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imgui/examples/example_sdl3_opengl3
2025-12-23 18:16:33 +01:00
..
build_win32.bat Examples: added more build_win64.bat helpers. 2024-10-24 18:09:25 +02:00
build_win64.bat Examples: added more build_win64.bat helpers. 2024-10-24 18:09:25 +02:00
example_sdl3_opengl3.vcxproj Revert "Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10." 2025-03-11 18:42:12 +01:00
example_sdl3_opengl3.vcxproj.filters Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. (#3038) 2023-03-15 17:09:09 +01:00
main.cpp AddFontDefault() now automatically selects an embedded font between AddFontDefaultVector() and AddFontDefaultBitmap). 2025-12-23 18:16:33 +01:00
Makefile Examples: added SDL2+Vulkan, SDL3+Vulkan, GLFW+Vulkan makefiles. Amend ignore list. (#2480) 2025-04-16 15:04:14 +02:00
Makefile.emscripten Examples: SDL3+OpenGL3: fixed Emscripten makefile + ignore list. 2025-10-29 14:21:43 +01:00
README.md Examples: SDL3: Update readme to use SDL3_DIR (#7846) 2024-08-01 00:04:34 +02:00

How to Build

Windows with Visual Studio's IDE

Use the provided project file (.vcxproj). Add to solution (imgui_examples.sln) if necessary.

Windows with Visual Studio's CLI

Use build_win32.bat or directly:

set SDL3_DIR=path_to_your_sdl3_folder
cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL3_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL3_DIR%\lib\x86 SDL3.lib opengl32.lib /subsystem:console
#                 ^^ include paths     ^^ source files                                                                                    ^^ output exe                    ^^ output dir   ^^ libraries
# or for 64-bit:
cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL3_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL3_DIR%\lib\x64 SDL3.lib SDL2mainopengl32.lib /subsystem:console

Linux and similar Unixes

Use our Makefile or directly:

c++ `sdl3-config --cflags` -I .. -I ../.. -I ../../backends
  main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp
  `sdl3-config --libs` -lGL -ldl

macOS

Use our Makefile or directly:

brew install sdl3
c++ `sdl3-config --cflags` -I .. -I ../.. -I ../../backends
  main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp
  `sdl3-config --libs` -framework OpenGl -framework CoreFoundation

Emscripten

As of 2023-05-30 Emscripten doesn't support SDL3 yet.