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imgui/backends
2025-10-23 21:04:48 +02:00
..
sdlgpu3 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988) 2025-01-09 16:55:03 +01:00
vulkan Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988) 2025-01-09 16:55:03 +01:00
imgui_impl_allegro5.cpp IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769) 2025-09-18 16:58:50 +02:00
imgui_impl_allegro5.h Backends: Allegro5: Added ImGui_ImplAllegro5_SetDisplay(). 2025-08-12 11:33:10 +02:00
imgui_impl_android.cpp Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 2025-03-21 15:42:47 +01:00
imgui_impl_android.h Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 2025-03-21 15:42:47 +01:00
imgui_impl_dx9.cpp Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) 2025-10-01 17:49:22 +02:00
imgui_impl_dx9.h Backends: DirectX9: added ImGuiBackendFlags_RendererHasTextures support 2025-06-11 15:27:11 +02:00
imgui_impl_dx10.cpp Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) 2025-10-01 17:49:22 +02:00
imgui_impl_dx10.h Backends: DirectX10: added ImGuiBackendFlags_RendererHasTextures support. 2025-06-11 15:27:16 +02:00
imgui_impl_dx11.cpp Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) 2025-10-01 17:49:22 +02:00
imgui_impl_dx11.h Backends: DirectX11: added ImGuiBackendFlags_RendererHasTextures support. 2025-06-11 15:26:00 +02:00
imgui_impl_dx12.cpp Backends: DirectX12: Reuse texture upload buffer and grow it only when necessary. (#9002) 2025-10-13 13:19:37 +02:00
imgui_impl_dx12.h Backends: DirectX12: added ImGuiBackendFlags_RendererHasTextures support. 2025-06-11 15:27:19 +02:00
imgui_impl_glfw.cpp Backends: GLFW: fixed building on Linux platforms where Wayland headers are not available. (#9024, #8969, #8921, #8920) 2025-10-20 23:57:09 +02:00
imgui_impl_glfw.h Backends: GLFW: Added support for multiple Dear ImGui contexts. (#8676, #8239, #8069) 2025-06-18 16:46:37 +02:00
imgui_impl_glut.cpp Fixed tabs and spaces (#8377) 2025-02-06 19:54:43 +01:00
imgui_impl_glut.h Backends: standardized top of file comments. 2024-12-05 12:43:04 +01:00
imgui_impl_metal.h Backends: Metal: added ImGuiBackendFlags_RendererHasTextures support. 2025-06-11 15:41:05 +02:00
imgui_impl_metal.mm Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) 2025-10-01 17:49:22 +02:00
imgui_impl_opengl2.cpp IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769) 2025-09-18 16:58:50 +02:00
imgui_impl_opengl2.h Backends: OpenGL2: added ImGuiBackendFlags_RendererHasTextures support. 2025-06-11 15:30:45 +02:00
imgui_impl_opengl3.cpp IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769) 2025-09-18 16:58:50 +02:00
imgui_impl_opengl3.h Backends: OpenGL3: added ImGuiBackendFlags_RendererHasTextures support. 2025-06-11 15:29:14 +02:00
imgui_impl_opengl3_loader.h Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support. (#8952) 2025-09-22 16:04:59 +02:00
imgui_impl_osx.h Backends: OSX: added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. (#8739) 2025-06-27 13:35:03 +02:00
imgui_impl_osx.mm IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769) 2025-09-18 16:58:50 +02:00
imgui_impl_sdl2.cpp Backends: SDL2: Fixed build for Emscripten and SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE=0 platforms. 2025-09-24 15:29:00 +02:00
imgui_impl_sdl2.h Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay(), ImGui_ImplSDL2_GetContentScaleForWindow() helpers. 2025-06-11 16:12:41 +02:00
imgui_impl_sdl3.cpp Backends: SDl3: Fixed Platform_OpenInShellFn() return value. (#9027) 2025-10-22 13:33:36 +02:00
imgui_impl_sdl3.h Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 2025-03-21 15:42:47 +01:00
imgui_impl_sdlgpu3.cpp Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) 2025-10-01 17:49:22 +02:00
imgui_impl_sdlgpu3.h Backends: SDL_GPU: add swapchain parameters to ImGui_ImplSDLGPU3_InitInfo. (#8892) 2025-08-20 18:43:04 +02:00
imgui_impl_sdlgpu3_shaders.h Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988) 2025-01-09 16:55:03 +01:00
imgui_impl_sdlrenderer2.cpp Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) 2025-10-01 17:49:22 +02:00
imgui_impl_sdlrenderer2.h Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section. 2025-06-11 18:50:16 +02:00
imgui_impl_sdlrenderer3.cpp Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) 2025-10-01 17:49:22 +02:00
imgui_impl_sdlrenderer3.h Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section. 2025-06-11 18:50:16 +02:00
imgui_impl_vulkan.cpp Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. (#8946, #8110, #8111, #8686) 2025-10-23 21:04:48 +02:00
imgui_impl_vulkan.h Backends: Vulkan: added IMGUI_IMPL_VULKAN_VOLK_FILENAME. (#9008, #7722, #6582, #4854) 2025-10-16 20:36:30 +02:00
imgui_impl_wgpu.cpp Backends: WebGPU: update to compile with Dawn and Emscripten's 4.0.10+ '--use-port=emdawnwebgpu' ports. (#8381, #8898) 2025-10-16 18:16:28 +02:00
imgui_impl_wgpu.h Backends: WebGPU: update to compile with Dawn and Emscripten's 4.0.10+ '--use-port=emdawnwebgpu' ports. (#8381, #8898) 2025-10-16 18:16:28 +02:00
imgui_impl_win32.cpp Backends: Win32: minor optimization not submitting gamepad input if packet number has not changed. (#8556) 2025-09-23 16:30:07 +02:00
imgui_impl_win32.h Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 2025-03-21 15:42:47 +01:00