Anthony Nicholls
68f7ed4ecc
Colour: Prevent an integer alpha value being processed as a float
2025-10-16 16:55:44 +01:00
Tom Poole
94d98a2b10
Update licensing information
2024-04-16 11:39:35 +01:00
Tom Poole
6bf9bb9a2e
Add final specifiers in implementation files
2023-10-10 16:12:38 +01:00
Anthony Nicholls
2bb530f636
approximatelyEqual: Add customisable tolerances for floating-point comparisons
2023-08-17 12:47:53 +00:00
reuk
a59cba010b
ColourGradient: Create lookup tables using non-premultiplied colours
...
The OpenGL renderer uses ColourGradient::createLookupTable to generate
gradient textures. However, the tweening method used was different to
the tweening used by CoreGraphics gradients, and by the software
renderer.
Gradient tweening is now computed using non-premultiplied colours, to
ensure consistency between gradients rendered using OpenGL, and with
other renderers.
2023-02-09 17:54:19 +00:00
Tom Poole
2ec861d99e
Update licensing banners to JUCE 7
2022-05-16 17:55:48 +01:00
Tom Poole
dea3fe60e4
Update copyright banners
2022-04-04 12:36:32 +01:00
reuk
6244fc293f
CharacterFunctions: Avoid UB when parsing hex strings
2021-10-25 09:51:20 +01:00
reuk
dcd2ef93f9
Colour: Remove restrictions on argument to brighter() and darker()
2021-06-30 17:03:38 +01:00
reuk
0c56fa8fa0
Colour: Fix comparisons in HSL conversions
2021-06-23 12:09:34 +01:00
reuk
f0c02529ef
Colour: Avoid divisions by zero
2021-06-21 19:05:40 +01:00
ed
f9f83fe3fa
Correctly scale saturation value to 0-1 in HSL Colour constructor
2021-02-19 19:07:12 +00:00
reuk
394c4fd475
Clang: Fix warnings when building with clang 10
2020-07-01 10:00:43 +01:00
ed
009d685179
Updated all license headers
2020-06-29 08:30:22 +01:00
ed
00d8910cc5
Fixed hue wrap-around for negative values in HSV/HSL colours
2020-04-30 16:49:32 +01:00
ed
eeff1e6174
Fixed hue wrap-around in HSV/HSL colours, added some more unit tests and added methods to distinguish between HSV and HSL saturation
2020-04-29 12:45:02 +01:00
ed
7553b8dc1b
Added HSL support to Colour and use Colour::fromHSL() when parsing SVG HSL colours
2020-04-27 14:26:41 +01:00
Tom Poole
894e7d2bd2
Updated all license headers
2020-04-23 17:30:39 +01:00
reuk
327f817b9b
Copyrights: Update commercial/gpl headers to be gpl-only
2020-04-09 15:22:56 +01:00
ed
4a5dda489f
Fixed some warnings with -Wconversion enabled
2020-03-17 09:02:57 +00:00
Tom Poole
08d67c763f
Made some JUCE classes TriviallyCopyable
2018-07-11 09:17:31 +01:00
jules
eda613c6db
Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools
2017-09-08 08:59:55 +01:00
tpoole
10b7aa3c16
MinGW: Fixed some build warnings
2017-07-07 11:06:16 +01:00
hogliux
b5afccc37c
Updated file headers and the README with the JUCE 5 license
2017-04-27 14:43:04 +01:00
hogliux
c7b8e77031
Update copyright notice
2015-07-22 15:59:34 +01:00
Timur Doumler
be9a2ff1bb
Implemented support for Android OpenGL native ARGB pixel format.
2015-05-05 17:44:10 +01:00
jules
fbaf80ced4
Fixed a typo in Colour.
2014-04-08 21:55:56 +01:00
jules
1a75ceb9aa
Added method Colour::getPerceivedBrightness()
2014-04-07 22:07:45 +01:00
jules
62aac7d384
Adjusted mapping of float->int colour values (again).
2014-01-07 12:52:12 +00:00
jules
1db908d5cc
Accuracy tweak to float->int conversions in the Colour class.
2014-01-06 11:52:42 +00:00
jules
3a47baf9b9
Misc minor string optimisations.
2013-09-11 14:52:28 +01:00
jules
03c2801f3f
Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3
2013-06-13 13:17:12 +01:00
jules
31fc78b314
Minor tidying up.
2013-06-04 10:16:25 +01:00
jules
c7506df13f
Changed some pass-by-references to pass-by-value to improve compiler optimisation.
2013-05-22 23:05:53 -06:00
jules
14cc8bf3c5
Changed ImageCache purging method. Added a PropertyPanel::getTotalContentHeight() method.
2013-04-15 12:21:22 +01:00
jules
c8e09aba67
Added an extra method to ListenerList. Handled zero-length binary data in var class.
2013-04-14 10:14:24 +01:00
jules
e58b915300
Fixed some COM object ref-counting.
2012-12-18 18:05:36 +00:00
jules
df729be74a
Cleaned-up class inheritance visibilities and encapsulation for some internal classes.
2012-07-12 14:10:46 +01:00
jules
3fdc8a22db
New colour contrast method.
2012-07-09 21:59:27 +01:00
jules
1f95f54089
Purged some warnings.
2012-04-10 10:29:14 +01:00
jules
295d125142
Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code.
2012-02-11 14:09:23 +00:00
jules
4773b388ef
AttributedString class and advanced text layout (stage 1)
2011-11-21 20:03:39 +00:00
jules
75ad1071ad
OpenGL renderer optimisations. Renamed Colour::fromFloatRGBA.
2011-11-10 17:51:34 +00:00
jules
44a050c1aa
Fix for the parameter types of Colour::fromRGBAFloat. Change on iOS to avoid enabling an audio input device unless needed.
2011-11-09 16:53:24 +00:00
jules
07b73e4071
StringArray fix + additional unit tests. AudioFormatManager tweak for iOS. Minor clean-ups.
2011-09-29 14:51:42 +01:00
jules
6b07bfb51b
Finally turned off the T wide-char string macro by default. If you've used it in your code, I'd recommend just skimming through and simply removing it. Any ascii strings will work fine without it; any strings containing extended chars are NOT PORTABLE and shouldn't be embedded anyway, but will work just as well if you replace the T with an 'L' prefix (much better to re-encode them as escaped UTF-8 though). If you really must keep using the macro, you can set the JUCE_DEFINE_T_MACRO flag to 1, and it will still be available as before.
2011-09-28 11:40:00 +01:00
Julian Storer
7f4e56191a
Mouse click and colour tweaks. Changed OSX URL reading to avoid local caching.
2011-09-16 22:07:47 +01:00
Julian Storer
b70e0a28d2
First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..
2011-08-12 10:04:52 +01:00