jules
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75e9f9102e
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Introjucer: fixed a problem when creating new exporters. Added better error reporting for GL shader compilation. Linux http fix.
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2012-02-15 11:20:36 +00:00 |
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jules
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295d125142
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Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code.
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2012-02-11 14:09:23 +00:00 |
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jules
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a6fe278654
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Avoided spurious mouse-up when double-clicking win32 native titlebars. More OpenGL fixes.
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2012-02-03 14:09:47 +00:00 |
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jules
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4f0c2c0fb8
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More openGL shader fixes. VST fix for Wavelab.
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2012-01-31 19:16:44 +00:00 |
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jules
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a511ea6b31
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Mac GL fix for some older graphics cards.
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2012-01-16 09:58:43 +00:00 |
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jules
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ca17d3dd82
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Couple of minor compilation fixes.
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2012-01-11 20:49:46 +00:00 |
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jules
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493a78f33d
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More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2.
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2012-01-10 14:25:21 +00:00 |
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jules
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b65b34ad40
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More openGL refactoring, completion of all-shader graphic pipeline.
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2012-01-09 17:07:14 +00:00 |
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jules
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9b16df83cf
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GL fixes for iOS/Android.
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2012-01-05 21:20:16 +00:00 |
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jules
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4870ea28dd
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Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available.
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2012-01-04 16:36:30 +00:00 |
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jules
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a997490f17
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Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster).
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2011-12-23 10:33:05 +00:00 |
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jules
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b00ae44410
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Windows 64-bit GL fix.
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2011-12-22 09:52:15 +00:00 |
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jules
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2c0902833d
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Lock for multithreaded font rendering. Tweaks for some openGL settings. Updated the demo to have an openGL rendering engine option.
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2011-12-20 13:32:11 +00:00 |
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jules
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115d86817f
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Minor win32 GL fix.
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2011-12-19 20:32:28 +00:00 |
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jules
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0d1c72f0b1
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More openGL: using VBOs when rendering with shaders.
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2011-12-19 18:18:15 +00:00 |
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jules
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57091c833c
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Win32 openGL build fix. Added .wma file extension for Windows Media.
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2011-12-19 10:52:11 +00:00 |
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jules
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a56a285e58
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OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available.
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2011-12-15 13:50:19 +00:00 |
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jules
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bbac5a8790
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New class: OpenGLShaderProgram, and GL clean-ups.
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2011-12-14 13:22:16 +00:00 |
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jules
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ea6df1c8f1
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New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
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2011-12-08 19:50:45 +00:00 |
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jules
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2779a6dd4c
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Win32 GL tweaks. Performance improvement for CoreGraphicsImage.
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2011-12-01 16:46:05 +00:00 |
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jules
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0b1cdf6ab1
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Refactoring of image storage: new classes ImageType, ImagePixelData, SoftwareImageType, NativeImageType, OpenGLImageType.
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2011-10-28 14:21:29 +01:00 |
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jules
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d1e4e9b9d0
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OpenGL development (OpenGLRenderer now more-or-less works)
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2011-10-27 16:40:25 +01:00 |
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jules
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0422e4ced9
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More OpenGL work.
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2011-10-26 19:31:45 +01:00 |
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jules
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7404020717
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New method LookAndFeel::createGraphicsContext(). More OpenGL refactoring.
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2011-10-25 18:09:09 +01:00 |
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jules
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04c35b28e6
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OpenGL refactoring.
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2011-10-24 21:02:56 +01:00 |
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jules
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0e478bf131
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More OpenGL work.
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2011-10-20 22:26:55 +01:00 |
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jules
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b23e5c4515
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ImageButton fix. OpenGL refactoring.
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2011-10-19 10:26:26 +01:00 |
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Julian Storer
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74df644356
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New classes: OpenGLTexture, OpenGLFrameBuffer, OpenGLHelpers.
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2011-09-10 20:09:05 +01:00 |
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Julian Storer
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6b94c7598d
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Tarted-up the openGL demo, and made the iOS demo the same as the normal one. Changed the opengl module to include gl.h automatically, so that your app doesn't need to include it.
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2011-09-09 18:15:29 +01:00 |
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Julian Storer
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57a0fd5cef
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Linux opengl fix.
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2011-08-22 21:31:22 +01:00 |
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Julian Storer
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2c328dfedc
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Changed some return types from being const objects to non-const objects (for better c++11 compliance in future). This may mean that you need to remove the 'const' from your own code if you override the virtual methods that have changed.
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2011-08-19 21:34:34 +01:00 |
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Julian Storer
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b70e0a28d2
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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..
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2011-08-12 10:04:52 +01:00 |
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