mirror of
https://github.com/ocornut/imgui.git
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static float KOX = 305.183f;
static float KOY = 123.723f;
static float ZZX = 329.927f;
static float ZZY = 123.923f;
static float FKX = 369.106f;
static float FKY = 131.971f;
static float TGX = 369.106f;
static float TGY = 111.350f;
//↑定义
draw->AddRectFilled(ImVec2(300.0f, 100), ImVec2(300.0f + 60, 100 + 60), IM_COL32(255,255,255,255),15);// 白色背景
draw->AddText(NULL,16.5f,ImVec2(KOX, KOY), IM_COL32(0,0,0,255), "Bao");
draw->AddText(NULL,16.5f,ImVec2(ZZX,ZZY), IM_COL32(195, 0, 215, 255), " ESP");
draw->AddText(nullptr, 18.5f, ImVec2(TGX,TGY), IM_COL32(255,255,255,255), "JoinTG[@GuanYun]");
draw->AddText(nullptr, 18.5f, ImVec2(FKX,FKY), IM_COL32(255,255,255,255),
"feedback[]");
static float KOX = 305.183f;
static float KOY = 123.723f;
static float ZZX = 329.927f;
static float ZZY = 123.923f;
static float FKX = 369.106f;
static float FKY = 131.971f;
static float TGX = 369.106f;
static float TGY = 111.350f;
draw->AddRectFilled(
ImVec2(300.0f, 100),
ImVec2(300.0f + 60, 100 + 60),
IM_COL32(255,255,255,255),
15
);
draw->AddText(NULL, 16.5f, ImVec2(KOX, KOY),
IM_COL32(0,0,0,255), "Bao");
draw->AddText(NULL, 16.5f, ImVec2(ZZX,ZZY),
IM_COL32(195, 0, 215, 255), " ESP");
draw->AddText(nullptr, 18.5f,
ImVec2(TGX,TGY),
IM_COL32(255,255,255,255),
"JoinTG[@GuanYun]");
draw->AddText(nullptr, 18.5f,
ImVec2(FKX,FKY),
IM_COL32(255,255,255,255),
draw->AddText(nullptr, 18.5f,
ImVec2(FKX,FKY),
IM_COL32(255,255,255,255),
"Example Text");
39 lines
1.6 KiB
YAML
39 lines
1.6 KiB
YAML
# This starter workflow is for a CMake project running on a single platform. There is a different starter workflow if you need cross-platform coverage.
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# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-multi-platform.yml
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name: CMake on a single platform
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on:
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push:
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branches: [ "master" ]
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pull_request:
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branches: [ "master" ]
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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jobs:
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build:
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# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
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# You can convert this to a matrix build if you need cross-platform coverage.
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# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
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- name: Build
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# Build your program with the given configuration
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run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
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- name: Test
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working-directory: ${{github.workspace}}/build
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# Execute tests defined by the CMake configuration.
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# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
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run: ctest -C ${{env.BUILD_TYPE}}
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