ocornut
eae6e96287
Backends: Vulkan: fixed broken viewports broken by a6645e1. ( #9080 , #9068 )
2025-11-19 13:30:01 +01:00
ocornut
5e462eb29b
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
2025-11-18 19:20:08 +01:00
ocornut
6ae32c696a
Backends: fixed misc zealous Clang warnings.
2025-11-18 16:34:35 +01:00
ocornut
cfb48969af
Examples: CI: backtrack and make example_null embed backend: simpler for all sorts of quick build scripts.
2025-11-17 16:38:07 +01:00
ocornut
0cf5b93a0a
CI, Backends: fixes for example_null building. Add consistent IMGUI_IMPL_API in backend.
2025-11-17 16:18:12 +01:00
ocornut
219ba3b617
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
2025-11-17 15:38:58 +01:00
ocornut
b885382a63
Backends: Null: added imgui_impl_null platform/renderer backend.
2025-11-17 15:28:03 +01:00
ocornut
9e15ebb402
Backends: GLFW: fixed last ImGui_ImplGlfw_Shutdown() call not immediately clearing the context map. ( #9075 , #8676 , #8239 , #8069 )
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Amend/fix f633a6058
2025-11-17 13:38:17 +01:00
zentia
a6645e1007
Backends: Vulkan: handle viewport surface creation failure without crashing. ( #9068 )
2025-11-13 17:41:38 +01:00
ocornut
d4c156a0f0
Merge branch 'master' into docking
2025-11-11 21:52:31 +01:00
ocornut
86daa8930e
Backends, Examples: WebGPU: simplified ifndef ( #8381 )
2025-11-07 13:24:16 +01:00
ocornut
3109131a88
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# imgui.cpp
# imgui_internal.h
2025-11-06 18:11:16 +01:00
Clownacy
59db6ceeb1
Backends: GLFW: lower minimum requirement from GLFW 3.1 to GLFW 3.0. ( #9055 )
2025-11-06 15:25:11 +01:00
ocornut
42015f7194
Merge branch 'master' into docking
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incl/ viewport fix for #9054
2025-11-05 19:18:46 +01:00
ocornut
e674f57bb6
Backends: SDL3: Fixed an issue with missing characters events when an already active text field changes viewports. ( #9054 )
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Always use SDL_GetKeyboardFocus().
(tried to defer ImGui_ImplSDL3_PlatformSetImeData() processing for when OS-window is available but it didn't actually work because we don't systemetically OS-focus new viewports and SDL3 only sent characters to keyboard focused window.)
2025-11-05 19:15:47 +01:00
BrutPitt
3cc8b470a6
Backends, Examples: WebGPU: header optimization. Added the code for using Dawn “pre-built” library. ( #8381 )
2025-11-03 19:05:28 +01:00
BrutPitt
c5b2a848fa
Backends: WebGPU: added smaller and debug helpers. ( #8381 , #8831 , #8567 , #8191 , #7435 )
2025-10-31 19:10:23 +01:00
BrutPitt
d0e3b1d4e2
Backends: WebGPU: added ImGui_ImplWGPU_CreateWGPUSurfaceHelper(). ( #8381 , #8831 , #8567 , #8191 , #7435 )
2025-10-31 19:10:23 +01:00
ocornut
1d942eb6c9
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
2025-10-30 18:08:56 +01:00
ocornut
130c3e6b75
Backends: Vulkan: tweak comments. ( #9041 )
2025-10-30 16:04:21 +01:00
ocornut
0ba9fedf1a
Win32: Revert 1.92.4 change of comparing dwPacketNumber. ( #8556 )
2025-10-29 16:29:47 +01:00
ocornut
95e047244e
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_sdl3.cpp
# examples/example_sdl3_vulkan/main.cpp
2025-10-23 21:05:22 +02:00
ocornut
c72d0b2cbb
Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. ( #8946 , #8110 , #8111 , #8686 )
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Merge bad3c14 which was accidentally only pushed to docking. No important side effect.
2025-10-23 21:04:48 +02:00
Rémy Tassoux
05531f898e
Backends: DirectX12: Fixed an issue in synchronization logic improving rendering throughput for secondary viewports. ( #9025 , #8961 )
2025-10-23 17:37:04 +02:00
ocornut
bdb8243602
Backends: SDl3: Fixed Platform_OpenInShellFn() return value. ( #9027 )
2025-10-22 13:33:36 +02:00
ocornut
b46f099a3f
Backends: GLFW: fixed building on Linux platforms where Wayland headers are not available. ( #9024 , #8969 , #8921 , #8920 )
2025-10-20 23:57:09 +02:00
ocornut
28dabdcb9e
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_vulkan.cpp
# docs/CHANGELOG.txt
2025-10-16 20:41:17 +02:00
mwlasiuk
065f9e0269
Backends: Vulkan: added IMGUI_IMPL_VULKAN_VOLK_FILENAME. ( #9008 , #7722 , #6582 , #4854 )
2025-10-16 20:36:30 +02:00
BrutPitt
3dc511c71d
Backends: WebGPU: update to compile with Dawn and Emscripten's 4.0.10+ '--use-port=emdawnwebgpu' ports. ( #8381 , #8898 )
2025-10-16 18:16:28 +02:00
ocornut
f9571ce4d3
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_dx12.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2025-10-13 15:13:06 +02:00
Rémy Tassoux
9be4f150ef
Backends: DirectX12: Reuse texture upload buffer and grow it only when necessary. ( #9002 )
2025-10-13 13:19:37 +02:00
Rémy Tassoux
8d9c903919
Backends: DirectX12: remove unused members. ( #8998 )
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Unused in docking branch. Leftover from a merge.
2025-10-13 13:10:01 +02:00
ocornut
8de97d14d8
Backends: DX10, DX11: avoid ImGui_ImplXXXX_SwapBuffers() handlers for secondary viewports crashing if SwapChain could not be created.
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It's not really clear when that would fail but someone privately reported, and since we allow failure in ImGui_ImplDX11_CreateWindow() it makes sense to allow it here.
2025-10-10 18:31:20 +02:00
ocornut
5af650fc6d
Examples: GLFW+WGPU: various tweaks to reduce diff with #8381
2025-10-09 19:24:17 +02:00
ocornut
a0a6639fb5
Viewports: rename ImGuiBackendFlags_HasParentViewportId->ImGuiBackendFlags_HasParentViewport. ( #8948 )
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Introduced yesterday by 50a8bb2 .
2025-10-02 16:20:24 +02:00
ocornut
0f7f6284d7
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
2025-10-01 18:41:16 +02:00
ocornut
fc4105c8a8
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. ( #8977 )
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Amend 9809b0b . Strictly speaking this is not necessary anymore but it seems generally sane to promote this.
2025-10-01 17:49:22 +02:00
ocornut
9809b0b061
Textures: Fixed not updating ImTextureData's RefCount when destroying a context using a shared ImFontAtlas. ( #8975 )
2025-10-01 14:59:53 +02:00
ocornut
3563f1e270
Viewports: store ImGuiViewport* ParentViewport pointer as well. Backends: SDL3, Win32: use this pointer to reduce lookups. ( #8948 )
2025-09-30 18:42:57 +02:00
ocornut
50a8bb2711
Viewports: added ImGuiBackendFlags_HasParentViewportId backend flag. ( #8948 )
2025-09-30 17:38:06 +02:00
ocornut
b4514ce64a
Backends: DirectX12: enable swapchain tearing if available. ( #8965 )
2025-09-29 18:36:35 +02:00
ocornut
3dafd9e898
Backends: DirectX12: enable swapchain tearing if available. ( #8965 )
2025-09-29 18:36:13 +02:00
ocornut
bd9a37bc60
Backends: DX12: Use one fence instead of one by viewport. (docking) ( #8961 )
2025-09-29 16:27:22 +02:00
Rémy Tassoux
778aadca65
Backends: DX12: Rework synchronization logic. (docking) ( #8961 )
2025-09-29 16:27:22 +02:00
ocornut
1aa91ac426
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_dx12.cpp
2025-09-29 16:16:16 +02:00
Rémy Tassoux
5ce903af6e
Backends: DX12: Use one fence instead of one by viewport. (master) ( #8961 )
2025-09-29 16:15:46 +02:00
ocornut
3ff195f702
Backends: DX12: let bd->FrameIndex start at 0 to match docking. ( #8961 )
2025-09-29 16:12:33 +02:00
ocornut
e459e5bf0a
Backends: GLFW: fixed build on platform that are neither Windows, macOS or known Unixes. ( #8969 , #8920 , #8921 )
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Fix 10d0162 .
x
2025-09-29 16:12:33 +02:00
Rémy Tassoux
217bc445ff
Backends: DirectX12: reuse a command list and allocator for texture uploads. ( #8963 , #8465 )
2025-09-29 15:45:17 +02:00
ocornut
1f020e526a
Backends: Vulkan: ImGui_ImplVulkan_CreatePipeline() for secondary viewport always use the RenderPass created by the ImGui_ImplVulkanH_CreateOrResizeWindow(). ( #8946 , #8110 )
2025-09-29 15:28:38 +02:00