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JUCE/modules/juce_opengl/native
2012-01-11 20:49:46 +00:00
..
juce_android_OpenGLComponent.cpp New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 2011-12-08 19:50:45 +00:00
juce_ios_OpenGLComponent.mm More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2. 2012-01-10 14:25:21 +00:00
juce_linux_OpenGLComponent.cpp More openGL refactoring, completion of all-shader graphic pipeline. 2012-01-09 17:07:14 +00:00
juce_mac_OpenGLComponent.mm More openGL refactoring, completion of all-shader graphic pipeline. 2012-01-09 17:07:14 +00:00
juce_MissingGLDefinitions.h Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available. 2012-01-04 16:36:30 +00:00
juce_OpenGLExtensions.h More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2. 2012-01-10 14:25:21 +00:00
juce_win32_OpenGLComponent.cpp Couple of minor compilation fixes. 2012-01-11 20:49:46 +00:00