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Relaxed internal assert in MarkItemEdited() some more. (#8997)
Amende7a734f78d,5a2b1e8482
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2 changed files with 3 additions and 1 deletions
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@ -93,6 +93,7 @@ Other Changes:
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using a shared ImFontAtlas, leading standard backends to not properly
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free texture resources. (#8975) [@icrashstuff]
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- Demo: fixed layout issue in "Layout & Scrolling -> Scrolling" section.
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- Misc: Relaxed internal assert in MarkItemEdited() to allow for more use cases. (#8997)
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- Misc: Debuggers: added type formatters for the LLDB debuggers (e.g. Xcode,
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Android Studio & more) to provide nicer display for ImVec2, ImVec4, ImVector etc.
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See misc/debuggers/ for details. (#8950) [@mentlerd]
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@ -4639,7 +4639,8 @@ void ImGui::MarkItemEdited(ImGuiID id)
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// We accept a MarkItemEdited() on drag and drop targets (see https://github.com/ocornut/imgui/issues/1875#issuecomment-978243343)
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// We accept 'ActiveIdPreviousFrame == id' for InputText() returning an edit after it has been taken ActiveId away (#4714)
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IM_ASSERT(g.DragDropActive || g.ActiveId == id || g.ActiveId == 0 || g.ActiveIdPreviousFrame == id || (g.CurrentMultiSelect != NULL && g.BoxSelectState.IsActive));
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// FIXME: This assert is getting a bit meaningless over time. It helped detect some unusual use cases but eventually it is becoming an unnecessary restriction.
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IM_ASSERT(g.DragDropActive || g.ActiveId == id || g.ActiveId == 0 || g.ActiveIdPreviousFrame == id || g.NavJustMovedToId || (g.CurrentMultiSelect != NULL && g.BoxSelectState.IsActive));
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//IM_ASSERT(g.CurrentWindow->DC.LastItemId == id);
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Edited;
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