jules
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42a956c9c6
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Added a workaround for an obscure GL race condition when closing contexts
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2016-04-19 16:19:10 +01:00 |
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jules
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cd37ba3aa4
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Fix for openGL when a GL component is removed from its parent without detaching first.
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2016-03-10 12:09:10 +00:00 |
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jules
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b355af98a1
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Disabled depth-test when overlaying 2D rendering on openGL 3D content
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2016-02-16 09:45:09 +00:00 |
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jules
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e1b32ff2f3
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A couple of openGL3 fixes for win32
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2016-02-02 10:23:04 +00:00 |
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jules
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4e6ea1dbdf
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Added some missing win32 GL function support needed for GL3
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2016-01-29 15:12:05 +00:00 |
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hogliux
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082b15969f
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Fix OpenGL 2D custom shader crash on newer Android devices
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2016-01-28 17:04:16 +00:00 |
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hogliux
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256e66dfa3
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Add workaround for OpenGL drivers which do not support glGetString(GL_SHADING_LANGUAGE_VERSION)
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2016-01-26 12:46:33 +00:00 |
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jules
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2a1234b6ac
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Simplified some inter-module dependencies and exception-catching fallbacks
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2015-12-23 11:47:18 +00:00 |
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jules
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82b0a3628b
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Added some comments regarding MessageManagerLocks
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2015-12-14 09:48:25 +00:00 |
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jules
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02492b36b9
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Lots of small whitespace tweaks.
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2015-12-13 19:32:05 +00:00 |
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jules
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c06db136bd
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Added a few noexcepts to some GL functions
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2015-12-01 17:25:14 +00:00 |
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jules
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9f7eb07ce5
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OpenGL: changed image invalidation to allow non-GL threads that draw into images to correctly invalidate the GPU-cached version
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2015-11-24 11:31:26 +00:00 |
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jules
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89ba69ab29
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Android Bluetooth MIDI, pro-audio i/o and improved openGL support
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2015-11-03 10:37:52 +00:00 |
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jules
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e3e812ecd6
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Fixed a couple of threading issues with openGL images on OSX.
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2015-08-17 19:17:51 +01:00 |
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jules
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16fa0e8ad9
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Added new method OpenGLContext::getContextAttachedTo()
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2015-07-28 15:01:25 +01:00 |
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jules
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029c9a7e71
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Added some methods to OpenGLShaderProgram to allow uniforms to be set directly by name rather than needing a Uniform object.
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2015-07-24 12:29:53 +01:00 |
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Timur Doumler
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dca4d77f9d
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Fixed compiler warnings on Visual Studio 2015 RTM.
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2015-07-23 15:57:18 +01:00 |
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hogliux
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c7b8e77031
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Update copyright notice
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2015-07-22 15:59:34 +01:00 |
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jules
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b6a1d5386d
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Added more re-binding of vertex buffers in GL rendering code, to work around people's own GL code unbinding this.
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2015-06-04 16:58:42 +01:00 |
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jules
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2a15b88dc3
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Fix for GL 2D rendering when used with user-code which unbinds the VAO.
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2015-05-25 09:36:11 +01:00 |
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Timur Doumler
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be9a2ff1bb
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Implemented support for Android OpenGL native ARGB pixel format.
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2015-05-05 17:44:10 +01:00 |
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Fabian Renn-Giles
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ad3c04cdac
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Remove colour swizzle to fix inverted colour bug on Samsung phones
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2015-04-06 11:23:59 +01:00 |
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jules
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c240ca4eaf
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Added a method OpenGLContext::setImageCacheSize to provide explicit control over the amount of GPU space that is used for the internal image cache.
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2015-03-26 18:12:07 +00:00 |
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jules
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44daeecae8
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Fixed a compiler warning
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2015-03-16 09:11:26 +00:00 |
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jules
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43252dc605
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Tidied-up a few stray sign-conversion warnings.
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2015-03-15 18:22:19 +00:00 |
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jules
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39da2ea627
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Added an internal flag JUCE_OPENGL_CREATE_JUCE_RENDER_THREAD to make non-threaded GL contexts more generically implementable.
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2014-12-29 17:14:28 +00:00 |
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jules
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fd7b9a8542
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Workaround for leak of openGL textures when Images are deleted without an active GL context.
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2014-10-27 10:28:46 +00:00 |
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jules
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28b790c4c1
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Fixed ridiculous typo in openGL
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2014-10-27 08:21:42 +00:00 |
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jules
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91c81a6319
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Avoided a crash in openGL when running on very old Windows drivers.
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2014-10-26 10:25:56 +00:00 |
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jules
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9356a51249
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Avoided some unwanted GLSL assertions.
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2014-10-24 12:58:43 +01:00 |
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jules
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b88b621d81
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Restructured some openGL file locations.
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2014-10-24 12:34:07 +01:00 |
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jules
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6c30e83de1
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Added openGL macro JUCE_GLSL_VERSION
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2014-08-17 12:24:38 +01:00 |
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jules
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2f1ef234ce
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Tightened up a few places where numeric conversion warnings could happen.
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2014-07-10 18:57:24 +01:00 |
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jules
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af0276b698
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Refactored some openGL 2D shaders to move some interpolation from the fragment shader into varying variables.
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2014-05-30 11:25:09 +01:00 |
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jules
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6cd4bb5448
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OpenGL thread-safety fix.
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2014-04-18 22:10:39 +01:00 |
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jules
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51494449c7
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iOS background app GL rendering workaround.
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2014-04-02 17:39:26 +01:00 |
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jules
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3c5dce0b92
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iOS openGL background process fix.
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2014-04-01 17:00:48 +01:00 |
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jules
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09d626eafa
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Fix to make GL rendered comps repaint when un-minimised on win32.
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2014-03-30 17:30:22 +01:00 |
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jules
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e449f1a8af
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Workarounds for a couple of MSVC quirks.
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2014-03-29 13:56:16 +00:00 |
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jules
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f805382a83
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Fix for iOS openGL framebuffers.
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2014-03-27 09:52:42 +00:00 |
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jules
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35fd84cc52
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Better parsing of openGL SL version number.
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2014-03-22 14:58:30 +00:00 |
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jules
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aeb6657cb4
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Some fixes and clean-ups to OpenGLFrameBuffer
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2014-03-22 14:57:52 +00:00 |
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jules
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dfda7c77fc
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Workarounds for some mingw build problems.
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2014-03-19 11:23:52 +00:00 |
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jules
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b09467c7c5
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Couple of GL clean-ups.
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2014-03-13 11:05:34 +00:00 |
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jules
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b1b08106bf
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Updated OpenGLGraphicsContext to be able to use GL3 contexts.
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2014-03-13 10:57:03 +00:00 |
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jules
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272bcbcaab
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Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context.
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2014-03-11 10:24:31 +00:00 |
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jules
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946c1804fd
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Avoided an unnecessary GL assertion.
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2014-03-06 10:30:41 +00:00 |
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jules
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fb1018a034
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Better GL context scale change detection.
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2014-02-25 22:13:56 +00:00 |
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jules
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7b3ac6ebe7
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Better detection of changes of display scale in GL component.
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2014-02-25 10:59:43 +00:00 |
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jules
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fa2b42a742
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Android GL fixes.
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2014-02-24 20:29:13 +00:00 |
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