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Examples: remove comments/references about baking and GetGlyphRangesJapanese().
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26 changed files with 26 additions and 52 deletions
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@ -154,7 +154,6 @@ void Init(struct android_app* app)
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// Load Fonts
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// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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// - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
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// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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// - Read 'docs/FONTS.md' for more instructions and details.
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// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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// - Android: The TTF files have to be placed into the assets/ directory (android/app/src/main/assets), we use our GetAssetData() helper to retrieve them.
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@ -181,7 +180,7 @@ void Init(struct android_app* app)
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//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size, 15.0f);
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//IM_ASSERT(font != nullptr);
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//font_data_size = GetAssetData("ArialUni.ttf", &font_data);
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//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size, 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
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//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size, 18.0f);
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//IM_ASSERT(font != nullptr);
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// Arbitrary scale-up
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