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sdlgpu3
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Backends: SDL_GPU3: use MSL on macOS and MetalLib on iOS to fix shader compatibility. (#9076)
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2025-11-26 15:01:03 +01:00 |
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vulkan
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Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
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2025-01-09 16:55:03 +01:00 |
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imgui_impl_allegro5.cpp
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IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769)
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2025-09-18 16:58:50 +02:00 |
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imgui_impl_allegro5.h
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Backends: Allegro5: Added ImGui_ImplAllegro5_SetDisplay().
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2025-08-12 11:33:10 +02:00 |
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imgui_impl_android.cpp
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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2025-03-21 15:42:47 +01:00 |
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imgui_impl_android.h
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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2025-03-21 15:42:47 +01:00 |
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imgui_impl_dx9.cpp
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Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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2025-10-01 17:49:22 +02:00 |
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imgui_impl_dx9.h
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Backends: DirectX9: added ImGuiBackendFlags_RendererHasTextures support
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2025-06-11 15:27:11 +02:00 |
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imgui_impl_dx10.cpp
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Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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2025-10-01 17:49:22 +02:00 |
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imgui_impl_dx10.h
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Backends: DirectX10: added ImGuiBackendFlags_RendererHasTextures support.
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2025-06-11 15:27:16 +02:00 |
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imgui_impl_dx11.cpp
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Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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2025-10-01 17:49:22 +02:00 |
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imgui_impl_dx11.h
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Backends: DirectX11: added ImGuiBackendFlags_RendererHasTextures support.
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2025-06-11 15:26:00 +02:00 |
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imgui_impl_dx12.cpp
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Renamed IM_ARRAYSIZE() -> IM_COUNTOF(). Kept legacy name for now.
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2025-12-17 14:30:01 +01:00 |
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imgui_impl_dx12.h
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Backends: fixed misc zealous Clang warnings.
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2025-11-18 16:34:35 +01:00 |
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imgui_impl_glfw.cpp
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Misc/shallow merges from docking branch to reduce small drift.
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2026-01-08 14:31:25 +01:00 |
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imgui_impl_glfw.h
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Misc/shallow merges from docking branch to reduce small drift.
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2026-01-08 14:31:25 +01:00 |
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imgui_impl_glut.cpp
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Fixed tabs and spaces (#8377)
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2025-02-06 19:54:43 +01:00 |
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imgui_impl_glut.h
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
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imgui_impl_metal.h
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Backends: Metal: added ImGuiBackendFlags_RendererHasTextures support.
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2025-06-11 15:41:05 +02:00 |
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imgui_impl_metal.mm
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Misc/shallow merges from docking branch to reduce small drift.
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2026-01-08 14:31:25 +01:00 |
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imgui_impl_null.cpp
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Backends: fixed misc zealous Clang warnings.
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2025-11-18 16:34:35 +01:00 |
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imgui_impl_null.h
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Backends: Null: added imgui_impl_null platform/renderer backend.
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2025-11-17 15:28:03 +01:00 |
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imgui_impl_opengl2.cpp
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IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769)
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2025-09-18 16:58:50 +02:00 |
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imgui_impl_opengl2.h
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Backends: OpenGL2: added ImGuiBackendFlags_RendererHasTextures support.
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2025-06-11 15:30:45 +02:00 |
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imgui_impl_opengl3.cpp
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Backends: OpenGL3: call ImGui_ImplOpenGL3_InitLoader() in ImGui_ImplOpenGL3_CreateDeviceObjects() / ImGui_ImplOpenGL3_DestroyDeviceObjects(). (#9112)
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2026-01-05 16:46:56 +01:00 |
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imgui_impl_opengl3.h
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Backends: OpenGL3: added ImGuiBackendFlags_RendererHasTextures support.
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2025-06-11 15:29:14 +02:00 |
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imgui_impl_opengl3_loader.h
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Backends: OpenGL3: Fixed embedded loader multiple init/shutdown cycles broken on some platforms. (#8792, #9112)
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2025-12-11 18:28:23 +01:00 |
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imgui_impl_osx.h
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Backends: OSX: added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. (#8739)
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2025-06-27 13:35:03 +02:00 |
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imgui_impl_osx.mm
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Misc/shallow merges from docking branch to reduce small drift.
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2026-01-08 14:31:25 +01:00 |
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imgui_impl_sdl2.cpp
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Misc/shallow merges from docking branch to reduce small drift.
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2026-01-08 14:31:25 +01:00 |
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imgui_impl_sdl2.h
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Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay(), ImGui_ImplSDL2_GetContentScaleForWindow() helpers.
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2025-06-11 16:12:41 +02:00 |
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imgui_impl_sdl3.cpp
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Misc/shallow merges from docking branch to reduce small drift.
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2026-01-08 14:31:25 +01:00 |
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imgui_impl_sdl3.h
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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2025-03-21 15:42:47 +01:00 |
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imgui_impl_sdlgpu3.cpp
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Backends: SDL_GPU3: select between metallib and MSL shaders based on availability. (#9076)
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2025-11-26 15:05:05 +01:00 |
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imgui_impl_sdlgpu3.h
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Backends: SDL_GPU: add swapchain parameters to ImGui_ImplSDLGPU3_InitInfo. (#8892)
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2025-08-20 18:43:04 +02:00 |
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imgui_impl_sdlgpu3_shaders.h
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Backends: SDL_GPU3: use MSL on macOS and MetalLib on iOS to fix shader compatibility. (#9076)
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2025-11-26 15:01:03 +01:00 |
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imgui_impl_sdlrenderer2.cpp
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Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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2025-10-01 17:49:22 +02:00 |
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imgui_impl_sdlrenderer2.h
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Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section.
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2025-06-11 18:50:16 +02:00 |
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imgui_impl_sdlrenderer3.cpp
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Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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2025-10-01 17:49:22 +02:00 |
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imgui_impl_sdlrenderer3.h
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Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section.
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2025-06-11 18:50:16 +02:00 |
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imgui_impl_vulkan.cpp
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Misc/shallow merges from docking branch to reduce small drift.
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2026-01-08 14:31:25 +01:00 |
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imgui_impl_vulkan.h
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Misc/shallow merges from docking branch to reduce small drift.
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2026-01-08 14:31:25 +01:00 |
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imgui_impl_wgpu.cpp
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Backends: WebGPU: clarify build failure when attempting to build with Dawn for iOS. (#9155, #9156)
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2026-01-07 17:25:41 +01:00 |
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imgui_impl_wgpu.h
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Backends, Examples: WebGPU: simplified ifndef (#8381)
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2025-11-07 13:24:16 +01:00 |
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imgui_impl_win32.cpp
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Misc/shallow merges from docking branch to reduce small drift.
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2026-01-08 14:31:25 +01:00 |
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imgui_impl_win32.h
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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2025-03-21 15:42:47 +01:00 |