be removed. 2012-07-07 21:09:10 +01:00
jules
d77418efed openGL: added acceleration flags in win32. 2012-06-28 19:31:38 +01:00
jules
07a774adcc Fix for GCC syntax problem. 2012-05-31 09:01:39 +01:00
jules
ac1d6955e7 Rewrote all internal OSX obj-C classes as dynamically-created classes. A side-effect of this is that plugins will no longer suffer from obj-C name-collision problems, and the old JUCE_ObjCExtraSuffix value is no longer needed. 2012-05-29 10:30:41 +01:00
jules
52aae5ed06 Fixed linux opengl compile error. 2012-05-08 15:38:19 +01:00
jules
bb30a6da66 Fixed missing cast in win32 GL code. 2012-05-06 18:06:15 +01:00
jules
68024fb8aa Changed OpenGLContext to take a native context handle as its sharing context. 2012-05-05 18:33:20 +01:00
jules
ffdca01800 openGL: deactivating context on shutdown. 2012-05-04 13:00:01 +01:00
jules
bd0741f9a9 Added method OpenGLContext::deactivateCurrentContext(). 2012-05-04 11:23:57 +01:00
jules
0e1b6061d5 Minor clean-ups for GL, removed some old VC6 hacks. 2012-04-03 20:25:05 +01:00
jules
7d9e06d788 Added OpenGL locking for OSX. 2012-04-03 18:18:44 +01:00
jules
074a8c05dd Fixes to allow OpenGL contexts to be attached to a top-level component. 2012-04-03 13:31:27 +01:00
jules
875cb97217 OpenGL fixes to support OSX10.5 and older win32 systems. 2012-04-02 17:52:14 +01:00
jules
4e1a9f6526 better double comparisons for var. Fix for VS2005/VS2010 RTAS exporting. Minor GL cleanups and project updates. 2012-03-31 16:41:05 +01:00
jules
0f8cc04904 GL fixes, clean-ups, docs. 2012-03-30 15:28:26 +01:00
jules
53c0436d71 Android fixes. OSX fix for old SDKs. 2012-03-29 12:40:14 +01:00
jules
91a41ddbd8 OpenGL refactoring (stage 1) 2012-03-27 17:22:54 +01:00
jules
cd711a5c44 OpenGL refactoring. Removed a couple of minor methods from OpenGLComponent. 2012-03-15 15:58:34 +00:00
jules
ed9a2a1575 Minor android and GL clean-ups. 2012-03-01 17:52:03 +00:00
jules
109f0a32a4 OpenGL: added internal checks to catch GL errors (in debug mode). More Android GL progress. 2012-03-01 12:10:37 +00:00
jules
aab3a6a6eb Android GL work. 2012-02-29 14:16:14 +00:00
jules
40e473d4dc MSVC GL compile fix. 2012-02-25 21:05:11 +00:00
jules
2bfa580254 Android GL work. 2012-02-25 18:30:42 +00:00
jules
b6a22826fe Updates to keep Xcode 4.3 happy. 2012-02-23 21:10:49 +00:00
jules
d2a4173ab4 Android: better logging, more GL work. 2012-02-23 17:34:46 +00:00
jules
1804b983a0 Android GL work. 2012-02-23 09:57:00 +00:00
jules
75e9f9102e Introjucer: fixed a problem when creating new exporters. Added better error reporting for GL shader compilation. Linux http fix. 2012-02-15 11:20:36 +00:00
jules
295d125142 Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code. 2012-02-11 14:09:23 +00:00
jules
a6fe278654 Avoided spurious mouse-up when double-clicking win32 native titlebars. More OpenGL fixes. 2012-02-03 14:09:47 +00:00
jules
4f0c2c0fb8 More openGL shader fixes. VST fix for Wavelab. 2012-01-31 19:16:44 +00:00
jules
a511ea6b31 Mac GL fix for some older graphics cards. 2012-01-16 09:58:43 +00:00
jules
ca17d3dd82 Couple of minor compilation fixes. 2012-01-11 20:49:46 +00:00
jules
493a78f33d More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2. 2012-01-10 14:25:21 +00:00
jules
b65b34ad40 More openGL refactoring, completion of all-shader graphic pipeline. 2012-01-09 17:07:14 +00:00
jules
9b16df83cf GL fixes for iOS/Android. 2012-01-05 21:20:16 +00:00
jules
4870ea28dd Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available. 2012-01-04 16:36:30 +00:00
jules
a997490f17 Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster). 2011-12-23 10:33:05 +00:00
jules
b00ae44410 Windows 64-bit GL fix. 2011-12-22 09:52:15 +00:00
jules
2c0902833d Lock for multithreaded font rendering. Tweaks for some openGL settings. Updated the demo to have an openGL rendering engine option. 2011-12-20 13:32:11 +00:00
jules
115d86817f Minor win32 GL fix. 2011-12-19 20:32:28 +00:00
jules
0d1c72f0b1 More openGL: using VBOs when rendering with shaders. 2011-12-19 18:18:15 +00:00
jules
57091c833c Win32 openGL build fix. Added .wma file extension for Windows Media. 2011-12-19 10:52:11 +00:00
jules
a56a285e58 OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available. 2011-12-15 13:50:19 +00:00
jules
bbac5a8790 New class: OpenGLShaderProgram, and GL clean-ups. 2011-12-14 13:22:16 +00:00
jules
ea6df1c8f1 New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 2011-12-08 19:50:45 +00:00
jules
2779a6dd4c Win32 GL tweaks. Performance improvement for CoreGraphicsImage. 2011-12-01 16:46:05 +00:00
jules
0b1cdf6ab1 Refactoring of image storage: new classes ImageType, ImagePixelData, SoftwareImageType, NativeImageType, OpenGLImageType. 2011-10-28 14:21:29 +01:00