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11035 commits

Author SHA1 Message Date
Rémy Tassoux
edea0ea43e
Merge branch 'docking' into dx12-texture-management 2025-09-27 23:22:39 +02:00
Rémy Tassoux
8515b67dd0 Add changelog entry 2025-09-27 01:24:12 +02:00
Rémy Tassoux
2979aa592e Reuse command list and allocator for texture management 2025-09-27 00:45:39 +02:00
ocornut
e4e3c2cc23 Backends: Vulkan: amends for docking. Add PipelineInfoForViewports and SwapChainImageUsage. (#8946, #8110, #8111, #8686) 2025-09-26 18:46:17 +02:00
ocornut
f3e85310e7 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_vulkan.h
#	docs/CHANGELOG.txt
2025-09-26 18:33:38 +02:00
ocornut
3470e6112b (Breaking) Backends: Vulkan: moved fields in ImGui_ImplVulkan_InitInfo: RenderPass, Subpass, MSAASamples, PipelineRenderingCreateInfo. (#8946, #8110, #8111, #8686) 2025-09-26 18:23:51 +02:00
ocornut
e312b99296 (Breaking) Backends: Vulkan: renamed ImGui_ImplVulkan_MainPipelineCreateInfo to ImGui_ImplVulkan_PipelineInfo. (#8110, #8111) 2025-09-26 18:18:33 +02:00
ocornut
cc0a6690bf Backends: Vulkan: minor internal renames/tweaks to reduce further patches. (#8946, #8110, #8111, #8686) 2025-09-26 18:12:47 +02:00
ocornut
5fe962216a (Breaking) Backends: Vulkan: added 'VkImageUsageFlags image_usage' parameter to ImGui_ImplVulkanH_CreateOrResizeWindow(). (#8946, #8110, #8111, #8686)
Default to VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT.
2025-09-26 18:12:47 +02:00
johan0A
01686c6294 Backends: Vulkan: added a way to specify custom vertex/fragment shaders. (#8585, #8271) 2025-09-26 15:44:02 +02:00
ocornut
bf2e0b2c6f Tables: change ImGuiTableFlags_NoBordersInBody behavior to not draw border in body even when resizing. (#8893) 2025-09-25 19:07:59 +02:00
David Maas
3d937beb62 Examples: DX10, DX11: Disabled DXGI's Alt+Enter default behavior in examples. (#4350) 2025-09-25 17:35:45 +02:00
David Maas
15c88c4941 Backends: DX10, DX11, DX12: Disabled DXGI's Alt+Enter default behavior on secondary viewports. (#4350)
Removed use of DXGI_MWA_NO_PRINT_SCREEN from original PR.
2025-09-25 17:30:32 +02:00
ocornut
cee40f8af9 Examples: made examples's main.cpp consistent with returning 1 on error. 2025-09-24 17:48:48 +02:00
ocornut
940627d008 Backends: SDL2: Fixed build for Emscripten and SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE=0 platforms.
Amend e06b5df.
2025-09-24 15:29:00 +02:00
Tomas Jakobsson
28837ec642 Examples: added SDL3+DirectX11 example (docking). (#8956, #8957) 2025-09-24 15:03:29 +02:00
ocornut
719ea9c228 Comments 2025-09-24 15:00:24 +02:00
ocornut
e285ecca09 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_metal.mm
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	backends/imgui_impl_sdlgpu3.cpp
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_win32.cpp
#	docs/CHANGELOG.txt
#	imgui.cpp
#	imgui.h
2025-09-24 14:54:46 +02:00
ocornut
f61a7ef222 Backends: SDL2,SDL3: avoid using the SDL_GetGlobalMouseState() path when one of our window is hovered. Fix mouse coordinate issue in fullscreen apps with macOS notch + better X11 perfs. (#7919, #7786) 2025-09-24 14:48:33 +02:00
ocornut
e06b5dfe12 Backends: SDL2,SDL3: Shallow tweaks.
Toward fallback focused mouse handler to be a closer match docking version.
2025-09-24 14:41:10 +02:00
ocornut
e1aea42e45 Windows: add resize grips for child windows with both ResizeX+ResizeY. Amends. (#8501) 2025-09-23 16:55:37 +02:00
Aleksi Juvani
82e9a5e47d Windows: add resize grips for child windows with both ResizeX+ResizeY. (#8501) 2025-09-23 16:48:45 +02:00
ocornut
5f6eaa5278 Backends: Win32: minor optimization not submitting gamepad input if packet number has not changed. (#8556)
To be honest I don't believe this is valuable as an optimization, but it makes debug stepping a little nicer.
2025-09-23 16:30:07 +02:00
ocornut
8a0888c763 Viewports: fix ImGuiWindowFlags_NoBringToFrontOnFocus being ignored when windows first appear. (#7008) 2025-09-23 16:17:56 +02:00
Olivier Gerard
e639ff392c Backends: Vulkna: added ImGui_ImplVulkan_GetWindowDataFromViewport() accessor/helper. (#8946, #8940) 2025-09-22 21:46:43 +02:00
ocornut
d701ffb478 Examples: added SDL3+DirectX11 example. Minor amends + fix both SDL2/SDL3+DirectX11 to allow WARP driver. (#8956, #8957) 2025-09-22 21:38:33 +02:00
Tomas Jakobsson
a00e517a81 Examples: added SDL3+DirectX11 example. (#8956, #8957) 2025-09-22 21:25:56 +02:00
Brenton Bostick
8868ad67e4
Fixed typos. (#8955) 2025-09-22 16:09:44 +02:00
ocornut
301e652376 Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support. (#8952) 2025-09-22 16:04:59 +02:00
ocornut
5a66d8fd57 (Breaking) renamed io.ConfigViewportPlatformFocusSetsImGuiFocus to io.ConfigViewportsPlatformFocusSetsImGuiFocus. (#6299, #6462) 2025-09-22 16:01:18 +02:00
ocornut
a1c0836bec Viewports: changed default value of io.ConfigViewportsNoDefaultParent to true. (#8948, #3152, #2871) 2025-09-22 15:56:10 +02:00
ocornut
dfe308bc53 Viewports: fixed an issue inferring Z-order when attempting to merge a viewport back in the the main/hosting viewport. (#8948) 2025-09-22 15:32:00 +02:00
ocornut
dc0198a7e4 CI: update Windows Vulkan scripts. Amends. (#8925) 2025-09-22 12:45:18 +02:00
yaz0r
ef6fe2ecee CI: update Windows Vulkan scripts. (#8925) 2025-09-22 12:34:23 +02:00
ocornut
46e6382b69 Added type formatters for the LLDB debuggers (e.g. Xcode, Android Studio) (#8950) 2025-09-22 12:26:53 +02:00
David Mentler
087fbf08f6 Added type formatters for the LLDB debuggers (e.g. Xcode) (#8950) 2025-09-22 12:25:17 +02:00
ocornut
1ad9de5aae IO: amend ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). (#8945, #2769) 2025-09-18 17:07:21 +02:00
ocornut
aa9476a38a IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769)
# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_metal.mm
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	backends/imgui_impl_sdlgpu3.cpp
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_win32.cpp
#	docs/CHANGELOG.txt
#	imgui.h
2025-09-18 17:02:44 +02:00
ocornut
d4f722d5b2 IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769) 2025-09-18 16:58:50 +02:00
ocornut
3dd51651e3 Backends: DX12: rename internal functions to match other backends. 2025-09-18 16:51:40 +02:00
ocornut
16b2d20115 Viewports: DestroyContext() does not call DestroyPlatformWindows() anymore. (#7175, #8945) 2025-09-18 16:47:40 +02:00
ocornut
8ccff82153 Merge branch 'master' into docking 2025-09-18 15:39:52 +02:00
ocornut
0e7cd694eb Version 1.92.4 WIP 2025-09-18 15:38:46 +02:00
ocornut
03f3c8d385 Nav: fix crash when NavCalcPreferredRefPos() hit non Mouse case with a null NavWindow (docking branch only).
Amend f6890ed00.
2025-09-18 15:22:42 +02:00
ocornut
62275e877a Amend f6890ed mostly to please static analyzers. 2025-09-17 19:06:17 +02:00
ocornut
bf75bfec48 Amend f6890ed mostly to please static analyzers. 2025-09-17 19:05:22 +02:00
ocornut
f4a3529ffc Fixed bad merge which left a few examples not building in docking branch. 2025-09-17 19:00:27 +02:00
ocornut
34bff4672c Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	docs/CHANGELOG.txt
#	examples/example_glfw_metal/main.mm
#	examples/example_glfw_opengl2/main.cpp
#	examples/example_glfw_vulkan/main.cpp
#	examples/example_win32_opengl3/main.cpp
#	examples/example_win32_vulkan/main.cpp
#	imgui.h
2025-09-17 18:48:39 +02:00
ocornut
1c544ee941 Version 1.92.3 2025-09-17 18:37:56 +02:00
ocornut
70a43f3088 Fixed build with IMGUI_ENABLE_TEST_ENGINE. 2025-09-17 18:12:32 +02:00