jules
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e34b2455f0
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Fix for GL positioning of untransformed images.
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2013-11-18 09:48:06 +00:00 |
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jules
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b364573890
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Minor GL tweak.
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2013-11-02 16:16:04 +00:00 |
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jules
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a8984031ba
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Made sure that glyph caches are flushed along with the typeface cache.
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2013-10-23 11:50:04 +01:00 |
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jules
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2786eadaf9
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Removed a few pedantic warnings.
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2013-08-26 14:58:23 +01:00 |
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jules
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87182ece27
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OpenGL rendering fix.
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2013-08-13 15:12:54 +01:00 |
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jules
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6629921a8b
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Removed some override specifiers due to a Clang compiler bug.
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2013-07-30 21:14:57 +01:00 |
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jules
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67916bc9d0
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Refactored OpenGLGraphicsContext to share a lot of code with the software renderer, and to use edgetables rather than image masks for faster clipping.
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2013-07-30 17:20:58 +01:00 |
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jules
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32c98223ac
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Refactored some lowlevelgraphicscontext classes to remove duplicated code.
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2013-07-30 09:59:03 +01:00 |
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jules
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aafa12fd81
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Increased the warning level for the Xcode builds of the demo + introjucer, and avoided a few warnings.
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2013-07-29 13:15:21 +01:00 |
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jules
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1b9a60e52c
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Added a templated type to the RectangleList class. If you've used this class and these changes cause syntax errors, all you need to do to your code is to replace "RectangleList" with "RectangleList<int>" and everything will work as it did before.
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2013-07-28 18:08:28 +01:00 |
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jules
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03c2801f3f
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Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3
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2013-06-13 13:17:12 +01:00 |
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jules
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c7506df13f
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Changed some pass-by-references to pass-by-value to improve compiler optimisation.
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2013-05-22 23:05:53 -06:00 |
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jules
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842a0f5705
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Avoided GL contexts being destroyed when a window is minimised.
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2013-04-21 11:34:04 +01:00 |
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jules
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b26cc92546
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Fixes for Windows 8 DPI awareness, Windows GL window touch events, and some GL compatibility tweaks.
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2013-04-07 19:28:52 +01:00 |
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jules
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25c70643e3
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OpenGL linux fix, and removed some deprecated GL calls.
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2013-03-28 13:13:10 +00:00 |
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jules
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b986d11291
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Minor GL optimisation.
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2013-03-18 09:41:02 +00:00 |
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jules
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e75663b467
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Improved some openGL texture creation functionality.
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2013-02-28 20:45:40 +00:00 |
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jules
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959b38a083
|
GL rendering context fix.
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2013-01-05 12:27:00 +00:00 |
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jules
|
04518ac15d
|
openGL image rendering fix.
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2012-12-29 15:29:51 +00:00 |
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jules
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5f99835313
|
openGL renderer fix.
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2012-12-29 11:21:03 +00:00 |
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jules
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0ceeb573d8
|
Minor changes to avoid pedantic compiler warnings.
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2012-12-04 21:39:15 +00:00 |
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jules
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02c0cd009c
|
Cleaned up some compiler warnings.
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2012-12-03 15:04:08 +00:00 |
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jules
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68476aded8
|
Renderer optimisations.
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2012-11-25 19:04:05 +00:00 |
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jules
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f24f7b638c
|
Modal component fix. Minor tweaks.
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2012-11-19 23:29:39 +00:00 |
|
jules
|
a51a4952e4
|
Cleaned up a few VC warnings.
|
2012-11-15 19:11:24 +00:00 |
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jules
|
f6ce67ed4a
|
OpenGL context now supports high DPI displays. Added operator* to Rectangle class.
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2012-11-15 17:55:57 +00:00 |
|
jules
|
2e777f8943
|
Fix for iOS windowing, and some CGRect clean-ups.
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2012-09-13 20:02:09 +01:00 |
|
jules
|
1cf1cd1a3b
|
Workarounds for some c++11 compiler warnings.
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2012-06-23 10:25:16 +01:00 |
|
jules
|
1f95f54089
|
Purged some warnings.
|
2012-04-10 10:29:14 +01:00 |
|
jules
|
04c2d6cfc1
|
Added some GL error handling and tweaks to support older PC builds.
|
2012-04-03 14:51:22 +01:00 |
|
jules
|
0f8cc04904
|
GL fixes, clean-ups, docs.
|
2012-03-30 15:28:26 +01:00 |
|
jules
|
91a41ddbd8
|
OpenGL refactoring (stage 1)
|
2012-03-27 17:22:54 +01:00 |
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jules
|
cd711a5c44
|
OpenGL refactoring. Removed a couple of minor methods from OpenGLComponent.
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2012-03-15 15:58:34 +00:00 |
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jules
|
b338698e34
|
OpenGL: removed the fixed-function rendering code, replacing it with a simple software renderer that blits its results to the GL context. Removed the public OpenGLGraphicsContext class, replacing it with a createOpenGLGraphicsContext() function which returns an appropriate shader-based or software-based renderer object.
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2012-03-15 11:13:38 +00:00 |
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jules
|
ed9a2a1575
|
Minor android and GL clean-ups.
|
2012-03-01 17:52:03 +00:00 |
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jules
|
109f0a32a4
|
OpenGL: added internal checks to catch GL errors (in debug mode). More Android GL progress.
|
2012-03-01 12:10:37 +00:00 |
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jules
|
2e664976ec
|
Changed the introjucer's config list system: each exporter now contains its own list of configs. If you load an old project, its global config list will be copied into each of its exporters. Added x64 support for VC2010 projects, as an option in its configs.
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2012-02-09 13:35:37 +00:00 |
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jules
|
a6fe278654
|
Avoided spurious mouse-up when double-clicking win32 native titlebars. More OpenGL fixes.
|
2012-02-03 14:09:47 +00:00 |
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jules
|
4d332b6bb3
|
OpenGL fixes for flickering and rounding errors. RelativeCoordinate expression parsing work. Tweaks for AudioProcessorGraph params and OSX thread naming calls.
|
2012-02-02 12:08:04 +00:00 |
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jules
|
4f0c2c0fb8
|
More openGL shader fixes. VST fix for Wavelab.
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2012-01-31 19:16:44 +00:00 |
|
jules
|
a66691b061
|
OpenGL tiled image fix.
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2012-01-30 19:25:35 +00:00 |
|
jules
|
32aae7a2b3
|
Android audio fix. OpenGL tiling bug fix.
|
2012-01-30 17:36:47 +00:00 |
|
jules
|
493a78f33d
|
More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2.
|
2012-01-10 14:25:21 +00:00 |
|
jules
|
b65b34ad40
|
More openGL refactoring, completion of all-shader graphic pipeline.
|
2012-01-09 17:07:14 +00:00 |
|
jules
|
4870ea28dd
|
Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available.
|
2012-01-04 16:36:30 +00:00 |
|
jules
|
c38916b675
|
OpenGL renderer optimisations.
|
2011-12-22 18:32:34 +00:00 |
|
jules
|
5e795134fc
|
Added a read/write lock to the glyph cache. OpenGL shader fix.
|
2011-12-21 11:15:22 +00:00 |
|
jules
|
2c0902833d
|
Lock for multithreaded font rendering. Tweaks for some openGL settings. Updated the demo to have an openGL rendering engine option.
|
2011-12-20 13:32:11 +00:00 |
|
jules
|
115d86817f
|
Minor win32 GL fix.
|
2011-12-19 20:32:28 +00:00 |
|
jules
|
0d1c72f0b1
|
More openGL: using VBOs when rendering with shaders.
|
2011-12-19 18:18:15 +00:00 |
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