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520 commits

Author SHA1 Message Date
reuk
01bfa98827 CoreGraphics: Fix incorrect behaviour of non-solid-colour text fills
Previously, filling a string containing a space or other non-rendered
character with a gradient would end up filling the entire clip region.

The correct behaviour is to completely skip filling any empty paths.
2024-11-20 13:11:36 +00:00
reuk
90f37e27ea Windows: Fix DLL build
There were a few "ambiguous operator new/delete" errors that were due to
inheriting from a private base class that used the leak detector. These
errors are resolved by adding the leak detector to the derived classes.

JUCE_API was missing from a few useful types, notably the ARA hosting
types.
2024-10-22 13:24:46 +01:00
reuk
14f663bc0e
CoreGraphics: Fix issue where text using simulated italic could be drawn at the wrong point
This was evident in the FontsDemo when using the CoreGraphics renderer,
selecting a font without an italic face, and enabling the italic style.
The glyph anchor positions were incorrectly transformed by the text
matrix, causing the left margin of the text to become tilted.

We now correct for the slant and scale specified in the text matrix when
computing glyph anchor positions.
2024-10-20 22:59:38 +01:00
reuk
7f52509c78
Direct2D: Simplify SwapChain buffer creation 2024-10-16 10:36:53 +01:00
reuk
80ac9a78a0
Singleton: Add new macros to simplify singleton creation
The INLINE macros allow singletons to be declared and defined in one
line, without requiring a separate JUCE_IMPLEMENT_SINGLETON statement.
2024-10-16 10:36:52 +01:00
reuk
f5cc7902b1 Direct2D: Avoid using dirty rects when painting full frame
This fixes an issue where Direct2D will emit an error when using dirty
rects on the first full frame after resizing.

The issue isn't present on all hardware/drivers, but was observed on a
Windows 11 computer with a 890M iGPU.
2024-10-14 11:13:26 +01:00
attila
83dc660a30 Fonts: MacOS: Return styles in the order reported by the system
This is more likely to place the regular/default style first in the list
of styles. This change partially reverts a behavioural change in
68d0ea9dfb.
2024-10-10 17:53:10 +02:00
reuk
97cd4fc162
Direct2D: Reinstate multithreading support for D2D factory
Partially reverts a change made in
362a1cc070.

The factory needs to be multithreading-enabled in order to support e.g.
drawing to the screen on the main thread and drawing to an Image on a
background thread, even when no resources other than the graphics device
are shared between the two threads.
2024-10-10 16:11:24 +01:00
reuk
362a1cc070
Direct2D: Convert unnecessary multi-threaded factory to single-threaded 2024-10-10 11:47:18 +01:00
reuk
fa0ab06d41 Direct2D: Fix performance issue caused by the entire window painting unnecessarily 2024-10-09 18:13:46 +01:00
reuk
d22d287c6f Direct2D: Avoid presenting incomplete buffers after startFrame fails 2024-10-09 13:15:45 +01:00
reuk
c57041e5bc
Direct2D: Simplify threading of swapchain presentation
Previously, IDXGISwapChain::Present was called on a background thread,
which made it difficult to avoid race conditions. e.g. during a
live-resize of a window, we would occasionally draw old incomplete
frames instead of new frames at the correct size.

The new approach moves the Present call to the main thread via
AsyncUpdater. We attempt to present whenever the swap event wakes, and
whenever a frame is drawn. Only a single Present call may be made after
the swap event wakes. Subsequent Present calls will be ignored until the
next time the swap event wakes.
2024-10-08 16:10:07 +01:00
reuk
c7f7a7c1bb
Direct2D: Remove setResizing and getResizing members from renderer
We instead query from the renderer whether the current render size has
changed since the last frame, and repaint the entire window if so.
2024-10-07 11:50:26 +01:00
Anthony Nicholls
c545ca0492 CoreGraphics: Prevent an assertion when creating a rounded rectangle 2024-10-03 08:36:14 +01:00
reuk
27d877c175
DirectWrite: Return styles in the order reported by the system
This is more likely to place the regular/default style first in the list
of styles.
2024-10-02 11:35:38 +01:00
reuk
14dc97a29e
DirectWrite: Attempt to match font styles manually before falling back to system implementation
This allows for styles other than normal/bold/italic/bold-italic to be
selected, and more closely matches the behaviour of font selection on
other platforms.
2024-10-02 11:35:38 +01:00
reuk
1a1dc90a24
Direct2D: Remove frameSize member from Direct2DHwndContext pimpl 2024-10-02 11:35:38 +01:00
reuk
9b36effbf4
Direct2D: Make checkPaintReady check more robust
This additionally ensures that we'll paint when the swap chain has just
been resized
2024-10-02 11:35:38 +01:00
reuk
d64e963b14
Direct2D: Tidy up rect/point creation 2024-10-02 11:35:38 +01:00
reuk
2a2ae47231
Fonts: Fix freetype compilation issues on Debian 10 2024-10-02 11:16:55 +01:00
reuk
54b157bb8c
DirectWriteTypeface: Use GDI fallback behaviour for missing fonts
Previously, when attempting to create a font with a name different to
that of any font on the system, the returned typeface could be nullptr.
This could lead to crashes when attempting to use the typeface.

Now, if we fail to find a matching font using DirectWrite, we fall back
to the older LOGFONT and DC approach, which will generally locate a
usable typeface, though not necessarily an exact match.

The new behaviour more closely matches the behaviour of JUCE 7, which
would attempt to construct a DirectWrite typeface, but would fall back
to creating an HFONT on failure.
2024-09-18 15:44:05 +01:00
reuk
1e0f23baf8
DirectWriteTypeface: Add missing scoped_lock 2024-09-18 15:44:05 +01:00
reuk
1b105f9318
DirectWriteTypeface: Refactor using new fromFont function 2024-09-18 15:44:05 +01:00
reuk
68d0ea9dfb
Fonts: Avoid calling deprecated CTFontManagerRegisterGraphicsFont
The main reason for removing this call is that this function is
deprecated, and is no longer needed now that we keep our own cache of
CTFonts that have been loaded from memory, and now that we no longer use
CoreText text layouts.

This also appears to fix an issue with garbled text which was
occasionally seen when different versions of the same font were
available, e.g. because differing versions of the font were
simultaneously embedded as BinaryData and installed on the system.
2024-09-18 15:44:05 +01:00
reuk
44e2d0343b
CoreGraphicsContext: Use CopyableHeapBlock for glyph positions 2024-09-18 15:44:05 +01:00
reuk
67fa9b11cd
Direct2D: Add an assertion to warn when multiple Graphics instances are active on the same image 2024-09-18 15:44:04 +01:00
reuk
c1c2e1d8d2
Direct2D: Invalidate deviceContext when adapters change, to avoid referencing missing devices 2024-09-18 15:44:04 +01:00
reuk
8a9fea51e5
Direct2D: Avoid rare crashes due to nullptr deref of swapChainThread 2024-09-18 15:44:04 +01:00
reuk
6374540f19
Direct2D: Fix bug where Image::clear did not respect the requested area 2024-09-18 15:44:04 +01:00
reuk
589d9940ed
Direct2D: Add support for bitmaps spanning multiple texture pages 2024-09-18 15:44:04 +01:00
reuk
8754d87900 Windows: Fix build warnings when JUCE_DISABLE_ASSERTIONS is set 2024-09-13 13:57:10 +01:00
reuk
6e9b7dad9a Direct2D: Refactor DxgiAdapter constructor 2024-09-11 17:09:41 +01:00
reuk
add3a5de0d
Android: Fix issues with input stream special members
Fixes bugs in AndroidInputStreamWrapper introduced in
0d2e34f34c

- Now that AndroidInputStreamWrapper is moveable, its destructor must be
  able to handle the situation where stream is null
- The move assignment operators of AndroidInputStreamWrapper and
  AndroidContentUriInputStream could previously end up calling
  themselves recursively
2024-09-05 12:17:12 +01:00
reuk
25e2fa44ff
Direct2D: Correctly recreate ID2D1DeviceContext when moving transparent windows between devices 2024-09-05 12:16:02 +01:00
reuk
14d52769dc
Direct2D: Revert to using grayscale text antialisaing exclusively
Reverts b12088a1f6

After some investigation, it appears that ClearType rendering is
unsuitable when
- the render target has translucent pixels underneath rendered text, or
- the render ouput is rotated, scaled, subpixel-translated, or otherwise
  transformed before display.

This necessitates avoiding ClearType when rendering into transparent
bitmaps.

Unfortunately, a commmon use-case for transparent bitmaps is buffered
component images. Even if ClearType were enabled for opaque targets,
ClearType text could then end up displaying next to non-ClearType text
rendered to an intermediate texture, leading to an inconsistent
appearance.

There's also not a straightforward way of exposing a ClearType rendering
option in all of the places that it would be required, and a change of
this size is difficult to justify given that subpixel text rendering
controls would only have an effect on Windows.
2024-09-05 12:15:31 +01:00
reuk
109ec550b9
Direct2D: Fix typo in tests
This typo caused the Graphics tests to fail when the random seed was
0xb14c264a426e6987.
2024-09-05 12:14:03 +01:00
Anthony Nicholls
2d360165c5 macOS: Prevent negative corner sizes for rounded rectangles 2024-08-28 11:53:21 +01:00
Anthony Nicholls
514ac22d6d macOS: Prevent an image mask from filling outside the clipping bounds 2024-08-23 15:53:43 +00:00
reuk
9a93fb03a4 Direct2D: Add null check in PresentationQueue 2024-08-23 13:51:40 +01:00
reuk
b12088a1f6 Direct2D: Match system preferences for text antialiasing 2024-08-23 13:51:40 +01:00
reuk
6cd018a679
Direct2D: Fix implementation of Direct2DPixelData::fromDirect2DBitmap
Previously, this function didn't store/copy the provided bitmap, so the
resulting image was blank. This also broke createSnapshot(), which would
always return a blank image.
2024-08-22 18:18:17 +01:00
reuk
348d638581
Direct2D: Temporarily disable window transparency for D2D windows 2024-08-22 18:18:17 +01:00
reuk
d344c2bf71
Direct2D: Allow drawing to arbitrary bitmaps using Direct2DImageContext
This change also moves the startFrame and endFrame calls out of the
plain Direct2DImageContext and into a special-purpose "flushing" context
that is private to Direct2DPixelData.
2024-08-22 18:18:15 +01:00
reuk
8a1bf07f14
Direct2D: Adjust return type of getPaintAreas in Direct2DHwndContext 2024-08-22 18:18:15 +01:00
reuk
570fd4b65c
Direct2D: Track UpdateRegions in D2DContext rather than the Direct2DHwndContext 2024-08-22 18:18:15 +01:00
reuk
c94b8e1712
Direct2D: Refactor paintAreas handling in graphics contexts 2024-08-22 18:18:15 +01:00
reuk
e2b9dd9a05
Direct2D: Remove redundant adapter member from Direct2DGraphicsContext 2024-08-22 18:18:15 +01:00
reuk
45305dbfa7
Direct2D: Remove redundant adapter member from SavedState 2024-08-22 18:18:15 +01:00
reuk
68441e0726
Direct2D: Refactor DeviceResources helper 2024-08-22 18:18:15 +01:00
reuk
58c267106f
Direct2D: Move UpdateRegion helper to shared DirectX header 2024-08-22 18:18:14 +01:00