mirror of
https://github.com/ocornut/imgui.git
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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui_internal.h
This commit is contained in:
commit
6327b63064
7 changed files with 117 additions and 42 deletions
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@ -64,11 +64,23 @@ Other Changes:
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between hard minimum window size and table minimum size).
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- Fixed an issue where submitting non-integer row heights would eventually
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advance table parent layout by +0/+1 depending on its visibility.
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- ColorEdit:
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- Added R/G/B/A color markers next to each component (enabled by default).
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- Added ImGuiColorEditFlags_NoColorMarkers to disable them.
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- Added style.ColorMarkerSize to configure width of color component markers.
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- Sliders, Drags:
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- Added ImGuiSliderFlags_ColorMarkers to opt-in adding R/G/B/A color markers
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next to each components, in multi-components functions.
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- Added a way to select a specific marker color.
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- Text:
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- Fixed low-level word-wrapping function reading from *text_end when passed
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a string range. (#9107) [@achabense]
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- Scrollbar: fixed a codepath leading to a divide-by-zero (which would not be
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noticeable by user but detected by sanitizers). (#9089) [@judicaelclair]
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- Debug Tools:
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- Debug Log: fixed incorrectly printing characters in IO log when submitting
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non-ASCII values to io.AddInputCharacter(). (#9099)
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- Debug Log: can output to debugger on Windows. (#5855)
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- Backends:
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- SDL_GPU3: macOS version can use MSL shaders in order to support macOS 10.14+
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(vs Metallib shaders requiring macOS 14+). Requires application calling
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31
imgui.cpp
31
imgui.cpp
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@ -1482,6 +1482,7 @@ ImGuiStyle::ImGuiStyle()
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DragDropTargetRounding = 0.0f; // Radius of the drag and drop target frame.
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DragDropTargetBorderSize = 2.0f; // Thickness of the drag and drop target border.
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DragDropTargetPadding = 3.0f; // Size to expand the drag and drop target from actual target item size.
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ColorMarkerSize = 3.0f; // Size of R/G/B/A color markers for ColorEdit4() and for Drags/Sliders when using ImGuiSliderFlags_ColorMarkers.
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ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
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SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
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@ -1551,6 +1552,7 @@ void ImGuiStyle::ScaleAllSizes(float scale_factor)
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DragDropTargetRounding = ImTrunc(DragDropTargetRounding * scale_factor);
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DragDropTargetBorderSize = ImTrunc(DragDropTargetBorderSize * scale_factor);
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DragDropTargetPadding = ImTrunc(DragDropTargetPadding * scale_factor);
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ColorMarkerSize = ImTrunc(ColorMarkerSize * scale_factor);
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SeparatorTextPadding = ImTrunc(SeparatorTextPadding * scale_factor);
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DockingSeparatorSize = ImTrunc(DockingSeparatorSize * scale_factor);
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DisplayWindowPadding = ImTrunc(DisplayWindowPadding * scale_factor);
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@ -3998,6 +4000,18 @@ void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
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}
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}
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// FIXME: Might move those to style if there is a real need.
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static const ImU32 GColorMarkers[4] = { IM_COL32(240,20,20,255), IM_COL32(20,240,20,255), IM_COL32(20,20,240,255), IM_COL32(140,140,140,255) };
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void ImGui::RenderColorComponentMarker(int component_idx, const ImRect& bb, float rounding)
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{
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if (!(component_idx >= 0 && component_idx < 4) || (bb.Min.x + 1 >= bb.Max.x))
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return;
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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RenderRectFilledInRangeH(window->DrawList, bb, GetColorU32(GColorMarkers[component_idx]), bb.Min.x, ImMin(bb.Min.x + g.Style.ColorMarkerSize, bb.Max.x), rounding);
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}
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void ImGui::RenderNavCursor(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFlags flags)
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{
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ImGuiContext& g = *GImGui;
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@ -15281,13 +15295,12 @@ void ImGui::NavUpdateWindowingOverlay()
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if (g.NavWindowingTimer < NAV_WINDOWING_LIST_APPEAR_DELAY)
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return;
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if (g.NavWindowingListWindow == NULL)
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g.NavWindowingListWindow = FindWindowByName("##NavWindowingOverlay");
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const ImGuiViewport* viewport = /*g.NavWindow ? g.NavWindow->Viewport :*/ GetMainViewport();
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SetNextWindowSizeConstraints(ImVec2(viewport->Size.x * 0.20f, viewport->Size.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX));
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SetNextWindowPos(viewport->GetCenter(), ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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PushStyleVar(ImGuiStyleVar_WindowPadding, g.Style.WindowPadding * 2.0f);
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Begin("##NavWindowingOverlay", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings);
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g.NavWindowingListWindow = g.CurrentWindow;
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if (g.ContextName[0] != 0)
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SeparatorText(g.ContextName);
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for (int n = g.WindowsFocusOrder.Size - 1; n >= 0; n--)
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@ -23522,14 +23535,23 @@ void ImGui::DebugLogV(const char* fmt, va_list args)
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g.DebugLogBuf.appendf("[%05d] ", g.FrameCount);
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g.DebugLogBuf.appendfv(fmt, args);
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g.DebugLogIndex.append(g.DebugLogBuf.c_str(), old_size, g.DebugLogBuf.size());
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const char* str = g.DebugLogBuf.begin() + old_size;
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if (g.DebugLogFlags & ImGuiDebugLogFlags_OutputToTTY)
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IMGUI_DEBUG_PRINTF("%s", g.DebugLogBuf.begin() + old_size);
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IMGUI_DEBUG_PRINTF("%s", str);
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#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
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if (g.DebugLogFlags & ImGuiDebugLogFlags_OutputToDebugger)
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{
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::OutputDebugStringA("[imgui] ");
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::OutputDebugStringA(str);
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}
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#endif
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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// IMGUI_TEST_ENGINE_LOG() adds a trailing \n automatically
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const int new_size = g.DebugLogBuf.size();
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const bool trailing_carriage_return = (g.DebugLogBuf[new_size - 1] == '\n');
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if (g.DebugLogFlags & ImGuiDebugLogFlags_OutputToTestEngine)
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IMGUI_TEST_ENGINE_LOG("%.*s", new_size - old_size - (trailing_carriage_return ? 1 : 0), g.DebugLogBuf.begin() + old_size);
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IMGUI_TEST_ENGINE_LOG("%.*s", new_size - old_size - (trailing_carriage_return ? 1 : 0), str);
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#endif
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}
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@ -23611,6 +23633,7 @@ void ImGui::ShowDebugLogWindow(bool* p_open)
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if (BeginPopup("Outputs"))
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{
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CheckboxFlags("OutputToTTY", &g.DebugLogFlags, ImGuiDebugLogFlags_OutputToTTY);
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CheckboxFlags("OutputToDebugger", &g.DebugLogFlags, ImGuiDebugLogFlags_OutputToDebugger);
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#ifndef IMGUI_ENABLE_TEST_ENGINE
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BeginDisabled();
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#endif
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19
imgui.h
19
imgui.h
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@ -30,7 +30,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.92.6 WIP"
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#define IMGUI_VERSION_NUM 19252
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#define IMGUI_VERSION_NUM 19253
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#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
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#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
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#define IMGUI_HAS_VIEWPORT // In 'docking' WIP branch.
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@ -1957,17 +1957,18 @@ enum ImGuiColorEditFlags_
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ImGuiColorEditFlags_NoSidePreview = 1 << 8, // // ColorPicker: disable bigger color preview on right side of the picker, use small color square preview instead.
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ImGuiColorEditFlags_NoDragDrop = 1 << 9, // // ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source.
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ImGuiColorEditFlags_NoBorder = 1 << 10, // // ColorButton: disable border (which is enforced by default)
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ImGuiColorEditFlags_NoColorMarkers = 1 << 11, // // ColorEdit: disable rendering R/G/B/A color marker. May also be disabled globally by setting style.ColorMarkerSize = 0.
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// Alpha preview
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// - Prior to 1.91.8 (2025/01/21): alpha was made opaque in the preview by default using old name ImGuiColorEditFlags_AlphaPreview.
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// - We now display the preview as transparent by default. You can use ImGuiColorEditFlags_AlphaOpaque to use old behavior.
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// - The new flags may be combined better and allow finer controls.
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ImGuiColorEditFlags_AlphaOpaque = 1 << 11, // // ColorEdit, ColorPicker, ColorButton: disable alpha in the preview,. Contrary to _NoAlpha it may still be edited when calling ColorEdit4()/ColorPicker4(). For ColorButton() this does the same as _NoAlpha.
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ImGuiColorEditFlags_AlphaNoBg = 1 << 12, // // ColorEdit, ColorPicker, ColorButton: disable rendering a checkerboard background behind transparent color.
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ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 13, // // ColorEdit, ColorPicker, ColorButton: display half opaque / half transparent preview.
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ImGuiColorEditFlags_AlphaOpaque = 1 << 12, // // ColorEdit, ColorPicker, ColorButton: disable alpha in the preview,. Contrary to _NoAlpha it may still be edited when calling ColorEdit4()/ColorPicker4(). For ColorButton() this does the same as _NoAlpha.
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ImGuiColorEditFlags_AlphaNoBg = 1 << 13, // // ColorEdit, ColorPicker, ColorButton: disable rendering a checkerboard background behind transparent color.
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ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 14, // // ColorEdit, ColorPicker, ColorButton: display half opaque / half transparent preview.
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// User Options (right-click on widget to change some of them).
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ImGuiColorEditFlags_AlphaBar = 1 << 16, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker.
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ImGuiColorEditFlags_AlphaBar = 1 << 18, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker.
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ImGuiColorEditFlags_HDR = 1 << 19, // // (WIP) ColorEdit: Currently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use ImGuiColorEditFlags_Float flag as well).
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ImGuiColorEditFlags_DisplayRGB = 1 << 20, // [Display] // ColorEdit: override _display_ type among RGB/HSV/Hex. ColorPicker: select any combination using one or more of RGB/HSV/Hex.
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ImGuiColorEditFlags_DisplayHSV = 1 << 21, // [Display] // "
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@ -2011,7 +2012,12 @@ enum ImGuiSliderFlags_
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ImGuiSliderFlags_ClampZeroRange = 1 << 10, // Clamp even if min==max==0.0f. Otherwise due to legacy reason DragXXX functions don't clamp with those values. When your clamping limits are dynamic you almost always want to use it.
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ImGuiSliderFlags_NoSpeedTweaks = 1 << 11, // Disable keyboard modifiers altering tweak speed. Useful if you want to alter tweak speed yourself based on your own logic.
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ImGuiSliderFlags_AlwaysClamp = ImGuiSliderFlags_ClampOnInput | ImGuiSliderFlags_ClampZeroRange,
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ImGuiSliderFlags_InvalidMask_ = 0x7000000F, // [Internal] We treat using those bits as being potentially a 'float power' argument from the previous API that has got miscast to this enum, and will trigger an assert if needed.
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// Color Markers
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ImGuiSliderFlags_ColorMarkers = 1 << 12, // DragScalarN(), SliderScalarN(): Draw R/G/B/A color markers on each component.
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ImGuiSliderFlags_ColorMarkersIndexShift_ = 13, // [Internal] DragScalar(), SliderScalar(): Pass ([0..3] << ImGuiSliderFlags_ColorMarkersIndexShift_) along with ImGuiSliderFlags_ColorMarkers to select an individual R/G/B/A color.
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ImGuiSliderFlags_InvalidMask_ = 0x7000000F, // [Internal] We treat using those bits as being potentially a 'float power' argument from legacy API (obsoleted 2020-08) that has got miscast to this enum, and will trigger an assert if needed.
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};
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// Identify a mouse button.
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@ -2398,6 +2404,7 @@ struct ImGuiStyle
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float DragDropTargetRounding; // Radius of the drag and drop target frame.
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float DragDropTargetBorderSize; // Thickness of the drag and drop target border.
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float DragDropTargetPadding; // Size to expand the drag and drop target from actual target item size.
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float ColorMarkerSize; // Size of R/G/B/A color markers for ColorEdit4() and for Drags/Sliders when using ImGuiSliderFlags_ColorMarkers.
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ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
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ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
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@ -1167,8 +1167,9 @@ static void DemoWindowWidgetsColorAndPickers()
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ImGui::CheckboxFlags("ImGuiColorEditFlags_AlphaOpaque", &base_flags, ImGuiColorEditFlags_AlphaOpaque);
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ImGui::CheckboxFlags("ImGuiColorEditFlags_AlphaNoBg", &base_flags, ImGuiColorEditFlags_AlphaNoBg);
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ImGui::CheckboxFlags("ImGuiColorEditFlags_AlphaPreviewHalf", &base_flags, ImGuiColorEditFlags_AlphaPreviewHalf);
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ImGui::CheckboxFlags("ImGuiColorEditFlags_NoDragDrop", &base_flags, ImGuiColorEditFlags_NoDragDrop);
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ImGui::CheckboxFlags("ImGuiColorEditFlags_NoOptions", &base_flags, ImGuiColorEditFlags_NoOptions); ImGui::SameLine(); HelpMarker("Right-click on the individual color widget to show options.");
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ImGui::CheckboxFlags("ImGuiColorEditFlags_NoDragDrop", &base_flags, ImGuiColorEditFlags_NoDragDrop);
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ImGui::CheckboxFlags("ImGuiColorEditFlags_NoColorMarkers", &base_flags, ImGuiColorEditFlags_NoColorMarkers);
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ImGui::CheckboxFlags("ImGuiColorEditFlags_HDR", &base_flags, ImGuiColorEditFlags_HDR); ImGui::SameLine(); HelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets.");
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IMGUI_DEMO_MARKER("Widgets/Color/ColorEdit");
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@ -1781,9 +1782,12 @@ static void DemoWindowWidgetsDragsAndSliders()
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ImGui::SameLine(); HelpMarker("Disable keyboard modifiers altering tweak speed. Useful if you want to alter tweak speed yourself based on your own logic.");
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ImGui::CheckboxFlags("ImGuiSliderFlags_WrapAround", &flags, ImGuiSliderFlags_WrapAround);
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ImGui::SameLine(); HelpMarker("Enable wrapping around from max to min and from min to max (only supported by DragXXX() functions)");
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ImGui::CheckboxFlags("ImGuiSliderFlags_ColorMarkers", &flags, ImGuiSliderFlags_ColorMarkers);
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//ImGui::CheckboxFlags("ImGuiSliderFlags_ColorMarkersG", &flags, 1 << ImGuiSliderFlags_ColorMarkersIndexShift_); // Not explicitly documented but possible.
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// Drags
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static float drag_f = 0.5f;
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static float drag_f4[4];
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static int drag_i = 50;
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ImGui::Text("Underlying float value: %f", drag_f);
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ImGui::DragFloat("DragFloat (0 -> 1)", &drag_f, 0.005f, 0.0f, 1.0f, "%.3f", flags);
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@ -1793,14 +1797,17 @@ static void DemoWindowWidgetsDragsAndSliders()
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//ImGui::DragFloat("DragFloat (0 -> 0)", &drag_f, 0.005f, 0.0f, 0.0f, "%.3f", flags); // To test ClampZeroRange
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//ImGui::DragFloat("DragFloat (100 -> 100)", &drag_f, 0.005f, 100.0f, 100.0f, "%.3f", flags);
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ImGui::DragInt("DragInt (0 -> 100)", &drag_i, 0.5f, 0, 100, "%d", flags);
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ImGui::DragFloat4("DragFloat4 (0 -> 1)", drag_f4, 0.005f, 0.0f, 1.0f, "%.3f", flags); // Multi-component item, mostly here to document the effect of ImGuiSliderFlags_ColorMarkers.
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|
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// Sliders
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static float slider_f = 0.5f;
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static float slider_f4[4];
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static int slider_i = 50;
|
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const ImGuiSliderFlags flags_for_sliders = flags & ~ImGuiSliderFlags_WrapAround;
|
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const ImGuiSliderFlags flags_for_sliders = (flags & ~ImGuiSliderFlags_WrapAround);
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ImGui::Text("Underlying float value: %f", slider_f);
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ImGui::SliderFloat("SliderFloat (0 -> 1)", &slider_f, 0.0f, 1.0f, "%.3f", flags_for_sliders);
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ImGui::SliderInt("SliderInt (0 -> 100)", &slider_i, 0, 100, "%d", flags_for_sliders);
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ImGui::SliderFloat4("SliderFloat4 (0 -> 1)", slider_f4, 0.0f, 1.0f, "%.3f", flags); // Multi-component item, mostly here to document the effect of ImGuiSliderFlags_ColorMarkers.
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ImGui::TreePop();
|
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}
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||||
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|
@ -2116,10 +2123,12 @@ static void DemoWindowWidgetsProgressBars()
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if (ImGui::TreeNode("Progress Bars"))
|
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{
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// Animate a simple progress bar
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static float progress = 0.0f, progress_dir = 1.0f;
|
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progress += progress_dir * 0.4f * ImGui::GetIO().DeltaTime;
|
||||
if (progress >= +1.1f) { progress = +1.1f; progress_dir *= -1.0f; }
|
||||
if (progress <= -0.1f) { progress = -0.1f; progress_dir *= -1.0f; }
|
||||
static float progress_accum = 0.0f, progress_dir = 1.0f;
|
||||
progress_accum += progress_dir * 0.4f * ImGui::GetIO().DeltaTime;
|
||||
if (progress_accum >= +1.1f) { progress_accum = +1.1f; progress_dir *= -1.0f; }
|
||||
if (progress_accum <= -0.1f) { progress_accum = -0.1f; progress_dir *= -1.0f; }
|
||||
|
||||
const float progress = IM_CLAMP(progress_accum, 0.0f, 1.0f);
|
||||
|
||||
// Typically we would use ImVec2(-1.0f,0.0f) or ImVec2(-FLT_MIN,0.0f) to use all available width,
|
||||
// or ImVec2(width,0.0f) for a specified width. ImVec2(0.0f,0.0f) uses ItemWidth.
|
||||
|
|
@ -2127,9 +2136,8 @@ static void DemoWindowWidgetsProgressBars()
|
|||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::Text("Progress Bar");
|
||||
|
||||
float progress_saturated = IM_CLAMP(progress, 0.0f, 1.0f);
|
||||
char buf[32];
|
||||
sprintf(buf, "%d/%d", (int)(progress_saturated * 1753), 1753);
|
||||
sprintf(buf, "%d/%d", (int)(progress * 1753), 1753);
|
||||
ImGui::ProgressBar(progress, ImVec2(0.f, 0.f), buf);
|
||||
|
||||
// Pass an animated negative value, e.g. -1.0f * (float)ImGui::GetTime() is the recommended value.
|
||||
|
|
@ -8552,6 +8560,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
|||
style.WindowMenuButtonPosition = (ImGuiDir)(window_menu_button_position - 1);
|
||||
|
||||
SeparatorText("Widgets");
|
||||
SliderFloat("ColorMarkerSize", &style.ColorMarkerSize, 0.0f, 8.0f, "%.0f");
|
||||
Combo("ColorButtonPosition", (int*)&style.ColorButtonPosition, "Left\0Right\0");
|
||||
SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f");
|
||||
SameLine(); HelpMarker("Alignment applies when a button is larger than its text content.");
|
||||
|
|
|
|||
|
|
@ -450,10 +450,13 @@ void ImDrawList::_SetDrawListSharedData(ImDrawListSharedData* data)
|
|||
// In the majority of cases, you would want to call PushClipRect() and PushTexture() after this.
|
||||
void ImDrawList::_ResetForNewFrame()
|
||||
{
|
||||
// Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
|
||||
// Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory to match ImDrawCmdHeader.
|
||||
IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == 0);
|
||||
IM_STATIC_ASSERT(offsetof(ImDrawCmd, TexRef) == sizeof(ImVec4));
|
||||
IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureRef));
|
||||
IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == offsetof(ImDrawCmdHeader, ClipRect));
|
||||
IM_STATIC_ASSERT(offsetof(ImDrawCmd, TexRef) == offsetof(ImDrawCmdHeader, TexRef));
|
||||
IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == offsetof(ImDrawCmdHeader, VtxOffset));
|
||||
if (_Splitter._Count > 1)
|
||||
_Splitter.Merge(this);
|
||||
|
||||
|
|
@ -4602,10 +4605,7 @@ static bool ImGui_ImplStbTrueType_FontSrcInit(ImFontAtlas* atlas, ImFontConfig*
|
|||
if (src->MergeMode && src->SizePixels == 0.0f)
|
||||
src->SizePixels = ref_size;
|
||||
|
||||
if (src->SizePixels >= 0.0f)
|
||||
bd_font_data->ScaleFactor = stbtt_ScaleForPixelHeight(&bd_font_data->FontInfo, 1.0f);
|
||||
else
|
||||
bd_font_data->ScaleFactor = stbtt_ScaleForMappingEmToPixels(&bd_font_data->FontInfo, 1.0f);
|
||||
bd_font_data->ScaleFactor = stbtt_ScaleForPixelHeight(&bd_font_data->FontInfo, 1.0f);
|
||||
if (src->MergeMode && src->SizePixels != 0.0f && ref_size != 0.0f)
|
||||
bd_font_data->ScaleFactor *= src->SizePixels / ref_size; // FIXME-NEWATLAS: Should tidy up that a bit
|
||||
|
||||
|
|
@ -5373,7 +5373,7 @@ const char* ImTextCalcWordWrapNextLineStart(const char* text, const char* text_e
|
|||
if ((flags & ImDrawTextFlags_WrapKeepBlanks) == 0)
|
||||
while (text < text_end && ImCharIsBlankA(*text))
|
||||
text++;
|
||||
if (*text == '\n')
|
||||
if (text < text_end && *text == '\n')
|
||||
text++;
|
||||
return text;
|
||||
}
|
||||
|
|
@ -5840,7 +5840,7 @@ begin:
|
|||
// - RenderCheckMark()
|
||||
// - RenderArrowDockMenu()
|
||||
// - RenderArrowPointingAt()
|
||||
// - RenderRectFilledRangeH()
|
||||
// - RenderRectFilledInRangeH()
|
||||
// - RenderRectFilledWithHole()
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function in need of a redesign (legacy mess)
|
||||
|
|
@ -5931,15 +5931,15 @@ static inline float ImAcos01(float x)
|
|||
}
|
||||
|
||||
// FIXME: Cleanup and move code to ImDrawList.
|
||||
void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
|
||||
// - Before 2025-12-04: RenderRectFilledRangeH() with 'float x_start_norm, float x_end_norm` <- normalized
|
||||
// - After 2025-12-04: RenderRectFilledInRangeH() with 'float x1, float x2' <- absolute coords!!
|
||||
void ImGui::RenderRectFilledInRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float fill_x0, float fill_x1, float rounding)
|
||||
{
|
||||
if (x_end_norm == x_start_norm)
|
||||
if (fill_x0 > fill_x1)
|
||||
return;
|
||||
if (x_start_norm > x_end_norm)
|
||||
ImSwap(x_start_norm, x_end_norm);
|
||||
|
||||
ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
|
||||
ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
|
||||
ImVec2 p0 = ImVec2(fill_x0, rect.Min.y);
|
||||
ImVec2 p1 = ImVec2(fill_x1, rect.Max.y);
|
||||
if (rounding == 0.0f)
|
||||
{
|
||||
draw_list->AddRectFilled(p0, p1, col, 0.0f);
|
||||
|
|
|
|||
|
|
@ -2271,7 +2271,8 @@ enum ImGuiDebugLogFlags_
|
|||
|
||||
ImGuiDebugLogFlags_EventMask_ = ImGuiDebugLogFlags_EventError | ImGuiDebugLogFlags_EventActiveId | ImGuiDebugLogFlags_EventFocus | ImGuiDebugLogFlags_EventPopup | ImGuiDebugLogFlags_EventNav | ImGuiDebugLogFlags_EventClipper | ImGuiDebugLogFlags_EventSelection | ImGuiDebugLogFlags_EventIO | ImGuiDebugLogFlags_EventFont | ImGuiDebugLogFlags_EventInputRouting | ImGuiDebugLogFlags_EventDocking | ImGuiDebugLogFlags_EventViewport,
|
||||
ImGuiDebugLogFlags_OutputToTTY = 1 << 20, // Also send output to TTY
|
||||
ImGuiDebugLogFlags_OutputToTestEngine = 1 << 21, // Also send output to Test Engine
|
||||
ImGuiDebugLogFlags_OutputToDebugger = 1 << 21, // Also send output to Debugger Console [Windows only]
|
||||
ImGuiDebugLogFlags_OutputToTestEngine = 1 << 22, // Also send output to Dear ImGui Test Engine
|
||||
};
|
||||
|
||||
struct ImGuiDebugAllocEntry
|
||||
|
|
@ -3869,6 +3870,7 @@ namespace ImGui
|
|||
IMGUI_API void RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float ellipsis_max_x, const char* text, const char* text_end, const ImVec2* text_size_if_known);
|
||||
IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool borders = true, float rounding = 0.0f);
|
||||
IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f);
|
||||
IMGUI_API void RenderColorComponentMarker(int component_idx, const ImRect& bb, float rounding);
|
||||
IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, ImDrawFlags flags = 0);
|
||||
IMGUI_API void RenderNavCursor(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFlags flags = ImGuiNavRenderCursorFlags_None); // Navigation highlight
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
|
|
@ -3883,7 +3885,7 @@ namespace ImGui
|
|||
IMGUI_API void RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz);
|
||||
IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col);
|
||||
IMGUI_API void RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col);
|
||||
IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
|
||||
IMGUI_API void RenderRectFilledInRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float fill_x0, float fill_x1, float rounding);
|
||||
IMGUI_API void RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding);
|
||||
IMGUI_API ImDrawFlags CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRect& r_outer, float threshold);
|
||||
|
||||
|
|
|
|||
|
|
@ -1446,7 +1446,10 @@ void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* over
|
|||
// Render
|
||||
RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||
bb.Expand(ImVec2(-style.FrameBorderSize, -style.FrameBorderSize));
|
||||
RenderRectFilledRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), fill_n0, fill_n1, style.FrameRounding);
|
||||
float fill_x0 = ImLerp(bb.Min.x, bb.Max.x, fill_n0);
|
||||
float fill_x1 = ImLerp(bb.Min.x, bb.Max.x, fill_n1);
|
||||
if (fill_x0 < fill_x1)
|
||||
RenderRectFilledInRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), fill_x0, fill_x1, style.FrameRounding);
|
||||
|
||||
// Default displaying the fraction as percentage string, but user can override it
|
||||
// Don't display text for indeterminate bars by default
|
||||
|
|
@ -1462,7 +1465,7 @@ void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* over
|
|||
ImVec2 overlay_size = CalcTextSize(overlay, NULL);
|
||||
if (overlay_size.x > 0.0f)
|
||||
{
|
||||
float text_x = is_indeterminate ? (bb.Min.x + bb.Max.x - overlay_size.x) * 0.5f : ImLerp(bb.Min.x, bb.Max.x, fill_n1) + style.ItemSpacing.x;
|
||||
float text_x = is_indeterminate ? (bb.Min.x + bb.Max.x - overlay_size.x) * 0.5f : fill_x1 + style.ItemSpacing.x;
|
||||
RenderTextClipped(ImVec2(ImClamp(text_x, bb.Min.x, bb.Max.x - overlay_size.x - style.ItemInnerSpacing.x), bb.Min.y), bb.Max, overlay, NULL, &overlay_size, ImVec2(0.0f, 0.5f), &bb);
|
||||
}
|
||||
}
|
||||
|
|
@ -2759,7 +2762,10 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
|
|||
// Draw frame
|
||||
const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
|
||||
RenderNavCursor(frame_bb, id);
|
||||
RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding);
|
||||
RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, false, style.FrameRounding);
|
||||
if ((flags & ImGuiSliderFlags_ColorMarkers) && style.ColorMarkerSize > 0.0f)
|
||||
RenderColorComponentMarker(flags >> ImGuiSliderFlags_ColorMarkersIndexShift_, frame_bb, style.FrameRounding);
|
||||
RenderFrameBorder(frame_bb.Min, frame_bb.Max, g.Style.FrameRounding);
|
||||
|
||||
// Drag behavior
|
||||
const bool value_changed = DragBehavior(id, data_type, p_data, v_speed, p_min, p_max, format, flags);
|
||||
|
|
@ -2797,7 +2803,12 @@ bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* p_data
|
|||
PushID(i);
|
||||
if (i > 0)
|
||||
SameLine(0, g.Style.ItemInnerSpacing.x);
|
||||
value_changed |= DragScalar("", data_type, p_data, v_speed, p_min, p_max, format, flags);
|
||||
|
||||
ImGuiSliderFlags flags_for_component = flags;
|
||||
if ((flags & ImGuiSliderFlags_ColorMarkers) && (flags & (0x03 << ImGuiSliderFlags_ColorMarkersIndexShift_)) == 0 && (i < 4))
|
||||
flags_for_component |= (i << ImGuiSliderFlags_ColorMarkersIndexShift_);
|
||||
|
||||
value_changed |= DragScalar("", data_type, p_data, v_speed, p_min, p_max, format, flags_for_component);
|
||||
PopID();
|
||||
PopItemWidth();
|
||||
p_data = (void*)((char*)p_data + type_size);
|
||||
|
|
@ -3345,7 +3356,10 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
|
|||
// Draw frame
|
||||
const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
|
||||
RenderNavCursor(frame_bb, id);
|
||||
RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding);
|
||||
RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, false, style.FrameRounding);
|
||||
if ((flags & ImGuiSliderFlags_ColorMarkers) && style.ColorMarkerSize > 0.0f)
|
||||
RenderColorComponentMarker(flags >> ImGuiSliderFlags_ColorMarkersIndexShift_, frame_bb, style.FrameRounding);
|
||||
RenderFrameBorder(frame_bb.Min, frame_bb.Max, g.Style.FrameRounding);
|
||||
|
||||
// Slider behavior
|
||||
ImRect grab_bb;
|
||||
|
|
@ -3389,7 +3403,12 @@ bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, i
|
|||
PushID(i);
|
||||
if (i > 0)
|
||||
SameLine(0, g.Style.ItemInnerSpacing.x);
|
||||
value_changed |= SliderScalar("", data_type, v, v_min, v_max, format, flags);
|
||||
|
||||
ImGuiSliderFlags flags_for_component = flags;
|
||||
if ((flags & ImGuiSliderFlags_ColorMarkers) && (flags & (0x03 << ImGuiSliderFlags_ColorMarkersIndexShift_ )) == 0 && (i < 4))
|
||||
flags_for_component |= (i << ImGuiSliderFlags_ColorMarkersIndexShift_);
|
||||
|
||||
value_changed |= SliderScalar("", data_type, v, v_min, v_max, format, flags_for_component);
|
||||
PopID();
|
||||
PopItemWidth();
|
||||
v = (void*)((char*)v + type_size);
|
||||
|
|
@ -5787,8 +5806,10 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
|
|||
{
|
||||
// RGB/HSV 0..255 Sliders
|
||||
const float w_items = w_inputs - style.ItemInnerSpacing.x * (components - 1);
|
||||
const float w_per_component = IM_TRUNC(w_items / components);
|
||||
const bool draw_color_marker = (flags & (ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_NoColorMarkers)) == 0;
|
||||
|
||||
const bool hide_prefix = (IM_TRUNC(w_items / components) <= CalcTextSize((flags & ImGuiColorEditFlags_Float) ? "M:0.000" : "M:000").x);
|
||||
const bool hide_prefix = draw_color_marker || (w_per_component <= CalcTextSize((flags & ImGuiColorEditFlags_Float) ? "M:0.000" : "M:000").x);
|
||||
static const char* ids[4] = { "##X", "##Y", "##Z", "##W" };
|
||||
static const char* fmt_table_int[3][4] =
|
||||
{
|
||||
|
|
@ -5814,14 +5835,15 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
|
|||
prev_split = next_split;
|
||||
|
||||
// FIXME: When ImGuiColorEditFlags_HDR flag is passed HS values snap in weird ways when SV values go below 0.
|
||||
ImGuiSliderFlags drag_flags = draw_color_marker ? (ImGuiSliderFlags_ColorMarkers | (n << ImGuiSliderFlags_ColorMarkersIndexShift_)) : ImGuiSliderFlags_None;
|
||||
if (flags & ImGuiColorEditFlags_Float)
|
||||
{
|
||||
value_changed |= DragFloat(ids[n], &f[n], 1.0f / 255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]);
|
||||
value_changed |= DragFloat(ids[n], &f[n], 1.0f / 255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n], drag_flags);
|
||||
value_changed_as_float |= value_changed;
|
||||
}
|
||||
else
|
||||
{
|
||||
value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]);
|
||||
value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n], drag_flags);
|
||||
}
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue