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Backends: GLFW: load X11 functions dynamically to remove requirement to link with x11
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6327b63064
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1 changed files with 67 additions and 15 deletions
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@ -119,10 +119,15 @@
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#endif
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// GLFW
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#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__)
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#define GLFW_HAS_X11_OR_WAYLAND 1
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#if !defined(IMGUI_IMPL_GLFW_DISABLE_X11) && (defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__))
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#define GLFW_HAS_X11 1
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#else
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#define GLFW_HAS_X11_OR_WAYLAND 0
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#define GLFW_HAS_X11 0
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#endif
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#if !defined(IMGUI_IMPL_GLFW_DISABLE_WAYLAND) && (defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__))
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#define GLFW_HAS_WAYLAND 1
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#else
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#define GLFW_HAS_WAYLAND 0
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#endif
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#include <GLFW/glfw3.h>
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#ifdef _WIN32
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@ -136,10 +141,11 @@
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#define GLFW_EXPOSE_NATIVE_COCOA
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#endif
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#include <GLFW/glfw3native.h>
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#elif GLFW_HAS_X11_OR_WAYLAND
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#elif GLFW_HAS_X11
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#ifndef GLFW_EXPOSE_NATIVE_X11 // for glfwGetX11Display(), glfwGetX11Window() on Freedesktop (Linux, BSD, etc.)
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#define GLFW_EXPOSE_NATIVE_X11
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#include <X11/Xatom.h>
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#include <dlfcn.h>
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#endif
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#include <GLFW/glfw3native.h>
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#undef Status // X11 headers are leaking this.
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@ -208,6 +214,13 @@ enum GlfwClientApi
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GlfwClientApi_Unknown, // Anything else fits here.
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};
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#if GLFW_HAS_X11
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typedef Atom (* PFN_XInternAtom)(Display*,const char*,Bool);
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typedef int (* PFN_XChangeProperty)(Display*,Window,Atom,Atom,int,int,const unsigned char*,int);
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typedef int (* PFN_XChangeWindowAttributes)(Display*,Window,unsigned long,XSetWindowAttributes*);
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typedef int (* PFN_XFlush)(Display*);
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#endif
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// GLFW data
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struct ImGui_ImplGlfw_Data
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{
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@ -244,6 +257,15 @@ struct ImGui_ImplGlfw_Data
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WNDPROC PrevWndProc;
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#endif
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#if GLFW_HAS_X11
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// Module and function pointers loaded at initialization to avoid linking statically with X11.
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void* X11Module;
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PFN_XInternAtom XInternAtom;
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PFN_XChangeProperty XChangeProperty;
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PFN_XChangeWindowAttributes XChangeWindowAttributes;
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PFN_XFlush XFlush;
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#endif
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ImGui_ImplGlfw_Data() { memset((void*)this, 0, sizeof(*this)); }
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};
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@ -275,7 +297,7 @@ static void ImGui_ImplGlfw_ShutdownMultiViewportSupport();
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// Functions
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static bool ImGui_ImplGlfw_IsWayland()
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{
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#if !GLFW_HAS_X11_OR_WAYLAND
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#if !GLFW_HAS_WAYLAND
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return false;
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#elif GLFW_HAS_GETPLATFORM
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return glfwGetPlatform() == GLFW_PLATFORM_WAYLAND;
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@ -784,6 +806,30 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
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#endif
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#if GLFW_HAS_X11
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if (!bd->IsWayland) {
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// Load X11 module dynamically. Copied from the way that GLFW does it in x11_init.c
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#if defined(__CYGWIN__)
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const char* x11_module_path = "libX11-6.so";
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#elif defined(__OpenBSD__) || defined(__NetBSD__)
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const char* x11_module_path = "libX11.so";
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#else
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const char* x11_module_path = "libX11.so.6";
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#endif
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bd->X11Module = dlopen(x11_module_path, RTLD_LAZY | RTLD_LOCAL);
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bd->XInternAtom = (PFN_XInternAtom)dlsym(bd->X11Module, "XInternAtom");
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bd->XChangeProperty = (PFN_XChangeProperty)dlsym(bd->X11Module, "XChangeProperty");
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bd->XChangeWindowAttributes = (PFN_XChangeWindowAttributes)dlsym(bd->X11Module, "XChangeWindowAttributes");
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bd->XFlush = (PFN_XFlush)dlsym(bd->X11Module, "XFlush");
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IM_ASSERT(bd->XInternAtom != nullptr);
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IM_ASSERT(bd->XChangeProperty != nullptr);
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IM_ASSERT(bd->XChangeWindowAttributes != nullptr);
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IM_ASSERT(bd->XFlush != nullptr);
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}
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#endif
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// Emscripten: the same application can run on various platforms, so we detect the Apple platform at runtime
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// to override io.ConfigMacOSXBehaviors from its default (which is always false in Emscripten).
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#ifdef __EMSCRIPTEN__
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@ -847,6 +893,12 @@ void ImGui_ImplGlfw_Shutdown()
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bd->PrevWndProc = nullptr;
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#endif
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#if GLFW_HAS_X11
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if (!bd->IsWayland) {
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dlclose(bd->X11Module);
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}
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#endif
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io.BackendPlatformName = nullptr;
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io.BackendPlatformUserData = nullptr;
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io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_HasGamepad | ImGuiBackendFlags_PlatformHasViewports | ImGuiBackendFlags_HasMouseHoveredViewport);
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@ -1051,7 +1103,7 @@ static void ImGui_ImplGlfw_UpdateMonitors()
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// - Some accessibility applications are declaring virtual monitors with a DPI of 0.0f, see #7902. We preserve this value for caller to handle.
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float ImGui_ImplGlfw_GetContentScaleForWindow(GLFWwindow* window)
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{
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#if GLFW_HAS_X11_OR_WAYLAND
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#if GLFW_HAS_WAYLAND
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if (ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(window))
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if (bd->IsWayland)
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return 1.0f;
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@ -1068,7 +1120,7 @@ float ImGui_ImplGlfw_GetContentScaleForWindow(GLFWwindow* window)
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float ImGui_ImplGlfw_GetContentScaleForMonitor(GLFWmonitor* monitor)
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{
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#if GLFW_HAS_X11_OR_WAYLAND
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#if GLFW_HAS_WAYLAND
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if (ImGui_ImplGlfw_IsWayland()) // We can't access our bd->IsWayland cache for a monitor.
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return 1.0f;
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#endif
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@ -1090,7 +1142,7 @@ static void ImGui_ImplGlfw_GetWindowSizeAndFramebufferScale(GLFWwindow* window,
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glfwGetFramebufferSize(window, &display_w, &display_h);
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float fb_scale_x = (w > 0) ? (float)display_w / (float)w : 1.0f;
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float fb_scale_y = (h > 0) ? (float)display_h / (float)h : 1.0f;
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#if GLFW_HAS_X11_OR_WAYLAND
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#if GLFW_HAS_WAYLAND
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(window);
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if (!bd->IsWayland)
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fb_scale_x = fb_scale_y = 1.0f;
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@ -1255,20 +1307,20 @@ static void ImGui_ImplGlfw_WindowSizeCallback(GLFWwindow* window, int, int)
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#if !defined(__APPLE__) && !defined(_WIN32) && !defined(__EMSCRIPTEN__) && GLFW_HAS_GETPLATFORM
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#define IMGUI_GLFW_HAS_SETWINDOWFLOATING
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static void ImGui_ImplGlfw_SetWindowFloating(GLFWwindow* window)
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static void ImGui_ImplGlfw_SetWindowFloating(ImGui_ImplGlfw_Data* bd, GLFWwindow* window)
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{
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#ifdef GLFW_EXPOSE_NATIVE_X11
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if (glfwGetPlatform() == GLFW_PLATFORM_X11)
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{
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Display* display = glfwGetX11Display();
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Window xwindow = glfwGetX11Window(window);
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Atom wm_type = XInternAtom(display, "_NET_WM_WINDOW_TYPE", False);
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Atom wm_type_dialog = XInternAtom(display, "_NET_WM_WINDOW_TYPE_DIALOG", False);
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XChangeProperty(display, xwindow, wm_type, XA_ATOM, 32, PropModeReplace, (unsigned char*)&wm_type_dialog, 1);
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Atom wm_type = bd->XInternAtom(display, "_NET_WM_WINDOW_TYPE", False);
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Atom wm_type_dialog = bd->XInternAtom(display, "_NET_WM_WINDOW_TYPE_DIALOG", False);
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bd->XChangeProperty(display, xwindow, wm_type, XA_ATOM, 32, PropModeReplace, (unsigned char*)&wm_type_dialog, 1);
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XSetWindowAttributes attrs;
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attrs.override_redirect = False;
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XChangeWindowAttributes(display, xwindow, CWOverrideRedirect, &attrs);
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XFlush(display);
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bd->XChangeWindowAttributes(display, xwindow, CWOverrideRedirect, &attrs);
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bd->XFlush(display);
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}
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#endif // GLFW_EXPOSE_NATIVE_X11
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#ifdef GLFW_EXPOSE_NATIVE_WAYLAND
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@ -1305,7 +1357,7 @@ static void ImGui_ImplGlfw_CreateWindow(ImGuiViewport* viewport)
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ImGui_ImplGlfw_ContextMap_Add(vd->Window, bd->Context);
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viewport->PlatformHandle = (void*)vd->Window;
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#ifdef IMGUI_GLFW_HAS_SETWINDOWFLOATING
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ImGui_ImplGlfw_SetWindowFloating(vd->Window);
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ImGui_ImplGlfw_SetWindowFloating(bd, vd->Window);
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#endif
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#ifdef _WIN32
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viewport->PlatformHandleRaw = glfwGetWin32Window(vd->Window);
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