..
sdlgpu3
Backends: SDLGPU3: Added sdl_gpu backend (amends). ( #8163 , #7998 , #7988 )
2025-01-09 16:55:03 +01:00
vulkan
Backends: SDLGPU3: Added sdl_gpu backend (amends). ( #8163 , #7998 , #7988 )
2025-01-09 16:55:03 +01:00
imgui_impl_allegro5.cpp
IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). ( #8945 , #2769 )
2025-09-18 16:58:50 +02:00
imgui_impl_allegro5.h
Backends: Allegro5: Added ImGui_ImplAllegro5_SetDisplay().
2025-08-12 11:33:10 +02:00
imgui_impl_android.cpp
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. ( #8508 )
2025-03-21 15:42:47 +01:00
imgui_impl_android.h
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. ( #8508 )
2025-03-21 15:42:47 +01:00
imgui_impl_dx9.cpp
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. ( #8977 )
2025-10-01 17:49:22 +02:00
imgui_impl_dx9.h
Backends: DirectX9: added ImGuiBackendFlags_RendererHasTextures support
2025-06-11 15:27:11 +02:00
imgui_impl_dx10.cpp
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. ( #8977 )
2025-10-01 17:49:22 +02:00
imgui_impl_dx10.h
Backends: DirectX10: added ImGuiBackendFlags_RendererHasTextures support.
2025-06-11 15:27:16 +02:00
imgui_impl_dx11.cpp
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. ( #8977 )
2025-10-01 17:49:22 +02:00
imgui_impl_dx11.h
Backends: DirectX11: added ImGuiBackendFlags_RendererHasTextures support.
2025-06-11 15:26:00 +02:00
imgui_impl_dx12.cpp
Backends: DirectX12: Reuse texture upload buffer and grow it only when necessary. ( #9002 )
2025-10-13 13:19:37 +02:00
imgui_impl_dx12.h
Backends: DirectX12: added ImGuiBackendFlags_RendererHasTextures support.
2025-06-11 15:27:19 +02:00
imgui_impl_glfw.cpp
Backends: GLFW: fixed building on Linux platforms where Wayland headers are not available. ( #9024 , #8969 , #8921 , #8920 )
2025-10-20 23:57:09 +02:00
imgui_impl_glfw.h
Backends: GLFW: Added support for multiple Dear ImGui contexts. ( #8676 , #8239 , #8069 )
2025-06-18 16:46:37 +02:00
imgui_impl_glut.cpp
Fixed tabs and spaces ( #8377 )
2025-02-06 19:54:43 +01:00
imgui_impl_glut.h
Backends: standardized top of file comments.
2024-12-05 12:43:04 +01:00
imgui_impl_metal.h
Backends: Metal: added ImGuiBackendFlags_RendererHasTextures support.
2025-06-11 15:41:05 +02:00
imgui_impl_metal.mm
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. ( #8977 )
2025-10-01 17:49:22 +02:00
imgui_impl_opengl2.cpp
IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). ( #8945 , #2769 )
2025-09-18 16:58:50 +02:00
imgui_impl_opengl2.h
Backends: OpenGL2: added ImGuiBackendFlags_RendererHasTextures support.
2025-06-11 15:30:45 +02:00
imgui_impl_opengl3.cpp
IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). ( #8945 , #2769 )
2025-09-18 16:58:50 +02:00
imgui_impl_opengl3.h
Backends: OpenGL3: added ImGuiBackendFlags_RendererHasTextures support.
2025-06-11 15:29:14 +02:00
imgui_impl_opengl3_loader.h
Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support. ( #8952 )
2025-09-22 16:04:59 +02:00
imgui_impl_osx.h
Backends: OSX: added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. ( #8739 )
2025-06-27 13:35:03 +02:00
imgui_impl_osx.mm
IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). ( #8945 , #2769 )
2025-09-18 16:58:50 +02:00
imgui_impl_sdl2.cpp
Backends: SDL2: Fixed build for Emscripten and SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE=0 platforms.
2025-09-24 15:29:00 +02:00
imgui_impl_sdl2.h
Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay(), ImGui_ImplSDL2_GetContentScaleForWindow() helpers.
2025-06-11 16:12:41 +02:00
imgui_impl_sdl3.cpp
Backends: SDL3: Fixed an issue with missing characters events when an already active text field changes viewports. ( #9054 )
2025-11-05 19:15:47 +01:00
imgui_impl_sdl3.h
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. ( #8508 )
2025-03-21 15:42:47 +01:00
imgui_impl_sdlgpu3.cpp
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. ( #8977 )
2025-10-01 17:49:22 +02:00
imgui_impl_sdlgpu3.h
Backends: SDL_GPU: add swapchain parameters to ImGui_ImplSDLGPU3_InitInfo. ( #8892 )
2025-08-20 18:43:04 +02:00
imgui_impl_sdlgpu3_shaders.h
Backends: SDLGPU3: Added sdl_gpu backend. ( #8163 , #7998 , #7988 )
2025-01-09 16:55:03 +01:00
imgui_impl_sdlrenderer2.cpp
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. ( #8977 )
2025-10-01 17:49:22 +02:00
imgui_impl_sdlrenderer2.h
Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section.
2025-06-11 18:50:16 +02:00
imgui_impl_sdlrenderer3.cpp
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. ( #8977 )
2025-10-01 17:49:22 +02:00
imgui_impl_sdlrenderer3.h
Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section.
2025-06-11 18:50:16 +02:00
imgui_impl_vulkan.cpp
Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. ( #8946 , #8110 , #8111 , #8686 )
2025-10-23 21:04:48 +02:00
imgui_impl_vulkan.h
Backends: Vulkan: tweak comments. ( #9041 )
2025-10-30 16:04:21 +01:00
imgui_impl_wgpu.cpp
Backends, Examples: WebGPU: header optimization. Added the code for using Dawn “pre-built” library. ( #8381 )
2025-11-03 19:05:28 +01:00
imgui_impl_wgpu.h
Backends, Examples: WebGPU: header optimization. Added the code for using Dawn “pre-built” library. ( #8381 )
2025-11-03 19:05:28 +01:00
imgui_impl_win32.cpp
Win32: Revert 1.92.4 change of comparing dwPacketNumber. ( #8556 )
2025-10-29 16:29:47 +01:00
imgui_impl_win32.h
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. ( #8508 )
2025-03-21 15:42:47 +01:00