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Support GLFW 3.0.
I am currently working with a codebase which is stuck with GLFW 3.0, and these changes are necessary in order for it to build.
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1 changed files with 9 additions and 2 deletions
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@ -156,6 +156,7 @@
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#define GLFW_HAS_GETKEYNAME (GLFW_VERSION_COMBINED >= 3200) // 3.2+ glfwGetKeyName()
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#define GLFW_HAS_GETERROR (GLFW_VERSION_COMBINED >= 3300) // 3.3+ glfwGetError()
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#define GLFW_HAS_GETPLATFORM (GLFW_VERSION_COMBINED >= 3400) // 3.4+ glfwGetPlatform()
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#define GLFW_HAS_CREATECURSOR (GLFW_VERSION_COMBINED >= 3100) // 3.1+ glfwCreateCursor()
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// Map GLFWWindow* to ImGuiContext*.
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// - Would be simpler if we could use glfwSetWindowUserPointer()/glfwGetWindowUserPointer(), but this is a single and shared resource.
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@ -182,7 +183,9 @@ struct ImGui_ImplGlfw_Data
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GlfwClientApi ClientApi;
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double Time;
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GLFWwindow* MouseWindow;
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#if GLFW_HAS_CREATECURSOR
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GLFWcursor* MouseCursors[ImGuiMouseCursor_COUNT];
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#endif
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ImVec2 LastValidMousePos;
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bool IsWayland;
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bool InstalledCallbacks;
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@ -679,6 +682,7 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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// (By design, on X11 cursors are user configurable and some cursors may be missing. When a cursor doesn't exist,
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// GLFW will emit an error which will often be printed by the app, so we temporarily disable error reporting.
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// Missing cursors will return nullptr and our _UpdateMouseCursor() function will use the Arrow cursor instead.)
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#if GLFW_HAS_CREATECURSOR
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GLFWerrorfun prev_error_callback = glfwSetErrorCallback(nullptr);
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bd->MouseCursors[ImGuiMouseCursor_Arrow] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
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bd->MouseCursors[ImGuiMouseCursor_TextInput] = glfwCreateStandardCursor(GLFW_IBEAM_CURSOR);
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@ -697,6 +701,7 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
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#endif
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glfwSetErrorCallback(prev_error_callback);
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#endif
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#if GLFW_HAS_GETERROR && !defined(__EMSCRIPTEN__) // Eat errors (see #5908)
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(void)glfwGetError(nullptr);
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#endif
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@ -775,10 +780,10 @@ void ImGui_ImplGlfw_Shutdown()
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if (bd->CanvasSelector)
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emscripten_set_wheel_callback(bd->CanvasSelector, nullptr, false, nullptr);
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#endif
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#if GLFW_HAS_CREATECURSOR
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for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
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glfwDestroyCursor(bd->MouseCursors[cursor_n]);
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#endif
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// Windows: restore our WndProc hook
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#ifdef _WIN32
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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@ -846,7 +851,9 @@ static void ImGui_ImplGlfw_UpdateMouseCursor()
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{
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// Show OS mouse cursor
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// FIXME-PLATFORM: Unfocused windows seems to fail changing the mouse cursor with GLFW 3.2, but 3.3 works here.
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#if GLFW_HAS_CREATECURSOR
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glfwSetCursor(window, bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow]);
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#endif
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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}
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}
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