jules
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619d475021
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Fixes for building on iOS 6 SDK
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2014-05-03 16:00:11 +01:00 |
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jules
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6cd4bb5448
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OpenGL thread-safety fix.
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2014-04-18 22:10:39 +01:00 |
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jules
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51494449c7
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iOS background app GL rendering workaround.
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2014-04-02 17:39:26 +01:00 |
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jules
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3c5dce0b92
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iOS openGL background process fix.
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2014-04-01 17:00:48 +01:00 |
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jules
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09d626eafa
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Fix to make GL rendered comps repaint when un-minimised on win32.
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2014-03-30 17:30:22 +01:00 |
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jules
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e449f1a8af
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Workarounds for a couple of MSVC quirks.
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2014-03-29 13:56:16 +00:00 |
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jules
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f805382a83
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Fix for iOS openGL framebuffers.
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2014-03-27 09:52:42 +00:00 |
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jules
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4251a2437b
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Version number update
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2014-03-24 20:01:37 +00:00 |
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jules
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e5c556d307
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Added support for GLSL v3 in iOS
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2014-03-22 15:16:19 +00:00 |
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jules
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c74d5e8635
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Added openGL error message mappings.
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2014-03-22 14:58:53 +00:00 |
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jules
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35fd84cc52
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Better parsing of openGL SL version number.
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2014-03-22 14:58:30 +00:00 |
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jules
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aeb6657cb4
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Some fixes and clean-ups to OpenGLFrameBuffer
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2014-03-22 14:57:52 +00:00 |
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jules
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dfda7c77fc
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Workarounds for some mingw build problems.
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2014-03-19 11:23:52 +00:00 |
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jules
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0de3ec9a51
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OSX warning fix.
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2014-03-13 16:41:21 +00:00 |
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jules
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b09467c7c5
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Couple of GL clean-ups.
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2014-03-13 11:05:34 +00:00 |
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jules
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b1b08106bf
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Updated OpenGLGraphicsContext to be able to use GL3 contexts.
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2014-03-13 10:57:03 +00:00 |
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jules
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12fb13bdea
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Tweaks for OpenGL 3 support.
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2014-03-13 10:19:00 +00:00 |
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jules
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272bcbcaab
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Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context.
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2014-03-11 10:24:31 +00:00 |
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jules
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946c1804fd
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Avoided an unnecessary GL assertion.
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2014-03-06 10:30:41 +00:00 |
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jules
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7f9425058a
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Version number update
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2014-02-28 20:55:06 +00:00 |
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jules
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fb1018a034
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Better GL context scale change detection.
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2014-02-25 22:13:56 +00:00 |
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jules
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7b3ac6ebe7
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Better detection of changes of display scale in GL component.
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2014-02-25 10:59:43 +00:00 |
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jules
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fa2b42a742
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Android GL fixes.
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2014-02-24 20:29:13 +00:00 |
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jules
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56f7676601
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Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it.
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2014-02-24 19:03:47 +00:00 |
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jules
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6427e11ae3
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New class: OpenGLGraphicsContextCustomShader, which allows custom fragment shaders to be applied to a rectangular area during a normal 2D paint routine, to achieve per-pixel effects.
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2014-02-24 11:04:38 +00:00 |
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jules
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80387e8cb5
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Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL.
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2014-02-23 16:23:34 +00:00 |
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jules
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e7e2abbb5c
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Avoided an unnecessary call in win32 openGL that may have been causing problems with some Nvidea drivers.
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2014-02-23 13:41:49 +00:00 |
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jules
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8968df0402
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Added some centering methods to Rectangle.
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2014-02-21 12:51:06 +00:00 |
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jules
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7a869d6528
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Made the OpenGL graphics context keep a cache of textures it has recently used for Image rendering, to avoid repeatedly moving data to the GPU.
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2014-02-20 16:38:49 +00:00 |
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jules
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a3ea53c460
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Version number update
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2014-02-17 19:40:43 +00:00 |
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jules
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36c46db3e6
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Fix for android openGL texture colour order.
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2014-02-17 16:06:54 +00:00 |
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jules
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14906d2293
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Added flag JUCE_OPENGL_ALLOW_NON_POWER_OF_TWO_TEXTURES
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2014-02-12 10:27:43 +00:00 |
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jules
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d2532f4540
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Version number update
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2014-01-21 15:10:13 +00:00 |
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jules
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7d6ab860fc
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Replaced an old-style GL function call with a newer equivalent.
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2014-01-14 21:33:39 +00:00 |
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jules
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d20279d1db
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Fix to the GL 2D renderer. Also removed the smaller limit on the GL buffer sizes used in win32.
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2014-01-12 16:21:03 +00:00 |
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jules
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42bff200ed
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Improved the vertical font hinting algorithm and removed some duplicated typeface code.
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2014-01-05 19:46:13 +00:00 |
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jules
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ae291475d6
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Avoided a GL symbol redefinition and a warning in MSVC.
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2014-01-03 14:33:37 +00:00 |
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jules
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7dd5c09826
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Version number update
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2013-12-31 10:25:10 +00:00 |
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jules
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cdacae9cbb
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Version 3.0.0
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2013-11-19 10:13:14 +00:00 |
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jules
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e34b2455f0
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Fix for GL positioning of untransformed images.
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2013-11-18 09:48:06 +00:00 |
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jules
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1113e17186
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Version number update
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2013-11-10 18:00:38 +00:00 |
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jules
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dc24fdffb5
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Android GL fixes.
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2013-11-10 14:48:33 +00:00 |
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jules
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57974a793c
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Some fixes for minor graphical problems.
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2013-11-09 16:22:09 +00:00 |
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jules
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c58d91fc04
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(Fixed typo in last commit)
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2013-11-07 21:52:18 +00:00 |
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jules
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bea96840b9
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Added some openGL definitions to compensate for ones that are missing on certain platforms.
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2013-11-07 21:47:59 +00:00 |
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jules
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2f9d02f95c
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Added a few methods to the Matrix3D class.
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2013-11-07 20:00:10 +00:00 |
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jules
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b364573890
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Minor GL tweak.
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2013-11-02 16:16:04 +00:00 |
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jules
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751ad2ed6e
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Added some GL shader helper functions.
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2013-11-01 10:44:32 +00:00 |
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jules
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aeb8826889
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Allowed dynamic activation of repaint debug mode.
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2013-11-01 10:42:47 +00:00 |
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jules
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af55d142d3
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Minor tweaks and comment corrections.
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2013-10-31 18:46:38 +00:00 |
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