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78 commits

Author SHA1 Message Date
jules
875cb97217 OpenGL fixes to support OSX10.5 and older win32 systems. 2012-04-02 17:52:14 +01:00
jules
91a41ddbd8 OpenGL refactoring (stage 1) 2012-03-27 17:22:54 +01:00
jules
ed9a2a1575 Minor android and GL clean-ups. 2012-03-01 17:52:03 +00:00
jules
109f0a32a4 OpenGL: added internal checks to catch GL errors (in debug mode). More Android GL progress. 2012-03-01 12:10:37 +00:00
jules
09eaba73f0 Removed some android debug code. 2012-02-25 18:57:18 +00:00
jules
2bfa580254 Android GL work. 2012-02-25 18:30:42 +00:00
jules
a6c9992957 Updated some module usage warning code. 2012-02-24 18:12:21 +00:00
jules
51b2068576 Introjucer: added company name property to project, and better exe property info generation in MSVC resource files. Added method OpenGLComponent::rebuildContext(). 2012-02-22 11:11:34 +00:00
jules
295d125142 Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code. 2012-02-11 14:09:23 +00:00
jules
493a78f33d More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2. 2012-01-10 14:25:21 +00:00
jules
b65b34ad40 More openGL refactoring, completion of all-shader graphic pipeline. 2012-01-09 17:07:14 +00:00
jules
9b16df83cf GL fixes for iOS/Android. 2012-01-05 21:20:16 +00:00
jules
4870ea28dd Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available. 2012-01-04 16:36:30 +00:00
jules
a376a04c64 Android build updates. 2011-12-14 13:58:10 +00:00
jules
bbac5a8790 New class: OpenGLShaderProgram, and GL clean-ups. 2011-12-14 13:22:16 +00:00
jules
ba53323cbd Android updates to support NDK r7. 2011-12-12 12:23:15 +00:00
jules
115a171d76 Big OpenGLRenderer rewrite, plus a revamped OpenGL demo page to demonstrate 2D rendering. 2011-11-01 20:43:19 +00:00
jules
2f3f3b9639 More OpenGL classes (do not use yet - work in progress!) 2011-10-24 16:07:08 +01:00
jules
0e478bf131 More OpenGL work. 2011-10-20 22:26:55 +01:00
jules
7a91c10a81 Android openGL build fixes. 2011-10-11 12:44:57 +01:00
jules
6b07bfb51b Finally turned off the T wide-char string macro by default. If you've used it in your code, I'd recommend just skimming through and simply removing it. Any ascii strings will work fine without it; any strings containing extended chars are NOT PORTABLE and shouldn't be embedded anyway, but will work just as well if you replace the T with an 'L' prefix (much better to re-encode them as escaped UTF-8 though). If you really must keep using the macro, you can set the JUCE_DEFINE_T_MACRO flag to 1, and it will still be available as before. 2011-09-28 11:40:00 +01:00
jules
5a45b4f4c6 New class: OpenGLFrameBufferImage, which wraps a framebuffer inside a juce Image. 2011-09-26 14:45:04 +01:00
Julian Storer
74df644356 New classes: OpenGLTexture, OpenGLFrameBuffer, OpenGLHelpers. 2011-09-10 20:09:05 +01:00
Julian Storer
6b94c7598d Tarted-up the openGL demo, and made the iOS demo the same as the normal one. Changed the opengl module to include gl.h automatically, so that your app doesn't need to include it. 2011-09-09 18:15:29 +01:00
Julian Storer
81da96f1a2 Refactored the structure of the introjucer's generated code folder, and gave it the ability to embed local copies of modules. 2011-08-16 18:05:20 +01:00
Julian Storer
693132a6e5 Changed the way module code is wrapped by the Introjucer. 2011-08-15 19:40:50 +01:00
Julian Storer
4808d9c318 Hard-coded some juce namespace declarations. 2011-08-13 21:13:50 +01:00
Julian Storer
b70e0a28d2 First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 2011-08-12 10:04:52 +01:00