jules
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875cb97217
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OpenGL fixes to support OSX10.5 and older win32 systems.
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2012-04-02 17:52:14 +01:00 |
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jules
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91a41ddbd8
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OpenGL refactoring (stage 1)
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2012-03-27 17:22:54 +01:00 |
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jules
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ed9a2a1575
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Minor android and GL clean-ups.
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2012-03-01 17:52:03 +00:00 |
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jules
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109f0a32a4
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OpenGL: added internal checks to catch GL errors (in debug mode). More Android GL progress.
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2012-03-01 12:10:37 +00:00 |
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jules
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09eaba73f0
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Removed some android debug code.
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2012-02-25 18:57:18 +00:00 |
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jules
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2bfa580254
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Android GL work.
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2012-02-25 18:30:42 +00:00 |
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jules
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a6c9992957
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Updated some module usage warning code.
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2012-02-24 18:12:21 +00:00 |
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jules
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51b2068576
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Introjucer: added company name property to project, and better exe property info generation in MSVC resource files. Added method OpenGLComponent::rebuildContext().
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2012-02-22 11:11:34 +00:00 |
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jules
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295d125142
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Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code.
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2012-02-11 14:09:23 +00:00 |
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jules
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493a78f33d
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More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2.
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2012-01-10 14:25:21 +00:00 |
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jules
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b65b34ad40
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More openGL refactoring, completion of all-shader graphic pipeline.
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2012-01-09 17:07:14 +00:00 |
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jules
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9b16df83cf
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GL fixes for iOS/Android.
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2012-01-05 21:20:16 +00:00 |
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jules
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4870ea28dd
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Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available.
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2012-01-04 16:36:30 +00:00 |
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jules
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a376a04c64
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Android build updates.
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2011-12-14 13:58:10 +00:00 |
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jules
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bbac5a8790
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New class: OpenGLShaderProgram, and GL clean-ups.
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2011-12-14 13:22:16 +00:00 |
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jules
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ba53323cbd
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Android updates to support NDK r7.
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2011-12-12 12:23:15 +00:00 |
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jules
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115a171d76
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Big OpenGLRenderer rewrite, plus a revamped OpenGL demo page to demonstrate 2D rendering.
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2011-11-01 20:43:19 +00:00 |
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jules
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2f3f3b9639
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More OpenGL classes (do not use yet - work in progress!)
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2011-10-24 16:07:08 +01:00 |
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jules
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0e478bf131
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More OpenGL work.
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2011-10-20 22:26:55 +01:00 |
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jules
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7a91c10a81
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Android openGL build fixes.
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2011-10-11 12:44:57 +01:00 |
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jules
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6b07bfb51b
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Finally turned off the T wide-char string macro by default. If you've used it in your code, I'd recommend just skimming through and simply removing it. Any ascii strings will work fine without it; any strings containing extended chars are NOT PORTABLE and shouldn't be embedded anyway, but will work just as well if you replace the T with an 'L' prefix (much better to re-encode them as escaped UTF-8 though). If you really must keep using the macro, you can set the JUCE_DEFINE_T_MACRO flag to 1, and it will still be available as before.
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2011-09-28 11:40:00 +01:00 |
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jules
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5a45b4f4c6
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New class: OpenGLFrameBufferImage, which wraps a framebuffer inside a juce Image.
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2011-09-26 14:45:04 +01:00 |
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Julian Storer
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74df644356
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New classes: OpenGLTexture, OpenGLFrameBuffer, OpenGLHelpers.
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2011-09-10 20:09:05 +01:00 |
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Julian Storer
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6b94c7598d
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Tarted-up the openGL demo, and made the iOS demo the same as the normal one. Changed the opengl module to include gl.h automatically, so that your app doesn't need to include it.
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2011-09-09 18:15:29 +01:00 |
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Julian Storer
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81da96f1a2
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Refactored the structure of the introjucer's generated code folder, and gave it the ability to embed local copies of modules.
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2011-08-16 18:05:20 +01:00 |
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Julian Storer
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693132a6e5
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Changed the way module code is wrapped by the Introjucer.
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2011-08-15 19:40:50 +01:00 |
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Julian Storer
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4808d9c318
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Hard-coded some juce namespace declarations.
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2011-08-13 21:13:50 +01:00 |
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Julian Storer
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b70e0a28d2
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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..
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2011-08-12 10:04:52 +01:00 |
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