ocornut
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bdb8243602
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Backends: SDl3: Fixed Platform_OpenInShellFn() return value. (#9027)
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2025-10-22 13:33:36 +02:00 |
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ocornut
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b46f099a3f
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Backends: GLFW: fixed building on Linux platforms where Wayland headers are not available. (#9024, #8969, #8921, #8920)
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2025-10-20 23:57:09 +02:00 |
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ocornut
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63bfad401f
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MultiSelect: added ImGuiMultiSelectFlags_NoSelectOnRightClick. (#8200, #9015)
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2025-10-20 18:58:45 +02:00 |
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mwlasiuk
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065f9e0269
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Backends: Vulkan: added IMGUI_IMPL_VULKAN_VOLK_FILENAME. (#9008, #7722, #6582, #4854)
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2025-10-16 20:36:30 +02:00 |
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BrutPitt
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3dc511c71d
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Backends: WebGPU: update to compile with Dawn and Emscripten's 4.0.10+ '--use-port=emdawnwebgpu' ports. (#8381, #8898)
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2025-10-16 18:16:28 +02:00 |
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ocornut
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36de604a5b
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InputText: avoid continuously overwriting ownership of ImGuiKey_Enter / ImGuiKey_KeypadEnter in order to allow e.g. external Shortcut to override behavior. (#9004)
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2025-10-16 16:12:40 +02:00 |
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ocornut
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2a5e9a15e4
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InputTextMultiline: fixed a crash when using ImGuiInputTextFlags_WordWrap and resizing the parent window while keeping the multi-line field active. (#9007, #3237)
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2025-10-15 19:12:40 +02:00 |
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ocornut
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d7fec5e1d3
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Tables: fixed a bug where nesting BeginTable()->Begin()->BeginTable(). (#9005)
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2025-10-15 16:50:11 +02:00 |
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ocornut
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7d8d587bc0
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Version 1.92.5 WIP
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2025-10-15 16:46:18 +02:00 |
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ocornut
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9a5d5c45f5
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Version 1.92.4
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2025-10-14 19:26:56 +02:00 |
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ocornut
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25e5baf5f0
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(Breaking) Clipper: commented out legacy IncludeRangeByIndices name obsoleted in 1.89.9. (#6424, #3841)
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2025-10-14 19:00:50 +02:00 |
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ocornut
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c8db91b7b4
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(Breaking) TreeNode, Selectable: commented out legacy ImGuiTreeNodeFlags_AllowItemOverlap, ImGuiSelectableFlags_AllowItemOverlap names obsoleted in 1.89.7.
Amend 51f564e
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2025-10-14 19:00:49 +02:00 |
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ocornut
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702cc9993a
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Relaxed internal assert in MarkItemEdited() some more. (#8997)
Amend e7a734f78d, 5a2b1e8482
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2025-10-14 16:31:38 +02:00 |
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ocornut
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bad5ee167b
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Shortcuts: added support for combining ImGuiInputFlags_RouteFocused with ImGuiInputFlags_RouteOverActive,. (#9004)
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2025-10-13 15:06:34 +02:00 |
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ocornut
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878c863af4
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Docs: reformat changlog entries.
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2025-10-13 13:25:02 +02:00 |
|
Rémy Tassoux
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9be4f150ef
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Backends: DirectX12: Reuse texture upload buffer and grow it only when necessary. (#9002)
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2025-10-13 13:19:37 +02:00 |
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ocornut
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2b770a029b
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InputText: fixed an infinite loop error happening if a custom input text callback modifies/clear BufTextLen before calling InsertChars(). (#8994, #3237)
+ misc comments.
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2025-10-08 19:06:12 +02:00 |
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ocornut
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ee3d16f150
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Demo: fixed layout issue in "Layout & Scrolling -> Scrolling" section.
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2025-10-06 18:39:10 +02:00 |
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ocornut
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2128e2f44b
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Style: added ImGuiCol_UnsavedMarker. (#8983)
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2025-10-06 12:16:48 +02:00 |
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ocornut
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bcf722e637
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Docs: updated FAQ "What is the difference between Dear ImGui and traditional UI toolkits?". (#8862)
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2025-10-02 20:14:43 +02:00 |
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ocornut
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8c22b8aef6
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Textures: allowed backend to destroy texture while inside the NewFrame/EndFrame scope. (#8811)
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2025-10-01 18:39:40 +02:00 |
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ocornut
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fc4105c8a8
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Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
Amend 9809b0b. Strictly speaking this is not necessary anymore but it seems generally sane to promote this.
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2025-10-01 17:49:22 +02:00 |
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ocornut
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ea564a6a5e
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Textures: fixed a crash if a texture marked as _WantDestroy by a backend after it had already been destroyed. (#8977, #8811)
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2025-10-01 17:40:20 +02:00 |
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ocornut
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9809b0b061
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Textures: Fixed not updating ImTextureData's RefCount when destroying a context using a shared ImFontAtlas. (#8975)
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2025-10-01 14:59:53 +02:00 |
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ocornut
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b987970870
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Textures: fixed an issue preventing multi-contexts sharing a ImFontAtlas from being possible to destroy in any order.
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2025-10-01 14:59:40 +02:00 |
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ocornut
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3dafd9e898
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Backends: DirectX12: enable swapchain tearing if available. (#8965)
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2025-09-29 18:36:13 +02:00 |
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ocornut
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5cd83e689e
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Backends: DirectX12: amend changelog to clarify fixes. (#3463, #5018)
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2025-09-29 16:34:27 +02:00 |
|
Rémy Tassoux
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5ce903af6e
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Backends: DX12: Use one fence instead of one by viewport. (master) (#8961)
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2025-09-29 16:15:46 +02:00 |
|
Rémy Tassoux
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bab3ebec14
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Backends: DX12: Rework synchronization logic. (master) (#8961)
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2025-09-29 16:14:53 +02:00 |
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ocornut
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e459e5bf0a
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Backends: GLFW: fixed build on platform that are neither Windows, macOS or known Unixes. (#8969, #8920, #8921)
Fix 10d0162.
x
|
2025-09-29 16:12:33 +02:00 |
|
Rémy Tassoux
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217bc445ff
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Backends: DirectX12: reuse a command list and allocator for texture uploads. (#8963, #8465)
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2025-09-29 15:45:17 +02:00 |
|
ocornut
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1c87024840
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InputText: fixed single-line InputText() not applying fine character clipping properly (regression in 1.92.3). (#8967)
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2025-09-29 13:38:27 +02:00 |
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ocornut
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3470e6112b
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(Breaking) Backends: Vulkan: moved fields in ImGui_ImplVulkan_InitInfo: RenderPass, Subpass, MSAASamples, PipelineRenderingCreateInfo. (#8946, #8110, #8111, #8686)
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2025-09-26 18:23:51 +02:00 |
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ocornut
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e312b99296
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(Breaking) Backends: Vulkan: renamed ImGui_ImplVulkan_MainPipelineCreateInfo to ImGui_ImplVulkan_PipelineInfo. (#8110, #8111)
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2025-09-26 18:18:33 +02:00 |
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ocornut
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5fe962216a
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(Breaking) Backends: Vulkan: added 'VkImageUsageFlags image_usage' parameter to ImGui_ImplVulkanH_CreateOrResizeWindow(). (#8946, #8110, #8111, #8686)
Default to VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT.
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2025-09-26 18:12:47 +02:00 |
|
johan0A
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01686c6294
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Backends: Vulkan: added a way to specify custom vertex/fragment shaders. (#8585, #8271)
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2025-09-26 15:44:02 +02:00 |
|
ocornut
|
cee40f8af9
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Examples: made examples's main.cpp consistent with returning 1 on error.
|
2025-09-24 17:48:48 +02:00 |
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ocornut
|
719ea9c228
|
Comments
|
2025-09-24 15:00:24 +02:00 |
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ocornut
|
f61a7ef222
|
Backends: SDL2,SDL3: avoid using the SDL_GetGlobalMouseState() path when one of our window is hovered. Fix mouse coordinate issue in fullscreen apps with macOS notch + better X11 perfs. (#7919, #7786)
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2025-09-24 14:48:33 +02:00 |
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ocornut
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e1aea42e45
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Windows: add resize grips for child windows with both ResizeX+ResizeY. Amends. (#8501)
|
2025-09-23 16:55:37 +02:00 |
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ocornut
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5f6eaa5278
|
Backends: Win32: minor optimization not submitting gamepad input if packet number has not changed. (#8556)
To be honest I don't believe this is valuable as an optimization, but it makes debug stepping a little nicer.
|
2025-09-23 16:30:07 +02:00 |
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ocornut
|
d701ffb478
|
Examples: added SDL3+DirectX11 example. Minor amends + fix both SDL2/SDL3+DirectX11 to allow WARP driver. (#8956, #8957)
|
2025-09-22 21:38:33 +02:00 |
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ocornut
|
301e652376
|
Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support. (#8952)
|
2025-09-22 16:04:59 +02:00 |
|
ocornut
|
dc0198a7e4
|
CI: update Windows Vulkan scripts. Amends. (#8925)
|
2025-09-22 12:45:18 +02:00 |
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ocornut
|
46e6382b69
|
Added type formatters for the LLDB debuggers (e.g. Xcode, Android Studio) (#8950)
|
2025-09-22 12:26:53 +02:00 |
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ocornut
|
d4f722d5b2
|
IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769)
|
2025-09-18 16:58:50 +02:00 |
|
ocornut
|
0e7cd694eb
|
Version 1.92.4 WIP
|
2025-09-18 15:38:46 +02:00 |
|
ocornut
|
1c544ee941
|
Version 1.92.3
|
2025-09-17 18:37:56 +02:00 |
|
ocornut
|
9cf9d2be83
|
Debug Tools: ID Stack Tool: fixed a crash when using PushOverrideID(0) during a query. (#8937, #4631)
|
2025-09-17 18:06:45 +02:00 |
|
ocornut
|
f6890ed007
|
Nav, Inputs: fixed a crash that could occur when opening a popup following the processing of a global shortcut while no windows were focused.
Regression test: "window_popup_from_shortcut"
|
2025-09-17 16:41:40 +02:00 |
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