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Added a few noexcepts to some GL functions

This commit is contained in:
jules 2015-12-01 17:25:14 +00:00
parent 26ff85ae94
commit c06db136bd
3 changed files with 7 additions and 7 deletions

View file

@ -147,20 +147,20 @@ static void checkGLError (const char* file, const int line)
#define JUCE_CHECK_OPENGL_ERROR ;
#endif
static void clearGLError()
static void clearGLError() noexcept
{
while (glGetError() != GL_NO_ERROR) {}
}
struct OpenGLTargetSaver
{
OpenGLTargetSaver (const OpenGLContext& c)
OpenGLTargetSaver (const OpenGLContext& c) noexcept
: context (c), oldFramebuffer (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
{
glGetIntegerv (GL_VIEWPORT, oldViewport);
}
~OpenGLTargetSaver()
~OpenGLTargetSaver() noexcept
{
context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, oldFramebuffer);
glViewport (oldViewport[0], oldViewport[1], oldViewport[2], oldViewport[3]);

View file

@ -274,12 +274,12 @@ bool OpenGLFrameBuffer::makeCurrentRenderingTarget()
return true;
}
GLuint OpenGLFrameBuffer::getFrameBufferID() const
GLuint OpenGLFrameBuffer::getFrameBufferID() const noexcept
{
return pimpl != nullptr ? pimpl->frameBufferID : 0;
}
GLuint OpenGLFrameBuffer::getCurrentFrameBufferTarget()
GLuint OpenGLFrameBuffer::getCurrentFrameBufferTarget() noexcept
{
GLint fb;
glGetIntegerv (GL_FRAMEBUFFER_BINDING, &fb);

View file

@ -95,10 +95,10 @@ public:
void releaseAsRenderingTarget();
/** Returns the ID of this framebuffer, or 0 if it isn't initialised. */
GLuint getFrameBufferID() const;
GLuint getFrameBufferID() const noexcept;
/** Returns the current frame buffer ID for the current context. */
static GLuint getCurrentFrameBufferTarget();
static GLuint getCurrentFrameBufferTarget() noexcept;
/** Clears the framebuffer with the specified colour. */
void clear (Colour colour);