mirror of
https://github.com/juce-framework/JUCE.git
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501 lines
15 KiB
C++
501 lines
15 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-11 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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BEGIN_JUCE_NAMESPACE
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//==============================================================================
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namespace ColourHelpers
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{
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uint8 floatAlphaToInt (const float alpha) noexcept
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{
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return (uint8) jlimit (0, 0xff, roundToInt (alpha * 255.0f));
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}
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// This is an adjusted brightness value, based on the way the human eye responds to
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// different colour channels..
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float getPerceivedBrightness (float r, float g, float b) noexcept
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{
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return std::sqrt (r * r * 0.241f
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+ g * g * 0.691f
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+ b * b * 0.068f);
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}
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}
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//==============================================================================
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struct HSB
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{
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HSB (const Colour& col) noexcept
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{
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const int r = col.getRed();
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const int g = col.getGreen();
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const int b = col.getBlue();
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const int hi = jmax (r, g, b);
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const int lo = jmin (r, g, b);
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if (hi != 0)
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{
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saturation = (hi - lo) / (float) hi;
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if (saturation > 0)
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{
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const float invDiff = 1.0f / (hi - lo);
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const float red = (hi - r) * invDiff;
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const float green = (hi - g) * invDiff;
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const float blue = (hi - b) * invDiff;
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if (r == hi)
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hue = blue - green;
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else if (g == hi)
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hue = 2.0f + red - blue;
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else
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hue = 4.0f + green - red;
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hue *= 1.0f / 6.0f;
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if (hue < 0)
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++hue;
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}
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else
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{
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hue = 0;
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}
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}
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else
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{
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saturation = hue = 0;
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}
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brightness = hi / 255.0f;
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}
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Colour toColour (const Colour& original) const noexcept
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{
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return Colour (hue, saturation, brightness, original.getAlpha());
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}
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static void convertHSBtoRGB (float h, float s, float v,
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uint8& r, uint8& g, uint8& b) noexcept
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{
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v = jlimit (0.0f, 1.0f, v);
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v *= 255.0f;
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const uint8 intV = (uint8) roundToInt (v);
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if (s <= 0)
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{
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r = intV;
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g = intV;
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b = intV;
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}
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else
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{
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s = jmin (1.0f, s);
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h = (h - std::floor (h)) * 6.0f + 0.00001f; // need a small adjustment to compensate for rounding errors
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const float f = h - std::floor (h);
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const uint8 x = (uint8) roundToInt (v * (1.0f - s));
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if (h < 1.0f)
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{
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r = intV;
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g = (uint8) roundToInt (v * (1.0f - (s * (1.0f - f))));
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b = x;
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}
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else if (h < 2.0f)
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{
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r = (uint8) roundToInt (v * (1.0f - s * f));
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g = intV;
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b = x;
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}
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else if (h < 3.0f)
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{
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r = x;
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g = intV;
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b = (uint8) roundToInt (v * (1.0f - (s * (1.0f - f))));
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}
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else if (h < 4.0f)
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{
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r = x;
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g = (uint8) roundToInt (v * (1.0f - s * f));
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b = intV;
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}
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else if (h < 5.0f)
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{
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r = (uint8) roundToInt (v * (1.0f - (s * (1.0f - f))));
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g = x;
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b = intV;
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}
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else
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{
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r = intV;
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g = x;
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b = (uint8) roundToInt (v * (1.0f - s * f));
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}
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}
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}
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float hue, saturation, brightness;
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};
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//==============================================================================
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Colour::Colour() noexcept
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: argb (0)
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{
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}
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Colour::Colour (const Colour& other) noexcept
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: argb (other.argb)
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{
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}
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Colour& Colour::operator= (const Colour& other) noexcept
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{
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argb = other.argb;
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return *this;
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}
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bool Colour::operator== (const Colour& other) const noexcept
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{
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return argb.getARGB() == other.argb.getARGB();
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}
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bool Colour::operator!= (const Colour& other) const noexcept
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{
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return argb.getARGB() != other.argb.getARGB();
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}
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//==============================================================================
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Colour::Colour (const uint32 argb_) noexcept
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: argb (argb_)
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{
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}
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Colour::Colour (const uint8 red,
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const uint8 green,
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const uint8 blue) noexcept
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{
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argb.setARGB (0xff, red, green, blue);
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}
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Colour Colour::fromRGB (const uint8 red,
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const uint8 green,
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const uint8 blue) noexcept
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{
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return Colour (red, green, blue);
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}
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Colour::Colour (const uint8 red,
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const uint8 green,
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const uint8 blue,
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const uint8 alpha) noexcept
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{
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argb.setARGB (alpha, red, green, blue);
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}
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Colour Colour::fromRGBA (const uint8 red,
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const uint8 green,
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const uint8 blue,
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const uint8 alpha) noexcept
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{
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return Colour (red, green, blue, alpha);
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}
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Colour::Colour (const uint8 red,
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const uint8 green,
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const uint8 blue,
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const float alpha) noexcept
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{
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argb.setARGB (ColourHelpers::floatAlphaToInt (alpha), red, green, blue);
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}
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Colour Colour::fromRGBAFloat (const uint8 red,
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const uint8 green,
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const uint8 blue,
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const float alpha) noexcept
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{
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return Colour (red, green, blue, alpha);
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}
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Colour::Colour (const float hue,
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const float saturation,
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const float brightness,
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const float alpha) noexcept
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{
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uint8 r, g, b;
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HSB::convertHSBtoRGB (hue, saturation, brightness, r, g, b);
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argb.setARGB (ColourHelpers::floatAlphaToInt (alpha), r, g, b);
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}
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Colour Colour::fromHSV (const float hue,
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const float saturation,
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const float brightness,
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const float alpha) noexcept
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{
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return Colour (hue, saturation, brightness, alpha);
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}
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Colour::Colour (const float hue,
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const float saturation,
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const float brightness,
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const uint8 alpha) noexcept
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{
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uint8 r, g, b;
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HSB::convertHSBtoRGB (hue, saturation, brightness, r, g, b);
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argb.setARGB (alpha, r, g, b);
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}
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Colour::~Colour() noexcept
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{
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}
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//==============================================================================
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const PixelARGB Colour::getPixelARGB() const noexcept
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{
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PixelARGB p (argb);
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p.premultiply();
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return p;
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}
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uint32 Colour::getARGB() const noexcept
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{
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return argb.getARGB();
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}
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//==============================================================================
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bool Colour::isTransparent() const noexcept
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{
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return getAlpha() == 0;
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}
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bool Colour::isOpaque() const noexcept
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{
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return getAlpha() == 0xff;
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}
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Colour Colour::withAlpha (const uint8 newAlpha) const noexcept
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{
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PixelARGB newCol (argb);
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newCol.setAlpha (newAlpha);
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return Colour (newCol.getARGB());
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}
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Colour Colour::withAlpha (const float newAlpha) const noexcept
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{
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jassert (newAlpha >= 0 && newAlpha <= 1.0f);
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PixelARGB newCol (argb);
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newCol.setAlpha (ColourHelpers::floatAlphaToInt (newAlpha));
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return Colour (newCol.getARGB());
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}
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Colour Colour::withMultipliedAlpha (const float alphaMultiplier) const noexcept
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{
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jassert (alphaMultiplier >= 0);
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PixelARGB newCol (argb);
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newCol.setAlpha ((uint8) jmin (0xff, roundToInt (alphaMultiplier * newCol.getAlpha())));
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return Colour (newCol.getARGB());
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}
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//==============================================================================
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Colour Colour::overlaidWith (const Colour& src) const noexcept
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{
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const int destAlpha = getAlpha();
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if (destAlpha > 0)
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{
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const int invA = 0xff - (int) src.getAlpha();
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const int resA = 0xff - (((0xff - destAlpha) * invA) >> 8);
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if (resA > 0)
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{
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const int da = (invA * destAlpha) / resA;
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return Colour ((uint8) (src.getRed() + ((((int) getRed() - src.getRed()) * da) >> 8)),
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(uint8) (src.getGreen() + ((((int) getGreen() - src.getGreen()) * da) >> 8)),
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(uint8) (src.getBlue() + ((((int) getBlue() - src.getBlue()) * da) >> 8)),
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(uint8) resA);
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}
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return *this;
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}
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else
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{
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return src;
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}
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}
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Colour Colour::interpolatedWith (const Colour& other, float proportionOfOther) const noexcept
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{
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if (proportionOfOther <= 0)
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return *this;
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if (proportionOfOther >= 1.0f)
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return other;
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PixelARGB c1 (getPixelARGB());
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const PixelARGB c2 (other.getPixelARGB());
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c1.tween (c2, (uint32) roundToInt (proportionOfOther * 255.0f));
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c1.unpremultiply();
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return Colour (c1.getARGB());
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}
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//==============================================================================
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float Colour::getFloatRed() const noexcept { return getRed() / 255.0f; }
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float Colour::getFloatGreen() const noexcept { return getGreen() / 255.0f; }
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float Colour::getFloatBlue() const noexcept { return getBlue() / 255.0f; }
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float Colour::getFloatAlpha() const noexcept { return getAlpha() / 255.0f; }
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//==============================================================================
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void Colour::getHSB (float& h, float& s, float& v) const noexcept
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{
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const HSB hsb (*this);
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h = hsb.hue;
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s = hsb.saturation;
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v = hsb.brightness;
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}
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//==============================================================================
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float Colour::getHue() const noexcept { return HSB (*this).hue; }
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float Colour::getSaturation() const noexcept { return HSB (*this).saturation; }
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float Colour::getBrightness() const noexcept { return HSB (*this).brightness; }
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Colour Colour::withHue (float h) const noexcept { HSB hsb (*this); hsb.hue = h; return hsb.toColour (*this); }
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Colour Colour::withSaturation (float s) const noexcept { HSB hsb (*this); hsb.saturation = s; return hsb.toColour (*this); }
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Colour Colour::withBrightness (float v) const noexcept { HSB hsb (*this); hsb.brightness = v; return hsb.toColour (*this); }
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//==============================================================================
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Colour Colour::withRotatedHue (const float amountToRotate) const noexcept
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{
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HSB hsb (*this);
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hsb.hue += amountToRotate;
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return hsb.toColour (*this);
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}
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//==============================================================================
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Colour Colour::withMultipliedSaturation (const float amount) const noexcept
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{
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HSB hsb (*this);
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hsb.saturation = jmin (1.0f, hsb.saturation * amount);
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return hsb.toColour (*this);
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}
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//==============================================================================
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Colour Colour::withMultipliedBrightness (const float amount) const noexcept
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{
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HSB hsb (*this);
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hsb.brightness *= amount;
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if (hsb.brightness > 1.0f)
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hsb.brightness = 1.0f;
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return hsb.toColour (*this);
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}
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//==============================================================================
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Colour Colour::brighter (float amount) const noexcept
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{
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amount = 1.0f / (1.0f + amount);
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return Colour ((uint8) (255 - (amount * (255 - getRed()))),
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(uint8) (255 - (amount * (255 - getGreen()))),
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(uint8) (255 - (amount * (255 - getBlue()))),
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getAlpha());
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}
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Colour Colour::darker (float amount) const noexcept
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{
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amount = 1.0f / (1.0f + amount);
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return Colour ((uint8) (amount * getRed()),
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(uint8) (amount * getGreen()),
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(uint8) (amount * getBlue()),
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getAlpha());
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}
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//==============================================================================
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Colour Colour::greyLevel (const float brightness) noexcept
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{
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const uint8 level
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= (uint8) jlimit (0x00, 0xff, roundToInt (brightness * 255.0f));
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return Colour (level, level, level);
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}
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//==============================================================================
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Colour Colour::contrasting (const float amount) const noexcept
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{
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return overlaidWith ((ColourHelpers::getPerceivedBrightness (getFloatRed(), getFloatGreen(), getFloatBlue()) >= 0.5f
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? Colours::black
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: Colours::white).withAlpha (amount));
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}
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Colour Colour::contrasting (const Colour& colour1,
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const Colour& colour2) noexcept
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{
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const float b1 = colour1.getBrightness();
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const float b2 = colour2.getBrightness();
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float best = 0.0f;
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float bestDist = 0.0f;
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for (float i = 0.0f; i < 1.0f; i += 0.02f)
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{
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const float d1 = std::abs (i - b1);
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const float d2 = std::abs (i - b2);
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const float dist = jmin (d1, d2, 1.0f - d1, 1.0f - d2);
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if (dist > bestDist)
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{
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best = i;
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bestDist = dist;
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}
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}
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return colour1.overlaidWith (colour2.withMultipliedAlpha (0.5f))
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.withBrightness (best);
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}
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//==============================================================================
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String Colour::toString() const
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{
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return String::toHexString ((int) argb.getARGB());
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}
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Colour Colour::fromString (const String& encodedColourString)
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{
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return Colour ((uint32) encodedColourString.getHexValue32());
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}
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String Colour::toDisplayString (const bool includeAlphaValue) const
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{
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return String::toHexString ((int) (argb.getARGB() & (includeAlphaValue ? 0xffffffff : 0xffffff)))
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.paddedLeft ('0', includeAlphaValue ? 8 : 6)
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.toUpperCase();
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}
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END_JUCE_NAMESPACE
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