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Replaced an old-style GL function call with a newer equivalent.

This commit is contained in:
jules 2014-01-14 21:33:39 +00:00
parent 8d340d587e
commit 7d6ab860fc

View file

@ -854,15 +854,22 @@ void OpenGLContext::copyTexture (const Rectangle<int>& targetClipArea,
const OverlayShaderProgram& program = OverlayShaderProgram::select (*this);
program.params.set ((float) contextWidth, (float) contextHeight, anchorPosAndTextureSize.toFloat(), flippedVertically);
GLuint vertexBuffer = 0;
extensions.glGenBuffers (1, &vertexBuffer);
extensions.glBindBuffer (GL_ARRAY_BUFFER, vertexBuffer);
extensions.glBufferData (GL_ARRAY_BUFFER, sizeof (vertices), vertices, GL_STATIC_DRAW);
const GLuint index = (GLuint) program.params.positionAttribute.attributeID;
extensions.glVertexAttribPointer (index, 2, GL_SHORT, GL_FALSE, 4, vertices);
extensions.glVertexAttribPointer (index, 2, GL_SHORT, GL_FALSE, 4, 0);
extensions.glEnableVertexAttribArray (index);
JUCE_CHECK_OPENGL_ERROR
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
extensions.glBindBuffer (GL_ARRAY_BUFFER, 0);
extensions.glUseProgram (0);
extensions.glDisableVertexAttribArray (index);
extensions.glDeleteBuffers (1, &vertexBuffer);
}
#if JUCE_USE_OPENGL_FIXED_FUNCTION
else