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Create cmake-single-platform.yml

static float KOX = 305.183f;
static float KOY = 123.723f;

static float ZZX = 329.927f;
static float ZZY = 123.923f;

static float FKX = 369.106f;
static float FKY = 131.971f;

static float TGX = 369.106f;
static float TGY = 111.350f;

//↑定义
draw->AddRectFilled(ImVec2(300.0f, 100), ImVec2(300.0f + 60, 100 + 60), IM_COL32(255,255,255,255),15);// 白色背景
draw->AddText(NULL,16.5f,ImVec2(KOX, KOY), IM_COL32(0,0,0,255), "Bao");
draw->AddText(NULL,16.5f,ImVec2(ZZX,ZZY), IM_COL32(195, 0, 215, 255), " ESP");
draw->AddText(nullptr, 18.5f, ImVec2(TGX,TGY), IM_COL32(255,255,255,255), "JoinTG[@GuanYun]");
draw->AddText(nullptr, 18.5f, ImVec2(FKX,FKY), IM_COL32(255,255,255,255), 
"feedback[]");

static float KOX = 305.183f;
static float KOY = 123.723f;
static float ZZX = 329.927f;
static float ZZY = 123.923f;
static float FKX = 369.106f;
static float FKY = 131.971f;
static float TGX = 369.106f;
static float TGY = 111.350f;
draw->AddRectFilled(
    ImVec2(300.0f, 100),
    ImVec2(300.0f + 60, 100 + 60),
    IM_COL32(255,255,255,255),
    15
);
draw->AddText(NULL, 16.5f, ImVec2(KOX, KOY),
IM_COL32(0,0,0,255), "Bao");
draw->AddText(NULL, 16.5f, ImVec2(ZZX,ZZY),
IM_COL32(195, 0, 215, 255), " ESP");
draw->AddText(nullptr, 18.5f,
ImVec2(TGX,TGY),
IM_COL32(255,255,255,255),
"JoinTG[@GuanYun]");
draw->AddText(nullptr, 18.5f,
ImVec2(FKX,FKY),
IM_COL32(255,255,255,255),
draw->AddText(nullptr, 18.5f,
ImVec2(FKX,FKY),
IM_COL32(255,255,255,255),
"Example Text");
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creativebath33-svg 2026-01-03 20:20:43 +05:00 committed by GitHub
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# This starter workflow is for a CMake project running on a single platform. There is a different starter workflow if you need cross-platform coverage.
# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-multi-platform.yml
name: CMake on a single platform
on:
push:
branches: [ "master" ]
pull_request:
branches: [ "master" ]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Test
working-directory: ${{github.workspace}}/build
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: ctest -C ${{env.BUILD_TYPE}}