jules
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946c1804fd
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Avoided an unnecessary GL assertion.
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2014-03-06 10:30:41 +00:00 |
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jules
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7f9425058a
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Version number update
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2014-02-28 20:55:06 +00:00 |
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jules
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fb1018a034
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Better GL context scale change detection.
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2014-02-25 22:13:56 +00:00 |
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jules
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7b3ac6ebe7
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Better detection of changes of display scale in GL component.
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2014-02-25 10:59:43 +00:00 |
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jules
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fa2b42a742
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Android GL fixes.
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2014-02-24 20:29:13 +00:00 |
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jules
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56f7676601
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Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it.
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2014-02-24 19:03:47 +00:00 |
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jules
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6427e11ae3
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New class: OpenGLGraphicsContextCustomShader, which allows custom fragment shaders to be applied to a rectangular area during a normal 2D paint routine, to achieve per-pixel effects.
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2014-02-24 11:04:38 +00:00 |
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jules
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80387e8cb5
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Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL.
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2014-02-23 16:23:34 +00:00 |
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jules
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e7e2abbb5c
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Avoided an unnecessary call in win32 openGL that may have been causing problems with some Nvidea drivers.
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2014-02-23 13:41:49 +00:00 |
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jules
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8968df0402
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Added some centering methods to Rectangle.
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2014-02-21 12:51:06 +00:00 |
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jules
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7a869d6528
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Made the OpenGL graphics context keep a cache of textures it has recently used for Image rendering, to avoid repeatedly moving data to the GPU.
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2014-02-20 16:38:49 +00:00 |
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jules
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a3ea53c460
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Version number update
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2014-02-17 19:40:43 +00:00 |
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jules
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36c46db3e6
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Fix for android openGL texture colour order.
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2014-02-17 16:06:54 +00:00 |
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jules
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14906d2293
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Added flag JUCE_OPENGL_ALLOW_NON_POWER_OF_TWO_TEXTURES
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2014-02-12 10:27:43 +00:00 |
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jules
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d2532f4540
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Version number update
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2014-01-21 15:10:13 +00:00 |
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jules
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7d6ab860fc
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Replaced an old-style GL function call with a newer equivalent.
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2014-01-14 21:33:39 +00:00 |
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jules
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d20279d1db
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Fix to the GL 2D renderer. Also removed the smaller limit on the GL buffer sizes used in win32.
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2014-01-12 16:21:03 +00:00 |
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jules
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42bff200ed
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Improved the vertical font hinting algorithm and removed some duplicated typeface code.
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2014-01-05 19:46:13 +00:00 |
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jules
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ae291475d6
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Avoided a GL symbol redefinition and a warning in MSVC.
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2014-01-03 14:33:37 +00:00 |
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jules
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7dd5c09826
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Version number update
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2013-12-31 10:25:10 +00:00 |
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jules
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cdacae9cbb
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Version 3.0.0
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2013-11-19 10:13:14 +00:00 |
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jules
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e34b2455f0
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Fix for GL positioning of untransformed images.
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2013-11-18 09:48:06 +00:00 |
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jules
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1113e17186
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Version number update
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2013-11-10 18:00:38 +00:00 |
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jules
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dc24fdffb5
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Android GL fixes.
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2013-11-10 14:48:33 +00:00 |
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jules
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57974a793c
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Some fixes for minor graphical problems.
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2013-11-09 16:22:09 +00:00 |
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jules
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c58d91fc04
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(Fixed typo in last commit)
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2013-11-07 21:52:18 +00:00 |
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jules
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bea96840b9
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Added some openGL definitions to compensate for ones that are missing on certain platforms.
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2013-11-07 21:47:59 +00:00 |
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jules
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2f9d02f95c
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Added a few methods to the Matrix3D class.
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2013-11-07 20:00:10 +00:00 |
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jules
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b364573890
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Minor GL tweak.
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2013-11-02 16:16:04 +00:00 |
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jules
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751ad2ed6e
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Added some GL shader helper functions.
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2013-11-01 10:44:32 +00:00 |
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jules
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aeb8826889
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Allowed dynamic activation of repaint debug mode.
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2013-11-01 10:42:47 +00:00 |
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jules
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af55d142d3
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Minor tweaks and comment corrections.
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2013-10-31 18:46:38 +00:00 |
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jules
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3cb4b37e67
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Added JUCE_DONT_ASSERT_ON_GLSL_COMPILE_ERROR flag.
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2013-10-29 21:58:42 +00:00 |
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jules
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0de50d99a5
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Version number update
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2013-10-27 22:06:04 +00:00 |
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jules
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a8984031ba
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Made sure that glyph caches are flushed along with the typeface cache.
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2013-10-23 11:50:04 +01:00 |
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jules
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a204ea7ae8
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Version number update
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2013-10-17 21:54:19 +01:00 |
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jules
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12bf054456
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Version number update
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2013-10-03 09:25:43 +01:00 |
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jules
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c62da6c983
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Cleaned up some pedantic warnings in the iOS build.
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2013-10-01 12:55:44 +01:00 |
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jules
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5f9552c4ec
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Version number update
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2013-09-30 14:45:59 +01:00 |
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jules
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bdceeeb9f0
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Xcode 5 compiler fix.
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2013-09-20 11:59:26 +01:00 |
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jules
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059737b163
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Version number update
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2013-09-07 20:20:20 +01:00 |
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jules
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d88d322dc5
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Added a couple of methods to Draggable3DOrientation
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2013-09-07 20:18:40 +01:00 |
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jules
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25291038b8
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Added a method OpenGLContext::setContinuousRepainting, and changed the behaviour so that by default, continuous rendering is OFF. This seems much more likely to be what people need in most cases, but if you need the old behaviour, just call setContinuousRepainting (true).
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2013-09-07 12:23:01 +01:00 |
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jules
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a2c95ce4fd
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Cleaned out and optimised some graphics code.
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2013-09-04 13:38:54 +01:00 |
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jules
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2651911b87
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New method OpenGLContext::getRenderingScale(). Updated the GL demo to use this method of getting the display scale.
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2013-08-27 12:22:03 +01:00 |
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jules
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2786eadaf9
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Removed a few pedantic warnings.
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2013-08-26 14:58:23 +01:00 |
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jules
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636ffe68d3
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A bit more minor cleaning-up.
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2013-08-24 12:16:51 +01:00 |
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jules
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65c155e372
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Added a class ContainerDeletePolicy, to allow custom delete operations on objects held by ScopedPointers or OwnedArrays. Also cleaned away a lot of superfluous includes in juce_core files.
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2013-08-23 12:08:31 +01:00 |
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jules
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da3838db8a
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Minor clean-ups.
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2013-08-21 21:03:31 +01:00 |
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jules
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1e3973a212
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Doxygen warning fixes and extra comments.
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2013-08-21 17:19:47 +01:00 |
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