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67 commits

Author SHA1 Message Date
jules
e34b2455f0 Fix for GL positioning of untransformed images. 2013-11-18 09:48:06 +00:00
jules
b364573890 Minor GL tweak. 2013-11-02 16:16:04 +00:00
jules
a8984031ba Made sure that glyph caches are flushed along with the typeface cache. 2013-10-23 11:50:04 +01:00
jules
2786eadaf9 Removed a few pedantic warnings. 2013-08-26 14:58:23 +01:00
jules
87182ece27 OpenGL rendering fix. 2013-08-13 15:12:54 +01:00
jules
6629921a8b Removed some override specifiers due to a Clang compiler bug. 2013-07-30 21:14:57 +01:00
jules
67916bc9d0 Refactored OpenGLGraphicsContext to share a lot of code with the software renderer, and to use edgetables rather than image masks for faster clipping. 2013-07-30 17:20:58 +01:00
jules
32c98223ac Refactored some lowlevelgraphicscontext classes to remove duplicated code. 2013-07-30 09:59:03 +01:00
jules
aafa12fd81 Increased the warning level for the Xcode builds of the demo + introjucer, and avoided a few warnings. 2013-07-29 13:15:21 +01:00
jules
1b9a60e52c Added a templated type to the RectangleList class. If you've used this class and these changes cause syntax errors, all you need to do to your code is to replace "RectangleList" with "RectangleList<int>" and everything will work as it did before. 2013-07-28 18:08:28 +01:00
jules
03c2801f3f Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3 2013-06-13 13:17:12 +01:00
jules
c7506df13f Changed some pass-by-references to pass-by-value to improve compiler optimisation. 2013-05-22 23:05:53 -06:00
jules
842a0f5705 Avoided GL contexts being destroyed when a window is minimised. 2013-04-21 11:34:04 +01:00
jules
b26cc92546 Fixes for Windows 8 DPI awareness, Windows GL window touch events, and some GL compatibility tweaks. 2013-04-07 19:28:52 +01:00
jules
25c70643e3 OpenGL linux fix, and removed some deprecated GL calls. 2013-03-28 13:13:10 +00:00
jules
b986d11291 Minor GL optimisation. 2013-03-18 09:41:02 +00:00
jules
e75663b467 Improved some openGL texture creation functionality. 2013-02-28 20:45:40 +00:00
jules
959b38a083 GL rendering context fix. 2013-01-05 12:27:00 +00:00
jules
04518ac15d openGL image rendering fix. 2012-12-29 15:29:51 +00:00
jules
5f99835313 openGL renderer fix. 2012-12-29 11:21:03 +00:00
jules
0ceeb573d8 Minor changes to avoid pedantic compiler warnings. 2012-12-04 21:39:15 +00:00
jules
02c0cd009c Cleaned up some compiler warnings. 2012-12-03 15:04:08 +00:00
jules
68476aded8 Renderer optimisations. 2012-11-25 19:04:05 +00:00
jules
f24f7b638c Modal component fix. Minor tweaks. 2012-11-19 23:29:39 +00:00
jules
a51a4952e4 Cleaned up a few VC warnings. 2012-11-15 19:11:24 +00:00
jules
f6ce67ed4a OpenGL context now supports high DPI displays. Added operator* to Rectangle class. 2012-11-15 17:55:57 +00:00
jules
2e777f8943 Fix for iOS windowing, and some CGRect clean-ups. 2012-09-13 20:02:09 +01:00
jules
1cf1cd1a3b Workarounds for some c++11 compiler warnings. 2012-06-23 10:25:16 +01:00
jules
1f95f54089 Purged some warnings. 2012-04-10 10:29:14 +01:00
jules
04c2d6cfc1 Added some GL error handling and tweaks to support older PC builds. 2012-04-03 14:51:22 +01:00
jules
0f8cc04904 GL fixes, clean-ups, docs. 2012-03-30 15:28:26 +01:00
jules
91a41ddbd8 OpenGL refactoring (stage 1) 2012-03-27 17:22:54 +01:00
jules
cd711a5c44 OpenGL refactoring. Removed a couple of minor methods from OpenGLComponent. 2012-03-15 15:58:34 +00:00
jules
b338698e34 OpenGL: removed the fixed-function rendering code, replacing it with a simple software renderer that blits its results to the GL context. Removed the public OpenGLGraphicsContext class, replacing it with a createOpenGLGraphicsContext() function which returns an appropriate shader-based or software-based renderer object. 2012-03-15 11:13:38 +00:00
jules
ed9a2a1575 Minor android and GL clean-ups. 2012-03-01 17:52:03 +00:00
jules
109f0a32a4 OpenGL: added internal checks to catch GL errors (in debug mode). More Android GL progress. 2012-03-01 12:10:37 +00:00
jules
2e664976ec Changed the introjucer's config list system: each exporter now contains its own list of configs. If you load an old project, its global config list will be copied into each of its exporters. Added x64 support for VC2010 projects, as an option in its configs. 2012-02-09 13:35:37 +00:00
jules
a6fe278654 Avoided spurious mouse-up when double-clicking win32 native titlebars. More OpenGL fixes. 2012-02-03 14:09:47 +00:00
jules
4d332b6bb3 OpenGL fixes for flickering and rounding errors. RelativeCoordinate expression parsing work. Tweaks for AudioProcessorGraph params and OSX thread naming calls. 2012-02-02 12:08:04 +00:00
jules
4f0c2c0fb8 More openGL shader fixes. VST fix for Wavelab. 2012-01-31 19:16:44 +00:00
jules
a66691b061 OpenGL tiled image fix. 2012-01-30 19:25:35 +00:00
jules
32aae7a2b3 Android audio fix. OpenGL tiling bug fix. 2012-01-30 17:36:47 +00:00
jules
493a78f33d More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2. 2012-01-10 14:25:21 +00:00
jules
b65b34ad40 More openGL refactoring, completion of all-shader graphic pipeline. 2012-01-09 17:07:14 +00:00
jules
4870ea28dd Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available. 2012-01-04 16:36:30 +00:00
jules
c38916b675 OpenGL renderer optimisations. 2011-12-22 18:32:34 +00:00
jules
5e795134fc Added a read/write lock to the glyph cache. OpenGL shader fix. 2011-12-21 11:15:22 +00:00
jules
2c0902833d Lock for multithreaded font rendering. Tweaks for some openGL settings. Updated the demo to have an openGL rendering engine option. 2011-12-20 13:32:11 +00:00
jules
115d86817f Minor win32 GL fix. 2011-12-19 20:32:28 +00:00
jules
0d1c72f0b1 More openGL: using VBOs when rendering with shaders. 2011-12-19 18:18:15 +00:00