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56 commits

Author SHA1 Message Date
jules
07a774adcc Fix for GCC syntax problem. 2012-05-31 09:01:39 +01:00
jules
ac1d6955e7 Rewrote all internal OSX obj-C classes as dynamically-created classes. A side-effect of this is that plugins will no longer suffer from obj-C name-collision problems, and the old JUCE_ObjCExtraSuffix value is no longer needed. 2012-05-29 10:30:41 +01:00
jules
52aae5ed06 Fixed linux opengl compile error. 2012-05-08 15:38:19 +01:00
jules
bb30a6da66 Fixed missing cast in win32 GL code. 2012-05-06 18:06:15 +01:00
jules
68024fb8aa Changed OpenGLContext to take a native context handle as its sharing context. 2012-05-05 18:33:20 +01:00
jules
ffdca01800 openGL: deactivating context on shutdown. 2012-05-04 13:00:01 +01:00
jules
bd0741f9a9 Added method OpenGLContext::deactivateCurrentContext(). 2012-05-04 11:23:57 +01:00
jules
0e1b6061d5 Minor clean-ups for GL, removed some old VC6 hacks. 2012-04-03 20:25:05 +01:00
jules
7d9e06d788 Added OpenGL locking for OSX. 2012-04-03 18:18:44 +01:00
jules
074a8c05dd Fixes to allow OpenGL contexts to be attached to a top-level component. 2012-04-03 13:31:27 +01:00
jules
875cb97217 OpenGL fixes to support OSX10.5 and older win32 systems. 2012-04-02 17:52:14 +01:00
jules
4e1a9f6526 better double comparisons for var. Fix for VS2005/VS2010 RTAS exporting. Minor GL cleanups and project updates. 2012-03-31 16:41:05 +01:00
jules
0f8cc04904 GL fixes, clean-ups, docs. 2012-03-30 15:28:26 +01:00
jules
53c0436d71 Android fixes. OSX fix for old SDKs. 2012-03-29 12:40:14 +01:00
jules
91a41ddbd8 OpenGL refactoring (stage 1) 2012-03-27 17:22:54 +01:00
jules
cd711a5c44 OpenGL refactoring. Removed a couple of minor methods from OpenGLComponent. 2012-03-15 15:58:34 +00:00
jules
ed9a2a1575 Minor android and GL clean-ups. 2012-03-01 17:52:03 +00:00
jules
109f0a32a4 OpenGL: added internal checks to catch GL errors (in debug mode). More Android GL progress. 2012-03-01 12:10:37 +00:00
jules
aab3a6a6eb Android GL work. 2012-02-29 14:16:14 +00:00
jules
40e473d4dc MSVC GL compile fix. 2012-02-25 21:05:11 +00:00
jules
2bfa580254 Android GL work. 2012-02-25 18:30:42 +00:00
jules
b6a22826fe Updates to keep Xcode 4.3 happy. 2012-02-23 21:10:49 +00:00
jules
d2a4173ab4 Android: better logging, more GL work. 2012-02-23 17:34:46 +00:00
jules
1804b983a0 Android GL work. 2012-02-23 09:57:00 +00:00
jules
75e9f9102e Introjucer: fixed a problem when creating new exporters. Added better error reporting for GL shader compilation. Linux http fix. 2012-02-15 11:20:36 +00:00
jules
295d125142 Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code. 2012-02-11 14:09:23 +00:00
jules
a6fe278654 Avoided spurious mouse-up when double-clicking win32 native titlebars. More OpenGL fixes. 2012-02-03 14:09:47 +00:00
jules
4f0c2c0fb8 More openGL shader fixes. VST fix for Wavelab. 2012-01-31 19:16:44 +00:00
jules
a511ea6b31 Mac GL fix for some older graphics cards. 2012-01-16 09:58:43 +00:00
jules
ca17d3dd82 Couple of minor compilation fixes. 2012-01-11 20:49:46 +00:00
jules
493a78f33d More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2. 2012-01-10 14:25:21 +00:00
jules
b65b34ad40 More openGL refactoring, completion of all-shader graphic pipeline. 2012-01-09 17:07:14 +00:00
jules
9b16df83cf GL fixes for iOS/Android. 2012-01-05 21:20:16 +00:00
jules
4870ea28dd Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available. 2012-01-04 16:36:30 +00:00
jules
a997490f17 Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster). 2011-12-23 10:33:05 +00:00
jules
b00ae44410 Windows 64-bit GL fix. 2011-12-22 09:52:15 +00:00
jules
2c0902833d Lock for multithreaded font rendering. Tweaks for some openGL settings. Updated the demo to have an openGL rendering engine option. 2011-12-20 13:32:11 +00:00
jules
115d86817f Minor win32 GL fix. 2011-12-19 20:32:28 +00:00
jules
0d1c72f0b1 More openGL: using VBOs when rendering with shaders. 2011-12-19 18:18:15 +00:00
jules
57091c833c Win32 openGL build fix. Added .wma file extension for Windows Media. 2011-12-19 10:52:11 +00:00
jules
a56a285e58 OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available. 2011-12-15 13:50:19 +00:00
jules
bbac5a8790 New class: OpenGLShaderProgram, and GL clean-ups. 2011-12-14 13:22:16 +00:00
jules
ea6df1c8f1 New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 2011-12-08 19:50:45 +00:00
jules
2779a6dd4c Win32 GL tweaks. Performance improvement for CoreGraphicsImage. 2011-12-01 16:46:05 +00:00
jules
0b1cdf6ab1 Refactoring of image storage: new classes ImageType, ImagePixelData, SoftwareImageType, NativeImageType, OpenGLImageType. 2011-10-28 14:21:29 +01:00
jules
d1e4e9b9d0 OpenGL development (OpenGLRenderer now more-or-less works) 2011-10-27 16:40:25 +01:00
jules
0422e4ced9 More OpenGL work. 2011-10-26 19:31:45 +01:00
jules
7404020717 New method LookAndFeel::createGraphicsContext(). More OpenGL refactoring. 2011-10-25 18:09:09 +01:00
jules
04c35b28e6 OpenGL refactoring. 2011-10-24 21:02:56 +01:00
jules
0e478bf131 More OpenGL work. 2011-10-20 22:26:55 +01:00