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Version 1.92.4

This commit is contained in:
ocornut 2025-10-14 19:16:43 +02:00
parent 25e5baf5f0
commit 9a5d5c45f5
8 changed files with 18 additions and 15 deletions

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@ -36,9 +36,11 @@ HOW TO UPDATE?
- Please report any issue!
-----------------------------------------------------------------------
VERSION 1.92.4 WIP (In Progress)
VERSION 1.92.4 (Released 2025-10-14)
-----------------------------------------------------------------------
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.4
Breaking Changes:
- Backends:
@ -85,13 +87,13 @@ Other Changes:
previously it would only temporary wreck cursor position, and since 1.92.3 it
would go in an infinite loop. (#8994, #3237)
- Textures:
- Fixed a crash if texture status is set to _WantDestroy by a backend after
it had already been destroyed. This would typically happen when calling backend's
- Fixed a crash if texture status is set to ImTextureStatus_WantDestroy by a backend
after it had already been destroyed. This would typically happen when calling
ImGui_ImplXXXX_InvalidateDeviceObjects() helpers twice in a row. (#8977, #8811)
- Allowed backend to destroy texture while inside the NewFrame/EndFrame
scope. Basically if a backend decide to destroy a texture that we didn't request
to destroy (for e.g. freeing resources) the texture is immediately set to
a _WantCreate status again. (#8811)
a ImTextureStatus_WantCreate status again. (#8811)
- Fixed an issue preventing multi-contexts sharing a ImFontAtlas from
being possible to destroy in any order.
- Fixed not updating ImTextureData's RefCount when destroying a context
@ -130,8 +132,9 @@ Other Changes:
- Vulkan: added a way to specify custom shaders by filling init fields
CustomShaderVertCreateInfo and CustomShaderFragCreateInfo. (#8585, #8271) [@johan0A]
- DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3:
ensure that a texture in _WantDestroy state always turn to _Destroyed even
if your underlying graphics data was already destroyed. (#8977)
ensure that a texture in ImTextureStatus_WantDestroy state always turn to
ImTextureStatus_Destroyed even if your underlying graphics data was already
destroyed. (#8977)
- Examples:
- SDL2+DirectX11: Try WARP software driver if hardware driver is
not available. (#5924, #5562)

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@ -1,4 +1,4 @@
// dear imgui, v1.92.4 WIP
// dear imgui, v1.92.4
// (main code and documentation)
// Help:

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@ -1,4 +1,4 @@
// dear imgui, v1.92.4 WIP
// dear imgui, v1.92.4
// (headers)
// Help:
@ -28,8 +28,8 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.92.4 WIP"
#define IMGUI_VERSION_NUM 19237
#define IMGUI_VERSION "1.92.4"
#define IMGUI_VERSION_NUM 19240
#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198

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@ -1,4 +1,4 @@
// dear imgui, v1.92.4 WIP
// dear imgui, v1.92.4
// (demo code)
// Help:

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@ -1,4 +1,4 @@
// dear imgui, v1.92.4 WIP
// dear imgui, v1.92.4
// (drawing and font code)
/*

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@ -1,4 +1,4 @@
// dear imgui, v1.92.4 WIP
// dear imgui, v1.92.4
// (internal structures/api)
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.

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@ -1,4 +1,4 @@
// dear imgui, v1.92.4 WIP
// dear imgui, v1.92.4
// (tables and columns code)
/*

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@ -1,4 +1,4 @@
// dear imgui, v1.92.4 WIP
// dear imgui, v1.92.4
// (widgets code)
/*